Oreyn_Bearclaw wrote: »Nope
If you are not veteran - go normals. No one shot on normals.
As i do not go normals, because i am veteran.
NOPE!!! Not sure I can say it much better, but I will rant anyway.
One shots and invulnerable phases are about the only way to force mechanics on the player. Invulnerable phases are just frustrating IMO, I much prefer the possibility of a one shot.
Virtually every one shot mechanic in this game boils down to Don't Stand in Stupid or Interrupt the guy channeling. All of them are confined to Vet Content, which nobody needs to turn on.
We are already at the point where Vet content has been dumbed down for the masses. The two new Vet Dungeons, even on hard mode are joke. Vet Vateshran was equally and laughably easy on release. The difficulty of new vet content needs turned up, not the other way around. Nothing requires anyone to do vet, so no reason it shouldn't be a challenge.
Anyone remember VMA or VMOL at release? That is where we need to get back to IMO. Real difficulty, real progression.
I think one shots should exist, but they do over-use them IMO.
The one shot mechanic is plague in MMO coming from a veteran that has been playing older games and did participated in raids,trials,etc whatever you wish to call it is utterly RNG - Random generated cheap implementation that subsequently causes nothing more but a frustration and absurdness,needless truly.
I played through Vateshran hollows today which is I must admit quite tough for something that is supposed to be solo Arena, however for anything else being hit by millions of damage and shot that no build can take that no skill is relevant or healer nor tank is just ludicrous or having no option at all. These details do matter, Regardless if one is casual,PVP oriented,Hardcore dungeon clearer, it does not matter of one's playsystle. One hit is the worst of the worst that is on going process since basically dawn of MMO's.
I also understand the motive,maybe so players are more cautions and "forced" to work together but there is clear difference between punched hard and complex way to beat a boss than being hit by unavoidable Area of Effect, direct hit or some lazy way that players have no chance to defened, its much more worse combined with performance issues.
I therefore vote for one shot system to be eradicated entirely from Elder Scrolls Online
Sincerely
Limbstarie