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ok, so what are the positives to the CP change because I don't see any!

Lirkin
Lirkin
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I know we can get more CP but why if we only have so many slots. The way it is implemented it only seems to benefit ESO by having us play more to get more CP but with the slot idea the benefit is very limited.

I lost a bunch of value from the experience that I lost because I kept the same number of points.

I now have so slot skills to be benefit and don't have enough points or slots to get the same crafting enhancements as I had before. For example I need to ahve 7 slots to be able to slot all the things I had before.

Do I have to pay gold to change slotted items? Even if I don't it's a major hassle to have to change things out. I have have to pay gold it's a major suck!!

The descriptions of what things effect also sucks. I am not into a bunch of testing and calculating to play a game that I play for fun to get a good build!!!

The craft tree is the worst!! I have 7 things to slot to get what I had before but only 4 slots!! Most of these should not be slot things!

With my stamina characters I have items for all 4 slots right now but only 1 slot needed on my magicka characters!

I didn't gain anything from the change and when my sub runs out I think I will not renew any of my three accounts!

The slot idea sucks majorly!!!!
  • lurkin777
    lurkin777
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    I agree!!
  • Kendric5
    Kendric5
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    I am questioning why I play this game.

    The changes could be much better.

    They should take away the slots and have them active if there are points in them.
  • StormWylf
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    @Lirkin OP you are correct.
  • tsaescishoeshiner
    tsaescishoeshiner
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    The blue tree slottables make people choose between offense and defense, which some consider a good thing.

    A number of the red and green tree passives are good things we haven't had before from CP—free automatic break free, and 10% more furnishing plan drops.

    I'm still feeling out how all the small changes have led to big combat differences, but I've still been able to have fun doing vet DLC dungeons and PvP so far.
    PC-NA
    in-game: @tsaescishoeshiner
  • remosito
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    I don't dislike the idea of slotables per se. It does limit power creep and server load. But 4 is just agravatingly few. Green tree is just a clusterflock.

    They should just make everything in green passive. Remove the green slots and either give 2 each to blue and red. Or make them purple put them in the middle and allow blue and reds to be slotted there.

    I think that would be enough to push it from frustrating to sarisfactory.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Kurat
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    The idea was to tone down the power creep. That's why we only have 4 slots and weaker stars. If you could slot all or everything was made passives then what's the point of 2.0 lol. You need to make choices now. Pick what's the most important to you.
    I like the new system. Brings low cp and high cp closer. Dps difference between 0 cp and 3600cp is only 20%. Now people cant use their lower cp as excuse anymore. [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 13, 2021 2:39PM
  • E-Zekiel
    E-Zekiel
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    There was too much of everybody doing literally everything, every role, effectively, all at the same time. I prefer it this way. I stopped tanking in PUGs because I got tired of obnoxious healers in PUGs being able to just steamroll me, run in, tank, heal, and DPS, rendering me effectively useless except for the most difficult content. God forbid I actually want to play the role I queued for.

    Note: This didn't solve it entirely, but it helped a lot. There are some set changes that seem undocumented that help with this too.
    Edited by E-Zekiel on March 13, 2021 6:50AM
  • Mariusghost84
    Mariusghost84
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    We have progression now. I love it!
  • Zodiarkslayer
    Zodiarkslayer
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    Kurat wrote: »
    Dps difference between 0 cp and 3600cp is only 20%. Now people cant use their lower cp as excuse anymore. [snip]

    While I do not think, that this exactly was the intention, I certainly agree. Well put.
    Edited by ZOS_ConnorG on March 13, 2021 2:40PM
    No Effort, No Reward?
    No Reward, No Effort!
  • stevenyaub16_ESO
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    The only positive I see is that with enough CP you can switch role without having to use gold. Shame it's unlikely I'd get to 2k+ since I've done all quests already.
  • starkerealm
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    Lirkin wrote: »
    Do I have to pay gold to change slotted items?

