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Anyone else like really hate this patch?

  • Pallio
    Pallio
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    CP less effective and confusing/annoying
    DPS nerfed across the board
    Bow/Bow gutted
    Healing gutted
    Tanking gutted
    Grinding to get CP high enough to be a shadow of your pre-nerf character
    Forced race change
    Pugging normal with people who don't bother to try and figure out this new CP calculus equation
    Boring pvp with most sets disabled

    I do like the cute free pet though.
  • Athan1
    Athan1
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    Haters gonna keep hating, but at least the buffs the green tree offers are insane and OP. +20% movement speed? Also, I really think that statements like "it feels like a different char" etc are exaggerated. Recovery problems? Really? We get >1k mag + >1k stam per kill now (another OP skill)! It's funny how everyone perceives the same reality in a completely different way :D
    Athan Atticus Imperial Templar of Shezarr
  • Cundu_Ertur
    Cundu_Ertur
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    barney2525 wrote: »
    I really hate peanut butter and sardine sandwiches

    Are they in this patch?

    :#

    Yes. With anchovy relish and a side order of deep-fried crispy sneaker soles (used, and slightly moldy).
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • SimonBelmont
    SimonBelmont
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    Expecting players to enjoy investing their time (a constant factor) into Champion Talents which are only beneficial circumstantially (a non-constant condition), is just ridiculously out of touch with...how people function. At least a third of the Talents in Blue are dependent, not only on our having funneled points into them, but also some outside circumstance.

    This is even less rewarding than RNG. Because, at least with RNG, if opportunities don't yield a positive result; well, that's just the nature of RNG, right..? You can't really blame yourself when positive results aren't forthcoming.

    But when circumstantial opportunities fail to result in a positive outcome, we will inevitably be left with the feeling that we should have done more to interpret and control the circumstances. Even though, that is largely impossible to do, in any practical way... But even that perfectly sensible excuse, won't stop us feeling as though we've somehow failed.

    Then again, if you do go far out of your way to play-into the game of circumstance, you might see a greater degree of success!.. But then, are you really in control of your character, or are your Talents dictating how you play the game? That doesn't sound very rewarding either...

    Only a simpleton who is incapable of focusing on aught but outcome alone, yet has just enough wit to capitalize on circumstance, could find these circumstantial Talents anything but oppressive. Fascinating they'd choose to cater-to the quintessential internet troll...
    Edited by SimonBelmont on March 10, 2021 4:22AM
  • Shantu
    Shantu
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    The green tree is just a frustrating mess of micromanagement...that is if you really care about taking advantage of what it offers. The rest I can live with.
  • pelle412
    pelle412
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    I like the patch. I mostly enjoy the speed of movement. The new CP trees are fine. The new dungeons are cool. Can't find anything to complain about.
  • Rogue_WolfESO
    Rogue_WolfESO
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    Way too much changed too fast. All of a sudden my research times for stuff I had already began researching prior to update now show over 36 days time remaining. No idea what happened there as nothing was over 25 days before u29. I guess any research scrolls used are for naught as well. 10 toons I have to completely rework and not sure how to get them close to where they were as the new cp system is so overly complex. CP 890 and it doesn't look like Ive got enough points to distribute to get to where I was a few days ago.
    Really not impressed at all. 4500 hours of gameplay and this is the first time I have not enjoyed the game.
  • shadyjane62
    shadyjane62
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    Yes. I hate it.
  • SimonBelmont
    SimonBelmont
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    I'm genuinely surprised that they didn't reduce our inventory capacities, and make us buy it back via a Talent that may-or-may-not take effect, based on circumstance... Silver Linings!, right? ;)
  • DMuehlhausen
    DMuehlhausen
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    BlueRaven wrote: »
    The new green cp tree micromanaging nightmare.
    That is a really painful part. People are using an addon now to auto swap CP perks.

    The problem though is there is a 30 second timer for the slottable perks so the addon doesn't really help. It removes them all, but then i tcan't slot all 4 again so you have to about 2 minutes before you can get all your perks back anyway.
  • amm7sb14_ESO
    amm7sb14_ESO
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    Kwoung wrote: »
    Returned from launch, played hard the last 2 years, the last one of which was spent finding a character / setup I could actually manage to do decent DPS on, which I found last month and was elated to not only break 55K, but actually hit 91K DPS! Today after re-alloting everything with my mere 1025 CP points, I am back to square one. I barely managed to hit 70K DPS, 65K was more the norm after many tries.

