And just how many 2.25x multiplier quests are there? 50? 100? Can't be much more than that, very high XP modifier is pretty rare and is not a universal feature of main quests.
they dont cancel each other out if you mainly do 2.25x quests. not exactly rocket science...
You really aren't. I'm about at the same CP level as you with almost the same amount of hours.as I have done most of those plus first clears/kills on most of my 10 chars I am actually cut off from the good exp. Unless I delete chars or buy more slots and create new characters.
You can't rightfully blame ZoS for the results of a conscious choice you made.Nobody forced me to create those 10. ai wanted to. And not complaining about having done that.
Complaining about where that now leaves me now if zos does not at least convert cp partially...
phantasmalD wrote: »And just how many 2.25x multiplier quests are there? 50? 100? Can't be much more than that, very high XP modifier is pretty rare and is not a universal feature of main quests.
they dont cancel each other out if you mainly do 2.25x quests. not exactly rocket science...
That would be 100*2.25*7485XP = 1 684 125. That's barely anything.
Even with Inspiration+ 100% xp boost that's only 13 473 000.
With 10 characters that's like 135M, which is respectable, but wouldn't have been enough to take you to 1.2k CP.You really aren't. I'm about at the same CP level as you with almost the same amount of hours.as I have done most of those plus first clears/kills on most of my 10 chars I am actually cut off from the good exp. Unless I delete chars or buy more slots and create new characters.
I didn't grind out 2.25x quests on 10 characters to achive this, therefore any other source of XP is just as good as those quests.
Not exactly rocket science.
But even besides that, it's a simple fact that you aren't locked out of good exp as the objectively best source of XP is the Daily Random queue. Nothing can compare to a single dose of 100k+ XP.You can't rightfully blame ZoS for the results of a conscious choice you made.Nobody forced me to create those 10. ai wanted to. And not complaining about having done that.
Complaining about where that now leaves me now if zos does not at least convert cp partially...
So there has been no response from ZOS yet ?
I hope they will consider implementing it so no experience will be lost in Champion system 2.0.
Because this formula doesn't change, regardless of "how you look at it."
Of course we did loose exp.. At least the way I and others see it.
How is it difficult to grasp for some people that some might look at a thing one way and others look at it differently?
Merlin13KAGL wrote: »
Of course we did loose exp.. At least the way I and others see it.
How is it difficult to grasp for some people that some might look at a thing one way and others look at it differently?
Because this formula doesn't change, regardless of "how you look at it."
((CP's you have in 1.0) - (CP's you have in 2.0)) x any XP value here still equals Z E R O.
Your CP's are the same. Your XP earned is the same.
The cost to get there is the only thing changing, and that's for the catch up mechanic, intended for people with far less CP than you have to be complaining here.
It doesn't make you less viable, it allows newer players to become viable faster.
This entitlement perspective is quickly becoming the latest dead horse.
Merlin13KAGL wrote: »
Of course we did loose exp.. At least the way I and others see it.
How is it difficult to grasp for some people that some might look at a thing one way and others look at it differently?
Because this formula doesn't change, regardless of "how you look at it."
((CP's you have in 1.0) - (CP's you have in 2.0)) x any XP value here still equals Z E R O.
Your CP's are the same. Your XP earned is the same.
The cost to get there is the only thing changing, and that's for the catch up mechanic, intended for people with far less CP than you have to be complaining here.
It doesn't make you less viable, it allows newer players to become viable faster.
This entitlement perspective is quickly becoming the latest dead horse.
As I said. You can look at it any way you want. All good with me. Where I am from it's totally normal for people
to have a right to their own way of seeing things and expressing them even. (Well.. short of hate speech that is)
[Snip]
The way I see it CP number is simply an expression of how much Xp you have earned.
If you look at this table: https://docs.google.com/spreadsheets/d/1uS2H-elnpVngKOMBqwl3LHytDHSOBwmDfDoQHHOtoh4/edit?usp=sharing
You will see:
- CP1.0 a value of 1200 expresses I have made 515M Xp.
- CP2.0 a value of 1200 expresses I have made 206M Xp.
So by keeping our Cp the same I indeed loose 60% of my Xp. Pretty simple.
As for catch up mechanic. Why is there a secondary catchup mechanic involving degrading vet players Xp necessary. That's what the vertical progression cap is there for. Which is generously low imo.
Merlin13KAGL wrote: »
Of course we did loose exp.. At least the way I and others see it.
How is it difficult to grasp for some people that some might look at a thing one way and others look at it differently?
Because this formula doesn't change, regardless of "how you look at it."
((CP's you have in 1.0) - (CP's you have in 2.0)) x any XP value here still equals Z E R O.
Your CP's are the same. Your XP earned is the same.