    No.

    Second, there's a lot of stuff in the green tree that probably should be passive, instead of active. Meticulous Disassembly, Master Gatherer, the doubler proc, the fishing stars... ect.

    With that said, the positive is: It's way easier to understand what the stars do (for the most part). This is in contrast to the previous system, where you had to have a pretty comprehensive understanding of the game, to know what they did. And, don't get me started on the utter mess that was jump points under the old system. Now, "what you see is what you get," instead of... well, this star breaks at 54, but that star breaks at 63, and that one breaks at 43...
  • Codafarian
    Codafarian
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    The only positive I’m seeing from this update is saving money from not having eso+ anymore!
    Edited by Codafarian on March 13, 2021 7:34AM
  • Tandor
    Tandor
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    I'm liking the new system thus far. It offers some interesting options and a great deal more progression than the old system. The fact that most players aren't remotely near the new cap is a good thing because it gives more longevity to that progression. If all those at the old cap had been dumped on update day to the new cap they'd simply be here complaining that there was no point to the new system because they'd already beaten it and there was nothing else for them to do.

    I can quite understand the concerns over the craft tree and I suspect that is still a work in progress and will be tweaked. That said, the complaint seems to be that the best perks don't come until later in the tree and while that's temporarily frustrating for most of us because we had them before but have lost them for the moment there really wasn't an alternative to stretching out the progression otherwise they'd have had to create so many new "best things" that we'd have been back to being over-powered again.

    I hope the various QQers will give the new system time to bed down, they might just find they rather like it once the initial "shock" has worn off!
  • LannStone
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    For me, as a 1000 CP solo player, I'm getting a lot more gold from daily writs with that new green tree gold bonus passive, and clearing dungeons is easier because of the big health boosts in the red tree. I haven't noticed much drop in damage. Also, I feel more in control customizing my characters now than just relying on some Alcast preset like before. I suppose it might be different for a high-level DPS group player, but I feel like I'm coming out ahead, and it's nice having something to look forward to now that I am getting more usuable CP with game play.
  • Vlad9425
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    It was always going to be a nerf and we knew this would happen way back when they said they plan to redesign the CP system. I don’t understand how people are still surprised that the new system doesn’t make you as powerful as the old system.
  • HowellQagan
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    Kurat wrote: »
    The idea was to tone down the power creep. That's why we only have 4 slots and weaker stars. If you could slot all or everything was made passives then what's the point of 2.0 lol. You need to make choices now. Pick what's the most important to you.
    I like the new system. Brings low cp and high cp closer. Dps difference between 0 cp and 3600cp is only 20%. Now people cant use their lower cp as excuse anymore. [snip]

    @Kurat And that's fine, but then why make so many crafting stars slottables instead of passive and only let us slot 4? There is absolutely zero power creep on that tree. It's just silly.
    Edited by ZOS_ConnorG on March 13, 2021 2:42PM
    That annoying dude on PC-EU.
  • colossalvoids
    colossalvoids
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    Firstly it's way more user friendly and streamlined where it's really hard to distribute your points incorrectly (clear descriptions, no jump points etc), secondly it's limiting power creep by player choice as you can't get all the damage AND all the mitigation/healing done and received for example as we did before. It's expandable so we'll get more of it later when they fix the current system. Also it's hybrid friendly which already filled some bars with completely new skills and gave more weapon choices to be not only viable but even on par or better than older options.

    The only gripe is a green tree but I'm pretty sure it's solvable thing. They said that it's too much calculations and game always checks are you doing x or not, I believe it could be solved for most of the current slottables to make em passive in the future, for example make them "hidden slottables" like the add-on supposed to do, just slotting them when you're harvesting or in the thieves den, crafting station etc. and not always asking server if we're doing it mid combat.

  • kargen27
    kargen27
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    Kendric5 wrote: »
    I am questioning why I play this game.