    I do not have multiple years of grinding left in me to get back to where I was yesterday. I am at a complete loss at this point and don't know what to do. I am more than very sad as I really was enjoying this game. :(

    65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.
  • SydneyGrey
    SydneyGrey
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    I'd like to know what the point is of having us use up one of those precious four Champion Bar slots in order to be able to harvest nodes at a decent speed again. On top of that, it uses up a huge number of Champion Points.

    It would be nice if they just let us unlock it cheaply and didn't make us to use the Champion Bar for it. :'(
  • SirLeeMinion
    SirLeeMinion
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    Also not a fan. Even with something north of 1100 CP on my main account, my characters feel one dimensional. It used to be I could do a lot with one character just by swapping some gear. It doesn't feel that way now. So I guess I'll have a character that just runs skyreach for XP. Another character will just DPS in organized groups, but I'll need a third that is sturdy enough to DPS PUGs. If I'm not going to do that, I guess I'll have to pull points out of one set of slottable stars and pay to put them in another set of slottable stars... because at only 1100 CP I can't buy many slottable stars.

    Oddly, I have enough characters that I could specialize and have a character to just run chests and a different one to pick flowers. I could have a DPS Sorc for trials and another DPS sorc for PUGging. But, the fact is, it's just a hassle. I find myself already ignoring crafting requests and please help with WB requests because the toon I'm on is hardwired for something else.

    I had a lot more freedom to play how I wanted a week ago. I enjoyed being at the finish line a week ago. I don't enjoy seeing that freedom and that finish line moved over a year into the future. Am I quitting? Nope. Am I going to contribute to ZOS' bottom line? Nope.
  • Faalandrenn
    Faalandrenn
    Soul Shriven
    My crafting/harvesting thief now has to decide what to do... harvest, sneak, ride ponies fast? What is a Wood Elf to do... lost super sneak awhile ago... but was still pretty sneaky... but now... has choice to make. Sad Bosmer. You would think people in Heavy Armor would have trouble sneaking or harvesting... but no... it is the thief who has to decide. Plants grow well where the Bosmer live...
    Maybe the Warrior should have Harvest ORE, Wood.
    Mage harvest Reagents and solvents
    Thief harvest everything else... kinda greedy I know... but we are greedy!

    ~When she first saw the Reach... Dawnstar realized... these were her people~
  • Kwoung
    Kwoung
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    Kwoung wrote: »
    Returned from launch, played hard the last 2 years, the last one of which was spent finding a character / setup I could actually manage to do decent DPS on, which I found last month and was elated to not only break 55K, but actually hit 91K DPS! Today after re-alloting everything with my mere 1025 CP points, I am back to square one. I barely managed to hit 70K DPS, 65K was more the norm after many tries.

    I do not have multiple years of grinding left in me to get back to where I was yesterday. I am at a complete loss at this point and don't know what to do. I am more than very sad as I really was enjoying this game. :(

    65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.

    Hmm... My understanding has been that 65K was the bare minimum DPS to get accepted in a vet DLC trials and 80K+ was what most trial guilds were looking for. Also, whether it was necessary or not really isn't for you to say, I make my own goals. I spent a year practicing my LA Weaving, a system that shouldn't exist and gates many people from a lot of content, but I did it and although still not great, I managed to finally hit the 91K on a build similar to the 115K build, so I obviously wasn't able to get the most out of it. Also, if you read my whole post, I was stuck at 55k forever, which was not enough to do vet DLC Trials.
  • SammyKhajit
    SammyKhajit
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    Like the choice of porting to inside or outside of this one’s homes.

    CP system very confusing, but nice artwork.

    Free pet very cute.

    And somehow, this one got rapid manoeuvre back!
  • RedTalon
    RedTalon
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    I'm enjoying it, can slaughter hellpoless npc townsfolk for higher profits now..

    Nothing else has changed much for everything else I do. So higher profits for butchering npcs and so on are the only big changes for me. S loving the new craft stuff in the chump point stuff.
  • relentless_turnip
    relentless_turnip
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    I like this patch so far 👍
  • preevious
    preevious
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    The only thing I wonder about is the wild difference in the perception of the nerf ..

    Some people say they are where they were.
    Some people say their DPS actually increased.
    Some people say they lost half (!) of their DPS, or 30k, or whatever huge number.
    Some says they lost 5-10%.

    This is weird, such disparity. Maybe all builds weren't hit equally, but such huge differences should alert that there is maybe a balance issues.

