scorpius2k1 wrote: »I'll be the black sheep here and say that regardless of what technicality is describing a feature "P2W", "P2A", "B2P", it still might as well be in the same category since not every player will have the ability to access what another does with every little feature and piece of content being locked behind a microtransactional paywall. Before pay mechanics were a commonplace thing in games aka "games as a service", all players could achieve and do the same things without having to continually pay their way to advance further (regardless of what it is). ESO is no doubt better than other games in these areas but ZOS is certainly pushing all the limits in this area it can from their playerbase. Being an MMO, ESO needs a lot of funding no doubt so mtx's are a necessity. I personally feel there could be a much better way and more options to go about things like that than constantly being in the players face whether it's a quest which locks out due to DLC, intentional inventory limitations, pay-only cosmetics, or other content. I really hope the amount of money that players invest into this game will provide the value in return they are looking for, which unfortunately has not yet been my personal experience.
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I would argue that there is really nothing that is locked from any players reach. You can earn in game gold and buy anything that is on the crown store, from the DLC you mention to all the cosmetic items. The inventory is a reward for the subscription, which while convenient is certainly not required to play the game. If a player had purchased all the chapters and DLC they could complete any content in the game with a smaller inventory with no reduced ability compared to anyone else, although perhaps with a bit less convenience.
As for commenting that even cosmetics should not be a pay item, the only way they could even begin to justify that would be to make the game fully forced subscription with no tradable crown items, would you find that preferred? As for finding worth in the money spent, I certainly do, it costs me so little to play this game a year that honestly I don't even notice for the amount of time I spend enjoying it. I also have no problem paying for any service I use so perhaps I am simply a minority nowadays.
AlextheMuspel wrote: »Can you buy Greymoor/Summerset/Elswyre with gold?
tl;dr : "Everything I don't like is p2w."
Umm, right....well. Geez I got nothing.
Well though convoluted and rather a pain, the OP is more pay to advance than pay to win. Personally I will jump on the pay to win train faster than some others, but even in my book this is really stretching for it.
For example say we suddenly have the hammer of doom (which one hits everything) available in the store for say $20, or even $100. Now the game also has it via some quest line that includes multiple dungeons, yada, yada, yada. Just say that while obtainable outside the store, it would take "FOREVER!" . Now that I would consider PTW even though it may not fit the normal paradigm.
Oreyn_Bearclaw wrote: »I will say what I say every time there is a P2W thread on this forum, which is quite often.
Sidebar: Thanks for the math. I have about 400 master writs saved up, looks like I am going to keep up with my crafting writs until the next double AP event (at that point, I just might retire from them). I wasnt sure how much XP they granted, and if it mattered which type you did.
P2W is not a binary term, but rather, it is a spectrum. You certainly cannot buy a unique item in the crownstore that makes you uber strong that you cant get in any other way. For some people, anything short of that is not P2W.
I find that to be a very narrow definition of a very broad concept. Truthfully, I think most people defend that at as the only definition out of pride/ego, because they refuse to admit to themselves that they play or contribute to a game that is on the P2W spectrum.
To me, you have to define two terms. Pay and Win. Pay is obvious. It costs hard cash. Win is far more subjective, especially in an MMO. That said, there are lots of ways to win. Perhaps a duel, a world first HM clear, a #1 leaderboard spot, etc. The real question is will paying give you a competitive advantage in those situations, and the answer is a resounding yes.
-Using cash to buy CP gives a massive advantage now that the cap has been raised, especially in PVP or leaderboard runs. All else equal, skill, build, etc, the person or group with the most CP is going to win a head to head fight.
-If going for a world first on patch day, it may well be in your interest to buy a new skill line if say a new class was released and redefines the meta.
Now I think ZOS does a very good job of keeping Obvious pay 2 win items (maybe a staff that grants 2k spell damage) out of the crown store, and that is a good thing. But this game has been on the spectrum ever since they allowed crown gifting because it is a direct avenue to convert cash to gold, and gold can give you a competitive advantage. Is ESO high on the p2w spectrum, not in my opinion. That said, it is certainly on it somewhere.
Waits for heads to predictably explode.
Or you know, you could just not worry about your CP level and just play the game and let the CP come on its own.
