My friend is just starting the game on PC, how many years will it take him to have the CP needed for end game content?
I will help with gold/gear and xp when I can.
So 1100 is all you need? What good is 3600 cap? I heard that we will need 1800 or something like that.
Also,for perspective. There are currently over 5,000 points total so you can't get everything They will add more stars in the future but there is no plans to increase the cap. That means the focus will narrow more in the future. In addition you can only slot 12 stars so you must choose what you want to slot. 4 of those are just for the crafting constellation.
To get the 4 stars you need in each constellation you need much less than the 1100cp, probably much less than 810cp. the remainder just maxes out the passives which are not game changing.
Also,for perspective. There are currently over 5,000 points total so you can't get everything They will add more stars in the future but there is no plans to increase the cap. That means the focus will narrow more in the future. In addition you can only slot 12 stars so you must choose what you want to slot. 4 of those are just for the crafting constellation.
To get the 4 stars you need in each constellation you need much less than the 1100cp, probably much less than 810cp. the remainder just maxes out the passives which are not game changing.
They are not "game changing" but are required for any serious group. Just like min maxing is required now on live, but even higher because for a progression group you WILL have to be able to hot swap.
Saying the acceptable amount is at 1100 is just false....
So 1100 is all you need for end game trifecta prog groups?
So 1100 is all you need for end game trifecta prog groups?
So 1100 is all you need for end game trifecta prog groups?
No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.
So 1100 is all you need for end game trifecta prog groups?
No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.
the small buff to your own "healing" isn't going to make or break your progression group as a dpsas thats what you'll need the 1800 for.
So 1100 is all you need for end game trifecta prog groups?
No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.
So 1100 is all you need for end game trifecta prog groups?
No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.
the small buff to your own "healing" isn't going to make or break your progression group as a dpsas thats what you'll need the 1800 for.
Saying that any of those passives will not give you a benefit is wrong, and your using this whole "role" nonsense as if stam chars dont benefit from extra magicka or magicka chars dont beefit from extra stamina which we all know is wrong.
So 1100 is all you need for end game trifecta prog groups?
No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.
the small buff to your own "healing" isn't going to make or break your progression group as a dpsas thats what you'll need the 1800 for.
Saying that any of those passives will not give you a benefit is wrong, and your using this whole "role" nonsense as if stam chars dont benefit from extra magicka or magicka chars dont beefit from extra stamina which we all know is wrong.
Please quote me where I said "will not give you a benefit"
Of course they will benefit... the benefits are so minor
(In fact, a magicka DPS running Martial Knowledge will probably TAKE OUT THOSE POINTS in stamina to make it easier to stay under 50%)
So 1100 is all you need for end game trifecta prog groups?
No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.
the small buff to your own "healing" isn't going to make or break your progression group as a dpsas thats what you'll need the 1800 for.
Saying that any of those passives will not give you a benefit is wrong, and your using this whole "role" nonsense as if stam chars dont benefit from extra magicka or magicka chars dont beefit from extra stamina which we all know is wrong.
Please quote me where I said "will not give you a benefit"
Of course they will benefit... the benefits are so minor
(In fact, a magicka DPS running Martial Knowledge will probably TAKE OUT THOSE POINTS in stamina to make it easier to stay under 50%)
So then 1800 is indeed the new 810 as that is where benefits are no longer gained by people who have played longer, regardless of how small those margins are, those margins are there and gated behind thousands of hours of play time.
So 1100 is all you need for end game trifecta prog groups?
No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.
the small buff to your own "healing" isn't going to make or break your progression group as a dpsas thats what you'll need the 1800 for.
Saying that any of those passives will not give you a benefit is wrong, and your using this whole "role" nonsense as if stam chars dont benefit from extra magicka or magicka chars dont beefit from extra stamina which we all know is wrong.
Please quote me where I said "will not give you a benefit"
Of course they will benefit... the benefits are so minor
(In fact, a magicka DPS running Martial Knowledge will probably TAKE OUT THOSE POINTS in stamina to make it easier to stay under 50%)
So then 1800 is indeed the new 810 as that is where benefits are no longer gained by people who have played longer, regardless of how small those margins are, those margins are there and gated behind thousands of hours of play time.
Sure thing, if you want to quibble over semantics. I prefer to respond to the actual question at hand, which is more akin to "at what level can I do end game raiding, particularly looking at vetHM and trifecta titles", which the answer is unequivocally ~1100, where you have your relevant passives maxed out. Sure, getting to 1800 will let you optimize around the margins.
