Please let us disable DLC dungeons for ESO+ users

  • Prof_Bawbag
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    As I said before, it seems there are a whole lot of people in this game who actually hate playing the content.

    There are also people in this game that love their straw man arguments. I dislike pvp, does that mean I dislike ESO? No, it means I dislike PvP. you don't need to enjoy every aspect of the game to enjoy playing ESO. I'm sure there will be some content you dislike above all others. Again, doesn't mean you dislike ESO. That's the beauty of this game, it has enough content availible that it's entirely possible you never need to do a certain piece of content.

    One of my favourite games of all time is Dragon Age Origins. However, I really, really disliked the fade segment. Had the game been all about that, it wouldn't have been remembered 5 mins after I switched it on and back off. One small part of any given game doesn't maketh the game.

    Edited by Prof_Bawbag on March 3, 2021 9:17PM
  • amm7sb14_ESO
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    As I said before, it seems there are a whole lot of people in this game who actually hate playing the content.

    There are also people in this game that love their straw man arguments. I dislike pvp, does that mean I dislike ESO? No, it means I dislike PvP. you don't need to enjoy every aspect of the game to enjoy playing ESO. I'm sure there will be some content you dislike above all others. Again, doesn't mean you dislike ESO. That's the beauty of this game, it has enough content availible that it's entirely possible you never need to do a certain piece of content.

    One of my favourite games of all time is Dragon Age Origins. However, I really, really disliked the fade segment. Had the game been all about that, it wouldn't have been remembered 5 mins after I switched it on and back off. One small part of any given game doesn't maketh the game.

    You bring up a valid point.

    But the counter to it is - while I may not particularly enjoy PVP, I don't feel entitled to the daily PVP rewards either. I don't particularly like overland content, but I don't feel entitled to daily delve rewards.

    This thread is full of people who want the rewards from the content, but don't want to do the content to get the rewards. They want EZ-Mode reward gains.

    And then they go on to use the word "punish". Being "punished" by having access to content and gear that non-subscribers don't have.

    The queue is already bad enough as it is. Splitting it into "Easy", "Normal", "Vet" will kill it even further. You want the random daily rewards, then deal with the risk of getting a DLC. If I don't want to take the risk of getting a DLC, I simply don't queue.

    You're not entitled to the easiest path for rewards.
  • AlnilamE
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    F22nickell wrote: »
    AlnilamE wrote: »

    Yes a) random solo should be a thing and b) crystals ought to depend on difficulty (say 5 for normal, 10 for dlc or vet non dlc, 15 for vet dlc) but that's only half the problem.

    Random solo is never going to be a thing because the purpose of the "random" queue is to allow players who are queueing for specific dungeons to fill their groups.

    In fact, they should probably disallow queueing for random with a full group.


    But I agree that having tiered rewards (in Crystals, since that seems to be the main drive for these requests now) based on the dungeon you get would be good.

    So you only get 1 crystal if you get FG1 in normal, but 20 if you do LoM in vet.

    We would just find away around this as well ... Grouping with a sub lvl 45 and only 3 people for example.

    I am one of those people who does not want to do DLC dungeons to get my transmute stones ... it's not the difficulty, its the time involved. If farming transmutes and I get a DLC, I immediately bail, grab another toon, and try again. In fact, I keep a rotating pool of sub lvl 45 healers for farming transmutes. I will team with guildies who have the same and between us, we can run 9-18 farming runs with at least one sub lvl 45 on the team.

    Adding DLCs to the random queue to allow players who are queueing for specific dungeons to fill their queue for specific dungeons will not provide that ... People will continue to bail immediately. The dungeon may pop, but odds are 10 seconds in you will be down to 1 or 2 players to complete it. If that is preferable to a longer initial wait, so be it, but the outcome won't change.

    Changing rewards MAY get more people to run DLCs, but it won't change anything to me (or similar) ... I simply do not like doing DLC dungeons, I won't do DLC dungeons, and will bail EVERY SINGLE TIME on a random PUG. Hell, I will bail City of Ash 2 every time as well.