Ill never understand the obsession with being at max level to the point where you just cant enjoy anything else in the game
You have to be at least 1400 cp to not get completely rolled by anyone 1400+ cp in cp pvp. It's a hard cutoff. If you're not that level of cp, cp pvp is not fun. Also in Imperial City you need the CP advantage to kill the bosses. So if you were at the previous 810 cap as most pvp players are as you dont gain that much cp in pvp, and want to do IC pvp whatsoever you need to go grind at an absolute minimum 600 levels of cp. This change was absolutely disgusting. I'm quitting the game because of it.
I apologize for having fun in PvP last night at CP 1380. My bad.
AlextheMuspel wrote: »Can you buy Greymoor/Summerset/Elswyre with gold?
Yes you can buy the expansions with gold, simply by trading with someone else who gifts them from the crown store. At a current exchange rate they would cost about 1-1.3 million or somewhere in that general area, on PC-NA.
AlextheMuspel wrote: »Do you know you can get the godslayer achievement for 21m gold?
Oh and the fire-ice skin, it's 6m gold.
$625 is the quickest way for the ice-fire mount.
By the way the dictionary definition is this:
TOP DEFINITION
pay-to-win
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
1) Urban Dictionary posts do not constitute "the dictionary definition." There is not just one dictionary in the world, and UD is not that one. UD is also not always considered a reputable or authoritative source, as anyone can post anything on there at any time. It's like copy-pasting from Wikipedia without fact-checking (or citing your source). At least Wikipedia has editors.
2) UD contains many other definitions that you're conveniently ignoring, some of which directly conflict with the one you chose to post. Here are some others:
"Pay to Win is a situation in gaming (usually MMOs or Massively Multiplayer Online games) where companies allow you to buy items or advantages with real money that cannot be obtained normally by playing the game.
An exception to the rule is that if an item/advantage can be obtained in-game but the acquisition time is unreasonably long, that can also be considered Pay to Win."
"Paying real life currency to beat players who are inherently better than you in any game."
"Any game policy where specific content needed to win is locked behind pay walls. Forcing people to pay, in order to access said content. While none can gain access to the content though other in game methods (combat, trading, etc)"
All of those are different from each other and from what you posted. So if we're going to accept UD as an authority, we have to acknowledge the range of definitions, not just cherrypick one.
Actually it says right at the top that it is the top definition, also all the definitions have already been shown to be false by ESO, so you have made my point. Lets go over the list then and prove it.
Buying items or advantages that cannot be gained by normal play, no such item exists in this game. I can get gold and buy literally anything from the crown store without ever spending money. Also everything on the crown store is cosmetic with the exceptions of XP scrolls and potions that are both easily replaced with crafted versions that are the same. No unreasonable amounts of time required of get any of them, at least not anyone I knows opinion of unreasonable time.
Paying real life currency to beat a player who is better. There is literally a 0-1% chance that I could beat someone who competes for and achieves world firsts and time clears and such, even if I had a good number of CP above them since there is no item in this game that can be purchased that would provide me with so much more power than they have simply from skill, in fact the majority of damage in this game is actually based on skill, knowing rotations and timing and weaving is more than gear and CP by a significant amount.
Specific content needed to win being locked behind pay walls. There is absolutely nothing since again you can trade for anything that you do not have, even chapters and DLC so nothing is locked behind a real money paywall without a method in game to achieve it.
Also this definition is literally the same on virtually every site that has a definition so I really don't feel like arguing about referencing thousands of sites simply to make you happy.If you find a reputable dictionary that has a significantly different definition then feel free to list it, but I am fine with the ones provided here.
barney2525 wrote: »Isn't this assuming that the character has spent the time and effort, and spent the skill points, to level the crafting skills up to 50, in order to just Qualify to do Master Writs?
Is this common on Every character?
PSA: if your crafter knows a ton of motifs, you play on PC with addons, and you do writs a lot, I recommend not trashing the 6-8 voucher writs for blacksmithing, clothing and woodworking that have a craft cost under 4k. They will be generally cheaper than buying enchanting writs for > 4k, and you can use WritWorthy to do them quickly.AlextheMuspel wrote: »This part gets a bit tricky, because you'd wanna pick the cheapest writs to do as all the writs grant the same xp. The best deal you can probably find on market is Enchanting writs, for Alchemy writs/Provisioning writs are extremely hard to acquire and overpriced.
