Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

New CP grind

Pallio
Pallio
✭✭✭✭✭
My friend is just starting the game on PC, how many years will it take him to have the CP needed for end game content?

I will help with gold/gear and xp when I can.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pallio wrote: »
    My friend is just starting the game on PC, how many years will it take him to have the CP needed for end game content?

    I will help with gold/gear and xp when I can.

    To get to ~1100 CP in the new system (where you can max out all relevant passives for your role) will take LESS XP than what it currently takes to get to 810 CP on live.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Pallio
    Pallio
    ✭✭✭✭✭
    So 1100 is all you need? What good is 3600 cap? I heard that we will need 1800 or something like that.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pallio wrote: »
    So 1100 is all you need? What good is 3600 cap? I heard that we will need 1800 or something like that.

    you need ~1100 to maximize for your role

    1800 is the end of vertical progression (for extra mitigation and off-stats and healing passives) - many of which you don't even currently get

    higher than that will allow you to "hot-swap" your CP without having to pay for the changes, and to have more flexibility to change on the fly.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Tigertron
    Tigertron
    ✭✭✭✭
    Also,for perspective. There are currently over 5,000 points total so you can't get everything They will add more stars in the future but there is no plans to increase the cap. That means the focus will narrow more in the future. In addition you can only slot 12 stars so you must choose what you want to slot. 4 of those are just for the crafting constellation.

    To get the 4 stars you need in each constellation you need much less than the 1100cp, probably much less than 810cp. the remainder just maxes out the passives which are not game changing.
  • Artanisul
    Artanisul
    ✭✭✭✭
    Tigertron wrote: »
    Also,for perspective. There are currently over 5,000 points total so you can't get everything They will add more stars in the future but there is no plans to increase the cap. That means the focus will narrow more in the future. In addition you can only slot 12 stars so you must choose what you want to slot. 4 of those are just for the crafting constellation.

    To get the 4 stars you need in each constellation you need much less than the 1100cp, probably much less than 810cp. the remainder just maxes out the passives which are not game changing.

    They are not "game changing" but are required for any serious group. Just like min maxing is required now on live, but even higher because for a progression group you WILL have to be able to hot swap.

    Saying the acceptable amount is at 1100 is just false....
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    I know someone that got to 810 CP in under a month on live. This was a little while back. I wont say his name, but it was a second account after his first got banned. He was a REALLY good player. He basically spent about 3 weeks in skyreach. He was good enough that he had no issue soloing it after about CP 160, so he actually sold carries along the way and ended up with nice chunk of change as well. Haha
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Artanisul wrote: »
    Tigertron wrote: »
    Also,for perspective. There are currently over 5,000 points total so you can't get everything They will add more stars in the future but there is no plans to increase the cap. That means the focus will narrow more in the future. In addition you can only slot 12 stars so you must choose what you want to slot. 4 of those are just for the crafting constellation.

    To get the 4 stars you need in each constellation you need much less than the 1100cp, probably much less than 810cp. the remainder just maxes out the passives which are not game changing.

    They are not "game changing" but are required for any serious group. Just like min maxing is required now on live, but even higher because for a progression group you WILL have to be able to hot swap.

    Saying the acceptable amount is at 1100 is just false....

    To get your passives for your role and your 4 actives for your role only requires about 1100 CP. Please go check the math on the PTS.

    The vertical progression up to about 1800 includes "off-stats" magicka if you're a stam player, vice-versa, and the passives for healing (which are pretty weak tbh).

    Yes, it was higher in 6.3.0, but they have adjusted that in the 6.3.2 update to lower the amount of cp needed. Yet, everybody is still throwing around the old values.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Pallio
    Pallio
    ✭✭✭✭✭
    So 1100 is all you need for end game trifecta prog groups?
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    Trifecta prog groups (the end-game of the end-game in this game, other than PVP) are probably going to want more. But you're talking about the top 20% of the 1% of players at that stage. So yes, you should be expected to do more if that's what you're going for.

