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The one shot mechanic system has to go

  • Madhojo
    Madhojo
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    100% agree OP, its 0 fun, its not a challenge because its pure cheapness and its lazy game design
  • StarOfElyon
    StarOfElyon
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    Vanya wrote: »
    The one shot mechanic is plague in MMO coming from a veteran that has been playing older games and did participated in raids,trials,etc whatever you wish to call it is utterly RNG - Random generated cheap implementation that subsequently causes nothing more but a frustration and absurdness,needless truly.

    I played through Vateshran hollows today which is I must admit quite tough for something that is supposed to be solo Arena, however for anything else being hit by millions of damage and shot that no build can take that no skill is relevant or healer nor tank is just ludicrous or having no option at all. These details do matter, Regardless if one is casual,PVP oriented,Hardcore dungeon clearer, it does not matter of one's playsystle. One hit is the worst of the worst that is on going process since basically dawn of MMO's.

    I also understand the motive,maybe so players are more cautions and "forced" to work together but there is clear difference between punched hard and complex way to beat a boss than being hit by unavoidable Area of Effect, direct hit or some lazy way that players have no chance to defened, its much more worse combined with performance issues.

    I therefore vote for one shot system to be eradicated entirely from Elder Scrolls Online

    Sincerely
    Limbstarie

    I like the challenge. I often times miss my block because I'm trying to help the team out and I get deleted. It's a little embarrassing as a tank to get one-shot. The challenge keeps one on their toes.
    Edited by StarOfElyon on March 19, 2021 2:10AM
  • Psiion
    Psiion
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    Greetings all,

    After removing a few posts, we would like to remind everyone that Bashing is against the Forum's Community Rules and generally non-constructive. Moving forward, please keep the Community Rules in mind.
    Bashing and Slanderous Comments: We do not permit the bashing of individuals (including ZeniMax employees), groups, or other companies on our forums. We believe that doing so is neither constructive nor in spirit of our game and community.
    Staff Post
  • Fennwitty
    Fennwitty
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    Another example is Imperial City Prison, Lord Warden's big air attack.

    If you don't use the portals, or someone screwed up in your pug 30 seconds ago and nobody noticed, somebody has to die.

    I was in a group where the portals disappeared while I was still out, and where I was just too snared by the orbs to get over to a portal. In that situation my 40+k HP tank has no option but to die.

    I even tried popping the DK ultimate that limits all incoming damage to 3% for a few seconds. The ability that works on almost everything else in the entire game. But no, insta death anyway because the mechanic says everyone dies.
    PC NA
  • jekyto
    jekyto
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    Is somehow funny that ppl who use addons to call hits speak of how difficult game should be. The combat system and game interface is so bad that requires you to have 20+ addons, which in some cases add more problems. So i just adapted playing this way and dont believe they will or can change it soon
  • Contaminate
    Contaminate
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    Having run vVH on a healer, I have to ask, what one-shot mechanics?

    I genuinely can’t remember any that weren’t highly telegraphed or consistent in when they occur.
  • Qbiken
    Qbiken
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    Can't really think of any clear "one shot" - mechanics that doesn't have either:

    * Has a very clear visual cue (the shout from Domihaus where you need to hide behind pillars)

    * Got a mechanic tied to hit that you need to play around and if you fail it you die (Backyard in Maw of Lorkaj, the portals in Imperial City Prison in last fight or Shadowrealm in Cloudrest)

    * Requires you to know the fight and have good positioning in order to avoid said 1 shot (like Scalecaller Peak last fight with the poison cone or the ghost wall in the 2nd phase of thorvukun fight)

    What we really should be asking from ZOS is to give us more interesting fights and mechanics (like the HM in Lair of Maarselok was a really clever one) and not more reskinned Sunspire/Kynes Aegis where every fight is a glorified target dummy with waaaaaaaay too much HP. The design with 3 bosses and individual HM's is just awful and need to be scrapped. Bring us back to vMoL and vHoF days where each fight felt unique and fun.

    Even having "secret bosses" like in Black Drake villa was refreshing and fun (even though I'm curious what went through the devs mind when they decided how much dmg the DoT from the 4th secret boss should do). We need more stuff like that.

