amm7sb14_ESO wrote: »As I said before, it seems there are a whole lot of people in this game who actually hate playing the content.
Prof_Bawbag wrote: »amm7sb14_ESO wrote: »As I said before, it seems there are a whole lot of people in this game who actually hate playing the content.
There are also people in this game that love their straw man arguments. I dislike pvp, does that mean I dislike ESO? No, it means I dislike PvP. you don't need to enjoy every aspect of the game to enjoy playing ESO. I'm sure there will be some content you dislike above all others. Again, doesn't mean you dislike ESO. That's the beauty of this game, it has enough content availible that it's entirely possible you never need to do a certain piece of content.
One of my favourite games of all time is Dragon Age Origins. However, I really, really disliked the fade segment. Had the game been all about that, it wouldn't have been remembered 5 mins after I switched it on and back off. One small part of any given game doesn't maketh the game.
F22nickell wrote: »etchedpixels wrote: »
Yes a) random solo should be a thing and b) crystals ought to depend on difficulty (say 5 for normal, 10 for dlc or vet non dlc, 15 for vet dlc) but that's only half the problem.
Random solo is never going to be a thing because the purpose of the "random" queue is to allow players who are queueing for specific dungeons to fill their groups.
In fact, they should probably disallow queueing for random with a full group.
But I agree that having tiered rewards (in Crystals, since that seems to be the main drive for these requests now) based on the dungeon you get would be good.
So you only get 1 crystal if you get FG1 in normal, but 20 if you do LoM in vet.
We would just find away around this as well ... Grouping with a sub lvl 45 and only 3 people for example.
I am one of those people who does not want to do DLC dungeons to get my transmute stones ... it's not the difficulty, its the time involved. If farming transmutes and I get a DLC, I immediately bail, grab another toon, and try again. In fact, I keep a rotating pool of sub lvl 45 healers for farming transmutes. I will team with guildies who have the same and between us, we can run 9-18 farming runs with at least one sub lvl 45 on the team.
Adding DLCs to the random queue to allow players who are queueing for specific dungeons to fill their queue for specific dungeons will not provide that ... People will continue to bail immediately. The dungeon may pop, but odds are 10 seconds in you will be down to 1 or 2 players to complete it. If that is preferable to a longer initial wait, so be it, but the outcome won't change.
Changing rewards MAY get more people to run DLCs, but it won't change anything to me (or similar) ... I simply do not like doing DLC dungeons, I won't do DLC dungeons, and will bail EVERY SINGLE TIME on a random PUG. Hell, I will bail City of Ash 2 every time as well.
I recognize this is annoying to other players and, given the choice, will group with other guild members to avoid forcing random people to deal with this. However, if no group is available, ultimately, I am farming transmutes for myself and will do what I need to do to maximize MY time online.
Prof_Bawbag wrote: »I agree. Anyone who thinks this idea sucks can always leave the option on. Everyone wins. I'm back subbing since i moved to xbox, but this was the main reason I stopped subbing on PS4 for the last few months. Was sick fed up getting put into these dungeons that were either midway through upon my arrival or folk would bail. They're also the dungeons that you get the "failed to jump" message. Never got that message in a base game dungeon, so I'm assuming it's a dlc issue only?
I don't blame anyone that bails when they land in these dungeons. most are a ballache when you know others are getting the likes of City of Ash, DC, FG etc because they don't sub. That said, I don't mind the IC dungeons at all. In fact, those are great. Those were done correctly. They don't feel like a chore. The name of the dungeon escapes me as I have only ever done it once and hated it, but I just bail if i land in that werewolf hunting dungeon. I play games for enjoyment, not to push through unenjoyable experiences. As I said, others are free to leave the opinion.
gatekeeper13 wrote: »Imagine trying to do a random dungeon for the 10 crystals and getting Lair of Maarselok...
how bad/long is Lair of Maarselok?...ive never done it before. am curious
Most days... If random normal drops me into a DLC, I just immediately bail. Sorry guys, find another DPS (which doesn't take that long).
It isn't about the difficulty but rather the time it takes. If I've already waited 15min in the queue, I often just don't have time left to spend 1+ hours in a DLC dungeon for my 10 crystals. Shortening the queue certainly would help, as I could spend that time in the dungeon instead of mulling about, hunting chests/nodes, etc., waiting in the queue.
Other days, when I have more time... The DLCs can be really enjoyable. I remember a few weeks ago getting dropped into Unhallowed Grave for the random normal. None of us 4 had ever done it before -- and none of us knew any of the mechanics. But everyone worked together really well, proposing reasons each time we wiped and ideas for what to try next. We eventually made it through, and it was a really fun experience learning/working together. BUT -- it took around 90 minutes.
So I really like the idea of being able to exclude DLCs from the Random Normal, so I can adjust the content to fit the time I have available. I'd be amenable to the reward being different, i.e., between 5-10 depending on the dungeon assigned (base zone, base zone II, DLC), though that should apply to non-ESO+ subscribers doing a random as well.
amm7sb14_ESO wrote: »As I said before, it seems there are a whole lot of people in this game who actually hate playing the content.
amm7sb14_ESO wrote: »You're not entitled to the easiest path for rewards.
I don't get the complaints here. DLC dungeons can be soloed on normal. If you have trouble clearing them with 4 people then you're doing something seriously wrong.
OneForSorrow wrote: »Nah. Getting queues for them would be a headache if we did that. And sometimes, yes, you need to teach new players, it's a MMORPG. Teach them and add to the pool of players who know what they're doing.
That said I do think locking the DLC dungeons behind a certain number of Champion Points would be a good move.
etchedpixels wrote: »amm7sb14_ESO wrote: »You're not entitled to the easiest path for rewards.
