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P2W confirmed

  • relentless_turnip
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    Seems like a bit of a stretch to me...

    Everything is p2w if you buy in-game currency to trade for in-game currency to do something faster. The option to not do it faster or eat or earning the gold is a very viable path too and easily achievable in ESO.

    I don't think we're owed anything and I would have been cp 1700 or so had they chose to convert my xp. I am happy to have something to work to. Other MMOs move the level cap without making it easier to get there annually. People have fixated on the way they made levelling easier by decreasing the required xp needed and feel something was taken from them. No one has lost the time. That time was hopefully spent doing content they enjoyed or else what was the actual point?

    With just an xp scroll I was levelling every 5 minutes. If I felt I was at a real disadvantage I could grind very quickly. As it happens there isn't a huge power gap between my current cp and those with much higher cp than me. What I tested on the PTS and what I still stand by now is 1200 is a very viable build, 1650 is a build as strong as it's going to be and 1800 is everything maxed out. 1800 is all the stuff you don't even need.
  • Goregrinder
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    Let's say you're at the previous cap right now, 810cp.

    And now you need to get to 1800cp to reach the soft cap in cp PvP.

    Required experience: 434,706,350xp - 103,096,531xp = 331,609,819xp
    (Source: https://docs.google.com/spreadsheets/d/1Hk7TKR39KzwEOlbbLMRJRx90O1PEgCERrgEDC1pubPA/edit#gid=0)

    Now, assuming if you want to reach that soft cap asap, the fastest method is master writs, which grants you 50k xp without any boost. In an ideal scenario, most people would probably save them till 100%xp boost event, and drink a 150% exp bonus ambrosia when turning in those writs. Now, we have 50k * (100+150+10(with ESO+)) +50k= 180k xp

    How many writs do you need to do in order to reach 1800cp from 810cp? That's 331,609,819/180,000 = 1842.3 writs

    This part gets a bit tricky, because you'd wanna pick the cheapest writs to do as all the writs grant the same xp. The best deal you can probably find on market is Enchanting writs, for Alchemy writs/Provisioning writs are extremely hard to acquire and overpriced. If you're patient, you can accumulate bunch of Enchanting writs at an average price of 4k gold. The crafting cost for a purple one is around 300g, and you get 2 tickets in return. That's 2k gold if 1 voucher = 1k gold.

    As a former trader, I'd say it would take you at least 1 year to check EVERY SINGLE DAY to get 1000 writs at that price.

    More realistically speaking, 1 writ = 8000 gold if you take all the factors into consideration, and that's the optimistic estimation. In that case, 8000*1843 = 14,744,000 gold.

    With the TCE exchange rate, 1 crown = 400 gold, 14,744,000 gold = 36860 crowns = $368.6 irl money

    With 260% xp boost, no enlightenment, and you have to spend $368.6 irl money to reach the soft cap of cp PvP.

    Now you might start to understand why they refuse to adjust your cp level based on your earned experience. It's all $$$.

    Wait...you're telling me that ZOS is trying to make money??
  • theroyalestpythonnub18_ESO
    How long would it take to do 1.8k writs? I don't do a ton of crafting...
  • Viewsfrom6ix
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    If you don't want to spend money for convenience, don't. Or are you frustrated the convenience exist but it requires money? Sorry this is not new.

    Examples:
    • Tempers to gold out all your items (buy crowns with real money and sell it in game and buy tempers)
    • Trial/arena/dungeon gears. You need to either buy the DLCs or sub to ESO+. Even if you do have the DLC, you can pay for carry runs.
    • Banker, merchant assistant and craft bag. All these are conveniences that will save time and ultimately lost time is lost money/exp

    Every game MMO has this type of system in one form or another.
  • kojou
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    If gold was hard to get and required you to buy crowns then I would give your argument a bit of credit, but I have never once bought gold with crowns, and I am sitting on more than enough gold to buy the amount of writs you mentioned.

    I have over 1500 CP already just from playing the game. I rarely "grind", but I have been using my master writs to gain XP whenever there has been a double XP event in the past. I always figured we would eventually get to use our CP in some way so I always maximized my master writs whenever I did them... :smile:

    I would argue that the Craft Bag and double inventory for subscribers is a much bigger P2W advantage than what you describe, but I am ok with both of those since they don't affect combat directly.