    I recognize this is annoying to other players and, given the choice, will group with other guild members to avoid forcing random people to deal with this. However, if no group is available, ultimately, I am farming transmutes for myself and will do what I need to do to maximize MY time online.

    Meanwhile, I am avoiding random dungeons because I have so many transmute stones from occasional PvP that I'm always near cap. I'll probably do some more when the update comes out, since I have a bunch of healers and tanks that can handle themselves.

    But it's really frustrating seeing people essentially getting in the queue that's meant to help other people and not actually wanting to help them.

    I've spent years running random dungeons. I never bailed on a group, and really only ever had one group fall apart on my first trip into Scalecaller when nobody knew the dungeon and the rest of the group wasn't listening to the NPCs.

    But if I decide I want work through the dungeons to complete my sticker book for everything, I better go with my guildies, because the players I helped throughout the years are obviously not willing to help me in turn.

    That's pretty frustrating.
    I agree. Anyone who thinks this idea sucks can always leave the option on. Everyone wins. I'm back subbing since i moved to xbox, but this was the main reason I stopped subbing on PS4 for the last few months. Was sick fed up getting put into these dungeons that were either midway through upon my arrival or folk would bail. They're also the dungeons that you get the "failed to jump" message. Never got that message in a base game dungeon, so I'm assuming it's a dlc issue only?

    I don't blame anyone that bails when they land in these dungeons. most are a ballache when you know others are getting the likes of City of Ash, DC, FG etc because they don't sub. That said, I don't mind the IC dungeons at all. In fact, those are great. Those were done correctly. They don't feel like a chore. The name of the dungeon escapes me as I have only ever done it once and hated it, but I just bail if i land in that werewolf hunting dungeon. I play games for enjoyment, not to push through unenjoyable experiences. As I said, others are free to leave the opinion.

    And yet, the IC dungeons are just as long as any other DLC dungeon. But it's the devil everyone knows, just like City of Ash II, so it doesn't feel that way.

    If you do get a change to get a group that knows the DLC dungeons to take you through on a chill run, they are a lot of fun.
    The Moot Councillor
  • DrScott59
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    Most days... If random normal drops me into a DLC, I just immediately bail. Sorry guys, find another DPS (which doesn't take that long).

    It isn't about the difficulty but rather the time it takes. If I've already waited 15min in the queue, I often just don't have time left to spend 1+ hours in a DLC dungeon for my 10 crystals. Shortening the queue certainly would help, as I could spend that time in the dungeon instead of mulling about, hunting chests/nodes, etc., waiting in the queue.

    Other days, when I have more time... The DLCs can be really enjoyable. I remember a few weeks ago getting dropped into Unhallowed Grave for the random normal. None of us 4 had ever done it before -- and none of us knew any of the mechanics. But everyone worked together really well, proposing reasons each time we wiped and ideas for what to try next. We eventually made it through, and it was a really fun experience learning/working together. BUT -- it took around 90 minutes.

    So I really like the idea of being able to exclude DLCs from the Random Normal, so I can adjust the content to fit the time I have available. I'd be amenable to the reward being different, i.e., between 5-10 depending on the dungeon assigned (base zone, base zone II, DLC), though that should apply to non-ESO+ subscribers doing a random as well.
  • renne
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    Josira wrote: »
    Imagine trying to do a random dungeon for the 10 crystals and getting Lair of Maarselok...

    how bad/long is Lair of Maarselok?...ive never done it before. am curious

    LoM is ez pz on normal, I've done it with everything from duos to a full group to pugs. (Getting a zens inferno out of it, on the other hand? Practically impossible.)

    It's just LONG which makes it so tedious (see: farming said zens inferno). There's way too much running around and additional add fights because of the length.
  • caperb
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    DrScott59 wrote: »
    Most days... If random normal drops me into a DLC, I just immediately bail. Sorry guys, find another DPS (which doesn't take that long).

