Implementing PVE-Story within PVP heated Imperial City zone was and will remain the worse mistake ever that must not be repeated. It caused an influx of upset and frustration I never quite get why did they went that way. It never ends well when you have PVE-PVP Clash together. It has to be a separate zone and Cyrodil in entirety must be overhauled.
SilverBride wrote: »SilverBride wrote: »
They have music playing with their mic unmuted in populated zones. The only time I use discord vc is when I'm running trials with friends...
I'm confused. How are you hearing them unless you are in discord or some other voice chat program with them? Players can't just turn their mic on and broadcast to the zone. I can't even imagine what a nightmare it would be if they could.
spartaxoxo wrote: »SilverBride wrote: »SilverBride wrote: »
They have music playing with their mic unmuted in populated zones. The only time I use discord vc is when I'm running trials with friends...
I'm confused. How are you hearing them unless you are in discord or some other voice chat program with them? Players can't just turn their mic on and broadcast to the zone. I can't even imagine what a nightmare it would be if they could.
They can on console. Mostly it's fine but sometimes it's gets pretty obnoxious. Worst offenders are the static-y djs trying to blast their music at people doing crafting writs.
I keep wondering about Voljars Meadery in Eastmarch. Why it is positioned exactly there - we have eternal winter here, the beehives are standing around in the snow. How do the bees do their job without flowers?
SilverBride wrote: »SilverBride wrote: »
They have music playing with their mic unmuted in populated zones. The only time I use discord vc is when I'm running trials with friends...
I'm confused. How are you hearing them unless you are in discord or some other voice chat program with them? Players can't just turn their mic on and broadcast to the zone. I can't even imagine what a nightmare it would be if they could.
I don't understand why there have to be a million different cooking recipes, all of which produce more or less the same results. Is there anyone who finds it fun and meaningful to cook all of these things?
I believe some of this pre-dates One Tamriel where each faction has to have "their" version of the recipe because it was hard to trade and obtain cross- faction items. Later, it became more lore and nostalgia to keep all three versions because how could you pick between them?
I don't understand why there have to be a million different cooking recipes, all of which produce more or less the same results. Is there anyone who finds it fun and meaningful to cook all of these things?
I believe some of this pre-dates One Tamriel where each faction has to have "their" version of the recipe because it was hard to trade and obtain cross- faction items. Later, it became more lore and nostalgia to keep all three versions because how could you pick between them?
Today, in events, when we get new recipes there is only one version of them.
starkerealm wrote: »Also, this change is even further back than One Tamriel. I forget exactly when this change was made, but it predates the craft bag. Originally there were a lot of food crafting materials. Like, a ridiculous number of them. Each recipe level (like, level 10, or level 15) had their own unique material for each alliance.
Nightowl_74 wrote: »The outfit station and dye system. I don't have a problem with it, to each their own, but it seems to have a wide appeal that I just don't get. I like costumes, polymorphs and skins a lot.
Why does mage guild not have a spamable, despite the fact that there is a passive that buffs la and ha every time you use a mage guild skill?
Why is there so much horizontal progression? Not a bad thing, but still. All npc guilds are optional. Vampire and werewolf are optional.
Why people blow millions of gold and even thousands of real dollars on housing.