    Playing since beta...
  • Kiralyn2000
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    hafgood wrote: »
    What are you on about? Selling crowns to get gold would not qualify as P2W, it doesn't come close. P2W is where you buy stuff with real money that can only be bought with real money that give you an advantage.

    Right. In fact, the ability to "buy Crowns with gold" insulates the game against "pay to win", because it allows people who aren't spending actual cash, to get things from the cash shop.

    "Buy Crowns For Gold" is anti-p2w.
  • Neiska
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    When people say PTW games, I always think of those mobile games that have limited resources held behind time gates. Something like "you don't have enough X to do that! You can either wait 24 hours.. OR pay us 9.95 right now and be a hero!"

    This comment brought to you by...

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  • Kiralyn2000
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    Neiska wrote: »
    When people say PTW games, I always think of those mobile games that have limited resources held behind time gates. Something like "you don't have enough X to do that! You can either wait 24 hours.. OR pay us 9.95 right now and be a hero!"

    And my first thought is those old f2p Eastern MMOs, that had open-world PvP (or even better, free-for-all pvp)... and then had things in the cash shop like "equipment insurance" (to keep people from looting your gear off your corpse) and "enchantment boosters" (because to be viable in PvP, you needed your gear all enchanted to +15... but every level above, say, +8, had a 1% chance of success and if you failed the gear lost enchantment or was destroyed. Unless you used enchantment boosters & insurance! Only available in the cash shop!™), or faster mounts (was it Perfect World, where a cash shop mount with all speed boosts cost like $50-70? And this was years ago.)
  • driosketch
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    AlnilamE wrote: »
    It would be better to pre-do a bunch of writs and park your character in front of Rollis and hand in enough every day that you run out of enlightenment, rather than letting it go to waste, if all you are doing is that.

    Or you can play the game and get through your enlightenment the natural way, as well.

    But I don't think you can just ignore enlightenment at all in your calculations.

    Seriously, make use of your enlightenment. I've been popping through CP levels and I was already above 1300.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • AlextheMuspel
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    Let's say you're at the previous cap right now, 810cp.

    And now you need to get to 1800cp to reach the soft cap in cp PvP.

    Required experience: 434,706,350xp - 103,096,531xp = 331,609,819xp
    (Source: https://docs.google.com/spreadsheets/d/1Hk7TKR39KzwEOlbbLMRJRx90O1PEgCERrgEDC1pubPA/edit#gid=0)

    Now, assuming if you want to reach that soft cap asap, the fastest method is master writs, which grants you 50k xp without any boost. In an ideal scenario, most people would probably save them till 100%xp boost event, and drink a 150% exp bonus ambrosia when turning in those writs. Now, we have 50k * (100+150+10(with ESO+)) +50k= 180k xp

    How many writs do you need to do in order to reach 1800cp from 810cp? That's 331,609,819/180,000 = 1842.3 writs

    This part gets a bit tricky, because you'd wanna pick the cheapest writs to do as all the writs grant the same xp. The best deal you can probably find on market is Enchanting writs, for Alchemy writs/Provisioning writs are extremely hard to acquire and overpriced. If you're patient, you can accumulate bunch of Enchanting writs at an average price of 4k gold. The crafting cost for a purple one is around 300g, and you get 2 tickets in return. That's 2k gold if 1 voucher = 1k gold.

    As a former trader, I'd say it would take you at least 1 year to check EVERY SINGLE DAY to get 1000 writs at that price.

    More realistically speaking, 1 writ = 8000 gold if you take all the factors into consideration, and that's the optimistic estimation. In that case, 8000*1843 = 14,744,000 gold.

    With the TCE exchange rate, 1 crown = 400 gold, 14,744,000 gold = 36860 crowns = $368.6 irl money

    With 260% xp boost, no enlightenment, and you have to spend $368.6 irl money to reach the soft cap of cp PvP.

    Now you might start to understand why they refuse to adjust your cp level based on your earned experience. It's all $$$.

    Wait...you're telling me that ZOS is trying to make money??

    $17 per month is too cheap for you? Well add base game and the expansions then. I personally spent over $600 over the past 2 years. But my tolerance ends here. Stop indulging big corporations.
  • AlextheMuspel
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    kojou wrote: »
    If gold was hard to get and required you to buy crowns then I would give your argument a bit of credit, but I have never once bought gold with crowns, and I am sitting on more than enough gold to buy the amount of writs you mentioned.