The cost to get there is the only thing changing, and that's for the catch up mechanic, intended for people with far less CP than you have to be complaining here.
It doesn't make you less viable, it allows newer players to become viable faster.
This entitlement perspective is quickly becoming the latest dead horse.
As I said. You can look at it any way you want. All good with me. Where I am from it's totally normal for people
to have a right to their own way of seeing things and expressing them even. (Well.. short of hate speech that is)
[Snip]
The way I see it CP number is simply an expression of how much Xp you have earned.
If you look at this table: https://docs.google.com/spreadsheets/d/1uS2H-elnpVngKOMBqwl3LHytDHSOBwmDfDoQHHOtoh4/edit?usp=sharing
You will see:
- CP1.0 a value of 1200 expresses I have made 515M Xp.
- CP2.0 a value of 1200 expresses I have made 206M Xp.
So by keeping our Cp the same I indeed loose 60% of my Xp. Pretty simple.
As for catch up mechanic. Why is there a secondary catchup mechanic involving degrading vet players Xp necessary. That's what the vertical progression cap is there for. Which is generously low imo.
And here is where you are incorrect. In CP 1.0 I have 1200 CP but it took me 654,108,001 XP to get there not 515M. if you are going to reward me with free CP I want what I earned not what you earned so I should be at 2100 CP while you are at 1900 CP because I earned more than you even though our numerical CP number on live is currently the same.
Maybe they should just leave the cap value at 810 so that neither of us will feel like we are getting screwed over by the other. Of course then it will take 5 billion XP to get to 3600 CP instead of 2.2 billion XP, but hey then we will be getting exactly the CP our experience has earned us.
Lamagrokie wrote: »
Ultimately:
80% are vote for converting CP based on XP. Pretty sure, that if this poll was among all players (not only those who are on the forum), we could be able to add ~5 more percent, but alright let's make an assumption of +- 5%. Even with this assumption min 75% of players will be ignored. ZOS can't JUST IGNORE 3/4 of their community, this is unacceptable.
Lamagrokie wrote: »
First
Why is this still hard to understand, that CP 2.0 completely different system of character progression? They have only similar names, that's all.
Problem is that you just keep ignoring this fact.
Since these are two completely different systems, there must be some sort of transition between them. Convert CP 1:1 it's a mistake that can be made by a schoolkid.
When we are talking about any transition from one system to another, there is one obvious example that completely describe this process:
if someone want to exchange USD$ to EUR€ , there will be some exchange rate (1 EUR -> 1.2126 USD)
Therefore, a method was proposed for converting CP based on your current XP. If you got better idea how to move from CP1.0 to CP2.0, please tell it ( Hope it's not 1:1).
Next. I just truely don't understand why some are against of conversion by XP.
- The players who are just grab current cap 810 , will have a little amount of extra CP;
- The players which got 1100-1200, will have ~ 150- 250 (still need to grind for cap of 1800);
- The players who are still don't grab 810 CP, will also have some extra CP points to spend;
- The new players who are don't have CP, will gain it in 3 times faster, because of "catch up mechanism";
And everything seems fine. Vet players who are already played a lot will got fair amount of extra CP (we will not jump at once to the cap of 1800), new players and players beyond cap will have "catch up mechanism" , which will help them to gain them CP a lot faster.
However, there is only one kind of players, which are against of scaling by XP. They are: "Vet players who are tired to be over the CAP", i'm pretty sure , that this kind of players don't play PvP on CP campaign, they don't do achievements (or already done) like a "Godslayer", they are simply decorating their homes like in SIMS (and it's cool, i have nothing against homesteading, we are different and everyone should do what he/she like to do), so this kind of players simply will got their CP by doing daily routine. And that's what i don't understand.First, if you will somehow jump over cap of 1800 you still will be able to get 1800 CPs to reach 3600. This is not enough? Second , why this kind of players who like to grind (mb they have thousands of free hours, OK) or players who are decorating houses, so eagerly want to deprives us(75%) of the opportunity of getting extra CP (based on current XP)??? Please answer me to these questions.
Ultimately:
80% are vote for converting CP based on XP. Pretty sure, that if this poll was among all players (not only those who are on the forum), we could be able to add ~5 more percent, but alright let's make an assumption of +- 5%. Even with this assumption min 75% of players will be ignored. ZOS can't JUST IGNORE 3/4 of their community, this is unacceptable.
I am against scaling because it closes the gap between lower CPs and higher CPs. in my books this is a net win, because the pool of players which i can draw from for my activities (vkA PUGs, vSS PUGs, trails with guildmates, HMs with guildmates) increases by alot, so i can benefit from NOT beeing compensated. does it mean it takes me longer to reach cap again? yes. does it mean that the time i will spend to reach the cap again is a better experience for me? also yes.
