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Thoughts on ESO from a TOTAL MMO Noob, the good and the ugly

marshill88
marshill88
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I have had ESO for 3 weeks, this is my very first MMO in almost 20 years, the last one being Ultimate Online. I am an avid gamer, however, some of my favorites are XCOM, Fallout, Darkest Dungeon, and Skyrim.

So I decided to try an MMO for once and I chose ESO. I went "all in" and bought the full game along with the plus membership. Please note my impressions are based on a total outsider coming to an MMO for the first time in years.

I am an absolute noob.

There are a lot of good things to say about ESO, it is highly polished and clearly the result of thousands upon thousands of manhours of hard work. I will touch up a little on the good things, but the bulk of my post I want to highlight the things that frustrate, confuse, and baffle me about my experience so far.

Im currently level 38 after 3 weeks in.

THE GOOD:
1. I felt welcomed when the game began.
2. The quests make me feel important. As a new player I literally was worried about joining a game that has been out for many years and feeling useless in the world.
3. It is easy to learn. I picked up most of the mechanics fairly quickly.
There are more goods, but now I want to focus on the things that make me scratch my head. Sorry for the bad being longer than the good, I commend the devs for making a fine game.

THE BAD:
1. I began as a crafter. There is absolutely nothing I can craft that isn't inferior to drops I can get through questing. I now realize that crafting is useless except at master levels. This sucks. The entire approach to crafting is as follows: "Crafting is about reaching the destination of being a grandmaster. The journey of crafting will have no utility or usefulness. Only when the player achieves master level crafting will it be useful." This is too bad. The Devs really blew this aspect of the game. I love the journey of a game, I play for the journey. I am not here for the destination. There is absolutely no usefulness to anything I can craft as I play. There is a 0% probability that at level 15 I can craft an awesome "level 15 weapon", so everything I craft gets sold or deconstructed. Even if there was a 1% probability of a level 15 character crafting an awesome level 15 weapon would be great incentive. But instead, the system is useless to me. Too bad.
2. 5 skills with a ~ key rotation. I have no problem with only being allowed 10 active skills. What is not rational to me is forcing me to press the ~ key in between them all the time when logically I should just be able to map them 0-9. instead, I have to micro-manage which "set of 5" is on the screen the moment my experience points trigger. It is inefficient gaming to me to have to press three keys (3, ~, 1) when I could press two keys instead: (3,6). Over the course of hours of play, thousands of keystrokes of the ~ key could be avoided just by allowing me to map 0-9.
3. Attributes. Who puts points into health? The game is designed for "ALL STAM" or "ALL MAG" this seems to be a little bit of a poor design. There is no incentive to put a point into health. And because the amount of damage/healing done always is determined by MAXPOOL size, it encourages players to never balance out stats, it is an immature system oversimplistic and stripped of tactics. The only choice a player really has is "STAM OR MAG". So binary and it shouldn't be.
4. Attributes (again). As I level up, I found myself getting debuffed. This is incredibly disheartening for a new player. Every time I increase in level, I loathe my drop in stats. It is counter intuitive and completely lame and disheartening.
5. No danger. I can literally run around the world nekkid and fear almost nothing in the overland. I was one of those players who started in Vvardenfell thinking how large it was and accidentally zoomed out my map and nearly fell off my chair. Of all these zones and provinces, you would think at least a few of them could be wrought with danger for a noob. Nope. At level 15 I was running around indiscriminately from zone to zone in my slaver jerkin and sandals and there was no danger. I understand the need for casual play, but with so many provinces, I would have thought at least some overland zones (heck even one) would be deadly for noobs to run around in. In many ways, the game is just too easy and not challenging. And before you say "raids/trials", etc. I'm a casual gamer. I don't want to join a big raid. The only danger in this game is danger that you seek out. So unless I seek danger, I am always safe, no matter what zone I am in, even if I'm buck nekkid. Even as a casual gamer, I wish there was more challenge. So I say this from the perspective of a casual gamer- things are too easy and the overworld lacks danger.
6. The "quick" key requires rotation when you want to use different items, which sucks. When I'm in PVP, for example, I may want to use a potion, then quickly use something else. It would be nice if I didn't have to "rotate" but could just press a key, say on my numpad that will instantly use items in my Quick wheel.
7. The crown store...I am pretty financially secure and can afford to spend money on in game stuff if I want, but I have to admit, at level 30's, the crown meals are superior to anything I could possibly craft. Again, this makes me feel like cooking is garbage. I don't like that crafting has no utility or practical function beneath max level. The whole point of having fun is in the adventure, not the destination. I want to enjoy crafting as I level up, but it's all so inferior to what I can easily get either from drops or from the store.
8. Quests. I feel that many quests are simply poorly written, lacking depth of story. I love a good story. The quest "memory stone" is superb, fantastic. I have found many quests are simply saving the world over and over again and lack depth of story. I hope as I do more quests I will be proven wrong.
9. Lack of questing choices. In doing quests, I sometimes want to play the bad guy. I found myself saying "yes, my queen" over and over in a quest and actually wished I could join the Veiled Inheritance because I grew weary of the ruling class and thought it would be fun to join the outcast class, but the quests force me to bend my knee to the ruling class which is fine, but I do admit it would be fun to have the choice.