    But on topic. I don't feel that "one shot mechanics" has ever been much of an issue.
    Edited by Qbiken on March 19, 2021 6:51AM
  • hands0medevil
    hands0medevil
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    Players need to spend less time on the forum posting how difficult the game is and spend more time in game, put some effort to understand the mechanics, which are fine (general observation, not bashing anyone). Game has dynamic combat and I hope we will recieve more soulslike bosses. It is supposed to be challenging.

    Trying to understand the problem I can imagine new dungeon mode. Next to the vet and normal, we can have easy mode with absolutely no one shots or other deadly mechanics (who design games with enemies trying to kill players anyway), but also with less rewards.
    Edited by hands0medevil on March 19, 2021 7:09AM
  • Parrot1986
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    I can’t think of any one shot mechanic in Vatesrhan other than maybe getting stuck in the circle of adds at the last boss. Other than that it’s just a lot of adds hitting you at once or some hitting for most your health if you don’t do something to either avoid or reduce it. Those things can be avoided by roll dodging, fearing, shielding, getting major resolve, healing, aoe attacking.

    One shots in this game only apply if you enrage a boss which means you’ve done something wrong to lead to that or fail to block or dodge an attack which means you’ve done something wrong as well or don’t follow a specific mechanic like jumping to the outer rings in Unhollowed Grave dungeon on the ghost boss which again means you didn’t do something. They aren’t just guaranteed to happen to mess you up.

    These are there to punish people and rightly so, so you learn to get better. Content is already dumbed down to the point where you can roll through so much of it first go that taking away more of what makes it punishing turns it into a joke.
  • Xuhora
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    One-Shots are a pleague in every MMO and is has to go?
    Excuse me? first of all, why are there so many threads lately with "...has to go" or "...needs to stop" how about calling a thread "can we talk about oneshot mechanics?" because clearly your title is biased and tbh it infuriates me every time i see something like that, because most of the time its a topic that i really dont agree and think it would hurt the game

    on the topic at hand now:
    As many have said: in normal there are no oneshots, it is so because its a trainingground for VET content. Meaning: you are standing in a realy big telegraphed attack and you see your health dropping more than 50%, you are punished by that and it should be an indicator that next time, dodge it!

    In Vet where a fully specced magicka templar DD can heal arround 20k with one BoL. Without OSM (one shot mechanics) every DD would just facetank the telegraphs and press heal afterwards, resulting in much less DPS loss over all, which then again leads to even faster clears and even less machnics that have to be done. this would then widen the gap between "casual" and "elite" even more.

    over all, a very bad idea to ask for easier content just because you dont want to put the time and effort into learning how to dodge OSM
  • Parrot1986
    Parrot1986
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    Fennwitty wrote: »
    Another example is Imperial City Prison, Lord Warden's big air attack.

    If you don't use the portals, or someone screwed up in your pug 30 seconds ago and nobody noticed, somebody has to die.

    I was in a group where the portals disappeared while I was still out, and where I was just too snared by the orbs to get over to a portal. In that situation my 40+k HP tank has no option but to die.

    I even tried popping the DK ultimate that limits all incoming damage to 3% for a few seconds. The ability that works on almost everything else in the entire game. But no, insta death anyway because the mechanic says everyone dies.

    That’s the mechanic to the fight.

    You need to coordinate as a group, have spacial awareness and do the mechanic at the right time. They’ve already removed having to press a synergy in the portal making the portals any easier makes them null and void essentially.
  • PaddyVu
    PaddyVu
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    I prefer one shot mechanic become 95% hp mechanic if u dont do mechanic instead of killing us. In FF7 last boss supernova will reducing the party's HP by 15/16th of their current HP. Not because i'm a noob that cant move out of one shot mechanic, but server and ping and lag, all combine together will totally make a pro player become useless player and desync is one of the biggest problem, in vSCP last boss, i see them in a shield ring to avoid poison, stand same position as me but somehow poison still kill them because desync, lag. And they got vote kick after that.
  • Zatox
    Zatox
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    The one-shot mechanics are challenging and fun.
  • GlorphNoldorin
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    For group content, trouble with one shot mechanics is it diminishes the need for a healer. If the dungeons were designed better there would be more tanks and healers and things would be more fun.
  • Aznarb
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    Vateshran is brain dead easy, it's just about DPS and sustain.