Lamagrokie wrote: »I am against scaling because it closes the gap between lower CPs and higher CPs. in my books this is a net win, because the pool of players which i can draw from for my activities (vkA PUGs, vSS PUGs, trails with guildmates, HMs with guildmates) increases by alot, so i can benefit from NOT beeing compensated. does it mean it takes me longer to reach cap again? yes. does it mean that the time i will spend to reach the cap again is a better experience for me? also yes.
Thanks you for answer.
Based on your reply, I got that you do not want scaling because of the "huge" difference between lower and higher CPs, which could occur due to converting XP. But, let's assume, that they will make scaling based on XP. So player who was 300 CP 1.0 will be, for example, ~325 CP2.0, and because of this new "overhauled system" and it's horizont focus progression, they will be able to make vet content with you, also they could faster get CPs due to "catch up mechanic"; then player who was 1200 CP1.0, will be 1400 CP, yes the gap between 325 and 1400 are larger than between 300 and 1200, but considering the fact that this system focused on horizont progression more than on vertical, this gap does not affect a lot; first because lower CP players will be able to get CP more faster, second (due to new horizontal progression) the pool of players which you can draw from for your activities still will be as huge as it would be without scaling.
So the gap doesn't contradicts your interests.
Am i wrong?
well not entirely wrong, the fault however lies in the CP 2.0 system not in you. the problem is that the promised horizontal progression starts at arround 1500 (dont quote me on that, tmbrinks has an exact number). that means: lower end and higher end CPs get compensation, that would push me, 1200 odd now above the treshhold for vertical progression, while the lower ends would be pushed closer towards it, but not above it. this means for me that the container of people i can draw from (because lets face it, im elitist, im not going to run with a 600 CP into vKA /s) is smaller at the beginning and will start to grow a fair ammount later.
I Spend real time to get my EXP.
I do not care if other player can now faster get 1400 and have the same stats, but i do not want to lose my time i spend !
Even if my current CP becomes 3000 and it will be justthe same asnew players 1400 level he get fast - i spend my real time on EXP ing to get my EXP points and i do not want to lose any of it, becouse it is real time i spend to it !
I Spend real time to get my EXP.
I do not care if other player can now faster get 1400 and have the same stats, but i do not want to lose my time i spend !
Even if my current CP becomes 3000 and it will be justthe same asnew players 1400 level he get fast - i spend my real time on EXP ing to get my EXP points and i do not want to lose any of it, becouse it is real time i spend to it !
So, you want the new player to lose all their time to catch up to you.
You want the new player to see this daunting "grind" to 1500 CP ahead of them and quit before they ever get into the game (which to ZoS means they never pay... and remember that this is a consumer product, the purpose is for the company to make money).
Lamagrokie wrote: »
First
Why is this still hard to understand, that CP 2.0 completely different system of character progression? They have only similar names, that's all.
Problem is that you just keep ignoring this fact.
Since these are two completely different systems, there must be some sort of transition between them. Convert CP 1:1 it's a mistake that can be made by a schoolkid.
When we are talking about any transition from one system to another, there is one obvious example that completely describe this process:
if someone want to exchange USD$ to EUR€ , there will be some exchange rate (1 EUR -> 1.2126 USD)
Therefore, a method was proposed for converting CP based on your current XP. If you got better idea how to move from CP1.0 to CP2.0, please tell it ( Hope it's not 1:1).
Next. I just truely don't understand why some are against of conversion by XP.
- The players who are just grab current cap 810 , will have a little amount of extra CP;
- The players which got 1100-1200, will have ~ 150- 250 (still need to grind for cap of 1800);
- The players who are still don't grab 810 CP, will also have some extra CP points to spend;
- The new players who are don't have CP, will gain it in 3 times faster, because of "catch up mechanism";
And everything seems fine. Vet players who are already played a lot will got fair amount of extra CP (we will not jump at once to the cap of 1800), new players and players beyond cap will have "catch up mechanism" , which will help them to gain them CP a lot faster.
However, there is only one kind of players, which are against of scaling by XP. They are: "Vet players who are tired to be over the CAP", i'm pretty sure , that this kind of players don't play PvP on CP campaign, they don't do achievements (or already done) like a "Godslayer", they are simply decorating their homes like in SIMS (and it's cool, i have nothing against homesteading, we are different and everyone should do what he/she like to do), so this kind of players simply will got their CP by doing daily routine. And that's what i don't understand.First, if you will somehow jump over cap of 1800 you still will be able to get 1800 CPs to reach 3600. This is not enough? Second , why this kind of players who like to grind (mb they have thousands of free hours, OK) or players who are decorating houses, so eagerly want to deprives us(75%) of the opportunity of getting extra CP (based on current XP)??? Please answer me to these questions.