    I have over 1500 CP already just from playing the game. I rarely "grind", but I have been using my master writs to gain XP whenever there has been a double XP event in the past. I always figured we would eventually get to use our CP in some way so I always maximized my master writs whenever I did them... :smile:

    I would argue that the Craft Bag and double inventory for subscribers is a much bigger P2W advantage than what you describe, but I am ok with both of those since they don't affect combat directly.



    The trick here is direct vs indirect impact on gameplay. There's a reason why every online game uses its own virtual currency instead of real currency for digital goods in the game. Imagine paying $100 for a virtual house vs 10000 crowns, the players would be more sensitive to the irl currency instead of virtual ones.

    That's why conversion is so important. Peel away the layers of the onion and you'll see what's inside. In fact, it's plausible to argue that craft bag encourages people to do the daily writs, therefore ppl with the bag get more mats and gold, so that they could upgrade their gears, and that indirectly provides them combat advantage.
  • virtus753
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    kojou wrote: »
    If gold was hard to get and required you to buy crowns then I would give your argument a bit of credit, but I have never once bought gold with crowns, and I am sitting on more than enough gold to buy the amount of writs you mentioned.

    I have over 1500 CP already just from playing the game. I rarely "grind", but I have been using my master writs to gain XP whenever there has been a double XP event in the past. I always figured we would eventually get to use our CP in some way so I always maximized my master writs whenever I did them... :smile:

    I would argue that the Craft Bag and double inventory for subscribers is a much bigger P2W advantage than what you describe, but I am ok with both of those since they don't affect combat directly.



    The trick here is direct vs indirect impact on gameplay. There's a reason why every online game uses its own virtual currency instead of real currency for digital goods in the game. Imagine paying $100 for a virtual house vs 10000 crowns, the players would be more sensitive to the irl currency instead of virtual ones.

    That's why conversion is so important. Peel away the layers of the onion and you'll see what's inside. In fact, it's plausible to argue that craft bag encourages people to do the daily writs, therefore ppl with the bag get more mats and gold, so that they could upgrade their gears, and that indirectly provides them combat advantage.

    Why make it so complicated? ESO+ gives you a 10% unconditional XP boost and gold gain. If that fits your definition of pay to win, that’s pay to win. If it doesn’t, it’s not.
  • Viewsfrom6ix
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    $17 per month is too cheap for you? Well add base game and the expansions then. I personally spent over $600 over the past 2 years. But my tolerance ends here. Stop indulging big corporations.

    Some people just have more disposable income than others and have a different degree on how they like to spend their money.

    Personally, I've only spend $30 on this game to buy the Greymoor edition and have bought remaining DLCs I need via gold to crown exchange. Money is so easy to earn in this game and you can acquire almost anything in the crown store with in game gold.

    Just curious, are you able to enjoy the game without spending money? If yes, then end of thread. If no or not willing, then you need to move on.
  • AlextheMuspel
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    Neiska wrote: »
    When people say PTW games, I always think of those mobile games that have limited resources held behind time gates. Something like "you don't have enough X to do that! You can either wait 24 hours.. OR pay us 9.95 right now and be a hero!"

    And my first thought is those old f2p Eastern MMOs, that had open-world PvP (or even better, free-for-all pvp)... and then had things in the cash shop like "equipment insurance" (to keep people from looting your gear off your corpse) and "enchantment boosters" (because to be viable in PvP, you needed your gear all enchanted to +15... but every level above, say, +8, had a 1% chance of success and if you failed the gear lost enchantment or was destroyed. Unless you used enchantment boosters & insurance! Only available in the cash shop!™), or faster mounts (was it Perfect World, where a cash shop mount with all speed boosts cost like $50-70? And this was years ago.)

    Oh God LUL, I had TOO much experience of the sort of Eastern P2W MMORPG you've mentioned. It's a nightmare. I was flabbergasted at how much money ppl are willing to put into a game. Once on a leaderboard of opening lootboxes (yes, a leaderboard of how much money you spent lol), the top player spent $5,000 alone on the lootboxes during ONE week. I'm so done with that ****. It's unbelievable how ignorant those players who throw away millions of dollars (no exaggeration) are.