For anyone into any kind of grinding or farming the skill of the game *is* finding the easiest path to rewards.
If I can get 30 crystals in 30 minutes doing non DLC dungeons and 10 crystals in 45 minutes doing a DLC one why would I do a DLC one unless I happen to enjoy doing DLC dungeons.
And if someone wants to experience a specific dungeon he/she won't sign up for random but a specific one.
spartaxoxo wrote: »And if someone wants to experience a specific dungeon he/she won't sign up for random but a specific one.
...And the person who signed up for a specific one's group is filled with people who queued for a random one. And that person paid real money to have their dungeon be reasonably completable.
I don't get the complaints here. DLC dungeons can be soloed on normal. If you have trouble clearing them with 4 people then you're doing something seriously wrong.
People who find dlc dungeons too hard and long, have you thought about why that is? Maybe its because you have been avoiding them and only like to do FG1 and bail if anything else pops. Maybe if you tried to improve and learn the mechs you wouldn't find dlc ones hard anymore?
The assumptions here are interesting.
There's little doubt that the design of the DLC dungeons is more difficult than most of the base game dungeons. Depending on one's capabilities as a player and the group one ends up with, DLC dungeons are a significant challenge even on normal. When most people have limited time to invest in recreational activities, having to deal with these longer, more difficult dungeons can be an issue. Some are simply not interested in running them most of the time, or perhaps even at all.
spartaxoxo wrote: »And if someone wants to experience a specific dungeon he/she won't sign up for random but a specific one.
...And the person who signed up for a specific one's group is filled with people who queued for a random one. And that person paid real money to have their dungeon be reasonably completable.
And he will likely be prone to be left in the cold because of people quitting because of they didn#t get what they wanted as well.
TheImperfect wrote: »People who find dlc dungeons too hard and long, have you thought about why that is? Maybe its because you have been avoiding them and only like to do FG1 and bail if anything else pops. Maybe if you tried to improve and learn the mechs you wouldn't find dlc ones hard anymore?
The assumptions here are interesting.
There's little doubt that the design of the DLC dungeons is more difficult than most of the base game dungeons. Depending on one's capabilities as a player and the group one ends up with, DLC dungeons are a significant challenge even on normal. When most people have limited time to invest in recreational activities, having to deal with these longer, more difficult dungeons can be an issue. Some are simply not interested in running them most of the time, or perhaps even at all.
I agree with the limited time sentiment and I do want to do all the dungeons but I'd like to get the same reward for a dungeon I specifically picked rather than a random one because I cannot remember all the mechanics for 30+ dungeons and running a dungeon for 1 crystal doesn't seem worthwhile. Getting 10 crystals from a specific dungeon makes it a worthwhile time investment and then I can look up the mechanics beforehand and have some clue what I'm getting into.
So why am I supposed to help that player? I am spending my time for my purpose not yours. Honestly the other players mean less than the NPC's in a dungeon usually since the total of communications normally equals something like this.
Person 1: Hi
Person 2 : Hello
10 minutes of silence
Person 4: GG disband
There is absolutely no incentive or reason to care about other people in a random group, if you want to farm something from a dungeon ask your friends list or your guild don't expect a group of people all there for separate reasons to waste anywhere between 20-200 minutes of their time to help a random stranger they will never see again most likely. And no there is absolutely no way that the dungeon finder assign's people to it other than level. Once you hit level 45 0 CP you can be thrown into Unhallowed grave or LoM or any other random if you have ESO+ or have bought the relevant content. Wouldn't it be really funny to have all the people who go on about how easy and quick DLC's are doing them with a bunch of people all under 160 CP. Should make a really quick run with a group that doesn't know what they are doing, no way or desire to really communicate with each other and not even the real minimum to accomplish the dungeon in a reasonable time.
Another thing is that if you can solo the dungeon so easily, as several people here have said then why bother with queueing for it to begin with, farm it on your own and leave the rest of the players alone.
So why am I supposed to help that player?
spartaxoxo wrote: »So why am I supposed to help that player?
To get the rewards for helping them and to ensure the game functions well. If you don't want to help them then act like you're being punished because you didn't get the reward for helping them. You get rewarded for the things you actually do, and there should be rewards for helping others do group stuff in an MMO. Simple as that.
It's not that hard to do a normal DLC with a random bunch of sub-160CPs. Been there, done that. It wasn't "really funny", it was just running a dungeon and didn't take that much longer than with a group of higher CP people - who might also not know what they're doing, or have no way or desire to really communicate with each other. These players were in the dungeon from the queue, that MAKES them the "real minimum" and we did complete in a reasonable time.
Because CP is absolutely not an indication of a person's skill level. It just means they've earned a specific amount of XP in their time playing.
Also you have to queue to get the daily reward. I can guarantee if the daily reward wasn't tied to group finder all these people who CAN solo a dungeon easily absolutely would. I know a lot of the time I would.
This is a blatantly false answer though. If I am subscribed to ESO+ then I am forced to go to something I will simply quit from so as not to bother myself, thus bothering others.
However you have basically admitted the point of this thread in your own comment, if you were not forced to do this for the reward you would not do it.
spartaxoxo wrote: »This is a blatantly false answer though. If I am subscribed to ESO+ then I am forced to go to something I will simply quit from so as not to bother myself, thus bothering others.
You aren't forced. You're paying for all the content. Joining an activity that queues you for all content you own, and then complaining that you're being punished for it. The random group finder is not for solo farming specific dungeons. That is what specific dungeons are for. It's for helping people who need a group. And you're agreeing to help with any dungeon you can when you queue for a random.
If you don't want to help with any dungeon you can, then don't queue for a random or don't pay for dungeons you don't want to do.