Ultimately:
80% are vote for converting CP based on XP. Pretty sure, that if this poll was among all players (not only those who are on the forum), we could be able to add ~5 more percent, but alright let's make an assumption of +- 5%. Even with this assumption min 75% of players will be ignored. ZOS can't JUST IGNORE 3/4 of their community, this is unacceptable.
201 players is 3/4 of the entire community? I think the term is "vocal minority".
I Spend real time to get my EXP.
I do not care if other player can now faster get 1400 and have the same stats, but i do not want to lose my time i spend !
Even if my current CP becomes 3000 and it will be justthe same asnew players 1400 level he get fast - i spend my real time on EXP ing to get my EXP points and i do not want to lose any of it, becouse it is real time i spend to it !
So, you want the new player to lose all their time to catch up to you.
You want the new player to see this daunting "grind" to 1500 CP ahead of them and quit before they ever get into the game (which to ZoS means they never pay... and remember that this is a consumer product, the purpose is for the company to make money).
you dont really need 1500. vertprog tapers off quite a bit before. you'll be close enough to qualify for most stuff much earlier.
and lets not forget the old 810 is the new 1160.
and zos makes money off vets too. They are about to loose 200 bucks a year from me.
I Spend real time to get my EXP.
I do not care if other player can now faster get 1400 and have the same stats, but i do not want to lose my time i spend !
Even if my current CP becomes 3000 and it will be justthe same asnew players 1400 level he get fast - i spend my real time on EXP ing to get my EXP points and i do not want to lose any of it, becouse it is real time i spend to it !
So, you want the new player to lose all their time to catch up to you.
You want the new player to see this daunting "grind" to 1500 CP ahead of them and quit before they ever get into the game (which to ZoS means they never pay... and remember that this is a consumer product, the purpose is for the company to make money).
you dont really need 1500. vertprog tapers off quite a bit before. you'll be close enough to qualify for most stuff much earlier.
and lets not forget the old 810 is the new 1160.
and zos makes money off vets too. They are about to loose 200 bucks a year from me.
I've been saying that 1160 is the current 810 level in every thread on this... and have been lambasted, yelled at, cursed at, gotten hateful DMs on here for saying that. Accused of lying, deceiving, you name it.
Considering most "long-term" players are in the 1200-1300 range (stated in the ESO Live chapter video), I don't see what the issue is then.
I Spend real time to get my EXP.
I do not care if other player can now faster get 1400 and have the same stats, but i do not want to lose my time i spend !
Even if my current CP becomes 3000 and it will be justthe same asnew players 1400 level he get fast - i spend my real time on EXP ing to get my EXP points and i do not want to lose any of it, becouse it is real time i spend to it !
So, you want the new player to lose all their time to catch up to you.
You want the new player to see this daunting "grind" to 1500 CP ahead of them and quit before they ever get into the game (which to ZoS means they never pay... and remember that this is a consumer product, the purpose is for the company to make money).
you dont really need 1500. vertprog tapers off quite a bit before. you'll be close enough to qualify for most stuff much earlier.
and lets not forget the old 810 is the new 1160.
and zos makes money off vets too. They are about to loose 200 bucks a year from me.
I've been saying that 1160 is the current 810 level in every thread on this... and have been lambasted, yelled at, cursed at, gotten hateful DMs on here for saying that. Accused of lying, deceiving, you name it.
Considering most "long-term" players are in the 1200-1300 range (stated in the ESO Live chapter video), I don't see what the issue is then.
I Spend real time to get my EXP.
I do not care if other player can now faster get 1400 and have the same stats, but i do not want to lose my time i spend !
Even if my current CP becomes 3000 and it will be justthe same asnew players 1400 level he get fast - i spend my real time on EXP ing to get my EXP points and i do not want to lose any of it, becouse it is real time i spend to it !
So, you want the new player to lose all their time to catch up to you.
You want the new player to see this daunting "grind" to 1500 CP ahead of them and quit before they ever get into the game (which to ZoS means they never pay... and remember that this is a consumer product, the purpose is for the company to make money).
you dont really need 1500. vertprog tapers off quite a bit before. you'll be close enough to qualify for most stuff much earlier.
and lets not forget the old 810 is the new 1160.
and zos makes money off vets too. They are about to loose 200 bucks a year from me.
I've been saying that 1160 is the current 810 level in every thread on this... and have been lambasted, yelled at, cursed at, gotten hateful DMs on here for saying that. Accused of lying, deceiving, you name it.
Considering most "long-term" players are in the 1200-1300 range (stated in the ESO Live chapter video), I don't see what the issue is then.