    That's why I'm so vigilant of every P2W red flags in every game I play. I DETEST P2W tactics, no matter how well they hide it. $300 doesn't seem much, but more ****like this will sneak their way in if no one notice them.
  • AlextheMuspel
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    hafgood wrote: »
    What are you on about? Selling crowns to get gold would not qualify as P2W, it doesn't come close. P2W is where you buy stuff with real money that can only be bought with real money that give you an advantage.

    Right. In fact, the ability to "buy Crowns with gold" insulates the game against "pay to win", because it allows people who aren't spending actual cash, to get things from the cash shop.

    "Buy Crowns For Gold" is anti-p2w.

    I've explained this before in this post. But this statement is simply false.

    Crown seller sells 5000 crowns for 2m gold. Guess where that 5000 crowns come from? Yes the buyer didn't spend irl currency, but the seller spent $50 in order to get those crowns. Simple logic. This is why ZOS didn't ban crown exchange: they profit.
  • Sju
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    When will people understand what p2w really is? If it can be earned in-game without being forced to spend real money, then it is not p2w...
  • nublife01
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    Or you could just rubber band at a Dolmen for approximately $0.00 (USD)
    josiahva wrote: »
    Let's say you're at the previous cap right now, 810cp.

    And now you need to get to 1800cp to reach the soft cap in cp PvP.

    Required experience: 434,706,350xp - 103,096,531xp = 331,609,819xp
    (Source: https://docs.google.com/spreadsheets/d/1Hk7TKR39KzwEOlbbLMRJRx90O1PEgCERrgEDC1pubPA/edit#gid=0)

    Now, assuming if you want to reach that soft cap asap, the fastest method is master writs, which grants you 50k xp without any boost. In an ideal scenario, most people would probably save them till 100%xp boost event, and drink a 150% exp bonus ambrosia when turning in those writs. Now, we have 50k * (100+150+10(with ESO+)) +50k= 180k xp

    How many writs do you need to do in order to reach 1800cp from 810cp? That's 331,609,819/180,000 = 1842.3 writs

    This part gets a bit tricky, because you'd wanna pick the cheapest writs to do as all the writs grant the same xp. The best deal you can probably find on market is Enchanting writs, for Alchemy writs/Provisioning writs are extremely hard to acquire and overpriced. If you're patient, you can accumulate bunch of Enchanting writs at an average price of 4k gold. The crafting cost for a purple one is around 300g, and you get 2 tickets in return. That's 2k gold if 1 voucher = 1k gold.

    As a former trader, I'd say it would take you at least 1 year to check EVERY SINGLE DAY to get 1000 writs at that price.

    More realistically speaking, 1 writ = 8000 gold if you take all the factors into consideration, and that's the optimistic estimation. In that case, 8000*1843 = 14,744,000 gold.

    With the TCE exchange rate, 1 crown = 400 gold, 14,744,000 gold = 36860 crowns = $368.6 irl money

    With 260% xp boost, no enlightenment, and you have to spend $368.6 irl money to reach the soft cap of cp PvP.

    Now you might start to understand why they refuse to adjust your cp level based on your earned experience. It's all $$$.

    LMAO, are you serious? Have you ever played a PTW game? There are so many fallacies here that its not even funny:

    1. There are MANY ways to gain experience in this game, some of the most efficient aren't even locked behind DLC(Skyreach, etc). So if you chose to use XP potions and master writs that's on you...you are also completely ignoring the writ vouchers you get that you can use to buy crafting stations and the like...but that's a different subject.
    2. No one is forcing you to play in CP PvP to begin with...CP PvP is miserable, it takes forever to kill anyone at cap, and if you aren't at cap yourself, you are just handicapping yourself by playing there to start with.
    3. This isn't a race...it really does not matter if you reach cap in 2 days or 20 years...there are plenty of things to do in game other than CP PvP.
    4. Let me explain to you what PTW means...I played a PTW game....guess what? In a true PtW game the best equipment, the best stats are ONLY available by paying...there is NO IN GAME WAY TO GET THEM...that is what pay to win means....that if you don't pay, you can't win against players that do with everything else being equal(skill, etc)...NOT that if you don't pay it might take you a little longer to max out your stats.

    People who complain about ESO being PTW just do not know what they are talking about. Once you buy this game, you can very well reach the same level as other end game players given time...if you actually care about reaching that level. I am sorry if it offends you that it may take awhile to reach the level you want to be at.

    why are you defending this disgusting change that they made...?
  • AlextheMuspel
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    Seems like a bit of a stretch to me...