    Vet HM trial progression groups will be around 1100 for what you "need"
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Ringod123
    Ringod123
    ✭✭✭
    If your friend is in anyway interested in PvP or Trials leaderboards then he will need roughly 3.5-5k hours to reach the new parity point of CP1800, anything below will see players with more play time than him have an advantage as anything less than 600 points in the blue tree means your missing out on helpful stats.
  • Ringod123
    Ringod123
    ✭✭✭
    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.
    Edited by Ringod123 on February 22, 2021 5:15PM
  • Pallio
    Pallio
    ✭✭✭✭✭
    Sweet so 1800 is the new 810, with accelerated XP he should be there in a few months?
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ringod123 wrote: »
    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.

    the small buff to your own "healing" isn't going to make or break your progression group as a dps :lol: as thats what you'll need the 1800 for.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Ringod123
    Ringod123
    ✭✭✭
    tmbrinks wrote: »
    Ringod123 wrote: »
    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.

    the small buff to your own "healing" isn't going to make or break your progression group as a dps :lol: as thats what you'll need the 1800 for.

    Saying that any of those passives will not give you a benefit is wrong, and your using this whole "role" nonsense as if stam chars dont benefit from extra magicka or magicka chars dont beefit from extra stamina which we all know is wrong.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ringod123 wrote: »
    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.

    If the extra 1k stamina is making or breaking your run as a magicka DPS...

    If the extra ~5% healing on your off-heals you get from your skills is making or breaking your run...

    That's the crap we're talking about here.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Ringod123
    Ringod123
    ✭✭✭
    Pallio wrote: »
    Sweet so 1800 is the new 810, with accelerated XP he should be there in a few months?

    1800 is the new 810 yes, and it'll take roughly the same time it took him to get to 810 to get to 1800 from 810.
    Edited by Ringod123 on February 22, 2021 5:20PM
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ringod123 wrote: »
    tmbrinks wrote: »
    Ringod123 wrote: »
    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.

    the small buff to your own "healing" isn't going to make or break your progression group as a dps :lol: as thats what you'll need the 1800 for.

    Saying that any of those passives will not give you a benefit is wrong, and your using this whole "role" nonsense as if stam chars dont benefit from extra magicka or magicka chars dont beefit from extra stamina which we all know is wrong.

    Please quote me where I said "will not give you a benefit"

    Of course they will benefit... the benefits are so minor

    (In fact, a magicka DPS running Martial Knowledge will probably TAKE OUT THOSE POINTS in stamina to make it easier to stay under 50%)
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Ringod123
    Ringod123
    ✭✭✭
    tmbrinks wrote: »
    Ringod123 wrote: »
    tmbrinks wrote: »
    Ringod123 wrote: »
    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.

    the small buff to your own "healing" isn't going to make or break your progression group as a dps :lol: as thats what you'll need the 1800 for.

    Saying that any of those passives will not give you a benefit is wrong, and your using this whole "role" nonsense as if stam chars dont benefit from extra magicka or magicka chars dont beefit from extra stamina which we all know is wrong.

    Please quote me where I said "will not give you a benefit"

    Of course they will benefit... the benefits are so minor

    (In fact, a magicka DPS running Martial Knowledge will probably TAKE OUT THOSE POINTS in stamina to make it easier to stay under 50%)

    So then 1800 is indeed the new 810 as that is where benefits are no longer gained by people who have played longer, regardless of how small those margins are, those margins are there and gated behind thousands of hours of play time.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ringod123 wrote: »
    tmbrinks wrote: »
    Ringod123 wrote: »
    tmbrinks wrote: »
    Ringod123 wrote: »
    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.

    the small buff to your own "healing" isn't going to make or break your progression group as a dps :lol: as thats what you'll need the 1800 for.

