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New CP grind

  • Pallio
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    So 1200 to 1800 is the same rate as 810+ now. So good for people below 1200, otherwise now change. Other than actually needing to get to 1800 now.
  • trackdemon5512
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    Pallio wrote: »
    So 1200 to 1800 is the same rate as 810+ now. So good for people below 1200, otherwise now change. Other than actually needing to get to 1800 now.

    @Pallio sorry please see my recent edit including an update from Gina Bruno with PTS 6.3.3 (https://forums.elderscrollsonline.com/en/discussion/561927/pts-patch-notes-v6-3-3#latest) where that curve has been further adjusted up to 1800 from 1200.
  • Pallio
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    Nice.. so accelerated all the way to 1800 now.
  • Ringod123
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    Ringod123 wrote: »

    But are you taking into account the adjusted XP gain curve as it sounds like you aren't. XP amounts haven't changed but that curve sure is and it will be much easier post patch just to get to 810 than it did for you. The same as it was to get to 690 when I started. When you go beyond that curve gain that is the official grind point but by that point you're level is more than enough to complete all content.

    Every player who started this game from the beginning has been going through this. The grind to VR16 was the same as the current grind to 810 relatively speaking. But after you hit that max you were literally grinding for nothing. It has been the exact same since every CP update since up to the Murkmire 810 cap. Those who haven't gotten then have an easier time. Those who have can feel good that through extra hard work they future proofed themselves.

    Can you show me this XP gain curve?
    As far as i'm aware there is only a curve for converting your XP into CP. 200M XP will take the same time in the new system to earn as id did in the old. The reason it's quicker to get to 810 than before is because it now takes less XP, not because you gain XP faster.

    And 1000 hours over the current cap, which took 2.5k hours to get to itself, shouldn't be enough to already be at the new cap?

    "With CP 2.0, we have reduced a lot of that gap by baking in the base max Magicka, Stamina, and Health you got from spending 100 points per “CP color” into your characters as you level up. We have also increased Weapon and Spell damage for players with this change to make up for that gap. Lastly, we adjusted the rate at which you gain CP to be faster than it currently is on the live servers. Considering we haven’t raised the cap by 30 per patch in quite some time, we adjusted the CP curve to accommodate for that difference with a focus on speeding up the gain between 810 CP and roughly 1200 CP. This means you’ll gain CP levels faster at lower levels, and the rate at which you gain CP between 810 and 1200 (ish) will be slightly faster than how it is now with CP 1.0. After 1200 CP or so, the CP gain rate will feel about the same as it did in CP 1.0 once you reached higher ranks." - Brian Wheeler https://forums.elderscrollsonline.com/en/discussion/559230/update-29-combat-preview/p1

    That curve has been a part of every patch with CP. It was done so that newer players didn't spend forever just getting to CP160 (formerly VR16) and then they faced a new grind just to get to the current CP cap at the time. It has consistently been adjusted each patch so that the time spent to get to the current max CP was relatively equivalent to how much time it took to get to VR16 5 years ago.

    Enlightenment is a further boost on top of that curve adjustment that offers a flat extreme boost to a limited amount of XP. That said, once you hit the ZOS current cap every player will has to level their XP without any adjustment outside of enlightenment and scrolls. This is how it has always been. When this patch goes live you'll see you get to 1800 much faster than I did and that individuals who are under you get to CP810 much faster than you did.

    No one is getting screwed here.

    **EDIT**

    "Champion System

    - Adjusted the Champion Point XP curve to speed up the rate you gain CP levels up to 1800 instead of 1020. This was done to help alleviate some of the concerns with the time required to chase the current vertical progression cap.
    - Note this doesn’t mean we will not make further adjustments to the vertical progression in a future update; we will be closely monitoring this through Update 29’s launch. " Gina Bruno PTS Patch 6.3.3 https://forums.elderscrollsonline.com/en/discussion/561927/pts-patch-notes-v6-3-3#latest

    CP gain has been boosted, not XP gain. And since enlightenment is also staying the same I can easily work out how long it will take to earn the XP needed based on how long my current XP total has taken.

    And my argument has never been that I won't get to 1800 quicker than people who are already there, it's that the 1K hours of playtime I have over reaching CP810 is now not deemed as enough to keep that parity going forward, but instead i'm having to earn another 2K+ hours worth of XP to regain it.

    [Edit to remove bait]
    Edited by [Deleted User] on February 22, 2021 9:26PM
  • trackdemon5512
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    Ringod123 wrote: »
    Ringod123 wrote: »

    But are you taking into account the adjusted XP gain curve as it sounds like you aren't. XP amounts haven't changed but that curve sure is and it will be much easier post patch just to get to 810 than it did for you. The same as it was to get to 690 when I started. When you go beyond that curve gain that is the official grind point but by that point you're level is more than enough to complete all content.

    Every player who started this game from the beginning has been going through this. The grind to VR16 was the same as the current grind to 810 relatively speaking. But after you hit that max you were literally grinding for nothing. It has been the exact same since every CP update since up to the Murkmire 810 cap. Those who haven't gotten then have an easier time. Those who have can feel good that through extra hard work they future proofed themselves.

    Can you show me this XP gain curve?
    As far as i'm aware there is only a curve for converting your XP into CP. 200M XP will take the same time in the new system to earn as id did in the old. The reason it's quicker to get to 810 than before is because it now takes less XP, not because you gain XP faster.

    And 1000 hours over the current cap, which took 2.5k hours to get to itself, shouldn't be enough to already be at the new cap?

    "With CP 2.0, we have reduced a lot of that gap by baking in the base max Magicka, Stamina, and Health you got from spending 100 points per “CP color” into your characters as you level up. We have also increased Weapon and Spell damage for players with this change to make up for that gap. Lastly, we adjusted the rate at which you gain CP to be faster than it currently is on the live servers. Considering we haven’t raised the cap by 30 per patch in quite some time, we adjusted the CP curve to accommodate for that difference with a focus on speeding up the gain between 810 CP and roughly 1200 CP. This means you’ll gain CP levels faster at lower levels, and the rate at which you gain CP between 810 and 1200 (ish) will be slightly faster than how it is now with CP 1.0. After 1200 CP or so, the CP gain rate will feel about the same as it did in CP 1.0 once you reached higher ranks." - Brian Wheeler https://forums.elderscrollsonline.com/en/discussion/559230/update-29-combat-preview/p1

    That curve has been a part of every patch with CP. It was done so that newer players didn't spend forever just getting to CP160 (formerly VR16) and then they faced a new grind just to get to the current CP cap at the time. It has consistently been adjusted each patch so that the time spent to get to the current max CP was relatively equivalent to how much time it took to get to VR16 5 years ago.

    Enlightenment is a further boost on top of that curve adjustment that offers a flat extreme boost to a limited amount of XP. That said, once you hit the ZOS current cap every player will has to level their XP without any adjustment outside of enlightenment and scrolls. This is how it has always been. When this patch goes live you'll see you get to 1800 much faster than I did and that individuals who are under you get to CP810 much faster than you did.

    No one is getting screwed here.