    The changes could be much better.

    They should take away the slots and have them active if there are points in them.

    I like the slots. I am hoping they make tanks and healers relevant again.
    and then the parrot said, "must be the water mines green too."
  • Scardan
    Scardan
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    Lirkin wrote: »
    I know we can get more CP but why if we only have so many slots. The way it is implemented it only seems to benefit ESO by having us play more to get more CP but with the slot idea the benefit is very limited.

    I lost a bunch of value from the experience that I lost because I kept the same number of points.

    I now have so slot skills to be benefit and don't have enough points or slots to get the same crafting enhancements as I had before. For example I need to ahve 7 slots to be able to slot all the things I had before.

    Do I have to pay gold to change slotted items? Even if I don't it's a major hassle to have to change things out. I have have to pay gold it's a major suck!!

    The descriptions of what things effect also sucks. I am not into a bunch of testing and calculating to play a game that I play for fun to get a good build!!!

    The craft tree is the worst!! I have 7 things to slot to get what I had before but only 4 slots!! Most of these should not be slot things!

    With my stamina characters I have items for all 4 slots right now but only 1 slot needed on my magicka characters!

    I didn't gain anything from the change and when my sub runs out I think I will not renew any of my three accounts!

    The slot idea sucks majorly!!!!

    Versatility: f.E. when you change from stamina to magic and vice versa, you do not need to re-allocate points.
    Simplicity: no sitting with a calculator due to diminishing retuns.
    Understandable system: more intuitive than the old nightmare, neatly organized by function.

    Please, here are the advantages of the new system over the old one.

    Edited by Scardan on March 13, 2021 9:37AM
    Let's be extremely precise in our use of terms.
  • Tandor
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    I like the concept of limited slots for active perks, for the same reason that I like a limited skill bar - they both make you choose tactically rather than being able to do everything all the time, and you're left with a minimalist UI that I much prefer not to clutter up with unused skills (or other features through addons). That's so much better than most MMOs where you can expand the number of skill bars to fill up a quarter of the screen with dozens of skills and still only end up using a few of them.
  • Starlight_Whisper
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    I like leveling up again. It gives a reason to play other characters....like that dk healer. Going to fix nb healer and necro healer next.
  • LalMirchi
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    My main criticism is that the green tree should be more passives for the same goal.Treasure, Angling and Thieving for example should have most points passive and a single slottable star at the end.
  • peacenote
    peacenote
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    Firstly it's way more user friendly and streamlined where it's really hard to distribute your points incorrectly (clear descriptions, no jump points etc), secondly it's limiting power creep by player choice as you can't get all the damage AND all the mitigation/healing done and received for example as we did before. It's expandable so we'll get more of it later when they fix the current system. Also it's hybrid friendly which already filled some bars with completely new skills and gave more weapon choices to be not only viable but even on par or better than older options.

    This is interesting as (although maybe I just have played this game too long) the whole system seems way more confusing to me and exceedingly un-user-friendly. LOL

    -As you fill in points I get this bar which re-freshes itself so I am unclear if there is a max for each star, what it is, and which ones of any will allow me to put more points in later such that I should save some CP to go back
    -The slottable thing is more complex (as now there are two types of stars) and yet more limiting
    -I will not repeat all other comments about green tree but I have been around since beta and I don't seem to have enough points to gather nodes quickly anymore. I mean, I'm just trying to follow a template to just get started and use my characters again - do writs, basic quests, etc. I will/would/could enjoy tweaking a more in-depth system but having to work towards a QoL improvement like that seems silly. I don't care about losing some progression but to me that's not progression
    -The sub-trees mean you can't see everything at once and learning of their existence isn't obvious
    -Not quite in the same vein but I have always loved healing in this game because you can contribute damage as well. If this system DOES impact my ability to do this I will be disappointed as for me it will be gutting my favorite role. I'm not sure you can address power creep and be hybrid friendly with the same solution?