    It isn't about the difficulty but rather the time it takes. If I've already waited 15min in the queue, I often just don't have time left to spend 1+ hours in a DLC dungeon for my 10 crystals. Shortening the queue certainly would help, as I could spend that time in the dungeon instead of mulling about, hunting chests/nodes, etc., waiting in the queue.

    Other days, when I have more time... The DLCs can be really enjoyable. I remember a few weeks ago getting dropped into Unhallowed Grave for the random normal. None of us 4 had ever done it before -- and none of us knew any of the mechanics. But everyone worked together really well, proposing reasons each time we wiped and ideas for what to try next. We eventually made it through, and it was a really fun experience learning/working together. BUT -- it took around 90 minutes.

    So I really like the idea of being able to exclude DLCs from the Random Normal, so I can adjust the content to fit the time I have available. I'd be amenable to the reward being different, i.e., between 5-10 depending on the dungeon assigned (base zone, base zone II, DLC), though that should apply to non-ESO+ subscribers doing a random as well.

    Ehm but, the usual DLC dungeon won't be longer than 15 minutes on normal. Why even queue then, if you only have half an hour to play?

    Good to hear you enjoyed unhallowed grave, though it is probably the longest dungeon in the game xD
  • Vlad9425
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    Agreed. It’s a bit poor that this isn’t an option in the game yet.
  • Kurat
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    I don't get the complaints here. DLC dungeons can be soloed on normal. If you have trouble clearing them with 4 people then you're doing something seriously wrong.
  • Tsar_Gekkou
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    As I said before, it seems there are a whole lot of people in this game who actually hate playing the content.

    The content is fun with friends, not so much with randoms who can barely do the role they signed up for.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • etchedpixels
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    You're not entitled to the easiest path for rewards.

    For anyone into any kind of grinding or farming the skill of the game *is* finding the easiest path to rewards.

    If I can get 30 crystals in 30 minutes doing non DLC dungeons and 10 crystals in 45 minutes doing a DLC one why would I do a DLC one unless I happen to enjoy doing DLC dungeons.
    Too many toons not enough time
  • OneForSorrow
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    Nah. Getting queues for them would be a headache if we did that. And sometimes, yes, you need to teach new players, it's a MMORPG. Teach them and add to the pool of players who know what they're doing.

    That said I do think locking the DLC dungeons behind a certain number of Champion Points would be a good move.
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • DaveMoeDee
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    Kurat wrote: »
    I don't get the complaints here. DLC dungeons can be soloed on normal. If you have trouble clearing them with 4 people then you're doing something seriously wrong.

    Maybe you don't understand the complaints because you aren't reading them.

    The complaint is that pledges take more time with a sub than without. The complaint is that a sub should never be a disadvantage.

    I have no idea how you could miss that in the discussion if you are reading the posts.
  • Agenericname
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    Nah. Getting queues for them would be a headache if we did that. And sometimes, yes, you need to teach new players, it's a MMORPG. Teach them and add to the pool of players who know what they're doing.

    That said I do think locking the DLC dungeons behind a certain number of Champion Points would be a good move.

    They already are locked behind CP, unless youre talking about normals.

    The issue with the current system is less about the difficulty and more about the rewards being the same. Its the reason its preferable for some to run them as opposed to DLCs. Its simply the path of least resistance and if anything ZOS encourages it.

    If they added multiple tiers of rewards consumerate with the risk/work involved, like XP and crystals, then I suspect you'd see fewer people queueing for random normals and avoiding the DLCs. The easiest, or perhaps fairest, way to do that would be to split the queues. As it stands, ZOS is basically encouraging folks to stay in easier content regardless of level of skill or patience.

    I do not find the prospect of running normals or even base game vets mindlessly over and over for crystals or XP enjoyable at all. In fact, its only mildly more appealing to me than the dolmen circuit, but, @etchedpixels is correct in that its efficient. Its a low-risk/high-yield method. As long as this model exist this will be the conversation.