The game is fun, but also leaves me wanting. The one thing ESO has done for me is caused me to love MMO's again. I'm going to keep playing for now hoping I get drawn in further, but truth be told, I will constantly have my eye out looking for other MMO options.
  • Khenarthi
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    I agree with a lot of what you said. For a beginner, crafting gear is not super useful because you'll need a lot of skill points, and overland dropped gear is all you need. However, do not underestimate the power of Provisioning - you can cook meals as good as those on the Crown Store.


    If you're on PCEU, I'll be happy to send you some recipes (or even other stuff that you may need/want).
    PC-EU
  • tsaescishoeshiner
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    Crafting is definitely more of an endgame thing. I would prioritize research atm—always have as many things researching as possible.
    4. Attributes (again). As I level up, I found myself getting debuffed. This is incredibly disheartening for a new player. Every time I increase in level, I loathe my drop in stats. It is counter intuitive and completely lame and disheartening.

    This is tied to number 5, why the content feels so easy. The game used to have leveled zones, and IMO this is better, if not undertuned and easy. Try soloing world bosses or head to Craglorn if you want a challenge. Or do Maelstrom Arena or Vateshran Hollows—solo arenas meant to test your might and destroy your will. Go fight dragons in Elsweyr or Harrowstorms in Western Skyrim/The Reach—good luck not dying lol. You can also solo the group dungeons—start with Fungal Grotto?

    The coolest combat content in the game is definitely DLC dungeons. Hopefully you can try them out sometime, tho you're a few weeks/months from taking them on veteran, depending on how fast you level and learn game mechanics
    7. The crown store...I am pretty financially secure and can afford to spend money on in game stuff if I want, but I have to admit, at level 30's, the crown meals are superior to anything I could possibly craft. Again, this makes me feel like cooking is garbage. I don't like that crafting has no utility or practical function beneath max level. The whole point of having fun is in the adventure, not the destination. I want to enjoy crafting as I level up, but it's all so inferior to what I can easily get either from drops or from the store.

    Nooo don't buy the crown chicken! It's such a ripoff. Look up Bewitched Sugar Skulls or Dubious Camoran Throne (stam) or Witchmother's Potent Brew (magicka) if you want way cheaper food.

    You can get to Rank 50 Provisioning pretty fast if you look up how, and start crafting level-scaling food for yourself. Just gotta research or ask for help.

    ESO is known for having better quests than other MMOs, but they won't be the same as singleplayer games when it comes to choice. If you're tired of saving the world, try the Murkmire, Hew's Bane (Thieves Guild), or Wrothgar questlines.