    **EDIT**

    "Champion System

    - Adjusted the Champion Point XP curve to speed up the rate you gain CP levels up to 1800 instead of 1020. This was done to help alleviate some of the concerns with the time required to chase the current vertical progression cap.
    - Note this doesn’t mean we will not make further adjustments to the vertical progression in a future update; we will be closely monitoring this through Update 29’s launch. " Gina Bruno PTS Patch 6.3.3 https://forums.elderscrollsonline.com/en/discussion/561927/pts-patch-notes-v6-3-3#latest

    CP gain has been boosted, not XP gain. And since enlightenment is also staying the same I can easily work out how long it will take to earn the XP needed based on how long my current XP total has taken.

    And my argument has never been that I won't get to 1800 quicker than people who are already there, it's that the parity I have had for 1K hours now is not deemed as enough to keep that parity, but i'm having to earn another 2K+ hours worth of XP to regain it.

    You're equating the grind from 810 to 1800 as being exactly the same when it's not. You think that the time it takes to get to 1620 is equal to double that of 810. The nature of the curve would mean that it would actually take a shorter amount of time to reach the equivalent point. Your math is wrong.

    And like I said EVERYONE who has played this game since day one and gone through a CP increase patch has experienced the same over grind.

    Also please don't equate CP with 810 and 1800 as parity. The vertical progression aspect has been changed enough along with the needing to slot active CP skills to change that. There is no parity with the new system. CP 1.0 is very different from CP 2.0 and you're overall power levels are totally dependent upon gearing up for specific situations at hand. Max CP 3600 isn't about having more power but rather more abilities you can readily slot without having to reallocate.

    [Edit to remove bait]
    Edited by [Deleted User] on February 22, 2021 9:27PM
  • Matchimus
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    If your friends plays for 2 minutes a day I think it would take several thousand years.
  • trackdemon5512
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    @Pallio with consistent play and taking advantage of 2xp events it should theoretically take your friend the same amount of time to reach CP1800 as it currently takes individuals to reach CP810. Obviously that timeline is subject to variables and activities but it's directly proportional as that with all things being equally done the accomplishment will be the same.

    I myself started the game in 2017 and reached the then current CP cap by May of 2018. With the inclusion of four double XP events (Witches, New Life, Jester, and Anniversary) that was well under a full year. Someone playing half as much as me from start after the patch can expect to hit CP 900 within 5 to 6 months or even less.

    I hope that helps.
  • Pallio
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    @Pallio with consistent play and taking advantage of 2xp events it should theoretically take your friend the same amount of time to reach CP1800 as it currently takes individuals to reach CP810. Obviously that timeline is subject to variables and activities but it's directly proportional as that with all things being equally done the accomplishment will be the same.

    I myself started the game in 2017 and reached the then current CP cap by May of 2018. With the inclusion of four double XP events (Witches, New Life, Jester, and Anniversary) that was well under a full year. Someone playing half as much as me from start after the patch can expect to hit CP 900 within 5 to 6 months or even less.

    I hope that helps.

    Thank for answering, so far he has gotten to lvl24 in a week or so, I convinced ced him to play a mag warden so he can heal.. he always liked Paladin, Templar is close but so disappointing in the long run I steered him away from that..
  • remosito
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    @Pallio with consistent play and taking advantage of 2xp events it should theoretically take your friend the same amount of time to reach CP1800 as it currently takes individuals to reach CP810. Obviously that timeline is subject to variables and activities but it's directly proportional as that with all things being equally done the accomplishment will be the same.

    Xp needed to get to 810 in CP1.0 = 195M
    Xp needed to get to 1800 in CP2.0 = 435M
    I myself started the game in 2017 and reached the then current CP cap by May of 2018. With the inclusion of four double XP events (Witches, New Life, Jester, and Anniversary) that was well under a full year. Someone playing half as much as me from start after the patch can expect to hit CP 900 within 5 to 6 months or even less.

    Unless that player starts in Late April with no 2x event until October..... Witches, New Life, Jester, Anniversary are all within the same half-year.

    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • remosito
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    Pallio wrote: »
    My friend is just starting the game on PC, how many years will it take him to have the CP needed for end game content?

    I will help with gold/gear and xp when I can.

    How much gold?

    Ench and Alchemy writs give 34K Xp with 100% ambrosia and double exp event. Afaik.

    You could buy him a thousand of those plus mats and ambrosias and it would get him to CP400

    Two double xp events upcoming end of march and beginning of april (jester, jubilee). then nada until october.
    He really should not miss those with or without you buying him master writs..
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Pallio
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    Not that much gold, will xp grind with him though.
  • trackdemon5512
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    remosito wrote: »
    @Pallio with consistent play and taking advantage of 2xp events it should theoretically take your friend the same amount of time to reach CP1800 as it currently takes individuals to reach CP810. Obviously that timeline is subject to variables and activities but it's directly proportional as that with all things being equally done the accomplishment will be the same.

    Xp needed to get to 810 in CP1.0 = 195M
    Xp needed to get to 1800 in CP2.0 = 435M
    I myself started the game in 2017 and reached the then current CP cap by May of 2018. With the inclusion of four double XP events (Witches, New Life, Jester, and Anniversary) that was well under a full year. Someone playing half as much as me from start after the patch can expect to hit CP 900 within 5 to 6 months or even less.

    Unless that player starts in Late April with no 2x event until October..... Witches, New Life, Jester, Anniversary are all within the same half-year.

    The CP curve adjustment is designed to negate that. So all things being equal the same amount of activities needed to gain 810CP will get you to CP 1800. It’s not a straight curve but rather a weighted one and front loaded. You’ll gain the first levels very quickly and it slows down as you approach the cap.

    Once you hit CP1800 you’ll feel the full brunt of 1.4 million XP to gain a single point.

    As for the XP bonus events they’re spread out liberally across 8 months from October to May. 2 of the other months have 2xAP in Cyrodiil with MidYear Mayhem and 2x Tel Var with Imperial City event.

    Also on a personal note I must say I leveled up to max CP without the use of scrolls/ambrosia and before ZOS liberally gave out XP scrolls as part of the daily rewards.

    I’ve also seen pictures of enlightenment being doubled to 800k a day but I’ve yet to confirm that going live. All in all the leveling should be rather quick.

  • silvereyes
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    @Pallio with consistent play and taking advantage of 2xp events it should theoretically take your friend the same amount of time to reach CP1800 as it currently takes individuals to reach CP810.
    This is not really true at all. The rate of earning XP hasn't changed at all, and the total amount of XP required to get to CP 1800 will be over twice that required to get to CP 810 on live today, all else being equal.

    The thing that has changed is that the curve that determines how much XP is required for each successive Champion Point has been adjusted significantly, but it's not halved. You can see the comparison visually here:
    https://forums.elderscrollsonline.com/en/discussion/562036/pts-6-3-3-xp-curve-graphed/p1

    As you can see in that chart, the amount of XP required for CP 1800 in the green line is way higher than the amount of CP required for CP 810 on the orange line. Here's a zoomed in version:
    ulxg9hb2h1xx.png
  • Duplomancer
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    remosito wrote: »
    @Pallio with consistent play and taking advantage of 2xp events it should theoretically take your friend the same amount of time to reach CP1800 as it currently takes individuals to reach CP810. Obviously that timeline is subject to variables and activities but it's directly proportional as that with all things being equally done the accomplishment will be the same.