AlextheMuspel wrote: »
VoidCommander wrote: »Or if you do daily random normal dungeons on 10 characters every day at 100k xp (no xp buff), you could reach 1800 in 331 days. Using the provisioning perks, and the new green cp for adding 30 minutes to food and drink, you can make a 30 minute 100% ambrosia (20k gold) last 80 minutes instead. At an average 15 minutes per dungeon (and not using those toons for anything else, each ambrosia is good for 5 dungeons). 331 dungeons would then require 66 ambrosias, or 1.320,000 gold, and would reduce the time to 165 days. Yes the grind would be brutal, and it would require a player to have 10 "fake tank ready" toons. So long as you cared enough about the game to get a good damage build (and thus care about cp), you will be fine. Just give it time.
you positive it's 50k with no boost?
I thought they give 160k to 240k (depending which writs) with 2x event, eso+ and 150% scroll boosts and enlightenment.
240k/4 = 60k without enlightenment.
60k/3.6 = 16.6k without boosts
11k for the lesser writs.
now maybe your number is with enlightenment. but that doesnt wirk for fast leveling as you could only do like 2 a day before you used up your enlightenment. so 1800 writs wiuld take you like 900 days. more than 2 years.
somebody else mentioned ambrisio and 30mins. get them prov skills and cp skill and its like 80 minutes.
for buying writs. cheapest by far are ww/cl/bs writs imo. bought 1600 in the last few weeks. all around or below(incl. mats) what I should be able to make back by selling voucher stuff.
so it's gonna be a zero gold to maybe 1M gold gained/lost game. depending on how voucher prices develop. ambrosia hype might drive them up.
Yeah, they absolutely do not give 50K XP with no boosts.
Viewsfrom6ix wrote: »You have to be at least 1400 cp to not get completely rolled by anyone 1400+ cp in cp pvp. It's a hard cutoff. If you're not that level of cp, cp pvp is not fun. Also in Imperial City you need the CP advantage to kill the bosses. So if you were at the previous 810 cap as most pvp players are as you dont gain that much cp in pvp, and want to do IC pvp whatsoever you need to go grind at an absolute minimum 600 levels of cp. This change was absolutely disgusting. I'm quitting the game because of it.
I'm CP 700 and doing fine in PvP. Yes, the power gap is bigger now and it creates a higher goal I can want to reach now. To each their own, I guess.
This doesn't include zerging. Go duel a 1400cp player in CP IC and come back to me.
I've seen 700 cp players beat people wth double their cp and and more in duels. Having more cp doesn't automagically guarantee a win or make you a better player.
AlextheMuspel wrote: »But since you can't buy CP, or writs, with crowns, this entire conversation is irrelevant.
https://forums.elderscrollsonline.com/en/discussion/430760/discord-tamriel-crown-exchange-crown-store-items-for-gold-over-10-mil-crowns-traded
You can, and very easily, in fact. Crowns buy gold, gold buy writs, simple.
[Snip]
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AlextheMuspel wrote: »Umm, right....well. Geez I got nothing.
Well though convoluted and rather a pain, the OP is more pay to advance than pay to win. Personally I will jump on the pay to win train faster than some others, but even in my book this is really stretching for it.
For example say we suddenly have the hammer of doom (which one hits everything) available in the store for say $20, or even $100. Now the game also has it via some quest line that includes multiple dungeons, yada, yada, yada. Just say that while obtainable outside the store, it would take "FOREVER!" . Now that I would consider PTW even though it may not fit the normal paradigm.
Do you know you can get the godslayer achievement for 21m gold?
Oh and the fire-ice skin, it's 6m gold.
$625 is the quickest way for the ice-fire mount.
FantasticFreddie wrote: »What on earth?
Max CP or even 1600 CP is not necessary to "win" at the game.
Score pushing trial scores? Maybe, and there is a deeper gap in pvp too possibly now, but that is easily circumvented by playing no-cp.
There isn't a clearly defined "win" in the game.
D_U_S_T_I_N wrote: »This game has always been very borderline on pay 2 win. The single biggest sign of this is requiring ESO+ to store your crafting material.
Kiralyn2000 wrote: »D_U_S_T_I_N wrote: »This game has always been very borderline on pay 2 win. The single biggest sign of this is requiring ESO+ to store your crafting material.
I do very well, storing my crafting material without ESO+. Yes, I've got some alts, and I got some of the storage chests via crafting writs. And whenever a "free ESO+ weekend" comes around, it all pops into the craft bag for free.
Also - how is storing crafting materials, "winning"?
I swear, the definition of "pay to win" has gotten as diluted & meaningless as "immersion".
It is not pay to win.
If you want to know how p2w looks like, I recommend you to play TDP4. No money=no progression. No pay=no win.
But leveling in ESO?
You don't need 3600 CP to win the game.