Nope
If you are not veteran - go normals. No one shot on normals.
As i do not go normals, because i am veteran.
furiouslog wrote: »One shots are a big part of forcing players to pay attention to the mechanics. I actually like that they are in there, as long as there is a way to mitigate them.
But yeah, if the game is not working properly (skills not firing, desyncs, etc), they are frustrating. So many wipes on vSCP hard mode because the poison cone AOE did not match what was on the floor.
Nope
If you are not veteran - go normals. No one shot on normals.
As i do not go normals, because i am veteran.
I don't mind one shots, but what I always considered ludicrous is dying from a 500+k hit when I'm running around with about 20k health. I mean...just how dead does that make me? It's like having enough nuclear weapons in your arsenal to blow the earth up 25 times...as if once wasn't enough.
furiouslog wrote: »One shots are a big part of forcing players to pay attention to the mechanics. I actually like that they are in there, as long as there is a way to mitigate them.
But yeah, if the game is not working properly (skills not firing, desyncs, etc), they are frustrating. So many wipes on vSCP hard mode because the poison cone AOE did not match what was on the floor.
It is really true about it, but ...:https://youtu.be/-Wss64mISuI
But yes i hate when ping and server lags too.
It is real problem.
I don't think it's that the developers don't know how. When you sit down and look at the AI and combat systems in ESO, they're very linear. There's no freedom or tactics. It's just a slapping match between you and the opponent. There's only so much you can do with such a system, and one shots are the easiest option they have to force a player to disengage from the slap fest and do something different.Tommy_The_Gun wrote: »To me, it simply looks like developers wanted to make a challenge harder, but they did not know how...
Nope
If you are not veteran - go normals. No one shot on normals.
As i do not go normals, because i am veteran.
driosketch wrote: »
driosketch wrote: »
The one shot mechanic is plague in MMO coming from a veteran that has been playing older games and did participated in raids,trials,etc whatever you wish to call it is utterly RNG - Random generated cheap implementation that subsequently causes nothing more but a frustration and absurdness,needless truly.
I played through Vateshran hollows today which is I must admit quite tough for something that is supposed to be solo Arena, however for anything else being hit by millions of damage and shot that no build can take that no skill is relevant or healer nor tank is just ludicrous or having no option at all. These details do matter, Regardless if one is casual,PVP oriented,Hardcore dungeon clearer, it does not matter of one's playsystle. One hit is the worst of the worst that is on going process since basically dawn of MMO's.
I also understand the motive,maybe so players are more cautions and "forced" to work together but there is clear difference between punched hard and complex way to beat a boss than being hit by unavoidable Area of Effect, direct hit or some lazy way that players have no chance to defened, its much more worse combined with performance issues.
I therefore vote for one shot system to be eradicated entirely from Elder Scrolls Online
Sincerely
Limbstarie
driosketch wrote: »
No one shot on normals.
Nope
If you are not veteran - go normals. No one shot on normals.
As i do not go normals, because i am veteran.
As a main tank, I think there's a huge difference to draw between "probable one-shot" vs. "guaranteed one-shot."
I generally have no problem with "probable one-shot" mechanics. Players are strongly encouraged to dodge roll, interrupt etc.
I dislike "guaranteed one-shot" mechanics though for two reasons:
1. Lag can screw the players over even when they're fully ready. Getting lag at the end of Bloodroot Forge trying to dodge roll repeatedly 3 mobs? Yikes. EDIT: To clarify I'm not saying it's coded to guarantee death, I just can't think of another example right now.
2. "Guaranteed" anything limits playstyles. There's only one right response -- dodge roll/move or get whatever mechanic completed. Nothing else is 'correct'.
So in practice I'd like to see more "probable" than "guaranteed." If you're hit by a "probable" as a DPS that's almost certainly gonna kill you. If you're caught not blocking as a tank or already low on HP, it's probably gonna kill you.
But when it's not a guarantee, the group can respond differently. Maybe the healer throws up pre-emptive damage shields, and the tank uses a defensive ultimate to absorb the damage. Maybe the DPS slot a Purge or burst heal to get the tank back to full after taking a massive hit.
When it's dodge roll or nothing, there's ... only one possibility.
jahaposada wrote: »Thought this thread would be about Shrikes.