    Saying that any of those passives will not give you a benefit is wrong, and your using this whole "role" nonsense as if stam chars dont benefit from extra magicka or magicka chars dont beefit from extra stamina which we all know is wrong.

    Please quote me where I said "will not give you a benefit"

    Of course they will benefit... the benefits are so minor

    (In fact, a magicka DPS running Martial Knowledge will probably TAKE OUT THOSE POINTS in stamina to make it easier to stay under 50%)

    So then 1800 is indeed the new 810 as that is where benefits are no longer gained by people who have played longer, regardless of how small those margins are, those margins are there and gated behind thousands of hours of play time.

    Sure thing, if you want to quibble over semantics. I prefer to respond to the actual question at hand, which is more akin to "at what level can I do end game raiding, particularly looking at vetHM and trifecta titles", which the answer is unequivocally ~1100, where you have your relevant passives maxed out. Sure, getting to 1800 will let you optimize around the margins.

    But, based on comments here in the forums, there are people who are under the impression that you NEED to be CP1800 to even do a vet trial now, and that is patently false.

    CP1800 will be AHEAD of 810 on live... as you can't maximize out all the relevant passives on Live, you have to pick and choose. At 1800 you will have everything in the combat passives maxed out :smile:

    Forgive me for stating things from an implied/realistic basis instead of from the "optimized/perfect/min/max" basis
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Ringod123
    Ringod123
    ✭✭✭
    tmbrinks wrote: »
    Ringod123 wrote: »
    tmbrinks wrote: »
    Ringod123 wrote: »
    tmbrinks wrote: »
    Ringod123 wrote: »
    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.

    the small buff to your own "healing" isn't going to make or break your progression group as a dps :lol: as thats what you'll need the 1800 for.

    Saying that any of those passives will not give you a benefit is wrong, and your using this whole "role" nonsense as if stam chars dont benefit from extra magicka or magicka chars dont beefit from extra stamina which we all know is wrong.

    Please quote me where I said "will not give you a benefit"

    Of course they will benefit... the benefits are so minor

    (In fact, a magicka DPS running Martial Knowledge will probably TAKE OUT THOSE POINTS in stamina to make it easier to stay under 50%)

    So then 1800 is indeed the new 810 as that is where benefits are no longer gained by people who have played longer, regardless of how small those margins are, those margins are there and gated behind thousands of hours of play time.

    Sure thing, if you want to quibble over semantics. I prefer to respond to the actual question at hand, which is more akin to "at what level can I do end game raiding, particularly looking at vetHM and trifecta titles", which the answer is unequivocally ~1100, where you have your relevant passives maxed out. Sure, getting to 1800 will let you optimize around the margins.

    But, based on comments here in the forums, there are people who are under the impression that you NEED to be CP1800 to even do a vet trial now, and that is patently false.

    CP1800 will be AHEAD of 810 on live... as you can't maximize out all the relevant passives on Live, you have to pick and choose. At 1800 you will have everything in the combat passives maxed out :smile:

    Forgive me for stating things from an implied/realistic basis instead of from the "optimized/perfect/min/max" basis

    Never have I seen the argument here that anyone NEEDS 1800 to do trials :D you don't even need 810. I couldn't care less if ZOS made the new CP system so it only gave out 10% of the power the old system did, as long as they weren't stripping parity from a large section of Vet players, that will be forced to play for thousands of hours more before they are back on equal footing with the people they have already been playing against/with for hundreds or even thousands of hours already.

    You honestly think needing thousands of hours more, even though i've already played for about 1K hours after getting to the original cap, just to get that parity back, isn't a design flaw?

    You honestly think that new players have to play for double the time to reach the new "cap" and parity compared to the old is good design? And yes I will still use 1800 as the new cap as already established that is where USEFUL passives end and the PARITY that was available at 810 starts.