    Xp needed to get to 810 in CP1.0 = 195M
    Xp needed to get to 1800 in CP2.0 = 435M
    I myself started the game in 2017 and reached the then current CP cap by May of 2018. With the inclusion of four double XP events (Witches, New Life, Jester, and Anniversary) that was well under a full year. Someone playing half as much as me from start after the patch can expect to hit CP 900 within 5 to 6 months or even less.

    Unless that player starts in Late April with no 2x event until October..... Witches, New Life, Jester, Anniversary are all within the same half-year.

    The CP curve adjustment is designed to negate that. So all things being equal the same amount of activities needed to gain 810CP will get you to CP 1800. It’s not a straight curve but rather a weighted one and front loaded. You’ll gain the first levels very quickly and it slows down as you approach the cap.

    Once you hit CP1800 you’ll feel the full brunt of 1.4 million XP to gain a single point.

    As for the XP bonus events they’re spread out liberally across 8 months from October to May. 2 of the other months have 2xAP in Cyrodiil with MidYear Mayhem and 2x Tel Var with Imperial City event.

    Also on a personal note I must say I leveled up to max CP without the use of scrolls/ambrosia and before ZOS liberally gave out XP scrolls as part of the daily rewards.

    I’ve also seen pictures of enlightenment being doubled to 800k a day but I’ve yet to confirm that going live. All in all the leveling should be rather quick.

    According to this, 1800 will only be 673k for the point, not 1.4 million (as it would be if soft cap was 810)
    https://docs.google.com/spreadsheets/d/1Id7Cr5qUahO9TBpoxpgWsNGhUb7nfKNkxRJRxyqx-tA/edit#gid=621055259
  • silvereyes
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    remosito wrote: »
    @Pallio with consistent play and taking advantage of 2xp events it should theoretically take your friend the same amount of time to reach CP1800 as it currently takes individuals to reach CP810. Obviously that timeline is subject to variables and activities but it's directly proportional as that with all things being equally done the accomplishment will be the same.

    Xp needed to get to 810 in CP1.0 = 195M
    Xp needed to get to 1800 in CP2.0 = 435M
    I myself started the game in 2017 and reached the then current CP cap by May of 2018. With the inclusion of four double XP events (Witches, New Life, Jester, and Anniversary) that was well under a full year. Someone playing half as much as me from start after the patch can expect to hit CP 900 within 5 to 6 months or even less.

    Unless that player starts in Late April with no 2x event until October..... Witches, New Life, Jester, Anniversary are all within the same half-year.

    The CP curve adjustment is designed to negate that. So all things being equal the same amount of activities needed to gain 810CP will get you to CP 1800.
    No, you are making a fundamental mistake. The curve was adjusted to reduce the amount of XP that it takes to get to CP 1800 post patch versus what it would take to get to CP 1800 on live today (i.e. 1,235,390,402 XP).

    The change was a huge 64% improvement over what it could have been if the curve had not been adjusted, but make no mistake: it was not adjusted to make CP 810 on live equivalent to CP 1800 post patch.
  • NoSoup
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    Ringod123 wrote: »
    Firstmep wrote: »
    They also cut the amount xp you need all the way till cp 1800, so it really won't take thousands of hours to get there.

    I don't think you have actually looked at any of the numbers have you?

    For starters, ZOS has DOUBLED the amount of XP and therefore time, needed to reach the end of vertical progression for new players. XP earning has not changed from the old to the new, only it's conversion into CP.

    Under the current system it takes a new player roughly 210M XP to reach cap(parity), under the new it will take 435M, which will literally double the time needed for a new player to reach parity with all others in PvP and trials compared to the current system.

    I already know it took me 2.5K hours to reach CP810 (210M), i've since put another 1K hours into the game which has taken me to CP970, going of those figures it is obvious that it is going to take me another 2K hours or so to reach the new cap, so it LITERALLY will take me and anyone else who is near 810 in the current system thousands of hours to reach the new cap, even though we are already at, or even 100-200CP over the current cap.

    Yeah and with over 4000 hours in game I'm still only at CP1200 cause we didn't get CP for VR1-VR16. Still not complaining.

    With XP pots you can grind 2.5m xp an hour, so thats like less than 200 hours to go from zero to hero, not 5k hours. You're over exaggerating because you're a little peeved off you won't be at max anymore, I get it.

    5k would be if you only found xp from questing and crafting without using xp pots, if you want to get back to the top fast then yeah, we're gonna have to set aside game to grind....
    Formally SirDopey, lost forum account during the great reset.....
  • silvereyes
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    Pallio wrote: »
    Nice.. so accelerated all the way to 1800 now.
    I think you misunderstand how the CP 1800 "soft cap" works.
    Lamagrokie wrote: »
    For current CP system (CP 1.0) there are 2 active formulas:
    (((x / (cap ^ 0.995)) + 0.085) * 400000) if x ≤ cap
    (((x / (cap ^ 0.995)) + 0.085) * 400000 * 1.5) if x > cap
    , where x is your current number of Champion Points.
    CP 2.0 uses the same formula, but instead of putting the number of assignable CP for cap (3600), it introduces a new cap of 1800. This has two major effects:
    • It makes the XP curve steeper than if cap were set to 3600, but much shallower than when it was set to 810.
    • It makes every CP earned after CP 1800 cost time-and-a-half as much XP as it would if the same curve below cap had been followed.
    CP below 1800 are earned faster than those over 1800, so in that sense they are accelerated compared to earning CP 1801 after the patch. But earning your 1800th CP after the patch is not accelerated versus earning your 810th CP before the patch. The former will cost you 449,044 XP, whereas the latter costs 447,110 XP today.

    So not only did the incremental cost of each CP vs. its power-equivalent counterpart on live today go up, but there are also more than twice as many of them!
    Edited by silvereyes on February 22, 2021 10:43PM
  • MashmalloMan
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    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    For max dps, sortaish.

    (Blue tree)
    • 200 (4 slottables)
    • 40 - 640 crit
    • 40 - 1040 stamina
    • 40 - 1400 penetration
    • 40 - 60% status effect chance
    • 30 - 100 weapon damage

    Total = 390 (*3 = 1170cp)

    The slottables are the most important part and can be obtained by 600cp. 1170cp is required to complete the above, but you have no pve mitigation listed below:

    (Blue tree)
    • Up to 40 (10 required to reach next stars) - 4% healing taken
    • 40 - 8% damage reduction from non player attacks
    • 40 - 4% magical reduced damage
    • 40 - 4% physical reduced damage

    Total = 130 (*3 = 390cp)
    Total with DPS stars = 390 + 1170 = 1560cp

    In my opinion. I'd drop the stamina or crit chance and get the 8% mitigation in pve first. This would cost you 1200cp total and give you the most bang for your buck. The 4% physical and magical mitigation is low and costs 240 cp to get, so I'd do that last for the 1560cp.

    Red CP is secondary with some good sustain, but it's not really a must to focus on for a dps. There is a 1k health passive for 40 points, 50 points for 1500 stam return on kill and 50 points for +150 stam/mag/hp reg. By the time you're 600cp for the Blue slottables, you could pick up what you need from Red easily.