    Lastly—join a guild!
    PC-NA
    in-game: @tsaescishoeshiner
  • Vevvev
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    Khenarthi wrote: »
    However, do not underestimate the power of Provisioning - you can cook meals as good as those on the Crown Store.

    If not even better! I like how the Crown Store food ends with it having the equivalent strength of a standard max level purple quality food like Jugged Rabbit in Preserves, but the gold quality recipes you get in game beats them by miles!
    Edited by Vevvev on March 15, 2021 7:42PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Fennwitty
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    Welcome!

    I remember the beginning days.

    1: Usefulness of Crafting: Having played more than a year I can tell you drops are inferior to crafted gear until you're at least CP160. Crafting skills are very important for a few reasons -- none the least of which is your ability to upgrade and transmute gear, and a good source of NPC money -- but even many crafted items still have a place depending on the content and your playstyle.


    You definitely CAN craft your own gear. And it would be better than random drops. Your character crafting level is not related to your character's overall level. You can pretty much be a 'master everything crafter' with a level 10 character.

    The problem is getting the resources and skill points. You'll need to put a fair amount of time in gathering your own resources if you can't buy them, and a fair amount of time into getting extra skill points to support your crafting. But I guarantee you can do it, because I crafted almost all my own stuff.


    Crafted is better pre-160 for these two reasons: Set bonuses, and item scaling.

    The drops you get from the questing and monsters in the world may or may not be useful Sets. You can (and should) wear equipment sets to get significant bonuses. Some give additional resources, some boost crit chance, some boost all damage, etc. A random assortment of gear will be inferior to set bonuses. You can wear multiple sets at a time and mix and match the effects.

    Quest rewards and overland drops often aren't in the 'right' set you want, and you can't really guarantee you'll be able to have a full, level appropriate set of gear from them. Whereas crafted gear, you can control the set and the levels.

    Each time you level (until CP160+), you outgrow your gear. Gear effectiveness scales to your character level. A level 4 sword that does 700 damage will start doing 660 damage, then 600, and so on every time you gain a character level. It was a fitting weapon when you found it, but now your character 'outgrew' it.

    Because of this, the most awesome colorful special weapon in the game becomes almost useless at about 10 levels under your character level.

    Replacing relatively frequently (with set bonuses) keeps your stats in top shape.

    2 and 6: This game was designed to work on both PC and console, where a controller is the norm. Console players use a game controller, and just don't have enough button space to have all 10+ skills without some kind of bar swap mechanism.

    7: Food: The game is in my opinion way too liberal with giving you crown food as it is. The crown food (and potions) are effectively what CP160 characters would use. They literally have the same stats as CP160 tri-statfood, but work at all levels. Crafted food comes in more variety though, giving different options.

    Food also has levels. The right food of your character level will get the same or similar numbers as the crown food. The trouble is you'd need to put effort into Provisioning to make cost-effective food. Low level food isn't commonly sold at guild traders, you'd probably have to ask a guildmember to make some for you if you aren't a provisioner.

    There are many special 'no level required' recipes which always scale though. They come from game events so you likely won't have any now, though the next event has several recipes that will drop.

    Once you get to CP 160+, the crown food is 'meh'. You have more options than the generic tri-stat food.
    PC NA
  • Scardan
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    1. Crafting is useful when you hit gear cap. Also crafting saves you money for golding out things.
    2. I felt kinda same, but it was more "why isnt it one bar?.."
    3. Tanks put points into health! Some put all stats into health, some just a most points into health.
    4. The good side of it thats you aren't locked to one location, because mobs in the next are 20 levels higher. Personally, I had no problem with it. I felt even weaker at low levels despite diminishing scaling.
    5. When I run on Vvardenfell in starting gear of different levels, with starting skills, I was killed quite a lot. Also it may to be a patch, because we got increase in stats.
    6. That sucks indeed. Why do this game have console friendly interface on PC I don't know.
    7. You get crown meals for free as login reward. In late game you will be able to craft better meals than in crown store.
    8. There are many quests that are imho poor written, most of quests I have done had no choice (still angry that I had no choice to let high elf eat his wife, the game forced me to save her and him).
    9. Ah, yes, see above xD.
    Let's be extremely precise in our use of terms.
  • Fischblut
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    You call yourself new player in MMO, yet you sound like experienced player :o I felt totally different from what you describe, and I was completely new player as well.
    Attributes. Who puts points into health? The game is designed for "ALL STAM" or "ALL MAG" this seems to be a little bit of a poor design. There is no incentive to put a point into health.