    You dont hear people arguing that 810 wasnt really cap in the old system beacuse you only got tiny percentage amounts for that last 100 points or whatever do you, so why is that any different in the new system, its not, the new cap therefore is clearly 1800 and not some imaginary point you deem it to be becasue it works for your argument.
    Edited by Ringod123 on February 22, 2021 5:47PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    tmbrinks wrote: »
    Ringod123 wrote: »
    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.

    If the extra 1k stamina is making or breaking your run as a magicka DPS...

    If the extra ~5% healing on your off-heals you get from your skills is making or breaking your run...

    That's the crap we're talking about here.

    We aren't talking about making or breaking when it comes to tri-fecta runs. Every little bit helps. Usually it is more about survival than damage, and that is were the CP from 11-1800 comes into play.

    Most people that get a trifecta failed in the 50 attempts before and probably the attempt right after. It takes the stars to align for most groups and everything to go right. An extra 1k stam can absolutely be the extra breakfree or dodge roll that saves a death for a DPS.

    I am not saying that 1800 is going to be mandatory, but we know how most groups think. There will be many that set that as a requirement (or somewhere close) for their progression teams if it gives a marginal improvement, which it will. And if it comes down to the last spot in a group for two reasonable comparable DPS, the player with more CP is going to get the spot.

    I dont think the sky is falling, but I do believe this is going to create pressure for a lot of players to grind, that havent felt the need to do so in years. That is really the issue IMO.
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    Ringod123 wrote: »
    tmbrinks wrote: »
    Ringod123 wrote: »
    tmbrinks wrote: »
    Ringod123 wrote: »
    tmbrinks wrote: »
    Ringod123 wrote: »
    Pallio wrote: »
    So 1100 is all you need for end game trifecta prog groups?

    No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.

    the small buff to your own "healing" isn't going to make or break your progression group as a dps :lol: as thats what you'll need the 1800 for.

    Saying that any of those passives will not give you a benefit is wrong, and your using this whole "role" nonsense as if stam chars dont benefit from extra magicka or magicka chars dont beefit from extra stamina which we all know is wrong.

    Please quote me where I said "will not give you a benefit"

    Of course they will benefit... the benefits are so minor

    (In fact, a magicka DPS running Martial Knowledge will probably TAKE OUT THOSE POINTS in stamina to make it easier to stay under 50%)

    So then 1800 is indeed the new 810 as that is where benefits are no longer gained by people who have played longer, regardless of how small those margins are, those margins are there and gated behind thousands of hours of play time.

    Sure thing, if you want to quibble over semantics. I prefer to respond to the actual question at hand, which is more akin to "at what level can I do end game raiding, particularly looking at vetHM and trifecta titles", which the answer is unequivocally ~1100, where you have your relevant passives maxed out. Sure, getting to 1800 will let you optimize around the margins.

    But, based on comments here in the forums, there are people who are under the impression that you NEED to be CP1800 to even do a vet trial now, and that is patently false.

    CP1800 will be AHEAD of 810 on live... as you can't maximize out all the relevant passives on Live, you have to pick and choose. At 1800 you will have everything in the combat passives maxed out :smile:

    Forgive me for stating things from an implied/realistic basis instead of from the "optimized/perfect/min/max" basis

    Never have I seen the argument here that anyone NEEDS 1800 to do trials :D you don't even need 810. I couldn't care less if ZOS made the new CP system so it only gave out 10% of the power the old system did, as long as they weren't stripping parity from a large section of Vet players, that will be forced to play for thousands of hours more before they are back on equal footing with the people they have already been playing against/with for hundreds or even thousands of hours already.

    You honestly think needing thousands of hours more, even though i've already played for about 1K hours after getting to the original cap, just to get that parity back, isn't a design flaw?

    You honestly think that new players have to play for double the time to reach the new "cap" and parity compared to the old is good design? And yes I will still use 1800 as the new cap as already established that is where USEFUL passives end and the PARITY that was available at 810 starts.