    (maybe a poll should be made to highlight it? even if polls are notoriously unreliables..)

    Personnaly, I went from 85k --> 78k on parses.
    But on real content, I stayed the same thanks to the fact I don't use siroria anymore and am free to move around without loosing any bonus (handy to take full advantage of the flanking cp star), and also thanks to the siphoning spell cp stars, that gives me a lot more sustain despite the sustain nerf.
    Edited by preevious on March 10, 2021 9:57AM
  • RedTalon
    RedTalon
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    I like this patch so far 👍

    IBad for glass cannons types tough from the looks of the forums
  • relentless_turnip
    relentless_turnip
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    RedTalon wrote: »
    I like this patch so far 👍

    IBad for glass cannons types tough from the looks of the forums

    I don't know what you mean by this?
  • Nevasca
    Nevasca
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    I like the patch. There's a lot of QOL on green tree in terms of movement speed, reduced fall damage, % chance to get a free potion, reduction in enchant decay... It's honestly pretty good. I don't really care about war mount or harvesting nodes which I guess is what people are upset that they have to keep switching.

    DPS-wise I got nerfed but mostly because I have double axes (rip no AY daggers) and was about 7k only. But honestly I'm fine with it, DPS was way too overtuned before we needed a few nerfs. We got >20k HP and can run parse food so overall I feel tankier and have more sustain. I think people who are claiming huge DPS loss haven't properly adjusted for the patch and are stilll sttubornly using Shadow instead of Thief + a crit set and Siroria/Relequens if theey are mag/stam. Crit+crit on monster helm is pretty nice now.

    They closed the gap on low-cps by buffing the crap out of base stats and nerfing CP overall which is really nice. The difference between max CP and 0 cp is only 20k now, before it was >60k difference lol. Haven't PvP'ed yet so I cant really comment on that but overall I'm pretty happy with the patch, they nerfed the overtuned DPS and gave us a lot of QOL.

    By the way not needing to slot rapids anymore is such a blessing thank god.
    Edited by Nevasca on March 10, 2021 10:09AM
  • qwudd
    qwudd
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    65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.

    Yea,alright. I beg to differ, all dps is neccessary. This whole attitude of "just eat it, the developers are wise and handling all this correctly" really bugs me.

    did vSS yesterday. Used to be a snoorefest most of the raids i attend. It took us more than three hours to clear. Dps was down across the board. 26k hp feels squischy as a dd. Granted, second day after patch and noone has worked out how to adapt.

    Im partly dreading my vCR prog this saturday.

    Before patch i was max cp, having a blast progressing trials, just enjoying myself.

    Now im a lowbie (though not alone) at 970 cp,

    This patch did not invoke enthusiasm in me.
  • Nevasca
    Nevasca
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    qwudd wrote: »
    65k is MORE THAN ENOUGH for any bit of vet content in this game. That 91k you hit was wholly unnecessary.

    Yea,alright. I beg to differ, all dps is neccessary. This whole attitude of "just eat it, the developers are wise and handling all this correctly" really bugs me.

    did vSS yesterday. Used to be a snoorefest most of the raids i attend. It took us more than three hours to clear. Dps was down across the board. 26k hp feels squischy as a dd. Granted, second day after patch and noone has worked out how to adapt.

    Im partly dreading my vCR prog this saturday.

    Before patch i was max cp, having a blast progressing trials, just enjoying myself.

    Now im a lowbie (though not alone) at 970 cp,

    This patch did not invoke enthusiasm in me.

    If you feel squishy at 970cp sacrifice a bit of damage for the magicka resistances in blue CP. You're honestly not trading that much damage to get elemental aegis + preparation for a total of 14% dmg reduction, combined with the extra 10% reduction we get as a base, you should be tankier than before AND have more HP as a DPS or healer.

    If you're magicka remember the meta is 7 light now, you will get extra magicka resistances... An extra 7% mag resistance compared to before is nothing to laugh at, it's almost major protection since all the damage you take on vCR is magic. The stuff you're dying at vCR now you wouldn't survive in the last patch probably.

