Dps difference between 0 cp and 3600cp is only 20%. Now people cant use their lower cp as excuse anymore. [snip]
Do I have to pay gold to change slotted items?
The idea was to tone down the power creep. That's why we only have 4 slots and weaker stars. If you could slot all or everything was made passives then what's the point of 2.0 lol. You need to make choices now. Pick what's the most important to you.
I like the new system. Brings low cp and high cp closer. Dps difference between 0 cp and 3600cp is only 20%. Now people cant use their lower cp as excuse anymore. [snip]
I am questioning why I play this game.
The changes could be much better.
They should take away the slots and have them active if there are points in them.
I know we can get more CP but why if we only have so many slots. The way it is implemented it only seems to benefit ESO by having us play more to get more CP but with the slot idea the benefit is very limited.
I lost a bunch of value from the experience that I lost because I kept the same number of points.
I now have so slot skills to be benefit and don't have enough points or slots to get the same crafting enhancements as I had before. For example I need to ahve 7 slots to be able to slot all the things I had before.
Do I have to pay gold to change slotted items? Even if I don't it's a major hassle to have to change things out. I have have to pay gold it's a major suck!!
The descriptions of what things effect also sucks. I am not into a bunch of testing and calculating to play a game that I play for fun to get a good build!!!
The craft tree is the worst!! I have 7 things to slot to get what I had before but only 4 slots!! Most of these should not be slot things!
With my stamina characters I have items for all 4 slots right now but only 1 slot needed on my magicka characters!
I didn't gain anything from the change and when my sub runs out I think I will not renew any of my three accounts!
The slot idea sucks majorly!!!!
colossalvoids wrote: »Firstly it's way more user friendly and streamlined where it's really hard to distribute your points incorrectly (clear descriptions, no jump points etc), secondly it's limiting power creep by player choice as you can't get all the damage AND all the mitigation/healing done and received for example as we did before. It's expandable so we'll get more of it later when they fix the current system. Also it's hybrid friendly which already filled some bars with completely new skills and gave more weapon choices to be not only viable but even on par or better than older options.
There was too much of everybody doing literally everything, every role, effectively, all at the same time.
HowellQagan wrote: »The idea was to tone down the power creep. That's why we only have 4 slots and weaker stars. If you could slot all or everything was made passives then what's the point of 2.0 lol. You need to make choices now. Pick what's the most important to you.
I like the new system. Brings low cp and high cp closer. Dps difference between 0 cp and 3600cp is only 20%. Now people cant use their lower cp as excuse anymore. [snip]
@Kurat And that's fine, but then why make so many crafting stars slottables instead of passive and only let us slot 4? There is absolutely zero power creep on that tree. It's just silly.