    It was much clearer to me in the old system what I was working towards and what the trade-offs of my choices were. I'm sure I will learn :D and if it truly does address power creep that could be a good thing overall for the game but I too am struggling to see what is the benefit to this system besides the elimination of the hidden jump points. All of the new tweaks I've discovered so far could have been given to us a different way, like with passives and skill points. Addressing true power creep for DPS toons is way different than forcing trade-offs so it's more difficult to be hybrid (which is less fun because it means less options).

    I am reserving judgment for now but my first impression of the new system was that it was much more confusing. :D
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Lugaldu
    Lugaldu
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    E-Zekiel wrote: »
    There was too much of everybody doing literally everything, every role, effectively, all at the same time.

    But especially the green tree is simply unfriendly for solo players with only one character. Before, my main was a good craftsman, gatherer, thief, etc. now he's not even a professional idiot because of missing CP, it will take endless time to come on a similar level than before. It feels like he is kind of neutered...



  • Arrodisia
    Arrodisia
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    Kurat wrote: »
    The idea was to tone down the power creep. That's why we only have 4 slots and weaker stars. If you could slot all or everything was made passives then what's the point of 2.0 lol. You need to make choices now. Pick what's the most important to you.
    I like the new system. Brings low cp and high cp closer. Dps difference between 0 cp and 3600cp is only 20%. Now people cant use their lower cp as excuse anymore. [snip]

    @Kurat And that's fine, but then why make so many crafting stars slottables instead of passive and only let us slot 4? There is absolutely zero power creep on that tree. It's just silly.

    This ^. The green tree shouldn't have so many slottables passives. It would give players more to play and level towards. Once players have the 4 slots full they have little to nothing to gain by continuing to gain cp. The green tree having more useful unslottables gives players more perks to go after later in the leveling experience.

    The general chat in zones and in PvP are still complaining about the same lags and dc's. My guildies and I haven't noticed a change in game performance since the cp change either. It doesn't seem to have improved. So why is performance still a reason to withhold passives from us?
    Edited by ZOS_ConnorG on March 13, 2021 2:43PM
  • ADarklore
    ADarklore
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    I think the green tree definitely benefits 'crafter/gatherer' only alts vs combat alts. I have an alt for gatherer and an alt for crafter- so I'm able to slot the skills that benefit them... but I'd hate to try to do that on a single alt... I don't have enough CP.

    Honestly, in doing this system, I just wish they would have said... "Here is your CP, distribute it how you want across the three trees." It sucks that we're still limited with having to equally distribute our CP between the three trees.

    I have 1066 CP and checked out some online sites for information on CP distribution, but in the end, chose my own direction. In open world content, I think I did just as good, if not better, than I had before this change. Although what sucks, is how far my crit chance dropped; I will probably end up switching from Shadow to Thief now.
    Edited by ADarklore on March 13, 2021 1:44PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Josira
    Josira
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    In Molag Bal’s voice

    ”there is no positive. Hand over your progression.”

    Edited by Josira on March 13, 2021 2:10PM
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • Lugaldu
    Lugaldu
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    ADarklore wrote: »
    Honestly, in doing this system, I just wish they would have said... "Here is your CP, distribute it how you want across the three trees." It sucks that we're still limited with having to equally distribute our CP between the three trees.

    This!

  • techyeshic
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    People wanted progression to work towards AND others not have power creep based on having to have the most CPs. That's what they got. It sucks to lose a lot of what I already had, bit I'd rather it be this way, where I don't have to grind to cap to compete with those that are compelled otherwise to do so.
    Edited by techyeshic on March 13, 2021 3:13PM
  • Shantu
    Shantu
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    I find it all much more annoying than inspiring. But then again that's pretty much my reaction to most any "improvement" this team comes up with. I've learned to just shrug my shoulders and deal with it...or find something more enjoyable to do.
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