But, based on comments here in the forums, there are people who are under the impression that you NEED to be CP1800 to even do a vet trial now, and that is patently false.
CP1800 will be AHEAD of 810 on live... as you can't maximize out all the relevant passives on Live, you have to pick and choose. At 1800 you will have everything in the combat passives maxed out
Forgive me for stating things from an implied/realistic basis instead of from the "optimized/perfect/min/max" basis
So 1100 is all you need for end game trifecta prog groups?
No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.
If the extra 1k stamina is making or breaking your run as a magicka DPS...
If the extra ~5% healing on your off-heals you get from your skills is making or breaking your run...
That's the crap we're talking about here.
So 1100 is all you need for end game trifecta prog groups?
No, not by a long shot, you currently need 1800 as it takes 600 in the blue tree to max out its helpful passives and have 4 slottables. This "your role" nonsense means absolutely nothing to the vast majority of players who would obviously benefit from extra magicka or stamina or healing.
the small buff to your own "healing" isn't going to make or break your progression group as a dpsas thats what you'll need the 1800 for.
Saying that any of those passives will not give you a benefit is wrong, and your using this whole "role" nonsense as if stam chars dont benefit from extra magicka or magicka chars dont beefit from extra stamina which we all know is wrong.
Please quote me where I said "will not give you a benefit"
Of course they will benefit... the benefits are so minor
(In fact, a magicka DPS running Martial Knowledge will probably TAKE OUT THOSE POINTS in stamina to make it easier to stay under 50%)
So then 1800 is indeed the new 810 as that is where benefits are no longer gained by people who have played longer, regardless of how small those margins are, those margins are there and gated behind thousands of hours of play time.
Sure thing, if you want to quibble over semantics. I prefer to respond to the actual question at hand, which is more akin to "at what level can I do end game raiding, particularly looking at vetHM and trifecta titles", which the answer is unequivocally ~1100, where you have your relevant passives maxed out. Sure, getting to 1800 will let you optimize around the margins.
But, based on comments here in the forums, there are people who are under the impression that you NEED to be CP1800 to even do a vet trial now, and that is patently false.
CP1800 will be AHEAD of 810 on live... as you can't maximize out all the relevant passives on Live, you have to pick and choose. At 1800 you will have everything in the combat passives maxed out
Forgive me for stating things from an implied/realistic basis instead of from the "optimized/perfect/min/max" basis
Never have I seen the argument here that anyone NEEDS 1800 to do trialsyou don't even need 810. I couldn't care less if ZOS made the new CP system so it only gave out 10% of the power the old system did, as long as they weren't stripping parity from a large section of Vet players, that will be forced to play for thousands of hours more before they are back on equal footing with the people they have already been playing against/with for hundreds or even thousands of hours already.
You honestly think needing thousands of hours more, even though i've already played for about 1K hours after getting to the original cap, just to get that parity back, isn't a design flaw?
You honestly think that new players have to play for double the time to reach the new "cap" and parity compared to the old is good design? And yes I will still use 1800 as the new cap as already established that is where USEFUL passives end and the PARITY that was available at 810 starts.
You dont hear people arguing that 810 wasnt really cap in the old system beacuse you only got tiny percentage amounts for that last 100 points or whatever do you, so why is that any different in the new system, its not, the new cap therefore is clearly 1800 and not some imaginary point you deem it to be becasue it works for your argument.
The current vertical progression cap on live is CP 810 and requires 194,933,875 XP. To get to the new vertical progression cap of 1800 CP after the patch will take 434,838,349 XP, or about 2.23x as long.My friend is just starting the game on PC, how many years will it take him to have the CP needed for end game content?
I will help with gold/gear and xp when I can.
They also cut the amount xp you need all the way till cp 1800, so it really won't take thousands of hours to get there.
silvereyes wrote: »The current vertical progression cap on live is CP 810 and requires 194,933,875 XP. To get to the new vertical progression cap of 1800 CP after the patch will take 434,838,349 XP, or about 2.23x as long.My friend is just starting the game on PC, how many years will it take him to have the CP needed for end game content?
I will help with gold/gear and xp when I can.
As @tmbrinks stated, good players who can deal with reduced off stats and cost reduction can technically make things work with much fewer CP. 1100 CP will require 421,968,673 XP, or about 97% as long as the current live cap to achieve.