    Everything is p2w if you buy in-game currency to trade for in-game currency to do something faster. The option to not do it faster or eat or earning the gold is a very viable path too and easily achievable in ESO.

    I don't think we're owed anything and I would have been cp 1700 or so had they chose to convert my xp. I am happy to have something to work to. Other MMOs move the level cap without making it easier to get there annually. People have fixated on the way they made levelling easier by decreasing the required xp needed and feel something was taken from them. No one has lost the time. That time was hopefully spent doing content they enjoyed or else what was the actual point?

    With just an xp scroll I was levelling every 5 minutes. If I felt I was at a real disadvantage I could grind very quickly. As it happens there isn't a huge power gap between my current cp and those with much higher cp than me. What I tested on the PTS and what I still stand by now is 1200 is a very viable build, 1650 is a build as strong as it's going to be and 1800 is everything maxed out. 1800 is all the stuff you don't even need.

    I'm too old to spend a significant amount of time as I've used to. If you're careless and free, of course you'll "have something to work for" again. But for me, I need to actually work for things irl. There're only 24 hours a day, if the game requires more work, then it's not worth it anymore.
  • nublife01
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    Katahdin wrote: »
    Or you know, you could just not worry about your CP level and just play the game and let the CP come on its own.

    Ill never understand the obsession with being at max level to the point where you just cant enjoy anything else in the game

    You have to be at least 1400 cp to not get completely rolled by anyone 1400+ cp in cp pvp. It's a hard cutoff. If you're not that level of cp, cp pvp is not fun. Also in Imperial City you need the CP advantage to kill the bosses. So if you were at the previous 810 cap as most pvp players are as you dont gain that much cp in pvp, and want to do IC pvp whatsoever you need to go grind at an absolute minimum 600 levels of cp. This change was absolutely disgusting. [Snip]

    [Edited for quitting post]
    Edited by ZOS_Volpe on March 11, 2021 5:05PM
  • WiseSky
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    I once did 100 writs in a row to unlock the ability to buy Housing chests. I salute anyone with the fortitude to do 1843 writs in a row!

    Nice job on the math, BTW. These sort of writeups are fascinating.

    filling up 3 guild banks currently wish me luck
  • AlextheMuspel
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    Sju wrote: »
    When will people understand what p2w really is? If it can be earned in-game without being forced to spend real money, then it is not p2w...

    "Pay to Win". You can pay irl money to gain an advantage and win over other players. If this is not P2W I don't know what is. Yes it's subtle, but it fits the definition. And trust me, I have TONS of experience with P2W games.
  • Oreyn_Bearclaw
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    I will say what I say every time there is a P2W thread on this forum, which is quite often.

    Sidebar: Thanks for the math. I have about 400 master writs saved up, looks like I am going to keep up with my crafting writs until the next double AP event (at that point, I just might retire from them). I wasnt sure how much XP they granted, and if it mattered which type you did.

    P2W is not a binary term, but rather, it is a spectrum. You certainly cannot buy a unique item in the crownstore that makes you uber strong that you cant get in any other way. For some people, anything short of that is not P2W.

    I find that to be a very narrow definition of a very broad concept. Truthfully, I think most people defend that at as the only definition out of pride/ego, because they refuse to admit to themselves that they play or contribute to a game that is on the P2W spectrum.

    To me, you have to define two terms. Pay and Win. Pay is obvious. It costs hard cash. Win is far more subjective, especially in an MMO. That said, there are lots of ways to win. Perhaps a duel, a world first HM clear, a #1 leaderboard spot, etc. The real question is will paying give you a competitive advantage in those situations, and the answer is a resounding yes.

    -Using cash to buy CP gives a massive advantage now that the cap has been raised, especially in PVP or leaderboard runs. All else equal, skill, build, etc, the person or group with the most CP is going to win a head to head fight.
    -If going for a world first on patch day, it may well be in your interest to buy a new skill line if say a new class was released and redefines the meta.

    Now I think ZOS does a very good job of keeping Obvious pay 2 win items (maybe a staff that grants 2k spell damage) out of the crown store, and that is a good thing. But this game has been on the spectrum ever since they allowed crown gifting because it is a direct avenue to convert cash to gold, and gold can give you a competitive advantage. Is ESO high on the p2w spectrum, not in my opinion. That said, it is certainly on it somewhere.

