Both dungeons are almost overland difficulty on normal. And on vet they are among the easiest compared to the rest. I would put them in same category with WGT and ICP
hcbigdogdoghc wrote: »Cauldron is only easy if you have a high dps coordinated group.
When I ran it with guild mates when it first came out, and guess what? I thought it was insanely easy too, cleared hm blind second try. Until I ran it in a PUG as a tank.
First 3 bosses were a pain, 4th and 5th boss were a nightmare, I can survive by myself with the whole PUG team dead in FL, FH, DOM, etc. But I struggle to say the same with this one.
People saying this is WGT tier has to be playing a dps or only play with pre made 120k+ dps groups.
hcbigdogdoghc wrote: »Cauldron is only easy if you have a high dps coordinated group.
When I ran it with guild mates when it first came out, and guess what? I thought it was insanely easy too, cleared hm blind second try. Until I ran it in a PUG as a tank.
First 3 bosses were a pain, 4th and 5th boss were a nightmare, I can survive by myself with the whole PUG team dead in FL, FH, DOM, etc. But I struggle to say the same with this one.
People saying this is WGT tier has to be playing a dps or only play with pre made 120k+ dps groups.
The difference between high tier premade group and low-mid level PUG are too large .
As we can make a group via dungeon finder , these dungeons should be puggable technically or ZOS you have to restrict low CP players join these hard DLC dungeons .
PUG , failure , someone leave , que , failure , someone leave , que , failure , someone leave , disband .
That's what happen I see mostly in Lair of Maarselok ...
I know that CP is not everything , but I will feel a bit comfortable with some high CP players in PUG .
hcbigdogdoghc wrote: »Cauldron is only easy if you have a high dps coordinated group.
When I ran it with guild mates when it first came out, and guess what? I thought it was insanely easy too, cleared hm blind second try. Until I ran it in a PUG as a tank.
First 3 bosses were a pain, 4th and 5th boss were a nightmare, I can survive by myself with the whole PUG team dead in FL, FH, DOM, etc. But I struggle to say the same with this one, Ogrim's aoe and daedroth's fire dot will absolutely wreck you.
People saying this is WGT tier has to be playing a dps or only play with pre made 120k+ dps groups.
Agree last boss in Cauldron can easy wipe an group in normal, we wiped couple of times on an group who does vet dlc.Seraphayel wrote: »Both dungeons are almost overland difficulty on normal. And on vet they are among the easiest compared to the rest. I would put them in same category with WGT and ICP
Cauldron is insanity with a random group that’s not coordinated, even in normal. I don’t want to imagine it on Vet. The spike in difficulty is extreme, even compared to Black Drake Villa. Don’t expect everyone to have 800 CP going in there in normal mode...
Seraphayel wrote: »The two new dungeons really are a mixed bag. I love love love Black Drake Villa. It’s vast, it’s open, it’s fun and it looks great. And Eveli is kinda... nice? A very enjoyable experience.
The negative: Fire salamanders.
The Cauldron on the other hand... I don’t know what to say, this dungeon is horrible. And on normal it’s completely overtuned. Not like a bit overturned like other DLC dungeons, this right here might be the worst dungeon I’ve played in ESO yet. The last two bosses are especially horrible and your entire screen is cluttered with effects. Fire everywhere. Lightning everywhere. Lava everywhere. Adds everywhere. This dungeon is a mess and the bosses have so much HP on normal already, it’s just too much.
The negative: Fire. Everywhere. Too much of everything.
Flames of Ambition has for me one of the best and one of the worst dungeons in ESO at the same time. Guess it’s a success then?
Seraphayel wrote: »I‘m not talking about Vet modes. I‘m talking about normal dungeons where players with bad gear and low CP go to farm gear, get the quest done or just want to complete their daily dungeon quest. Even if you follow the mechanics, the fights take on forever and some of them spawn so many adds that it takes a very long time to kill a boss or you eventually wipe because one mistake gets you killed and with a handful of adds coming for you you’re not able to rez your fallen mate.
The Ogrim boss wasn’t too bad, neither was the Lyranth in a cage fight. The Atro, the endboss and the other Dremora were the problematic fights when it comes to pugs. And as I said, there are just too much AoE effects. You have the boss effects, you have environmental effects and on top of it you have adds that love to do AoE. Now multiply this by 10 and you have The Cauldron in a nutshell.
Fun fact, BDV is also soloable on normal, as all the mechanics that would require a partner (well, just mino chains tbh) don’t ever occur in normal.
There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.
They're way too easy.
Did them both blind on vet earlier. 3dds and my damage tank. Wiped on final boss of cauldron like twice and that was it.
Blake drake villa is stupidly easy.