    1800cp as others mentioned is where you start getting things like healing done and healing received, break free, sprint, roll cost reduction, etc. Not 100% necessary to perform your role.

    In pvp, everything helps so the higher the better..
    Edited by MashmalloMan on February 22, 2021 10:55PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • ExistingRug61
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    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    For max dps, yeah.

    (Blue tree)
    • 200 (4 slottables)
    • 40 - 640 crit
    • 40 - 1040 stamina
    • 40 - 1400 penetration
    • 40 - 60% status effect chance
    • 30 - 100 weapon damage

    Total = 390 (*3 = 1170cp)

    The slottables are the most important part and can be obtained by 600cp. 1170cp is required to complete the above, but you have no pve mitigation listed below:

    (Blue tree)
    • Up to 40 (10 required to reach next stars) - 4% healing taken
    • 40 - 8% damage reduction from non player attacks
    • 40 - 4% magical reduced damage
    • 40 - 4% physical reduced damage

    Total = 130 (*3 = 390cp)
    Total with DPS stars = 390 + 1170 = 1560cp

    In my opinion. I'd drop the stamina or crit chance and get the 8% mitigation in pve first. This would cost you 1200cp total and give you the most bang for your buck. The 4% physical and magical mitigation is low and costs 240 cp to get, so I'd do that last for the 1560cp.

    Red CP is secondary with some good sustain, but it's not really a must to focus on for a dps. There is a 1k health passive for 40 points, 50 points for 1500 stam return on kill and 50 points for +150 stam/mag/hp reg. By the time you're 600cp for the Blue slottables, you could pick up what you need from Red easily.

    1800cp as others mentioned is where you start getting things like healing done and healing received, break free, sprint, roll cost reduction, etc. Not 100% necessary to perform your role.

    In pvp, everything helps so the higher the better..

    Thanks for listing it all out.

    Its minor, but I would point out that it may not exactly the same for all classes.

    For example, a stam dk potentially has something to gain dps wise from also getting the "other" status effect chance star as well (I'm going off what I have seen of some stam dk pts parses, which use a poison/flame combination on a the dual wield bar).
    This would increase their requirement for the blue tree by 40, and overall by 120.
    I'm splitting hairs here though, but if we are talking about everything that even slightly impacts dps...
    Edited by ExistingRug61 on February 22, 2021 11:03PM
  • trackdemon5512
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    Ok lets look at it this way:

    Say I earned 500k XP a day. I know most hardcore players earn far more than that but it's roughly equivalent to using all of you Enlightenment plus some more each day.

    Under the current CP Leveling System it would take me:
    391 days to reach CP810
    1030 days to reach CP 1200
    2,471 days to reach CP 1800


    Under the new CP Leveling System it would be:
    206 days to reach CP810
    413 days to reach CP1200
    870 days to reach CP1800

    Now if you want "parity" the developers stated that 1200 under the new system would be the relative end of vertical progression in the game. After that your points are going for horizontal progression. So no real power increase but more choices as to what you want to simultaneously put points into. Current max is 810.

    413 days versus the current 391. I don't see a problem here. Beyond that they're just giving you room for horizontal growth that normally would have taken you 4+ years to do.

    If you want a higher CP then put in the time for it. But the amount of time to gain "parity" in terms of power is about the same or less than before.

    I think most players are just upset about sunk time costs.The thought being "I sunk X amount of hours into this game and I should be rewarded with a higher level". But sunk time doesn't equate to level nor does it equate to skill. Time sunk is really just a matter of game enjoyment. I played the game longer and thus I got more out of it. Your power level has always been capped at what the developers set it to. Up to now (and for the last two years) that has been 810. Nothing you did beyond that had any effect on the game.

    Now they're saying 1200 is effectively that and it will take new players roughly the same amount of time to get there as it took you to get to 810 if you started at Murkmire.

    And if you are currently exactly CP810 well then yes it will take you another 207 days to get to 1200. Contrast that with 639 days before the patch though. And keep in mind 1200 isn't equal to 810 in combat ability. 1200 will be technically be above as its where meaningful vertical progression ends. The current 810 cap in the current system, though locked by developers, would still have had vertical progression room available for players. You would be approaching that theoretical limit.
  • Ringod123
    Ringod123
    ✭✭✭
    Ok lets look at it this way:

    Say I earned 500k XP a day. I know most hardcore players earn far more than that but it's roughly equivalent to using all of you Enlightenment plus some more each day.

    Under the current CP Leveling System it would take me:
    391 days to reach CP810
    1030 days to reach CP 1200
    2,471 days to reach CP 1800


    Under the new CP Leveling System it would be:
    206 days to reach CP810
    413 days to reach CP1200
    870 days to reach CP1800

    Now if you want "parity" the developers stated that 1200 under the new system would be the relative end of vertical progression in the game. After that your points are going for horizontal progression. So no real power increase but more choices as to what you want to simultaneously put points into. Current max is 810.

    413 days versus the current 391. I don't see a problem here. Beyond that they're just giving you room for horizontal growth that normally would have taken you 4+ years to do.

    If you want a higher CP then put in the time for it. But the amount of time to gain "parity" in terms of power is about the same or less than before.

    I think most players are just upset about sunk time costs.The thought being "I sunk X amount of hours into this game and I should be rewarded with a higher level". But sunk time doesn't equate to level nor does it equate to skill. Time sunk is really just a matter of game enjoyment. I played the game longer and thus I got more out of it. Your power level has always been capped at what the developers set it to. Up to now (and for the last two years) that has been 810. Nothing you did beyond that had any effect on the game.

    Now they're saying 1200 is effectively that and it will take new players roughly the same amount of time to get there as it took you to get to 810 if you started at Murkmire.

    And if you are currently exactly CP810 well then yes it will take you another 207 days to get to 1200. Contrast that with 639 days before the patch though. And keep in mind 1200 isn't equal to 810 in combat ability. 1200 will be technically be above as its where meaningful vertical progression ends. The current 810 cap in the current system, though locked by developers, would still have had vertical progression room available for players. You would be approaching that theoretical limit.

    It's clearly evident if you log onto the PTS and look at the system that PARITY starts at CP1800, as it takes 600 points in the blue tree to fill all USEFUL passives and 4 slottables, something that ZOS even agreed with when they changed the curve from 1080 to 1800. Anything less is marginal to varying degrees but is NOT parity.
    If it was 1200 I wouldn't have a problem as a 400 increase in cap is a lot more modest than 1000.
  • trackdemon5512
    trackdemon5512
    ✭✭✭✭✭
    Ringod123 wrote: »
    Ok lets look at it this way:

    Say I earned 500k XP a day. I know most hardcore players earn far more than that but it's roughly equivalent to using all of you Enlightenment plus some more each day.

    Under the current CP Leveling System it would take me:
    391 days to reach CP810
    1030 days to reach CP 1200
    2,471 days to reach CP 1800


    Under the new CP Leveling System it would be:
    206 days to reach CP810
    413 days to reach CP1200
    870 days to reach CP1800

    Now if you want "parity" the developers stated that 1200 under the new system would be the relative end of vertical progression in the game. After that your points are going for horizontal progression. So no real power increase but more choices as to what you want to simultaneously put points into. Current max is 810.