    One shot are just a lack of skill from designer.
    One shot are bad cuz they made healer useless. All you want from your healer is buff / debuff uptime.
    As soon as the group became good healer are useless outside of raid or very few vDLC and it's better to go with 3 or even 4 DD.

    A game where everyone can heal and with the option to totally avoid dmg with simple dodge/awarness : you don't need a healer.
    That probably the most frustrating thing I came accross when I hit end game. Even if my group have no problem running with me, I know it was faster and easier with another DD so I just change to DD in the long to make thing smoother.

    That how bad this game is. You like heal people ? Then stick with noob or spam vTrial (even there you can be fine with only 1 in most...)
    Healer and tank in this game are mainly buff-bot.

    But I don't see anything about that changing anytime soon.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Fennwitty
    Fennwitty
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    Parrot1986 wrote: »
    Fennwitty wrote: »
    Another example is Imperial City Prison, Lord Warden's big air attack.

    If you don't use the portals, or someone screwed up in your pug 30 seconds ago and nobody noticed, somebody has to die.

    I was in a group where the portals disappeared while I was still out, and where I was just too snared by the orbs to get over to a portal. In that situation my 40+k HP tank has no option but to die.

    I even tried popping the DK ultimate that limits all incoming damage to 3% for a few seconds. The ability that works on almost everything else in the entire game. But no, insta death anyway because the mechanic says everyone dies.

    That’s the mechanic to the fight.

    You need to coordinate as a group, have spacial awareness and do the mechanic at the right time. They’ve already removed having to press a synergy in the portal making the portals any easier makes them null and void essentially.

    Yes I know. That's the way it's railroaded designed.
    PC NA
  • Orange_fire_dragon
    Orange_fire_dragon
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    I don't mind one shot mechanics from time to time but I do agree, eso relies on one shot mechanics very heavily.
    From what I gather, they have 3 golden rules for their pve design that a lot of fights follow.

    Have several one shot mechanics because surely this is the only way to punish players for failing mechanics.

    If boss is too easy to burn, just double, triple or quadruple their health, damage sponges for everyone! except you, the player.

    Boss doesn't have enough aoe type attacks? Add mobs, they will slow down the fight and force players to look around.
  • pelle412
    pelle412
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    I want the one-shots to stay for failing important mechanics. If that's changed, we won't do the mechanics anymore and just stack and burn. In veteran DLC and trials, there should be high incoming damage paired with mechanics or a tank and healer isn't needed.
  • AyaDark
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    PaddyVu wrote: »
    I prefer one shot mechanic become 95% hp mechanic if u dont do mechanic instead of killing us. In FF7 last boss supernova will reducing the party's HP by 15/16th of their current HP. Not because i'm a noob that cant move out of one shot mechanic, but server and ping and lag, all combine together will totally make a pro player become useless player and desync is one of the biggest problem, in vSCP last boss, i see them in a shield ring to avoid poison, stand same position as me but somehow poison still kill them because desync, lag. And they got vote kick after that.

    NoNoNoNo !

    If make shot mechanik not one shot but 95% it will be 100% ignored, like no mechanick at all !

    So such thing must be in game.
    Edited by AyaDark on March 19, 2021 2:49PM
  • Chrysa1is
    Chrysa1is
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    "Please make things easier for me."

    🤦🏻‍♀️
  • SeaArcanist
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    one shot mechanics force the player to avoid, doge, etc. and it encompasses the idea of teamwork in other cases to overcome the obstacle.
  • SirAndy
    SirAndy
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    Shantu wrote: »
    I don't mind one shots, but what I always considered ludicrous is dying from a 500+k hit when I'm running around with about 20k health. I mean...just how dead does that make me? It's like having enough nuclear weapons in your arsenal to blow the earth up 25 times...as if once wasn't enough. :/

    I see you are wielding a wooden stick, just a sec, let me grab my fighting19.gif


    Edited by SirAndy on March 19, 2021 5:31PM
  • Vanya
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    I believe I must clarify a bit more , thanks for replies. I have not expected so much.