    Waits for heads to predictably explode.
    Edited by Oreyn_Bearclaw on March 10, 2021 9:52PM
  • nublife01
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    Sju wrote: »
    When will people understand what p2w really is? If it can be earned in-game without being forced to spend real money, then it is not p2w...

    "Pay to Win". You can pay irl money to gain an advantage and win over other players. If this is not P2W I don't know what is. Yes it's subtle, but it fits the definition. And trust me, I have TONS of experience with P2W games.

    The sad thing is I bet they would be more profitable with not implementing these terrible changes that force you to grind hundreds if not over a thousand levels of cp and just relied on cosmetic sales. I'm sure these changes are going to cause players to leave in droves. Like what are they thinking. If I was in charge of anything to do with money/profit in this company I wouldn't be able to sleep at night knowing how much income the company I'm working for is about to lose.
  • Kiralyn2000
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    Sju wrote: »
    When will people understand what p2w really is? If it can be earned in-game without being forced to spend real money, then it is not p2w...

    "Pay to Win". You can pay irl money to gain an advantage and win over other players. If this is not P2W I don't know what is. Yes it's subtle, but it fits the definition. And trust me, I have TONS of experience with P2W games.

    Pay To Win is when 1) you can only get the thing by paying real cash, and 2) it's better than what a player can get via in-game means. i.e, when, in order to Win, you have to Pay.

    (and really, there also has to be some meaningful competitive activity that the paid advantage helps you with. Like loot-the-corpse open-world pvp. Just being able to say "I've got Moar DPS than you!", when both of you already have twice the DPS needed to clear the dungeon, doesn't really cut it.)
    Edited by Kiralyn2000 on March 10, 2021 9:38PM
  • AlextheMuspel
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    $17 per month is too cheap for you? Well add base game and the expansions then. I personally spent over $600 over the past 2 years. But my tolerance ends here. Stop indulging big corporations.

    Some people just have more disposable income than others and have a different degree on how they like to spend their money.

    Personally, I've only spend $30 on this game to buy the Greymoor edition and have bought remaining DLCs I need via gold to crown exchange. Money is so easy to earn in this game and you can acquire almost anything in the crown store with in game gold.

    Just curious, are you able to enjoy the game without spending money? If yes, then end of thread. If no or not willing, then you need to move on.

    Used to before Match 8th. But not anymore.

  • virtus753
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    nublife01 wrote: »
    Katahdin wrote: »
    Or you know, you could just not worry about your CP level and just play the game and let the CP come on its own.

    Ill never understand the obsession with being at max level to the point where you just cant enjoy anything else in the game

    You have to be at least 1400 cp to not get completely rolled by anyone 1400+ cp in cp pvp. It's a hard cutoff. If you're not that level of cp, cp pvp is not fun. Also in Imperial City you need the CP advantage to kill the bosses. So if you were at the previous 810 cap as most pvp players are as you dont gain that much cp in pvp, and want to do IC pvp whatsoever you need to go grind at an absolute minimum 600 levels of cp. This change was absolutely disgusting. I'm quitting the game because of it.

    I apologize for having fun in PvP last night at CP 1380. My bad.
  • Viewsfrom6ix
    Viewsfrom6ix
    ✭✭✭✭✭
    nublife01 wrote: »
    You have to be at least 1400 cp to not get completely rolled by anyone 1400+ cp in cp pvp. It's a hard cutoff. If you're not that level of cp, cp pvp is not fun. Also in Imperial City you need the CP advantage to kill the bosses. So if you were at the previous 810 cap as most pvp players are as you dont gain that much cp in pvp, and want to do IC pvp whatsoever you need to go grind at an absolute minimum 600 levels of cp. This change was absolutely disgusting. I'm quitting the game because of it.

    I'm CP 700 and doing fine in PvP. Yes, the power gap is bigger now and it creates a higher goal I can want to reach now. To each their own, I guess.
    Edited by Viewsfrom6ix on March 10, 2021 9:40PM
  • Athan1
    Athan1
    ✭✭✭✭✭
    Conspiracy theories... Interesting math but like others pointed out it doesn't show the game is p2w. Also you don't need to be at the cap. Good players don't need max CP to be effective (and conversely max CP doesn't necessarily mean the player is good).
    Athan Atticus Imperial Templar of Shezarr
  • gambl3r08
    gambl3r08
    Soul Shriven
    Let's say you're at the previous cap right now, 810cp.

