Urzigurumash wrote: »So @relentless_turnip , would you say Heavy Armor is overperforming?
Urzigurumash wrote: »One easy and obvious solution is to add to all defensive buffs an equivalent Maim. I.e., Major Protection also carries -10% Damage Done, Major Evasion also carries -20% Damage Done, etc.
Urzigurumash wrote: »Thank you, I figured the statement in your signature "It is not over performing... you are under performing!" was a joke but I wasn't sure.
Would you say you believe the ability of a MagSorc to stack Harness Magicka and Empowered Ward does not also allow the Sorc to gain a substantial amount of defense without sacrificing commensurate offense? What about tri-pots/bi-stat immovables and Sugar Skulls / Clockwork Citrus / Takeaway Broth?
So what is your solution to encourage more people to wear light and medium without artificially slapping on a damage nerf to heavy?
Urzigurumash wrote: »
And @xaraan , sorry man, but I'm not sure the PvE community gets off the hook here for these new armor passives. I've heard for years "you're not even a halfway decent tank unless you can survive all content in Alkosh, anything which helps you do the job of tanking is purely for noobs". That may be true and all, but here we are, increased roll-dodge costs in Heavy and Weapon Damage scaling for Alkosh.
I've tanked all the content in the game in vet HMs and no, you can't survive every situation in medium.
relentless_turnip wrote: »... we are talking about balancing an mmo 😂 we are not talking about what is physically possible. Otherwise we may as well delete all magicka classes as magic isn't real...
Reading this baffles me 😂
What players are saying is that heavy over performs in PvP as you don't have to give up much damage to gain a lot of defence. PVE players are saying don't make it harder to tank by reducing heavy armor mitigation.
The solution is simple make heavy armor mitigate more from both types of damage with a damage penalty per piece so you greatly reduce your damage by equipping it. This is again not because you would in real life do less damage in heavy armor, but because we are talking about balance in a fantasy game. If you want to continue to do damage, but look like a knight that is what the outfit station is for👍
relentless_turnip wrote: »... we are talking about balancing an mmo 😂 we are not talking about what is physically possible. Otherwise we may as well delete all magicka classes as magic isn't real...
Reading this baffles me 😂
What players are saying is that heavy over performs in PvP as you don't have to give up much damage to gain a lot of defence. PVE players are saying don't make it harder to tank by reducing heavy armor mitigation.
The solution is simple make heavy armor mitigate more from both types of damage with a damage penalty per piece so you greatly reduce your damage by equipping it. This is again not because you would in real life do less damage in heavy armor, but because we are talking about balance in a fantasy game. If you want to continue to do damage, but look like a knight that is what the outfit station is for👍
Why do pve tanks need to be punished for what is happening in cyrodiil? Just put a battle spirit penalty on it and call it a day.
We already have a tanking shortage in pve, making tanks do less damage just will make it worse.
Heavy armor dps needs a buff not a nerf.
ThreeFacedLiar wrote: »relentless_turnip wrote: »Scolopendra wrote: »Are we really allowed to play any content we want with any kind of character? Because right now, it really doesn't feel that way.
You can play it with any character just not with any armor... so you need a sneak armor - medium.
People take this "play as you want" statement too far IMO. Of course you can't play a sneeky tank 😂 the build diversity in this game is actually incredible, but they have to balance it to some degree... You also can't tank a trial in a dress...
There's a massive difference between trying to tank a trial, which is 12 man content and requires certain setups to perform effectively, and sneaking, a core mechanic that is featured prominently in two entire skill lines as well as several zones in the base game. There are multiple quests, such as the Morag Tong and story quests in Vvardenfell, that require infiltrating areas with guards. Heavy armor users have no choice but to simply respec or wear different armor in order to play through the base game; 70% increased detection radius is just ridiculous. And my complaint regarding the changes should probably have considered how Light armor was also ran over by a bus; they take increased physical damage on top of their other drawbacks, while also having the least armor in the game. The nerfs to Heavy and Light armor go beyond simple balance changes and actually impact the fluidity and enjoyment of the game; reduced movement speed, increased detection radius, etc, all these are relatively inconsequential in terms of balancing Heavy for PvP but make actually wearing it feel miserable.
You know, that's still doesn't make sense to play through content that involves sneaking, with heavy armor.
It is a fantasy game, taking real world considerations into account is nice up to a point. But if an armor type is hindering basic questing, that is a problem.
relentless_turnip wrote: »... we are talking about balancing an mmo 😂 we are not talking about what is physically possible. Otherwise we may as well delete all magicka classes as magic isn't real...
Reading this baffles me 😂
What players are saying is that heavy over performs in PvP as you don't have to give up much damage to gain a lot of defence. PVE players are saying don't make it harder to tank by reducing heavy armor mitigation.
The solution is simple make heavy armor mitigate more from both types of damage with a damage penalty per piece so you greatly reduce your damage by equipping it. This is again not because you would in real life do less damage in heavy armor, but because we are talking about balance in a fantasy game. If you want to continue to do damage, but look like a knight that is what the outfit station is for👍
Why do pve tanks need to be punished for what is happening in cyrodiil? Just put a battle spirit penalty on it and call it a day.
We already have a tanking shortage in pve, making tanks do less damage just will make it worse.
Heavy armor dps needs a buff not a nerf.
relentless_turnip wrote: »relentless_turnip wrote: »... we are talking about balancing an mmo 😂 we are not talking about what is physically possible. Otherwise we may as well delete all magicka classes as magic isn't real...
Reading this baffles me 😂
What players are saying is that heavy over performs in PvP as you don't have to give up much damage to gain a lot of defence. PVE players are saying don't make it harder to tank by reducing heavy armor mitigation.
The solution is simple make heavy armor mitigate more from both types of damage with a damage penalty per piece so you greatly reduce your damage by equipping it. This is again not because you would in real life do less damage in heavy armor, but because we are talking about balance in a fantasy game. If you want to continue to do damage, but look like a knight that is what the outfit station is for👍
Why do pve tanks need to be punished for what is happening in cyrodiil? Just put a battle spirit penalty on it and call it a day.
We already have a tanking shortage in pve, making tanks do less damage just will make it worse.
Heavy armor dps needs a buff not a nerf.
So you are one of the few tanks who are happy to receive more damage next patch from magic based attacks? I was suggesting heavy has more mitigation and less damage. Taking more damage was the pve complaint with the armor changes. Heavy armor doing too much damage whilst having high mitigation was the PvP complaint... The solution seems pretty clear to me...