However, your friend will probably want to continue to progress past 1100 CP if they are serious about end game trials or PVP. For trials, they will be needing to switch out active stars frequently, which will incur a 3k gold cost every time if they don't have sufficient CP to unlock more stars. And for PVP, off stats are absolutely essential for survival.
silvereyes wrote: »The current vertical progression cap on live is CP 810 and requires 194,933,875 XP. To get to the new vertical progression cap of 1800 CP after the patch will take 434,838,349 XP, or about 2.23x as long.My friend is just starting the game on PC, how many years will it take him to have the CP needed for end game content?
I will help with gold/gear and xp when I can.
As @tmbrinks stated, good players who can deal with reduced off stats and cost reduction can technically make things work with much fewer CP. 1100 CP will require 421,968,673176,788,687 XP, or about 97%90.7% as long as the current live cap to achieve.
However, your friend will probably want to continue to progress past 1100 CP if they are serious about end game trials or PVP. For trials, they will be needing to switch out active stars frequently, which will incur a 3k gold cost every time if they don't have sufficient CP to unlock more stars. And for PVP, off stats are absolutely essential for survival.
Agreed, other than that 1100 CP will take 176,789,000 XP, so it's actually less than the current grind to 810
This is a problem, but it's not really what the OP is asking. The pressure to reach cap is real, though, and that new grind for existing players to reach cap is a great big turd sandwich.I already know it took me 2.5K hours to reach CP810 (210M), i've since put another 1K hours into the game which has taken me to CP970, going of those figures it is obvious that it is going to take me another 2K hours or so to reach the new cap, so it LITERALLY will take me and anyone else who is near 810 in the current system thousands of hours to reach the new cap, even though we are already at, or even 100-200CP over the current cap.
They also cut the amount xp you need all the way till cp 1800, so it really won't take thousands of hours to get there.
I don't think you have actually looked at any of the numbers have you?
For starters, ZOS has DOUBLED the amount of XP and therefore time, needed to reach the end of vertical progression for new players. XP earning has not changed from the old to the new, only it's conversion into CP.
Under the current system it takes a new player roughly 210M XP to reach cap(parity), under the new it will take 435M, which will literally double the time needed for a new player to reach parity with all others in PvP and trials compared to the current system.
I already know it took me 2.5K hours to reach CP810 (210M), i've since put another 1K hours into the game which has taken me to CP970, going of those figures it is obvious that it is going to take me another 2K hours or so to reach the new cap, so it LITERALLY will take me and anyone else who is near 810 in the current system thousands of hours to reach the new cap, even though we are already at, or even 100-200CP over the current cap.
trackdemon5512 wrote: »
But are you taking into account the adjusted XP gain curve as it sounds like you aren't. XP amounts haven't changed but that curve sure is and it will be much easier post patch just to get to 810 than it did for you. The same as it was to get to 690 when I started. When you go beyond that curve gain that is the official grind point but by that point you're level is more than enough to complete all content.
Every player who started this game from the beginning has been going through this. The grind to VR16 was the same as the current grind to 810 relatively speaking. But after you hit that max you were literally grinding for nothing. It has been the exact same since every CP update since up to the Murkmire 810 cap. Those who haven't gotten then have an easier time. Those who have can feel good that through extra hard work they future proofed themselves.
trackdemon5512 wrote: »
But are you taking into account the adjusted XP gain curve as it sounds like you aren't. XP amounts haven't changed but that curve sure is and it will be much easier post patch just to get to 810 than it did for you. The same as it was to get to 690 when I started. When you go beyond that curve gain that is the official grind point but by that point you're level is more than enough to complete all content.
Every player who started this game from the beginning has been going through this. The grind to VR16 was the same as the current grind to 810 relatively speaking. But after you hit that max you were literally grinding for nothing. It has been the exact same since every CP update since up to the Murkmire 810 cap. Those who haven't gotten then have an easier time. Those who have can feel good that through extra hard work they future proofed themselves.
Can you show me this XP gain curve?
As far as i'm aware there is only a curve for converting your XP into CP. 200M XP will take the same time in the new system to earn as id did in the old. The reason it's quicker to get to 810 than before is because it now takes less XP, not because you gain XP faster.
And 1000 hours over the current cap, which took 2.5k hours to get to itself, shouldn't be enough to already be at the new cap?