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Dear ZOS Sound Team...

Davadin
Davadin
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I've been here since BETA. Took some time off a bit here and there, taking a break with other games, but I'm mostly active.

During these times I've tried (tho far from completing) EVERYTHING.... and it's a love and hate with most. Nothing is perfect, I get it. I spent a lot of time in Cyro so I have TONS of balancing issues. I often don't have time to grind the best meta for PvE so I also have a lot of inputs on PvE. New content is mostly GREAT, but again, nothing's perfect. Overland too easy, World Boss too hard, bugs everywhere, add-ons, immersive, RP.... everything is good, great even overall.


But dear Sound Team.......


Molag Bal-damn it, you guys are freaking good.


Excellent work, all around, all the time. The music, the ambience, the effect, the consistency.... wow.


So kudos, and have a virtual toast from this casual old vet.

Thank you.
August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Goregrinder
    Goregrinder
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    No one ever thinks of the sound engineers behind the board, which is funny since they hear their work the entire time they play the game.
  • waterfairy
    waterfairy
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    No one ever thinks of the sound engineers behind the board, which is funny since they hear their work the entire time they play the game.

    I do but not so much in this game. The first time I played red dead 2 I was not only impressed by the details but also highly impressed by the sound..every step on foot or horse has appropriately realistic sounds depending on the type of thing you step on whether it's terrain or man made.
  • Davadin
    Davadin
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    Vigarr wrote: »
    No one ever thinks of the sound engineers behind the board, which is funny since they hear their work the entire time they play the game.

    I do but not so much in this game. The first time I played red dead 2 I was not only impressed by the details but also highly impressed by the sound..every step on foot or horse has appropriately realistic sounds depending on the type of thing you step on whether it's terrain or man made.

    RPG gets more optics on sound because yes, they do often sounds better than MMO. a lot more details and layers.


    but ESO's music and sound details are very good too.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Fischblut
    Fischblut
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    I'm especially grateful to person/people who created all "voice lines" for Flame Atronach Senche/Shadow Atronach senche long time ago <3 It's still one of my most favourite sounds in the game. When I ride those mounts, I often use sprint/jump functions without any reason - just to hear all their "voice lines" :smiley:
  • Odovacar
    Odovacar
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    Unfortunately these positive threads never grab as much traction as they should. I agree with you OP! Nothings ever going to be perfect but ESO hits the mark on so much, imo. Kudos to ZOS's Sound Team!!
  • Athan1
    Athan1
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    Music is amazing, I keep listening to ESO soundtracks while I work.

    My top picks: pretty much all tracks from AD zones and Summerset, and "Tides of the Abecean Sea". My all-time favourite is "Stendarr's Mercy".
    Athan Atticus Imperial Templar of Shezarr
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    The older work done by the team was better, be it atmosphere, music or immersion.
    The main Molag'Bal quest is miles ahead of anything made since in my opinion.
  • Goregrinder
    Goregrinder
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    Vigarr wrote: »
    No one ever thinks of the sound engineers behind the board, which is funny since they hear their work the entire time they play the game.

    I do but not so much in this game. The first time I played red dead 2 I was not only impressed by the details but also highly impressed by the sound..every step on foot or horse has appropriately realistic sounds depending on the type of thing you step on whether it's terrain or man made.

    I do too, but I'm a musician and audiophile so the first I notice about anything is how it sounds. Sometimes it's a curse haha. But like how some humans are color blind, I think when it comes to sound it's the opposite...most humans are sound blind and can't tell the difference between an AM broadcast song vs a 192khz track. Most people's eardrums are probably made out of cardboard so they physically can't notice these things, so I can't really fault them for that.

    But the first time I heard the dark anchors drops during launch week in 2015, all I could do was stand still and listen. I was very impressed.
  • Fischblut
    Fischblut
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    But the first time I heard the dark anchors drops during launch week in 2015, all I could do was stand still and listen. I was very impressed.

    I loved that very much too! :) For my taste, the original combat music for Dark Anchors was much better than Morrowind's newer version; I especially loved how it all fit together.
    I was always waiting nearby before the anchor respawned. Watching those cultists do their acting with drums playing on the background, and then... The long mournful sound of anchor forming, and the chains dropping - all that together with the music getting loud - it was a dark symphony! I wish I could record videos back then... I would capture that for memories.

    At 00:17

    https://www.youtube.com/watch?v=2ze1mD1oCZk

    I found an old video, it kind of shows what I meant :) But when I was playing, the drums started earlier - the music theme was building up even as cultists were saying their creepy chants. At 0:32 the anchor starts forming:

    https://www.youtube.com/watch?v=s19XRP704NM
  • Davadin
    Davadin
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    Vigarr wrote: »
    No one ever thinks of the sound engineers behind the board, which is funny since they hear their work the entire time they play the game.

    I do but not so much in this game. The first time I played red dead 2 I was not only impressed by the details but also highly impressed by the sound..every step on foot or horse has appropriately realistic sounds depending on the type of thing you step on whether it's terrain or man made.

    btw I was running around cyrodiil and noticed running on grass vs cobblestones of a keep do sound different! :D
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • SeaGtGruff
    SeaGtGruff
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    Davadin wrote: »
    Vigarr wrote: »
    No one ever thinks of the sound engineers behind the board, which is funny since they hear their work the entire time they play the game.

    I do but not so much in this game. The first time I played red dead 2 I was not only impressed by the details but also highly impressed by the sound..every step on foot or horse has appropriately realistic sounds depending on the type of thing you step on whether it's terrain or man made.

    btw I was running around cyrodiil and noticed running on grass vs cobblestones of a keep do sound different! :D

    Running around northern Cyrodiil on foot at night through the snow with headphones on is awesome!
    I've fought mudcrabs more fearsome than me!
  • Davadin
    Davadin
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    SeaGtGruff wrote: »
    Davadin wrote: »
    Vigarr wrote: »
    No one ever thinks of the sound engineers behind the board, which is funny since they hear their work the entire time they play the game.

    I do but not so much in this game. The first time I played red dead 2 I was not only impressed by the details but also highly impressed by the sound..every step on foot or horse has appropriately realistic sounds depending on the type of thing you step on whether it's terrain or man made.

    btw I was running around cyrodiil and noticed running on grass vs cobblestones of a keep do sound different! :D

    Running around northern Cyrodiil on foot at night through the snow with headphones on is awesome!

    dude. i just did that. at work (from home lol) and had to put headset. spent time in Cyro, its awesome.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • LadyLethalla
    LadyLethalla
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    Athan1 wrote: »
    Music is amazing, I keep listening to ESO soundtracks while I work.

    My top picks: pretty much all tracks from AD zones and Summerset, and "Tides of the Abecean Sea". My all-time favourite is "Stendarr's Mercy".

    Not The Beauty of Dawn by Malukah??
    I love listening to both ESO and Skyrim soundtracks while I work.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
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