Ragnaroek93 wrote: »How long it takes depends on how much you are willing to grind. Biggest problem is that grinding xp in this game is incredible stupid because pvp, dungeons, trials and quests don't reward as much as grinding zombies. With proper grinding it should take around 300 hours of grinding (for 1800 CP), a bit less if you grind a lot during double xp events. Playing a mmo for 300 hours isn't much but grinding boring nonsense for 300 hours is actually A LOT.
Around 1000 CP should be really fast now and if you play no cp pvp and don't want to compete in trial leaderboards you'll be "fine" with this (tho being "fine" doesn't mean that the entire system is fine and I'll expect further changes to it, I think they'll give us more enjoyable ways to grind xp instead of farming zombies).
codierussell wrote: »Ragnaroek93 wrote: »How long it takes depends on how much you are willing to grind. Biggest problem is that grinding xp in this game is incredible stupid because pvp, dungeons, trials and quests don't reward as much as grinding zombies. With proper grinding it should take around 300 hours of grinding (for 1800 CP), a bit less if you grind a lot during double xp events. Playing a mmo for 300 hours isn't much but grinding boring nonsense for 300 hours is actually A LOT.
Around 1000 CP should be really fast now and if you play no cp pvp and don't want to compete in trial leaderboards you'll be "fine" with this (tho being "fine" doesn't mean that the entire system is fine and I'll expect further changes to it, I think they'll give us more enjoyable ways to grind xp instead of farming zombies).
Honestly I would be okay for a large increase in quest xp given after hitting vet ranks. When you do a ten minute quest and get less xp than one group of zombies, let alone 10 minutes of a zombie farm it is outrageous. This is probably why I have next to no questing done on any characters. I do think that quests should give the most xp as it pushes you to do more content. If doing a DLC story quest gave like 1 million xp I would probably consider doing them.
This 100%, for a mmorp so focused on questing the xp gain from them is tiny. It should be ramped up significantly, especially for main quests. This would really help new players too.
FinrodMacBeorn wrote: »Yes, definitely - and additionally for time-consuming repeatable content, e.g. a vetDLC undaunted quest, a vet trial or a pvp quest. For balancing, the xp for just killing mobs can be reduced accordingly as it has been done in the past for mobs in public dungeons. So, people can still grind, but in various and not so mind-numbingly stupid ways.