    413 days versus the current 391. I don't see a problem here. Beyond that they're just giving you room for horizontal growth that normally would have taken you 4+ years to do.

    If you want a higher CP then put in the time for it. But the amount of time to gain "parity" in terms of power is about the same or less than before.

    I think most players are just upset about sunk time costs.The thought being "I sunk X amount of hours into this game and I should be rewarded with a higher level". But sunk time doesn't equate to level nor does it equate to skill. Time sunk is really just a matter of game enjoyment. I played the game longer and thus I got more out of it. Your power level has always been capped at what the developers set it to. Up to now (and for the last two years) that has been 810. Nothing you did beyond that had any effect on the game.

    Now they're saying 1200 is effectively that and it will take new players roughly the same amount of time to get there as it took you to get to 810 if you started at Murkmire.

    And if you are currently exactly CP810 well then yes it will take you another 207 days to get to 1200. Contrast that with 639 days before the patch though. And keep in mind 1200 isn't equal to 810 in combat ability. 1200 will be technically be above as its where meaningful vertical progression ends. The current 810 cap in the current system, though locked by developers, would still have had vertical progression room available for players. You would be approaching that theoretical limit.

    It's clearly evident if you log onto the PTS and look at the system that PARITY starts at CP1800, as it takes 600 points in the blue tree to fill all USEFUL passives and 4 slottables, something that ZOS even agreed with when they changed the curve from 1080 to 1800. Anything less is marginal to varying degrees but is NOT parity.
    If it was 1200 I wouldn't have a problem as a 400 increase in cap is a lot more modest than 1000.

    Are you trying to equate filling out all vertical progression with CP810? Because I can clearly see with the current CP I can’t put into all points into my green, blue, and red trees to max out.

    1200 was where Brian Wheeler stated that vertical progressing begins to tail off. 1800 would be where it hard ends. The current 810 is much closer in ability parity to the new 1200 than 1800.
  • ExistingRug61
    ExistingRug61
    ✭✭✭✭
    Ringod123 wrote: »
    Ok lets look at it this way:

    Say I earned 500k XP a day. I know most hardcore players earn far more than that but it's roughly equivalent to using all of you Enlightenment plus some more each day.

    Under the current CP Leveling System it would take me:
    391 days to reach CP810
    1030 days to reach CP 1200
    2,471 days to reach CP 1800


    Under the new CP Leveling System it would be:
    206 days to reach CP810
    413 days to reach CP1200
    870 days to reach CP1800

    Now if you want "parity" the developers stated that 1200 under the new system would be the relative end of vertical progression in the game. After that your points are going for horizontal progression. So no real power increase but more choices as to what you want to simultaneously put points into. Current max is 810.

    413 days versus the current 391. I don't see a problem here. Beyond that they're just giving you room for horizontal growth that normally would have taken you 4+ years to do.

    If you want a higher CP then put in the time for it. But the amount of time to gain "parity" in terms of power is about the same or less than before.

    I think most players are just upset about sunk time costs.The thought being "I sunk X amount of hours into this game and I should be rewarded with a higher level". But sunk time doesn't equate to level nor does it equate to skill. Time sunk is really just a matter of game enjoyment. I played the game longer and thus I got more out of it. Your power level has always been capped at what the developers set it to. Up to now (and for the last two years) that has been 810. Nothing you did beyond that had any effect on the game.

    Now they're saying 1200 is effectively that and it will take new players roughly the same amount of time to get there as it took you to get to 810 if you started at Murkmire.

    And if you are currently exactly CP810 well then yes it will take you another 207 days to get to 1200. Contrast that with 639 days before the patch though. And keep in mind 1200 isn't equal to 810 in combat ability. 1200 will be technically be above as its where meaningful vertical progression ends. The current 810 cap in the current system, though locked by developers, would still have had vertical progression room available for players. You would be approaching that theoretical limit.

    It's clearly evident if you log onto the PTS and look at the system that PARITY starts at CP1800, as it takes 600 points in the blue tree to fill all USEFUL passives and 4 slottables, something that ZOS even agreed with when they changed the curve from 1080 to 1800. Anything less is marginal to varying degrees but is NOT parity.
    If it was 1200 I wouldn't have a problem as a 400 increase in cap is a lot more modest than 1000.

    Are you trying to equate filling out all vertical progression with CP810? Because I can clearly see with the current CP I can’t put into all points into my green, blue, and red trees to max out.
    He is, and it can be right to do so, if you consider the vertical progression cap to be the point where gaining another CP no longer provides a combat benefit.
    Maxing out the old tree in terms of putting 100 in all stars isn't the comparison.
    Its about at what point you gain the maximum available power. With the available power either limited by a spending cap or a limit on available options, whichever occurs first.

    Under the old system, this was at CP810. No ifs or buts.
    Sure the whole tree isn't filled out but the enforced cap means that gaining any more CP no longer provides you any benefit, because you can't spend it.
    (Barring a cap increase, in which case the limit becomes the new cap)

    Under the new system, it occurs at the point at which you have maxed out all the relevant available stars (because this happens before you hit the spendable cap). In this case, the cap exists because while you can still spend CP, you can no longer spend it on something that matters.
    This could be as low as ~1200 CP for single role PvE dps
    It could be as high as 1800-2500 for multi-role PvP
  • NoSoup
    NoSoup
    ✭✭✭✭✭
    Ringod123 wrote: »
    Ok lets look at it this way:

    Say I earned 500k XP a day. I know most hardcore players earn far more than that but it's roughly equivalent to using all of you Enlightenment plus some more each day.

    Under the current CP Leveling System it would take me:
    391 days to reach CP810
    1030 days to reach CP 1200
    2,471 days to reach CP 1800


    Under the new CP Leveling System it would be:
    206 days to reach CP810
    413 days to reach CP1200
    870 days to reach CP1800

    Now if you want "parity" the developers stated that 1200 under the new system would be the relative end of vertical progression in the game. After that your points are going for horizontal progression. So no real power increase but more choices as to what you want to simultaneously put points into. Current max is 810.

    413 days versus the current 391. I don't see a problem here. Beyond that they're just giving you room for horizontal growth that normally would have taken you 4+ years to do.

    If you want a higher CP then put in the time for it. But the amount of time to gain "parity" in terms of power is about the same or less than before.

    I think most players are just upset about sunk time costs.The thought being "I sunk X amount of hours into this game and I should be rewarded with a higher level". But sunk time doesn't equate to level nor does it equate to skill. Time sunk is really just a matter of game enjoyment. I played the game longer and thus I got more out of it. Your power level has always been capped at what the developers set it to. Up to now (and for the last two years) that has been 810. Nothing you did beyond that had any effect on the game.

    Now they're saying 1200 is effectively that and it will take new players roughly the same amount of time to get there as it took you to get to 810 if you started at Murkmire.

    And if you are currently exactly CP810 well then yes it will take you another 207 days to get to 1200. Contrast that with 639 days before the patch though. And keep in mind 1200 isn't equal to 810 in combat ability. 1200 will be technically be above as its where meaningful vertical progression ends. The current 810 cap in the current system, though locked by developers, would still have had vertical progression room available for players. You would be approaching that theoretical limit.