    You dont hear people arguing that 810 wasnt really cap in the old system beacuse you only got tiny percentage amounts for that last 100 points or whatever do you, so why is that any different in the new system, its not, the new cap therefore is clearly 1800 and not some imaginary point you deem it to be becasue it works for your argument.

    Never in my time of doing hm vet trials and achiv runs I ever had to turn someone away for having only let's say 700 cp.
    Now the fact that someone with 700 cp might not have a ton of experience in end game raiding due to low playtime, is another thing altogether.
    And yes ppl actually pointed out on these very forums many, many, many times that in fact, you don't need all 810 cp to be competitive.
    We even have content creators doing things like godslayer with lower amounts of cp allocated, so yeah..

    Zos has massively reduced the amount of vertical power gained from cp, and then they reduced the power of always active passives once more during this pts, PRECISELY beacuse people complained about having to grind for getting back to a similar level of power as before.
    They also cut the amount xp you need all the way till cp 1800, so it really won't take thousands of hours to get there.
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    Pallio wrote: »
    My friend is just starting the game on PC, how many years will it take him to have the CP needed for end game content?

    I will help with gold/gear and xp when I can.
    The current vertical progression cap on live is CP 810 and requires 194,933,875 XP. To get to the new vertical progression cap of 1800 CP after the patch will take 434,838,349 XP, or about 2.23x as long.

    As @tmbrinks stated, good players who can deal with reduced off stats and cost reduction can technically make things work with much fewer CP. 1100 CP will require 176,788,687 XP, or about 90.7% as long as the current live cap to achieve.

    However, your friend will probably want to continue to progress past 1100 CP if they are serious about end game trials or PVP. For trials, they will be needing to switch out active stars frequently, which will incur a 3k gold cost every time if they don't have sufficient CP to unlock more stars. And for PVP, off stats are absolutely essential for survival.

    Edit: fixed my braindead copy/paste errors on CP 1100 numbers
    Edited by silvereyes on February 22, 2021 6:40PM
  • Ringod123
    Ringod123
    ✭✭✭
    Firstmep wrote: »
    They also cut the amount xp you need all the way till cp 1800, so it really won't take thousands of hours to get there.

    I don't think you have actually looked at any of the numbers have you?

    For starters, ZOS has DOUBLED the amount of XP and therefore time, needed to reach the end of vertical progression for new players. XP earning has not changed from the old to the new, only it's conversion into CP.

    Under the current system it takes a new player roughly 210M XP to reach cap(parity), under the new it will take 435M, which will literally double the time needed for a new player to reach parity with all others in PvP and trials compared to the current system.

    I already know it took me 2.5K hours to reach CP810 (210M), i've since put another 1K hours into the game which has taken me to CP970, going of those figures it is obvious that it is going to take me another 2K hours or so to reach the new cap, so it LITERALLY will take me and anyone else who is near 810 in the current system thousands of hours to reach the new cap, even though we are already at, or even 100-200CP over the current cap.
    Edited by Ringod123 on February 22, 2021 6:39PM
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    silvereyes wrote: »
    Pallio wrote: »
    My friend is just starting the game on PC, how many years will it take him to have the CP needed for end game content?

    I will help with gold/gear and xp when I can.
    The current vertical progression cap on live is CP 810 and requires 194,933,875 XP. To get to the new vertical progression cap of 1800 CP after the patch will take 434,838,349 XP, or about 2.23x as long.

    As @tmbrinks stated, good players who can deal with reduced off stats and cost reduction can technically make things work with much fewer CP. 1100 CP will require 421,968,673 XP, or about 97% as long as the current live cap to achieve.

    However, your friend will probably want to continue to progress past 1100 CP if they are serious about end game trials or PVP. For trials, they will be needing to switch out active stars frequently, which will incur a 3k gold cost every time if they don't have sufficient CP to unlock more stars. And for PVP, off stats are absolutely essential for survival.

    Agreed, other than that 1100 CP will take 176,789,000 XP, so it's actually less than the current grind to 810
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    tmbrinks wrote: »
    silvereyes wrote: »
    Pallio wrote: »
    My friend is just starting the game on PC, how many years will it take him to have the CP needed for end game content?