    And now you need to get to 1800cp to reach the soft cap in cp PvP.

    Required experience: 434,706,350xp - 103,096,531xp = 331,609,819xp
    (Source: https://docs.google.com/spreadsheets/d/1Hk7TKR39KzwEOlbbLMRJRx90O1PEgCERrgEDC1pubPA/edit#gid=0)

    Now, assuming if you want to reach that soft cap asap, the fastest method is master writs, which grants you 50k xp without any boost. In an ideal scenario, most people would probably save them till 100%xp boost event, and drink a 150% exp bonus ambrosia when turning in those writs. Now, we have 50k * (100+150+10(with ESO+)) +50k= 180k xp

    How many writs do you need to do in order to reach 1800cp from 810cp? That's 331,609,819/180,000 = 1842.3 writs

    This part gets a bit tricky, because you'd wanna pick the cheapest writs to do as all the writs grant the same xp. The best deal you can probably find on market is Enchanting writs, for Alchemy writs/Provisioning writs are extremely hard to acquire and overpriced. If you're patient, you can accumulate bunch of Enchanting writs at an average price of 4k gold. The crafting cost for a purple one is around 300g, and you get 2 tickets in return. That's 2k gold if 1 voucher = 1k gold.

    As a former trader, I'd say it would take you at least 1 year to check EVERY SINGLE DAY to get 1000 writs at that price.

    More realistically speaking, 1 writ = 8000 gold if you take all the factors into consideration, and that's the optimistic estimation. In that case, 8000*1843 = 14,744,000 gold.

    With the TCE exchange rate, 1 crown = 400 gold, 14,744,000 gold = 36860 crowns = $368.6 irl money

    With 260% xp boost, no enlightenment, and you have to spend $368.6 irl money to reach the soft cap of cp PvP.

    Now you might start to understand why they refuse to adjust your cp level based on your earned experience. It's all $$$.

    That's not pay to win, pay to win is malacath for example 20% damage only if u pay the expansion and this in old pvp it a insta win malacath + damage proc
  • Massacre_Wurm
    Massacre_Wurm
    ✭✭✭✭✭
    gambl3r08 wrote: »
    Let's say you're at the previous cap right now, 810cp.

    And now you need to get to 1800cp to reach the soft cap in cp PvP.

    Required experience: 434,706,350xp - 103,096,531xp = 331,609,819xp
    (Source: https://docs.google.com/spreadsheets/d/1Hk7TKR39KzwEOlbbLMRJRx90O1PEgCERrgEDC1pubPA/edit#gid=0)

    Now, assuming if you want to reach that soft cap asap, the fastest method is master writs, which grants you 50k xp without any boost. In an ideal scenario, most people would probably save them till 100%xp boost event, and drink a 150% exp bonus ambrosia when turning in those writs. Now, we have 50k * (100+150+10(with ESO+)) +50k= 180k xp

    How many writs do you need to do in order to reach 1800cp from 810cp? That's 331,609,819/180,000 = 1842.3 writs

    This part gets a bit tricky, because you'd wanna pick the cheapest writs to do as all the writs grant the same xp. The best deal you can probably find on market is Enchanting writs, for Alchemy writs/Provisioning writs are extremely hard to acquire and overpriced. If you're patient, you can accumulate bunch of Enchanting writs at an average price of 4k gold. The crafting cost for a purple one is around 300g, and you get 2 tickets in return. That's 2k gold if 1 voucher = 1k gold.

    As a former trader, I'd say it would take you at least 1 year to check EVERY SINGLE DAY to get 1000 writs at that price.

    More realistically speaking, 1 writ = 8000 gold if you take all the factors into consideration, and that's the optimistic estimation. In that case, 8000*1843 = 14,744,000 gold.

    With the TCE exchange rate, 1 crown = 400 gold, 14,744,000 gold = 36860 crowns = $368.6 irl money

    With 260% xp boost, no enlightenment, and you have to spend $368.6 irl money to reach the soft cap of cp PvP.

    Now you might start to understand why they refuse to adjust your cp level based on your earned experience. It's all $$$.

    That's not pay to win, pay to win is malacath for example 20% damage only if u pay the expansion and this in old pvp it a insta win malacath + damage proc

    "Insta win". Right.

    facepalm.jpg
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