    It's clearly evident if you log onto the PTS and look at the system that PARITY starts at CP1800, as it takes 600 points in the blue tree to fill all USEFUL passives and 4 slottables, something that ZOS even agreed with when they changed the curve from 1080 to 1800. Anything less is marginal to varying degrees but is NOT parity.
    If it was 1200 I wouldn't have a problem as a 400 increase in cap is a lot more modest than 1000.

    Are you trying to equate filling out all vertical progression with CP810? Because I can clearly see with the current CP I can’t put into all points into my green, blue, and red trees to max out.
    He is, and it can be right to do so, if you consider the vertical progression cap to be the point where gaining another CP no longer provides a combat benefit.
    Maxing out the old tree in terms of putting 100 in all stars isn't the comparison.
    Its about at what point you gain the maximum available power. With the available power either limited by a spending cap or a limit on available options, whichever occurs first.

    Under the old system, this was at CP810. No ifs or buts.
    Sure the whole tree isn't filled out but the enforced cap means that gaining any more CP no longer provides you any benefit, because you can't spend it.
    (Barring a cap increase, in which case the limit becomes the new cap)

    Under the new system, it occurs at the point at which you have maxed out all the relevant available stars (because this happens before you hit the spendable cap). In this case, the cap exists because while you can still spend CP, you can no longer spend it on something that matters.
    This could be as low as ~1200 CP for single role PvE dps
    It could be as high as 1800-2500 for multi-role PvP

    All these tears though are based on the assumption that ZOS won't put out a hardcap when it goes it live. For those that were around when the CP 1.0 system launched they'd remember there was no hard cap originally but the power difference between the top and the bottom was so huge that ZOS quickly put in a cap and then slowly increased it. I imagine the same will happen this round...
    Formally SirDopey, lost forum account during the great reset.....
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    NoSoup wrote: »
    Ringod123 wrote: »
    Ok lets look at it this way:

    Say I earned 500k XP a day. I know most hardcore players earn far more than that but it's roughly equivalent to using all of you Enlightenment plus some more each day.

    Under the current CP Leveling System it would take me:
    391 days to reach CP810
    1030 days to reach CP 1200
    2,471 days to reach CP 1800


    Under the new CP Leveling System it would be:
    206 days to reach CP810
    413 days to reach CP1200
    870 days to reach CP1800

    Now if you want "parity" the developers stated that 1200 under the new system would be the relative end of vertical progression in the game. After that your points are going for horizontal progression. So no real power increase but more choices as to what you want to simultaneously put points into. Current max is 810.

    413 days versus the current 391. I don't see a problem here. Beyond that they're just giving you room for horizontal growth that normally would have taken you 4+ years to do.

    If you want a higher CP then put in the time for it. But the amount of time to gain "parity" in terms of power is about the same or less than before.

    I think most players are just upset about sunk time costs.The thought being "I sunk X amount of hours into this game and I should be rewarded with a higher level". But sunk time doesn't equate to level nor does it equate to skill. Time sunk is really just a matter of game enjoyment. I played the game longer and thus I got more out of it. Your power level has always been capped at what the developers set it to. Up to now (and for the last two years) that has been 810. Nothing you did beyond that had any effect on the game.

    Now they're saying 1200 is effectively that and it will take new players roughly the same amount of time to get there as it took you to get to 810 if you started at Murkmire.

    And if you are currently exactly CP810 well then yes it will take you another 207 days to get to 1200. Contrast that with 639 days before the patch though. And keep in mind 1200 isn't equal to 810 in combat ability. 1200 will be technically be above as its where meaningful vertical progression ends. The current 810 cap in the current system, though locked by developers, would still have had vertical progression room available for players. You would be approaching that theoretical limit.

    It's clearly evident if you log onto the PTS and look at the system that PARITY starts at CP1800, as it takes 600 points in the blue tree to fill all USEFUL passives and 4 slottables, something that ZOS even agreed with when they changed the curve from 1080 to 1800. Anything less is marginal to varying degrees but is NOT parity.
    If it was 1200 I wouldn't have a problem as a 400 increase in cap is a lot more modest than 1000.

    Are you trying to equate filling out all vertical progression with CP810? Because I can clearly see with the current CP I can’t put into all points into my green, blue, and red trees to max out.
    He is, and it can be right to do so, if you consider the vertical progression cap to be the point where gaining another CP no longer provides a combat benefit.
    Maxing out the old tree in terms of putting 100 in all stars isn't the comparison.
    Its about at what point you gain the maximum available power. With the available power either limited by a spending cap or a limit on available options, whichever occurs first.

    Under the old system, this was at CP810. No ifs or buts.
    Sure the whole tree isn't filled out but the enforced cap means that gaining any more CP no longer provides you any benefit, because you can't spend it.
    (Barring a cap increase, in which case the limit becomes the new cap)

    Under the new system, it occurs at the point at which you have maxed out all the relevant available stars (because this happens before you hit the spendable cap). In this case, the cap exists because while you can still spend CP, you can no longer spend it on something that matters.
    This could be as low as ~1200 CP for single role PvE dps
    It could be as high as 1800-2500 for multi-role PvP

    All these tears though are based on the assumption that ZOS won't put out a hardcap when it goes it live. For those that were around when the CP 1.0 system launched they'd remember there was no hard cap originally but the power difference between the top and the bottom was so huge that ZOS quickly put in a cap and then slowly increased it. I imagine the same will happen this round...

    I don't. Single role progression is essentially done at CP1100-1200, and a large number of players are already there. Multi-role progression pretty much ends at CP1800 which is the end of vertical progression (and the difference between CP1200 and CP1800 is likely to be measured in the low single percentage points.

    Above CP1800 is strictly horizontal progression and RP-type abilities you have access to... along with the ability to "hot-swap" abilities.

    They already reduced the impact of CP by a significant amount, by lowering the delta (slope of power gain per level), so that I don't forsee them capping it later on.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    I personally feel bad for anyone who just arrived at CP 810 on live who will have this happen to them:
    YUJpuF.gif
  • Kurat
    Kurat
    ✭✭✭✭✭
    ✭✭
    silvereyes wrote: »
    I personally feel bad for anyone who just arrived at CP 810 on live who will have this happen to them:
    YUJpuF.gif

    I feel bad for anyone who's gonna grind like theres no tomorrow only to find out that they gained 3% after reaching 3600 from 810 lmao.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    tmbrinks wrote: »
    NoSoup wrote: »
    Ringod123 wrote: »
    Ok lets look at it this way:

    Say I earned 500k XP a day. I know most hardcore players earn far more than that but it's roughly equivalent to using all of you Enlightenment plus some more each day.

    Under the current CP Leveling System it would take me:
    391 days to reach CP810
    1030 days to reach CP 1200
    2,471 days to reach CP 1800


    Under the new CP Leveling System it would be:
    206 days to reach CP810
    413 days to reach CP1200
    870 days to reach CP1800

    Now if you want "parity" the developers stated that 1200 under the new system would be the relative end of vertical progression in the game. After that your points are going for horizontal progression. So no real power increase but more choices as to what you want to simultaneously put points into. Current max is 810.