    I will help with gold/gear and xp when I can.
    The current vertical progression cap on live is CP 810 and requires 194,933,875 XP. To get to the new vertical progression cap of 1800 CP after the patch will take 434,838,349 XP, or about 2.23x as long.

    As @tmbrinks stated, good players who can deal with reduced off stats and cost reduction can technically make things work with much fewer CP. 1100 CP will require 421,968,673176,788,687 XP, or about 97%90.7% as long as the current live cap to achieve.

    However, your friend will probably want to continue to progress past 1100 CP if they are serious about end game trials or PVP. For trials, they will be needing to switch out active stars frequently, which will incur a 3k gold cost every time if they don't have sufficient CP to unlock more stars. And for PVP, off stats are absolutely essential for survival.

    Agreed, other than that 1100 CP will take 176,789,000 XP, so it's actually less than the current grind to 810

    Whoops. Copy/pasted the wrong numbers from my spreadsheet. I have updated my post.
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    Ringod123 wrote: »
    I already know it took me 2.5K hours to reach CP810 (210M), i've since put another 1K hours into the game which has taken me to CP970, going of those figures it is obvious that it is going to take me another 2K hours or so to reach the new cap, so it LITERALLY will take me and anyone else who is near 810 in the current system thousands of hours to reach the new cap, even though we are already at, or even 100-200CP over the current cap.
    This is a problem, but it's not really what the OP is asking. The pressure to reach cap is real, though, and that new grind for existing players to reach cap is a great big turd sandwich.
  • trackdemon5512
    trackdemon5512
    ✭✭✭✭✭
    Ringod123 wrote: »
    Firstmep wrote: »
    They also cut the amount xp you need all the way till cp 1800, so it really won't take thousands of hours to get there.

    I don't think you have actually looked at any of the numbers have you?

    For starters, ZOS has DOUBLED the amount of XP and therefore time, needed to reach the end of vertical progression for new players. XP earning has not changed from the old to the new, only it's conversion into CP.

    Under the current system it takes a new player roughly 210M XP to reach cap(parity), under the new it will take 435M, which will literally double the time needed for a new player to reach parity with all others in PvP and trials compared to the current system.

    I already know it took me 2.5K hours to reach CP810 (210M), i've since put another 1K hours into the game which has taken me to CP970, going of those figures it is obvious that it is going to take me another 2K hours or so to reach the new cap, so it LITERALLY will take me and anyone else who is near 810 in the current system thousands of hours to reach the new cap, even though we are already at, or even 100-200CP over the current cap.

    But are you taking into account the adjusted XP gain curve as it sounds like you aren't. XP amounts haven't changed but that curve sure is and it will be much easier post patch just to get to 810 than it did for you. The same as it was to get to 690 when I started. When you go beyond that curve gain that is the official grind point but by that point you're level is more than enough to complete all content.

    Every player who started this game from the beginning has been going through this. The grind to VR16 was the same as the current grind to 810 relatively speaking. But after you hit that max you were literally grinding for nothing. It has been the exact same since every CP update since up to the Murkmire 810 cap. Those who haven't gotten then have an easier time. Those who have can feel good that through extra hard work they future proofed themselves.
  • Ringod123
    Ringod123
    ✭✭✭

    But are you taking into account the adjusted XP gain curve as it sounds like you aren't. XP amounts haven't changed but that curve sure is and it will be much easier post patch just to get to 810 than it did for you. The same as it was to get to 690 when I started. When you go beyond that curve gain that is the official grind point but by that point you're level is more than enough to complete all content.

    Every player who started this game from the beginning has been going through this. The grind to VR16 was the same as the current grind to 810 relatively speaking. But after you hit that max you were literally grinding for nothing. It has been the exact same since every CP update since up to the Murkmire 810 cap. Those who haven't gotten then have an easier time. Those who have can feel good that through extra hard work they future proofed themselves.