    - Some players misunderstood, Its not about me being "Veteran" doing veteran content, I m not into it.
    - Its not about making content easier or harder.
    - Its about removal of extremely frustrating and needless cheap system that is either completely unavoidable attack or attacks that have high RNG rate that players cannot do anything at all.

    Also bumping up bosses health,damage and adding tons of adds with 1 shot mechanic creates a total mess that is not thrilling or enjoyable. If you love wiping based on random luck , your cal.. I do not.

    Also there is a difference between enviromental 1 shoot hazard players have limited time to avoid which also is another story to say how fast all can happen, but fine than having a boss or certain enemy smashing you to oblivion with untold amount of damage where nothing can be done.

    Also its wrong to say that everything in ESO can avoidable, that is entirely not true and you don't need to be very experienced player to learn about it.

    P.S. Massive AOE attack random popping in with outrageous damage is something to look upon to.

    Players should note differences between

    - Challenging content vs total luck based/RNG 1 shoot system that is wrong unless you prefer such a thing you either have massive amount of time to burn or pretty hardcore.

    I would disagree by saying Arenas are easy for newer player especially some challenges or Veteran mode, I personally had trouble on Magma queen and now on last boss Nightmare ,why do I die? Its mostly being overpowered and getting hit by beams or some random attack , i do not know I felt certain bosses there are quite intense for something is supposed to be SOLO arena. Veteran is even much more worse or solo run.

    I said once I prefer game to be more challenging ,yet again please must think more broadly what means satisfying game play experience than broken cheap unfair combat that nothing basically can be done.

    I hope my second post puts more insight to the on-going subject.
  • Vanya
    Vanya
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    P.S.S You do not make a game "hard" or thrilling by implementing illogical one shot system that is destroying all, its not hard ,tis an ruination. Think of the following:

    You grind yourself to oblivion acquire 3600 champion points,very best gear etc, and then you get pummeled bx 1 million damage, how does that sound to you? Nobody should die that way when healer or your defences cannot save nor speed or there is way to escape,etc
    Edited by Vanya on March 19, 2021 5:58PM
  • xaraan
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    I think one shots should exist, but they do over-use them IMO.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Toanis
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    Parrot1986 wrote: »
    I can’t think of any one shot mechanic in Vatesrhan other than maybe getting stuck in the circle of adds at the last boss.

    Vateshran final boss is just badly designed. Having the dps-check on the final boss is an "interesting" choice, making it part of an insta-kill mechanic is a recipe for frustration, especially when lag or simple bad luck also play a big role. The whole thing is bonkers, but more an argument against mechanics overkill than against insta-kill mechanics per se.
  • Rhygam
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    oooor you learn the mechanics and learn how to dodge or block or react accordingly and get better in pve.
    Buuuut that would require actually putting effort into learning things and ppl who want everything getting served dont want to do that.
    non perfected and perfected items already closed the gap between experienced and unexperienced players.
    Also... nothing is unavoidable, just some things are hard and meant to be hard.
  • hands0medevil
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    Rhygam wrote: »
    oooor you learn the mechanics and learn how to dodge or block or react accordingly and get better in pve.
    Buuuut that would require actually putting effort into learning things and ppl who want everything getting served dont want to do that.
    non perfected and perfected items already closed the gap between experienced and unexperienced players.
    Also... nothing is unavoidable, just some things are hard and meant to be hard.

    Words of wisdom my Friend, thank you. Tried it before but my comment was qualified as bashing...
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    It makes the Vestige feel weak when "Random Boss" can 1 shot them.
  • hands0medevil
    hands0medevil
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    It makes the Vestige feel weak when "Random Boss" can 1 shot them.

    But it makes Vestige even stronger when he kills that "random boss" which can 1 shot him. And it makes him SMART
This discussion has been closed.