    413 days versus the current 391. I don't see a problem here. Beyond that they're just giving you room for horizontal growth that normally would have taken you 4+ years to do.

    If you want a higher CP then put in the time for it. But the amount of time to gain "parity" in terms of power is about the same or less than before.

    I think most players are just upset about sunk time costs.The thought being "I sunk X amount of hours into this game and I should be rewarded with a higher level". But sunk time doesn't equate to level nor does it equate to skill. Time sunk is really just a matter of game enjoyment. I played the game longer and thus I got more out of it. Your power level has always been capped at what the developers set it to. Up to now (and for the last two years) that has been 810. Nothing you did beyond that had any effect on the game.

    Now they're saying 1200 is effectively that and it will take new players roughly the same amount of time to get there as it took you to get to 810 if you started at Murkmire.

    And if you are currently exactly CP810 well then yes it will take you another 207 days to get to 1200. Contrast that with 639 days before the patch though. And keep in mind 1200 isn't equal to 810 in combat ability. 1200 will be technically be above as its where meaningful vertical progression ends. The current 810 cap in the current system, though locked by developers, would still have had vertical progression room available for players. You would be approaching that theoretical limit.

    It's clearly evident if you log onto the PTS and look at the system that PARITY starts at CP1800, as it takes 600 points in the blue tree to fill all USEFUL passives and 4 slottables, something that ZOS even agreed with when they changed the curve from 1080 to 1800. Anything less is marginal to varying degrees but is NOT parity.
    If it was 1200 I wouldn't have a problem as a 400 increase in cap is a lot more modest than 1000.

    Are you trying to equate filling out all vertical progression with CP810? Because I can clearly see with the current CP I can’t put into all points into my green, blue, and red trees to max out.
    He is, and it can be right to do so, if you consider the vertical progression cap to be the point where gaining another CP no longer provides a combat benefit.
    Maxing out the old tree in terms of putting 100 in all stars isn't the comparison.
    Its about at what point you gain the maximum available power. With the available power either limited by a spending cap or a limit on available options, whichever occurs first.

    Under the old system, this was at CP810. No ifs or buts.
    Sure the whole tree isn't filled out but the enforced cap means that gaining any more CP no longer provides you any benefit, because you can't spend it.
    (Barring a cap increase, in which case the limit becomes the new cap)

    Under the new system, it occurs at the point at which you have maxed out all the relevant available stars (because this happens before you hit the spendable cap). In this case, the cap exists because while you can still spend CP, you can no longer spend it on something that matters.
    This could be as low as ~1200 CP for single role PvE dps
    It could be as high as 1800-2500 for multi-role PvP

    All these tears though are based on the assumption that ZOS won't put out a hardcap when it goes it live. For those that were around when the CP 1.0 system launched they'd remember there was no hard cap originally but the power difference between the top and the bottom was so huge that ZOS quickly put in a cap and then slowly increased it. I imagine the same will happen this round...

    I don't. Single role progression is essentially done at CP1100-1200, and a large number of players are already there. Multi-role progression pretty much ends at CP1800 which is the end of vertical progression (and the difference between CP1200 and CP1800 is likely to be measured in the low single percentage points.

    Above CP1800 is strictly horizontal progression and RP-type abilities you have access to... along with the ability to "hot-swap" abilities.

    They already reduced the impact of CP by a significant amount, by lowering the delta (slope of power gain per level), so that I don't forsee them capping it later on.

    I would also not discount that (hot swapping stars) as being a requirement for score pushing. The best groups already swap gear and skills for just about every pull in a score run. This will be no different. I think you are going to need to be well north of CP 1800 if you really want to push world record scores. Do I need AOE damage? Can I flank this particular boss? The optimal combo of slotted abilities is going to vary significantly from pull to pull if min/maxing is the goal.

    Admittedly, not a concern for the vast majority of the player base, but certainly something to think about.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    tmbrinks wrote: »
    NoSoup wrote: »
    Ringod123 wrote: »
    Ok lets look at it this way:

    Say I earned 500k XP a day. I know most hardcore players earn far more than that but it's roughly equivalent to using all of you Enlightenment plus some more each day.

    Under the current CP Leveling System it would take me:
    391 days to reach CP810
    1030 days to reach CP 1200
    2,471 days to reach CP 1800


    Under the new CP Leveling System it would be:
    206 days to reach CP810
    413 days to reach CP1200
    870 days to reach CP1800

    Now if you want "parity" the developers stated that 1200 under the new system would be the relative end of vertical progression in the game. After that your points are going for horizontal progression. So no real power increase but more choices as to what you want to simultaneously put points into. Current max is 810.

    413 days versus the current 391. I don't see a problem here. Beyond that they're just giving you room for horizontal growth that normally would have taken you 4+ years to do.

    If you want a higher CP then put in the time for it. But the amount of time to gain "parity" in terms of power is about the same or less than before.

    I think most players are just upset about sunk time costs.The thought being "I sunk X amount of hours into this game and I should be rewarded with a higher level". But sunk time doesn't equate to level nor does it equate to skill. Time sunk is really just a matter of game enjoyment. I played the game longer and thus I got more out of it. Your power level has always been capped at what the developers set it to. Up to now (and for the last two years) that has been 810. Nothing you did beyond that had any effect on the game.

    Now they're saying 1200 is effectively that and it will take new players roughly the same amount of time to get there as it took you to get to 810 if you started at Murkmire.

    And if you are currently exactly CP810 well then yes it will take you another 207 days to get to 1200. Contrast that with 639 days before the patch though. And keep in mind 1200 isn't equal to 810 in combat ability. 1200 will be technically be above as its where meaningful vertical progression ends. The current 810 cap in the current system, though locked by developers, would still have had vertical progression room available for players. You would be approaching that theoretical limit.

    It's clearly evident if you log onto the PTS and look at the system that PARITY starts at CP1800, as it takes 600 points in the blue tree to fill all USEFUL passives and 4 slottables, something that ZOS even agreed with when they changed the curve from 1080 to 1800. Anything less is marginal to varying degrees but is NOT parity.
    If it was 1200 I wouldn't have a problem as a 400 increase in cap is a lot more modest than 1000.

    Are you trying to equate filling out all vertical progression with CP810? Because I can clearly see with the current CP I can’t put into all points into my green, blue, and red trees to max out.
    He is, and it can be right to do so, if you consider the vertical progression cap to be the point where gaining another CP no longer provides a combat benefit.
    Maxing out the old tree in terms of putting 100 in all stars isn't the comparison.
    Its about at what point you gain the maximum available power. With the available power either limited by a spending cap or a limit on available options, whichever occurs first.

    Under the old system, this was at CP810. No ifs or buts.
    Sure the whole tree isn't filled out but the enforced cap means that gaining any more CP no longer provides you any benefit, because you can't spend it.
    (Barring a cap increase, in which case the limit becomes the new cap)

    Under the new system, it occurs at the point at which you have maxed out all the relevant available stars (because this happens before you hit the spendable cap). In this case, the cap exists because while you can still spend CP, you can no longer spend it on something that matters.
    This could be as low as ~1200 CP for single role PvE dps
    It could be as high as 1800-2500 for multi-role PvP

    All these tears though are based on the assumption that ZOS won't put out a hardcap when it goes it live. For those that were around when the CP 1.0 system launched they'd remember there was no hard cap originally but the power difference between the top and the bottom was so huge that ZOS quickly put in a cap and then slowly increased it. I imagine the same will happen this round...