    Can you show me this XP gain curve?
    As far as i'm aware there is only a curve for converting your XP into CP. 200M XP will take the same time in the new system to earn as id did in the old. The reason it's quicker to get to 810 than before is because it now takes less XP, not because you gain XP faster.

    And 1000 hours over the current cap, which took 2.5k hours to get to itself, shouldn't be enough to already be at the new cap?
    Edited by Ringod123 on February 22, 2021 7:07PM
  • trackdemon5512
    trackdemon5512
    ✭✭✭✭✭
    Ringod123 wrote: »

    But are you taking into account the adjusted XP gain curve as it sounds like you aren't. XP amounts haven't changed but that curve sure is and it will be much easier post patch just to get to 810 than it did for you. The same as it was to get to 690 when I started. When you go beyond that curve gain that is the official grind point but by that point you're level is more than enough to complete all content.

    Every player who started this game from the beginning has been going through this. The grind to VR16 was the same as the current grind to 810 relatively speaking. But after you hit that max you were literally grinding for nothing. It has been the exact same since every CP update since up to the Murkmire 810 cap. Those who haven't gotten then have an easier time. Those who have can feel good that through extra hard work they future proofed themselves.

    Can you show me this XP gain curve?
    As far as i'm aware there is only a curve for converting your XP into CP. 200M XP will take the same time in the new system to earn as id did in the old. The reason it's quicker to get to 810 than before is because it now takes less XP, not because you gain XP faster.

    And 1000 hours over the current cap, which took 2.5k hours to get to itself, shouldn't be enough to already be at the new cap?

    "With CP 2.0, we have reduced a lot of that gap by baking in the base max Magicka, Stamina, and Health you got from spending 100 points per “CP color” into your characters as you level up. We have also increased Weapon and Spell damage for players with this change to make up for that gap. Lastly, we adjusted the rate at which you gain CP to be faster than it currently is on the live servers. Considering we haven’t raised the cap by 30 per patch in quite some time, we adjusted the CP curve to accommodate for that difference with a focus on speeding up the gain between 810 CP and roughly 1200 CP. This means you’ll gain CP levels faster at lower levels, and the rate at which you gain CP between 810 and 1200 (ish) will be slightly faster than how it is now with CP 1.0. After 1200 CP or so, the CP gain rate will feel about the same as it did in CP 1.0 once you reached higher ranks." - Brian Wheeler https://forums.elderscrollsonline.com/en/discussion/559230/update-29-combat-preview/p1

    That curve has been a part of every patch with CP. It was done so that newer players didn't spend forever just getting to CP160 (formerly VR16) and then they faced a new grind just to get to the current CP cap at the time. It has consistently been adjusted each patch so that the time spent to get to the current max CP was relatively equivalent to how much time it took to get to VR16 5 years ago.

    Enlightenment is a further boost on top of that curve adjustment that offers a flat extreme boost to a limited amount of XP. That said, once you hit the ZOS current cap every player will has to level their XP without any adjustment outside of enlightenment and scrolls. This is how it has always been. When this patch goes live you'll see you get to 1800 much faster than I did and that individuals who are under you get to CP810 much faster than you did.

    No one is getting screwed here.

    **EDIT**

    "Champion System

    - Adjusted the Champion Point XP curve to speed up the rate you gain CP levels up to 1800 instead of 1020. This was done to help alleviate some of the concerns with the time required to chase the current vertical progression cap.
    - Note this doesn’t mean we will not make further adjustments to the vertical progression in a future update; we will be closely monitoring this through Update 29’s launch. " Gina Bruno PTS Patch 6.3.3 https://forums.elderscrollsonline.com/en/discussion/561927/pts-patch-notes-v6-3-3#latest
    Edited by trackdemon5512 on February 22, 2021 7:30PM
Sign In or Register to comment.