  • Ascarl
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    You're not entitled to the easiest path for rewards.

    For anyone into any kind of grinding or farming the skill of the game *is* finding the easiest path to rewards.

    If I can get 30 crystals in 30 minutes doing non DLC dungeons and 10 crystals in 45 minutes doing a DLC one why would I do a DLC one unless I happen to enjoy doing DLC dungeons.

    And if someone happens to enjoy DLC dungeons he/she might be queuing specific dungeons as well.
  • QuebraRegra
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    Kurat wrote: »
    I don't get the complaints here. DLC dungeons can be soloed on normal. If you have trouble clearing them with 4 people then you're doing something seriously wrong.

    how much longer does it take to solo them... that's my issue... much longer, for me.

    I guess I need to git gud too?
  • spartaxoxo
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    We're already at 20 minute dps queues for normal dlc dungeons which have mechanics that prevent soloing. Hard pass
    Edited by spartaxoxo on March 4, 2021 8:18PM
  • spartaxoxo
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    Ascarl wrote: »
    And if someone wants to experience a specific dungeon he/she won't sign up for random but a specific one.

    ...And the person who signed up for a specific one's group is filled with people who queued for a random one. And that person paid real money to have their dungeon be reasonably completable.
  • Ascarl
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    spartaxoxo wrote: »
    Ascarl wrote: »
    And if someone wants to experience a specific dungeon he/she won't sign up for random but a specific one.

    ...And the person who signed up for a specific one's group is filled with people who queued for a random one. And that person paid real money to have their dungeon be reasonably completable.

    And he will likely be prone to be left in the cold because of people quitting because of they didn#t get what they wanted as well.
  • WeerW3ir
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    yes. because if you get a dlc dungeon with newbies and they do not know what to do there. then even an xp scroll burns out too under it. lol
  • Oreyn_Bearclaw
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    Kurat wrote: »
    I don't get the complaints here. DLC dungeons can be soloed on normal. If you have trouble clearing them with 4 people then you're doing something seriously wrong.

    It's not about their difficulty, its about the length to complete. Its pretty clear that the primary reason someone does a random normal these days is for transmute. Most non-DLCs can be done in 10-15 minutes, if that. Most DLCs are more like 30-40 minutes with a group of Randoms. It's not about the difficulty, it's about the time. ESO+, something we pay for, is a massive disadvantage in this particular area.

    That said, DLCs even on normal are harder, sometimes significantly harder, than non-DLCs. There are mechanics that need followed, and I assure you, pickup groups do fail them. I get pulled into normal DLCs halfway through all the time when I queue as a tank because the group got stuck (probably because the first tank was a fake).
    Edited by Oreyn_Bearclaw on March 4, 2021 9:27PM
  • TheImperfect
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    Starlock wrote: »
    Kurat wrote: »
    People who find dlc dungeons too hard and long, have you thought about why that is? Maybe its because you have been avoiding them and only like to do FG1 and bail if anything else pops. Maybe if you tried to improve and learn the mechs you wouldn't find dlc ones hard anymore?

    The assumptions here are interesting.

    There's little doubt that the design of the DLC dungeons is more difficult than most of the base game dungeons. Depending on one's capabilities as a player and the group one ends up with, DLC dungeons are a significant challenge even on normal. When most people have limited time to invest in recreational activities, having to deal with these longer, more difficult dungeons can be an issue. Some are simply not interested in running them most of the time, or perhaps even at all.

    I agree with the limited time sentiment and I do want to do all the dungeons but I'd like to get the same reward for a dungeon I specifically picked rather than a random one because I cannot remember all the mechanics for 30+ dungeons and running a dungeon for 1 crystal doesn't seem worthwhile. Getting 10 crystals from a specific dungeon makes it a worthwhile time investment and then I can look up the mechanics beforehand and have some clue what I'm getting into.
  • spartaxoxo
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    Ascarl wrote: »
    spartaxoxo wrote: »
    Ascarl wrote: »
    And if someone wants to experience a specific dungeon he/she won't sign up for random but a specific one.