    I came to ESO straight from Skyrim, where I put all my attributes to health :smiley: I thought that the more health, the better survivability. In ESO, I was spliting my attributes evenly (such progress!), and enchanting my jewelry with health recovery. I was using mix of both stamina and magicka abilities, and they sucked equally :D
    So as a new player, I had zero idea that I'm supposed to invest into one stam/mag stat and weapon/spell damage. Only after some kind player told me about this simple fact, quality of my gameplay changed.
    There is absolutely no usefulness to anything I can craft as I play. There is a 0% probability that at level 15 I can craft an awesome "level 15 weapon", so everything I craft gets sold or deconstructed.

    Even as I was level 16, I was already able to craft myself 2-trait sets. They were just mix of white/green quality, but still better than random "rubedite cuirass of stamina" loot. Actually, I was even using some of those random loot gear pieces, if they were higher quality from what I crafted. We had no fancy gear sets from overland :'(
    The crown store...I am pretty financially secure and can afford to spend money on in game stuff if I want, but I have to admit, at level 30's, the crown meals are superior to anything I could possibly craft. Again, this makes me feel like cooking is garbage.

    There was no gifting, no crates, no daily login rewards back when I was new. I was simply crafting myself green "max health" food :D After some time, I discovered that I can craft blue "two stats" food - it felt so fancy :o
    ...Nowadays, we get so much purple "tri stat" food in daily rewards, that I never even have to craft such food.
    No danger. I can literally run around the world nekkid and fear almost nothing in the overland.

    I don't agree at all. The overland content is rather comfortable, but it's possible to die.

    On PC NA, I have no champion points, and just a few sub-20 level characters. When they meet more than 2 mobs, it's serious danger.
    Lack of questing choices. In doing quests, I sometimes want to play the bad guy.

    On this, I 100% agree :) In some quest lines, I even want to overthrow both "good" and "bad" storyline characters.

    Overall, some of memories in my post make me realize that the game was so much worse back when I started :o
    The quality of life for new players is much better nowadays - except for total mess with order of doing main/alliance/chapter/DLC quests.
  • nukk3r
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    To the Bad:

    2. Consoles, you can't make a 10 skills bar for console input.
    3. Tanks and PvP players.
    5. Go solo a world boss with your lvl 38 toon in the gear that you have equipped now. Tell us how it goes.
    6. There are addons for that.
  • Goregrinder
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    If you played Ultima Online, you're not an MMO newbie. You started alongside many of us during the Golden Age. Welcome back to MMOs!
  • marshill88
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    "This game was designed to work on both PC and console, where a controller is the norm."

    This is unfortunate to me and represents a design flaw (in my opinion). This is exactly why Fallout 4 had terrible dialogue (in an otherwise fabulous game) because the entire dialogue system was designed around console buttons A B C D.
    There were always 4 dialogue options. I use a PC over the controller because I like the vastly increased complexities a PC can offer. I understand designing this game for the controller, but the PC version need not be constrained to the controller version.

    If your entire PC game design begins with "how to play on an xbox controller" and you then limit the PC because of the console, you are doing your game a dis-service.

    Designing PC games around an XBOX controller seriously limits what you can do with the PC game. Why impose such a needless limitation? If players on an XBOX need to hit the button to switch skills, let them. Why restrict PC users?
    "Because it's not fair!" Ohh, now we have a whole new issue :)
  • Lysette
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    marshill88 wrote: »
    "This game was designed to work on both PC and console, where a controller is the norm."