    I feel like everyone forgets the base buffs everyone got and that we just didnt lose CP without any compesantion whatosever lol.
    Edited by Nevasca on March 10, 2021 11:24AM
  • jlmurra2
    jlmurra2
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    This patch makes me feel apathetic toward the game. This is a feeling I have not had of eso since I began playing years ago. I am uncertain now if I want to continue playing. It feels more of a chore now, than fun.
  • L_Nici
    L_Nici
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    Healers weren't forgotten wtf. You have half a blue tree just for your buffs.
    PC|EU
  • HelixUnited
    HelixUnited
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    Yep hate it, Im thinking of changing my 1 stamina character to magic because no matter how many times i change skills or the cp i cant get my crit chance above 28% with thief mundus stone, but my cp is only 921ish so i hope it is just that reason and once i get more cp it will improve
    And the green tree id like to know what they was thinking when they came up with that idea? was it a joke but they was like yeah lets do it.
  • Neiska
    Neiska
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    After a few days and several different CP builds and loadouts, I for one will be hanging up my sword and board until this stuff is tweaked.

    It isn't a damage issue, at least in big boss fights. It's a resource issue.

    First, block cost increased.
    Dodge cost increased as well, moreso than block.
    Next, tenacity is gone, so less stamina recovered from heavy attacks.
    So as far as stamina is concerned, its more or less a double whammy nerf. Not only does my stuff cost more now, but I also recover it slower than from before. Even spamming heavy attacks aren't enough to gain more than I spend.
    This means I am forced to pool my stamina for blocking and dodging, no longer do I have the expendable resources to spend on things like immobilize, self absorb shields, buffs, debuffs, etc.
    I also sprint slower now, so I am even further behind those electric speedster sorces and winged wardens.

    For context, before the patch I could keep 4-5 bosses busy in a harrowstorm. I didn't expect to beat them by any means, more or less I just herded them into the corner away from the squishes so they could focus down the spires faster and easier. It wasn't easy, but it was doable. After the patch? I have my hands full with 1 or 2, thats simply all my resources will allow me to wrangle with all the blocking, dodging, self healing, and pitiful heavy attack resource recovery.

    But that's just the group game. Lets talk solo play.

    Soloing as a tank was already a slog to begin with. It was a chore, but doable. Now however, it's even worse.

    With increased costs, I no longer can slot and use what semi offensive abilities I had, particularly in groups. No longer do I consider clearing my way through a delve, as it simply takes too long. I just jog past groups of spawns now to my objective. If I cleared my way as I did before, I would be there for over an hour.

    When fighting a spawn/group, I am forced to pool all my recourses for multiple blocking and absorb/self healing. No longer can I drop down an AoE dot or something to speed the process up, I am more or less 100% entirely on defensive. And my armor procs actually ending up doing more damage than I do myself through abilities and melee attacks, which honestly, is absurd.

    So, honest question to any ZoS member who might read this. Exactly what "incentive" is there to be a tank now? Before it was rough, but rewarding. Now its just straight up punishing. My dps is a fraction of anyone elses, my resources are nerfed to the point where just me standing there focused on defense and letting my armor procs do all the work is the best means of killing groups solo.

    While not a pvper myself, I cringe at just what is expected from tanks in pvp now. Or what, are they supposed to be "gimmie" wins? Mere targets for ganking builds? Because they sure arent going to win in a dps race, and certainly not out of any source of attrition. If nothing else, they could just flat out outrun a tank now, and just range one to death. So I am honestly perplexed as to how a tank is supposed to win any such matches.

    So yea, hanging up my sword and board. The painful soloing, the wth pug groups, the restricted raid/trial slots, its just not worth it. And I am not the only one. I expect tank dungeon cues to be even longer now as support roles are a joke now. Its a thankless painful playstyle here. Maybe when dungeon wait times go over an hour to cue ZoS will get the message, but I doubt it. Who knows, maybe they even wanted it.

    And for any tankers and healers mains out there, you have my sympathies.
  • Milli_Rabbit
    Milli_Rabbit
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    My stam sorcery used bow build and now it is so bleck and I don't know if it's a bug or or intended.

    My stamsorc dps dropped almost in half. Of course my magden does more dps...

    Not sure where things are going wrong for everyone but on my stamsorc bow/bow I am dead even where I was a few days ago Screenshot_20210308_082450.png

    Will agree the Green CP mini game sucks but overall not seeing any real loss of dps and neither are my guild mates. Skinny and Alcast both have blue and red CP guides up as I'm sure do others and they are very nice.

    People just complaining. They forget they are playing an MMO where part of the variety is changing metas and designs. If you don't like grinding, its hard to enjoy any MMO. I play ESO because its a grind that is enjoyable for me compared to other options.
  • Yamenstein
    Yamenstein
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    I'm still unsure about the combat changes, but the new deer mount has a skull helmet on it. So.

    This is where our money goes 😂 deer mounts with skill helmets
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
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