    ...And the person who signed up for a specific one's group is filled with people who queued for a random one. And that person paid real money to have their dungeon be reasonably completable.

    And he will likely be prone to be left in the cold because of people quitting because of they didn#t get what they wanted as well.

    Nah. The reason so many people complain about how much they hate it when it goes south is more people than not will finish the dungeon with that player. Allowing that player to do the content they paid for in a reasonable amount of time.
  • spartaxoxo
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    Starlock wrote: »
    Kurat wrote: »
    People who find dlc dungeons too hard and long, have you thought about why that is? Maybe its because you have been avoiding them and only like to do FG1 and bail if anything else pops. Maybe if you tried to improve and learn the mechs you wouldn't find dlc ones hard anymore?

    The assumptions here are interesting.

    There's little doubt that the design of the DLC dungeons is more difficult than most of the base game dungeons. Depending on one's capabilities as a player and the group one ends up with, DLC dungeons are a significant challenge even on normal. When most people have limited time to invest in recreational activities, having to deal with these longer, more difficult dungeons can be an issue. Some are simply not interested in running them most of the time, or perhaps even at all.

    I agree with the limited time sentiment and I do want to do all the dungeons but I'd like to get the same reward for a dungeon I specifically picked rather than a random one because I cannot remember all the mechanics for 30+ dungeons and running a dungeon for 1 crystal doesn't seem worthwhile. Getting 10 crystals from a specific dungeon makes it a worthwhile time investment and then I can look up the mechanics beforehand and have some clue what I'm getting into.

    Allowing you to do that screws over people who need a dungeon because most people will opt for the easiest and quickest dungeon while farming. The crystals are intended to be a payment for helping those players out who need players help with a particular dungeon.

    The entire point of the crystals is to reward people for helping others out with stuff they need that you're able to do. So allowing people to pick and choose which dungeon they get so they can maximize their farming defeats the purpose of the finder.
    Edited by spartaxoxo on March 4, 2021 9:36PM
  • Flamebait
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    So why am I supposed to help that player? I am spending my time for my purpose not yours. Honestly the other players mean less than the NPC's in a dungeon usually since the total of communications normally equals something like this.
    Person 1: Hi
    Person 2 : Hello
    10 minutes of silence
    Person 4: GG disband

    There is absolutely no incentive or reason to care about other people in a random group, if you want to farm something from a dungeon ask your friends list or your guild don't expect a group of people all there for separate reasons to waste anywhere between 20-200 minutes of their time to help a random stranger they will never see again most likely. And no there is absolutely no way that the dungeon finder assign's people to it other than level. Once you hit level 45 0 CP you can be thrown into Unhallowed grave or LoM or any other random if you have ESO+ or have bought the relevant content. Wouldn't it be really funny to have all the people who go on about how easy and quick DLC's are doing them with a bunch of people all under 160 CP. Should make a really quick run with a group that doesn't know what they are doing, no way or desire to really communicate with each other and not even the real minimum to accomplish the dungeon in a reasonable time.

    Another thing is that if you can solo the dungeon so easily, as several people here have said then why bother with queueing for it to begin with, farm it on your own and leave the rest of the players alone. :)
  • renne
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    Flamebait wrote: »
    So why am I supposed to help that player? I am spending my time for my purpose not yours. Honestly the other players mean less than the NPC's in a dungeon usually since the total of communications normally equals something like this.
    Person 1: Hi
    Person 2 : Hello
    10 minutes of silence
    Person 4: GG disband

    There is absolutely no incentive or reason to care about other people in a random group, if you want to farm something from a dungeon ask your friends list or your guild don't expect a group of people all there for separate reasons to waste anywhere between 20-200 minutes of their time to help a random stranger they will never see again most likely. And no there is absolutely no way that the dungeon finder assign's people to it other than level. Once you hit level 45 0 CP you can be thrown into Unhallowed grave or LoM or any other random if you have ESO+ or have bought the relevant content. Wouldn't it be really funny to have all the people who go on about how easy and quick DLC's are doing them with a bunch of people all under 160 CP. Should make a really quick run with a group that doesn't know what they are doing, no way or desire to really communicate with each other and not even the real minimum to accomplish the dungeon in a reasonable time.