    This is unfortunate to me and represents a design flaw (in my opinion). This is exactly why Fallout 4 had terrible dialogue (in an otherwise fabulous game) because the entire dialogue system was designed around console buttons A B C D.
    There were always 4 dialogue options.

    And those 4 dialogue options could have been just one button - because all possible option meant basically "yes" in different flavors - sometimes indifferent, sometimes positive, sometimes negative and sometimes sarcastic - but all of them ended up as if you would have chosen "yes" - so there was no real choice at all.

  • Dojohoda
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    Me as a noob:

    Why can some things on the ground be picked up? Picks it up and sells it to wandering merchant.

    Why does this armor have 2 rows of health? Must be bugged, sells it to a merchant.

    Wolves!! Why are there so many wolves!! Runs

    When I found a crafting station and a purple thing dropped after deconstructing.. What's this purple thing, sells it to merchant.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • marshill88
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    "You call yourself new player in MMO, yet you sound like experienced player :o I felt totally different from what you describe, and I was completely new player as well."

    Ahh, I'm a very experienced gamer, please don't get me wrong, I have over 100 games in my steam library, but no MMO's until now. That is probably why I pick up fairly quickly. Skyrim was amazing and I can't wait for the sequel. I just never really felt like immersing myself in an MMO but due to COVID stuff and having spare time thought "what the heck, let's try one." So yea, truly and honestly, this is my first MMO in many, many years.
  • marshill88
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    If you played Ultima Online, you're not an MMO newbie. You started alongside many of us during the Golden Age. Welcome back to MMOs!

    yea, UO was so much fun back then. Funny, as I play ESO I see people sneaking around stealing stuff and I wish I could yell "Guards!" like you could in the UO days. In UO, if you witness thievery you could yell guards and they would get insta-smashed. Hillarious. In UO, I had a huge collection of purple gear. DO you remember purple gear? I remember that stuff was so rare I could sell it on ebay for money.
  • Tannus15
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    Guards! Open my bank for me!
  • zaria
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    Crafting, yes dropped gear tend to be better, the sticker book made it pretty irrelevant for secondary gear like overland sets for tanks. But running hurdling in Cyrodil now. And its nice to gear up leveling alts.
    Provisioning, alchemy, enchanting and improving is most important improving gear is critical.

    Also master writs, today with the new cp system its the way to make gold, seen alchemy writs sell for 45K gold.
    ---
    Tanks put points into health.

    the 5 skills on each bar is because of consoles and controllers, now on an magic DD weapon swap is a bit pointless, all others has different weapons on each bar. Stamina uses dual wield or two handed with bow, healers has resto and destro staff, most tanks uses sword and shield and a staff. Its also common to use an arena weapon on back bar like the maelstrom staff or bow.

    Agree about no danger, overland is designed so anybody even very bad players can do it.

    Quests, its so many and yes some are briliant other are lazy, the dlc zones tend to have better quests, even good delve quests.

    Agree with the quickslot. Its mods who can help here.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • WhereArtThouVampires
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    nukk3r wrote: »
    To the Bad:

    2. Consoles, you can't make a 10 skills bar for console input.
    3. Tanks and PvP players.
    5. Go solo a world boss with your lvl 38 toon in the gear that you have equipped now. Tell us how it goes.
    6. There are addons for that.

    Casual player: overland isn't challenging and not fun, there's no danger.

    This guy: Go do this one very specific thing in the overland that would be pretty challenging.

    You clearly missed the point of the post, my guy. If a casual player is saying the feature meant for casuals (the easy overland) is diminishing his experience, I think that is something worth paying attention to.
  • WhereArtThouVampires
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    OP, you'd be surprised to know that ESO used to be quite challenging back before the update that virtually made all zones exactly the same.

    Zones were level-based and if you were a level three walking into a level 20 zone, you'd get your butt handed to you.

    I personally miss this in the game because it added a sense of danger to the world.

