Dr_Ganknstein wrote: »I can't wait to see all the crimson carried nubs floundering to deal with not having their "skill" for six months.
They will just run tighter, larger zergs. Thats what they do on PC now. Also what the OP is saying is it takes skills to counter those things or counter them by using other sets. I think a lot of people don't realize just how much of the game's sets are not usable right now. Once you get setup there really is no point in the rest of the games content. I wasn't a big PVE person but it made it somewhat fun when it got gear I wanted to try out in cyrodiil. Not now, no point already got the gear I need.
I get it, the 19 is a very slim number compared to what falls on the other side..and we could have hours of discussion on what should or shouldn't be lumped in...and I feel you about the farming and trying things ( 18 toons , 9 of which are nbs, all dif races and builds, I really like theory crafting and did enjoy the build variety of the last few patches), but I also realize that procs in this Proctopalypse (there have been prior procopalypsi , but this is seemingly the worst) had gotten waay outta control and needed to be addressed. I am not saying that procs don't have a place, but I think everyone can agree that the current "just slap on some crimson and malacath and cheese it up" style in cyro has sullied the idea of "skill" in pvp. I am am all for a pvp situation that is closer to pre 1t and 1.6 days.....also, on a side note, you make some of the most entertaining vids out there, appreciate you for that
I said it in another similar thread and I will say it here.
PvP player complaints have just ruined heavy and light armor to the point that two of my guilds are questioning if they actually complete trials anymore.
So I am having a hard time feeling any compassion for complaints over cyrodiil.
Wow you must be telepathic to know that it's majority that cheers for the procset ban. And btw those that do cheer are not so silent shaming anyone who doesn't like taken 90% of sets off the table to place them in the box of l2p label or take the challenge. I have several chars on all of the classes and I don't like having most of them turned down because they can't compete with other classes on those particular 19 sets.Rastapasta wrote: »The silent majority cheers at the decision of banning autoproc sets for six months. (hopefully permanently.)
To the complainers; learn how to play without, its more challenging .
Next good thing would be banning the players who breach the cast timer table.
They are the ones provoking the pvp servers to go beserk, since the system tries to pick up data they can't,
reason why your death data results never matches the health your toon has.
(to explain ; your toon has 35K health , you have been hit for 25 K but your death .... how comes.
cheers
LoveForElderScrolls wrote: »We wanted a lag-free Cyrodill, but instead, you're making it completely unplayable by disabling proc sets and increasing the lag.
You are limiting the armor sets to 19 only because some people don't have the skills or knowledge to use a wider variety of armor sets. You're turning this game into a skill-less Call of Duty game.
You're forcing players who spent a lot of hours into making a PVP build and golding out their armor sets to throw out their builds for six months and not play. Is that what you want? A skill-less MMO?
munster1404 wrote: »We should just have a naked only server in Cyrodiil.
Redguards_Revenge wrote: »LoveForElderScrolls wrote: »We wanted a lag-free Cyrodill, but instead, you're making it completely unplayable by disabling proc sets and increasing the lag.
You are limiting the armor sets to 19 only because some people don't have the skills or knowledge to use a wider variety of armor sets. You're turning this game into a skill-less Call of Duty game.
You're forcing players who spent a lot of hours into making a PVP build and golding out their armor sets to throw out their builds for six months and not play. Is that what you want? A skill-less MMO?
I disagree with you.
You have your class skills, your weapon skills, undaunted skills, fighters guild skills, mages guild skills, vampire skills, warewolf skills, potions, food, single set buffs from helms and probably more.
So when you say that PVP is skilless without the rest of the sets, I just look at you and wonder where you get that notion.
There is still IC, there is still BGs.
You say when the sets are removed it's skilless Call of Duty. However, you just said you had to gold gears and buy new DLC to gain an advantage over others while not even having to do anything more but just let the sets proc over and over to kill them.
So I have one question for you. Have you looked in the mirror?
LoveForElderScrolls wrote: »Artorias24 wrote: »LoveForElderScrolls wrote: »Artorias24 wrote: »LoveForElderScrolls wrote: »Artorias24 wrote: »So you want to tell using proc sets requires more skill then trying to use your active skills on a stat based build? KEKW
How is it more skill-based when the game is only limited to 19 sets?
[Quoted post was removed]
Everyone can wear crimson. So why would you complain if you can wear the same sets that I can if you claim your gameplay is more skill-based?
Gameplay without procs is by definition more skill based since your healing and damage relys on your actually skills on your skill bar. If i dont press my healing skill, i wont get healing.
Proc sets do that for you. Taking damage? Crimson proc, BAM. Full HP. Not enough brain cells for a proper rotation to apply Pressure or line up a burst combo? Slot vate destro and zaan and just apply ele draim while light attacking. Freee damage.
I don't define skill as clicking things on a keyboard only. Having a wider variety of options to make better builds is included also. Knowing what combination of sets to use and what combination of skills to use on your skill bar for a PVP build.
Lamagrokie wrote: »For everyone who can't play without proc sets
Disabling proc sets - perfect opportunity to measure your own skill;
HalvarIronfist wrote: »I never die to proc between CP or NOCP (Including BGS).
relentless_turnip wrote: »SimonBelmont wrote: »I don't understand the rational behind claiming that proc sets require no skill. Sure, there are a few that are able to proc so frequently that the player wearing them needn't bother to plan around what will proc the set (or when the set will proc on it's own). Talking about those with CDs between 3-4 sec. There may be a need for numbers to be adjusted there, no doubt..
But anything with a 6+ sec CD; and you actually do have to plan around that. It can be quite fiddly too! It's not like you're wearing a bot-backpack.
And if you think that proc sets win fights for you, with no real effort required on your part, I dare you to put that theory to the test! And I don't mean looking at your own death recap. Farm the sets and try em out. You may be surprised how NOT effortless they will make PvP for you.
Even in Crimson & Leeching, you can get gibbed much like anyone else..
Speaking of skill-free, how bout them combat pets, eh? Pretty much any combat pet in this game is going to have as much, if not more impact on PvP, than any proc set is. Like, pets that can CC? That's some bs...
relentless_turnip wrote: »Just to clarify you are saying it takes equal skill to light attack every 6 seconds as it does to line up 4-6 skills?
relentless_turnip wrote: »For instance this is a build made as a meme when unleashed was first announced in stonethorns patch notes: https://en.uesp.net/wiki/Special:EsoBuildData?id=284300
It does 80-100k dot from one attack. In PvP this is a measly 40-50k though... Meanwhile this is a necro with nearly 30k resists, 40k health and 2.5k stam regen. To do the same damage with a stat build with 20k resists, 25k health and 3 damage sets. You would need to do 2 BBS and at least 3 dizzys this is 5 GCDs.
relentless_turnip wrote: »Tell me which requires more skill? Which do you think is more tricky to play?
CipherNine wrote: »letting proc sets play the game for you required skill. yeah sure.
LoveForElderScrolls wrote: »Artorias24 wrote: »[Quoted post was removed]
How is it more skill-based when the game is only limited to 19 sets?
LoveForElderScrolls wrote: »LoveForElderScrolls wrote: »Artorias24 wrote: »[Quoted post was removed]
How is it more skill-based when the game is only limited to 19 sets?
So you measure someone's skill to the sets they equipped?
Yes, more sets mean more combinations of sets can be used and more variety of builds. Therefore people can invent more advanced builds.