    I don't. Single role progression is essentially done at CP1100-1200, and a large number of players are already there. Multi-role progression pretty much ends at CP1800 which is the end of vertical progression (and the difference between CP1200 and CP1800 is likely to be measured in the low single percentage points.

    Above CP1800 is strictly horizontal progression and RP-type abilities you have access to... along with the ability to "hot-swap" abilities.

    They already reduced the impact of CP by a significant amount, by lowering the delta (slope of power gain per level), so that I don't forsee them capping it later on.

    I would also not discount that (hot swapping stars) as being a requirement for score pushing. The best groups already swap gear and skills for just about every pull in a score run. This will be no different. I think you are going to need to be well north of CP 1800 if you really want to push world record scores. Do I need AOE damage? Can I flank this particular boss? The optimal combo of slotted abilities is going to vary significantly from pull to pull if min/maxing is the goal.

    Admittedly, not a concern for the vast majority of the player base, but certainly something to think about.

    From what I've seen, the flanking bonus is the biggest boost.

    So yes, if you have a boss you can flank, you'll want that slotted. If you can't flank (think dragons in vSS) you'll have another slotted.

    vHoF is the only trial I can quickly think of that would have both types in it (not being able to flank AG, but the other bosses being flankable) But there may be others.

    But, I agree you'll need those 150 extra CP (50 in each star) to be able to hot-swap those out in those situations for the 0.01% of players who are pushing WR scores.
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    tmbrinks wrote: »
    tmbrinks wrote: »
    NoSoup wrote: »
    Ringod123 wrote: »
    Ok lets look at it this way:

    Say I earned 500k XP a day. I know most hardcore players earn far more than that but it's roughly equivalent to using all of you Enlightenment plus some more each day.

    Under the current CP Leveling System it would take me:
    391 days to reach CP810
    1030 days to reach CP 1200
    2,471 days to reach CP 1800


    Under the new CP Leveling System it would be:
    206 days to reach CP810
    413 days to reach CP1200
    870 days to reach CP1800

    Now if you want "parity" the developers stated that 1200 under the new system would be the relative end of vertical progression in the game. After that your points are going for horizontal progression. So no real power increase but more choices as to what you want to simultaneously put points into. Current max is 810.

    413 days versus the current 391. I don't see a problem here. Beyond that they're just giving you room for horizontal growth that normally would have taken you 4+ years to do.

    If you want a higher CP then put in the time for it. But the amount of time to gain "parity" in terms of power is about the same or less than before.

    I think most players are just upset about sunk time costs.The thought being "I sunk X amount of hours into this game and I should be rewarded with a higher level". But sunk time doesn't equate to level nor does it equate to skill. Time sunk is really just a matter of game enjoyment. I played the game longer and thus I got more out of it. Your power level has always been capped at what the developers set it to. Up to now (and for the last two years) that has been 810. Nothing you did beyond that had any effect on the game.

    Now they're saying 1200 is effectively that and it will take new players roughly the same amount of time to get there as it took you to get to 810 if you started at Murkmire.

    And if you are currently exactly CP810 well then yes it will take you another 207 days to get to 1200. Contrast that with 639 days before the patch though. And keep in mind 1200 isn't equal to 810 in combat ability. 1200 will be technically be above as its where meaningful vertical progression ends. The current 810 cap in the current system, though locked by developers, would still have had vertical progression room available for players. You would be approaching that theoretical limit.

    It's clearly evident if you log onto the PTS and look at the system that PARITY starts at CP1800, as it takes 600 points in the blue tree to fill all USEFUL passives and 4 slottables, something that ZOS even agreed with when they changed the curve from 1080 to 1800. Anything less is marginal to varying degrees but is NOT parity.
    If it was 1200 I wouldn't have a problem as a 400 increase in cap is a lot more modest than 1000.

    Are you trying to equate filling out all vertical progression with CP810? Because I can clearly see with the current CP I can’t put into all points into my green, blue, and red trees to max out.
    He is, and it can be right to do so, if you consider the vertical progression cap to be the point where gaining another CP no longer provides a combat benefit.
    Maxing out the old tree in terms of putting 100 in all stars isn't the comparison.
    Its about at what point you gain the maximum available power. With the available power either limited by a spending cap or a limit on available options, whichever occurs first.

    Under the old system, this was at CP810. No ifs or buts.
    Sure the whole tree isn't filled out but the enforced cap means that gaining any more CP no longer provides you any benefit, because you can't spend it.
    (Barring a cap increase, in which case the limit becomes the new cap)

    Under the new system, it occurs at the point at which you have maxed out all the relevant available stars (because this happens before you hit the spendable cap). In this case, the cap exists because while you can still spend CP, you can no longer spend it on something that matters.
    This could be as low as ~1200 CP for single role PvE dps
    It could be as high as 1800-2500 for multi-role PvP

    All these tears though are based on the assumption that ZOS won't put out a hardcap when it goes it live. For those that were around when the CP 1.0 system launched they'd remember there was no hard cap originally but the power difference between the top and the bottom was so huge that ZOS quickly put in a cap and then slowly increased it. I imagine the same will happen this round...

    I don't. Single role progression is essentially done at CP1100-1200, and a large number of players are already there. Multi-role progression pretty much ends at CP1800 which is the end of vertical progression (and the difference between CP1200 and CP1800 is likely to be measured in the low single percentage points.

    Above CP1800 is strictly horizontal progression and RP-type abilities you have access to... along with the ability to "hot-swap" abilities.

    They already reduced the impact of CP by a significant amount, by lowering the delta (slope of power gain per level), so that I don't forsee them capping it later on.

    I would also not discount that (hot swapping stars) as being a requirement for score pushing. The best groups already swap gear and skills for just about every pull in a score run. This will be no different. I think you are going to need to be well north of CP 1800 if you really want to push world record scores. Do I need AOE damage? Can I flank this particular boss? The optimal combo of slotted abilities is going to vary significantly from pull to pull if min/maxing is the goal.

    Admittedly, not a concern for the vast majority of the player base, but certainly something to think about.

    From what I've seen, the flanking bonus is the biggest boost.

    So yes, if you have a boss you can flank, you'll want that slotted. If you can't flank (think dragons in vSS) you'll have another slotted.

    vHoF is the only trial I can quickly think of that would have both types in it (not being able to flank AG, but the other bosses being flankable) But there may be others.

    But, I agree you'll need those 150 extra CP (50 in each star) to be able to hot-swap those out in those situations for the 0.01% of players who are pushing WR scores.

    Yes, very small percent of the player base. I usually only run two loadouts per trial, one trash, one boss, so I am not terribly worried about it from a personal standpoint. I havent pushed score in years, but admittedly, when I play with the new CP system, I find myself wanting more than 1800 points, especially when I look at it from a PVP perspective.
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