    Even in games like Skyrim certain areas are absolutely not meant for low level players since not all enemies scale to your level. They scale *with* your level and get progressively harder as the game goes on. Where as in ESO now, the enemies more or less stay the same throughout the experience which is disheartening.
  • Tannus15
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    In my opinion the best thing that happened to ESO was the zone level removal. You would out level a zone before completing all the quests and everything would be more trivial than what we have now except no drops would matter.
    It also meant you had to do the zones in a specific order.
    overland sets were bound to the level they dropped, so most of the sets in the game were useless and we were stuck with whatever dropped at VR 10.

    I do agree that overland is too easy right now and needs to be rebalanced. They just nerfed CP (veteran level buffs) and buffed base stats, which means overland just got even easier.

    I also agree that your gear getting worse as you level up is insanely stupid. They should ditch gear levels entirely so a sword is a sword, end of story.
  • Varana
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    marshill88 wrote: »
    2. 5 skills with a ~ key rotation. I have no problem with only being allowed 10 active skills. What is not rational to me is forcing me to press the ~ key in between them all the time when logically I should just be able to map them 0-9. instead, I have to micro-manage which "set of 5" is on the screen the moment my experience points trigger. It is inefficient gaming to me to have to press three keys (3, ~, 1) when I could press two keys instead: (3,6). Over the course of hours of play, thousands of keystrokes of the ~ key could be avoided just by allowing me to map 0-9.

    It may not matter in overland play, but later on, firing a certain skill once every second while moving around and light-attacking with the same frequency becomes quite important. One hand is on the mouse, the other is responsible for moving and skills (unless you have one of those fancy 12364-button-mice). I don't know about you, but I don't have three hands or ten fingers. ;D
    I'm not sure how I'd be supposed to hit skills 8 - 0 while having my hand on the WASD keys.
    It takes a bit getting used to, and the benefit may not be immediately apparent, but even without the controller layout, grouping skills to a manageable number, has its reasons. (Not to mention the benefit of weapon-swapping for two different weapons.)
  • Sergykid
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    you should not bother with building your character until max items level, 160 champion points (which starts from level 50).
    everything except your class can be reset, and anything you find before level 160 will become weaker once you reach max level. So for now just learn the game, raise your skill trees (if you intend this to be your main char), get skill points, you can raise your crafting because you will use it at max level.
    once max level, you can start building your character properly to not remain behind with your stats and power. Match sets accordingly, magicka to magic damage and stamina to physical damage, same for abilities, you don't need a rotation unless you want to do harder content, and an addon here will help you greatly in tracking your abilities timers as the game severely lacks in helping you improve your dps (and dps is the most important thing in harder content)
    -PC EU- / battlegrounds on my youtube
  • Fennwitty
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    Tannus15 wrote: »
    Guards! Open my bank for me!

    Yep. You get to open your bank ... and if you're lucky a thief is gibbed by the guard and you get their stuff for free :)
    PC NA
  • OxfordCalculator
    In most MMOs you can't craft anything that is worthwhile at level. Guild Wars 2 is the closest that I can recall. And you still have to be careful not to outlevel your crafted items.

    I think devs want people running trials and vet dungeons for items, not crafting.
  • Kesstryl
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    You have to find crafting stations out in the open world to craft actual good gear. While dungeon and trial sets do often trump crafted gear, there are a few crafted sets that are not that far behind looted gear. You might want to research some of these, find out what zones their crafting stations are in, and then you have access to that gear set as you level up. AlcastHQ.com has crafted options for different builds.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • WhereArtThouVampires
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    In most MMOs you can't craft anything that is worthwhile at level. Guild Wars 2 is the closest that I can recall. And you still have to be careful not to outlevel your crafted items.

    I think devs want people running trials and vet dungeons for items, not crafting.

    FFXIV says hi with their rad crafting gear.
  • Linaleah
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    In most MMOs you can't craft anything that is worthwhile at level. Guild Wars 2 is the closest that I can recall. And you still have to be careful not to outlevel your crafted items.

    I think devs want people running trials and vet dungeons for items, not crafting.

    FFXIV says hi with their rad crafting gear.

    at level?