    Another thing is that if you can solo the dungeon so easily, as several people here have said then why bother with queueing for it to begin with, farm it on your own and leave the rest of the players alone. :)

    It's not that hard to do a normal DLC with a random bunch of sub-160CPs. Been there, done that. It wasn't "really funny", it was just running a dungeon and didn't take that much longer than with a group of higher CP people - who might also not know what they're doing, or have no way or desire to really communicate with each other. These players were in the dungeon from the queue, that MAKES them the "real minimum" and we did complete in a reasonable time.

    Because CP is absolutely not an indication of a person's skill level. It just means they've earned a specific amount of XP in their time playing.

    Also you have to queue to get the daily reward. I can guarantee if the daily reward wasn't tied to group finder all these people who CAN solo a dungeon easily absolutely would. I know a lot of the time I would.
  • spartaxoxo
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    Flamebait wrote: »
    So why am I supposed to help that player?

    To get the rewards for helping them and to ensure the game functions well. If you don't want to help them, then don't act like you're being punished because you didn't get the reward for helping them. You get rewarded for the things you actually do, and there should be rewards for helping others do group stuff in an MMO. Simple as that.

    The entire purpose of a group finder in any game is to get people into groups that otherwise couldn't do a premade in that time. So no, a premade is not a solution.

    There are other sources of crystals that don't require helping anyone if you'd prefer to go it alone.
    Edited by spartaxoxo on March 4, 2021 10:16PM
  • Flamebait
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    spartaxoxo wrote: »
    Flamebait wrote: »
    So why am I supposed to help that player?

    To get the rewards for helping them and to ensure the game functions well. If you don't want to help them then act like you're being punished because you didn't get the reward for helping them. You get rewarded for the things you actually do, and there should be rewards for helping others do group stuff in an MMO. Simple as that.

    This is a blatantly false answer though. If I am subscribed to ESO+ then I am forced to go to something I will simply quit from so as not to bother myself, thus bothering others. However if I were to unsubscribe from ESO+ then I will lose virtually nothing other than the crafting bag, while at the same time never having to see the dungeons that are at discussion here whilst getting the exact same rewards. This is the problem being argued. The fact that getting ESO+ which helps the company by supplying subscribed customers, means that those who subscribe are likely to be made to do things they dislike, which they would not have to if the did not subscribe, while getting zero extra rewards. That is why it is being referred to as a punishment.
    renne wrote: »
    It's not that hard to do a normal DLC with a random bunch of sub-160CPs. Been there, done that. It wasn't "really funny", it was just running a dungeon and didn't take that much longer than with a group of higher CP people - who might also not know what they're doing, or have no way or desire to really communicate with each other. These players were in the dungeon from the queue, that MAKES them the "real minimum" and we did complete in a reasonable time.

    Because CP is absolutely not an indication of a person's skill level. It just means they've earned a specific amount of XP in their time playing.

    Also you have to queue to get the daily reward. I can guarantee if the daily reward wasn't tied to group finder all these people who CAN solo a dungeon easily absolutely would. I know a lot of the time I would.

    Again I would like to see that proof of 4 random people, new to the game without having even 160 CP finishing LoM in a reasonable time frame, but that's another discussion. I would honestly be fine with a scaled reward that is attached to the final boss of the first dungeon of the day for that character rather than as a reward for the first random, which would reward those that can solo them quickly or those that queue for them equally, but that's not the point of this thread.

    However you have basically admitted the point of this thread in your own comment, if you were not forced to do this for the reward you would not do it. If the game is built in such a way as to make the players feel they are doing something solely because they have to, not because they enjoy it or want to, then it is a flaw in the design itself.