    I haven't gotten that far in final fantasy, so not sure. that said, I absolutely craft gear for my alts in ESO as they level, becasue I can make crafted sets that are more cohesive and better then anything they get through questing, short of possibly leveling exclusively through dungeons. and even then, i usually give them a starter set when they hit level 10.

    @OP. as far as Veiled inheritance quest. I'm not sure you were paying attention to it as Veiled Inheritance are NOT outcasts. they are THE ruling class. the old guard. they are the ones that want to keep everyone BUT altmer - down. they want to preserve the status quo. supporting queen Ayrenn IS going against the ruling class.
    Edited by Linaleah on March 15, 2021 11:15PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • nukk3r
    nukk3r
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    nukk3r wrote: »
    To the Bad:

    2. Consoles, you can't make a 10 skills bar for console input.
    3. Tanks and PvP players.
    5. Go solo a world boss with your lvl 38 toon in the gear that you have equipped now. Tell us how it goes.
    6. There are addons for that.

    Casual player: overland isn't challenging and not fun, there's no danger.

    This guy: Go do this one very specific thing in the overland that would be pretty challenging.

    You clearly missed the point of the post, my guy. If a casual player is saying the feature meant for casuals (the easy overland) is diminishing his experience, I think that is something worth paying attention to.

    World bosses are a part of overland content, so are dolmens and harrowstorms. If the bulk of overland is too easy it still provides enough challenges with a gradual increase of difficulty. What OP describes is a non-issue. Get your easy XP from quests, seek challenge elsewhere.
  • hafgood
    hafgood
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    And why should the game not.be played on console? Why should the design between systems be different to suit one over another?

    They are designed the same so the devs are not having to maintain different interface code and design for each platform.

    And when you complain about bar swapping, have you mastered the intricacies of light attack weaving? If not you are in for a real treat
  • marshill88
    marshill88
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    hafgood wrote: »
    And why should the game not.be played on console? Why should the design between systems be different to suit one over another?

    They are designed the same so the devs are not having to maintain different interface code and design for each platform.

    And when you complain about bar swapping, have you mastered the intricacies of light attack weaving? If not you are in for a real treat

    oh no i haven't. i'm still trying to figure out how to do that. i understand only the basic concept of it.

    of course the game should be played on the console, but when you design a PC game around a console, you limit the game as it can be played on the PC, its just my opinion, I'm ok if others dont share it.
  • Iarao
    Iarao
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    marshill88 wrote: »
    3. Attributes. Who puts points into health? The game is designed for "ALL STAM" or "ALL MAG" this seems to be a little bit of a poor design. There is no incentive to put a point into health. And because the amount of damage/healing done always is determined by MAXPOOL size, it encourages players to never balance out stats, it is an immature system oversimplistic and stripped of tactics. The only choice a player really has is "STAM OR MAG". So binary and it shouldn't be.

    tanks put points into health. probably all 64 :)
  • Fennwitty
    Fennwitty
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    ✭✭
    marshill88 wrote: »
    hafgood wrote: »
    And why should the game not.be played on console? Why should the design between systems be different to suit one over another?

    They are designed the same so the devs are not having to maintain different interface code and design for each platform.

    And when you complain about bar swapping, have you mastered the intricacies of light attack weaving? If not you are in for a real treat

    oh no i haven't. i'm still trying to figure out how to do that. i understand only the basic concept of it.

    It's got a lot of names, but here's how you do it: Left click to make a light attack with your equipped weapon, then half a second later press a skill key 1-5. Badump, badump, mouse-key, mouse-key.

    Weave/animation canceling whatever is just that you start another skill really quick after you press light attack, and the light attack animation is abridged. The light attack still happens (unless you press the key TOO quickly) and you effectively get both your light attack and the skill going off at almost the same time.

    Compared to if you press left mouse for light attack, wait until your character finishes the swinging animation, and then press the key. That's a waste of time, the animation for the light attack doesn't do anything except look nice.
    PC NA
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