    Also on an unrelated note, a few players have said they don't care about their transmutes due to having so many in the mail system from pvp and such sources, those will all be gone soon so don't forget to use them or watch them "poof". Zenimax has said that they are returning the time limit on mails after which mails will be deleted, so all those I have 3-6k transmutes will soon have the 1k only and their mail will be emptied out. Just a heads up incase nobody paid attention.
  • spartaxoxo
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    Flamebait wrote: »
    This is a blatantly false answer though. If I am subscribed to ESO+ then I am forced to go to something I will simply quit from so as not to bother myself, thus bothering others.

    You aren't forced. You're paying for all the content. Joining an activity that queues you for all content you own, and then complaining that you're being punished for it. The random group finder is not for solo farming specific dungeons. That is what specific dungeons are for. It's for helping people who need a group. And you're agreeing to help with any dungeon you can when you queue for a random.

    If you don't want to help with any dungeon you can, then don't queue for a random or don't pay for dungeons you don't want to do.

    People are calling themselves punished because they are ignoring the purpose of random dungeons and only focusing on the rewards.
    Edited by spartaxoxo on March 4, 2021 10:34PM
  • renne
    renne
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    Flamebait wrote: »
    However you have basically admitted the point of this thread in your own comment, if you were not forced to do this for the reward you would not do it.

    Except never anywhere did I say wouldn't queue with dungeon finder.

    "I know a lot of the time I would" does not actually equal "would not use dungeon finder".

    It just means that a lot of the time - because when you have little free time, sitting in a queue on an Australian timezone is a pain in the rear - I'd smash out a quick nFG1 to get the rewards and be done with it. I use dungeon finder when I can. And I queue for dungeon finder even when I have gotten the reward. Some evenings when I have the time I just run random dungeons. Using dungeon finder. I actually really enjoy pugging the majority of the time because I'm strange like that.
  • Flamebait
    Flamebait
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    spartaxoxo wrote: »
    Flamebait wrote: »
    This is a blatantly false answer though. If I am subscribed to ESO+ then I am forced to go to something I will simply quit from so as not to bother myself, thus bothering others.

    You aren't forced. You're paying for all the content. Joining an activity that queues you for all content you own, and then complaining that you're being punished for it. The random group finder is not for solo farming specific dungeons. That is what specific dungeons are for. It's for helping people who need a group. And you're agreeing to help with any dungeon you can when you queue for a random.

    If you don't want to help with any dungeon you can, then don't queue for a random or don't pay for dungeons you don't want to do.

    Again not really an accurate answer since I would love to unsub from the DLC dungeon content if I could maintain the part of the subscription that I want. The only part of ESO+ that actually holds any value at all to me is the craft bag. I am also not alone from the fact that threads about exactly this continue to be made. Also the case everyone opposed to this is making is exactly what you have said it is not. They are trying to farm a specific dungeon, and the dungeon finder is being used to make others enter that dungeon since they either can't get friends or guild members to run it with them or choose not too. As such anyone that queues for a random is essentially being forced to help them farm or quit the dungeon. If any one person chooses a specific dungeon then the system is not random and so then up to 3 other's are being made to do what one or more want to.

    As for the other point no I am not agreeing to help them with a dungeon, or anything else for that matter. This is why if the dungeon is something I either don't have time for or simply don't want I will leave and use another character to avoid having to deal with the timer. I would honestly prefer that I not have to do this so as to not impact on the other players time and enjoyment, however I am playing for myself and have absolutely no desire to do what to me is a waste of my time for them to get something.

    This is my answer to the last sentence of your quoted statement, however that simply means it is a waste of time for myself and a waste for the others as well, which is not fair to anyone, so I do not understand the opposition to the change, would it truly be more preferred to have people simply drop any dungeons they do not want instead have the option of not being placed there to begin with which means that those that end up there are likely to see it through?
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