I'm with you, I gave it a try got to VR1 and decided It's not my type of game. I'm looking for the more MMO feel rather then RPG. Elder scrolls after all is an RPG, and Zeni did a great job with the game, but I need that MMO feel. W* here I come!
Well we have the Massively Multiplayer down I would say; but the Organized part, well that's a different story; and the RPG, that takes dedication....when does the MMO part start?
It's coming in the Craglorn update, a nice big zone full of group-only content where the soloers won't be able to do anything, that will make you happy it seems.Lanatireb17_ESO wrote: »So...where is the mmo content? When will i be able to effectively quest in a group?
SexyVette07 wrote: »This isnt an MMO, its a single player game that happens to have other players in it.
Haltus_Kain wrote: »Why is there so much focus on being in a group vs not, here?
What ESO lacks is social interaction...
Being in a group =/= social.
Not being in a group =/= antisocial.
Grouped or not, when was the last time you actually said something to another player in game? And I don't mean thiike "wts item" or even "thx" ... But like, an actual conversation?
The most I've seen players do to interact with one another is feed off of each other's dps to polish off 'group' content.
Nothing is personal.
Social interaction is what makes MMO's so good... When folks are describing an MMO as "feeling like a single player game" ... That's really freaking bad.
So why is everyone such a hermit in this game?
My haunch? ****ing consoles. ESO'S UI was made for a couple joy sticks and a handful of buttons; NOT a mouse and keyboard. Doing things like sending someone a tell or inviting them to a group, or adding them to your friends list are all incredibly cumbersome compared every other MMO I've played (WoW, Rift, LotRO, SWTOR, & TSW).
That said, SWTOR and TSW were notably less 'social' than the others... What did they have in common? No chat bubbles. When you used /say, there was probably a good 80% (at least) that the person you were talking to wasn't looking at the chat box at that particular second, and therefore didn't see your message. ... What does ESO have? NO CHAT BUBBLES!
Oh, here's a fun little experiment for you to try: go interact with something non-instant in the game world. Pull a lever in a quest objective, or swing your pick axe at an iron node or something that takes a couple of seconds to complete. Now, about one second into that action, press 'Enter' to say something to your guild or group. Notice that your character completely aborted the action of mining or whatever the moment you pressed 'Enter'. That's right, the game just punished you for trying to be social. "How dare you try to say something to your friends! NO IRON FOR YOU! That's a bad player! BAD! You want that iron?? Start over, and do it right this time!" ....I mean, ****, man.
Between those, and the issues the other posters have pointed out like the phasing thing, ESO is like the perfect storm of "DON'T DO THINGS WITH OTHER PLAYERS!"
I love the Elder Scrolls series. I love MMO's. I want, so bad, for this to be 'that MMO' that takes the gaming industry by storm and sets the new standard, and develops a fan base the size of freaking Europe.... That just ain't gonna happen. There's still hope for this to be a "good MMO" ... but there's just to much wrong with it for it to be the "great MMO" it could have been.
First I agree with you about the UI hurts chat, with wow style mouse control you could chat even while killing mobs. and it was no issues running while chatting.Haltus_Kain wrote: »Why is there so much focus on being in a group vs not, here?
What ESO lacks is social interaction...
Being in a group =/= social.
Not being in a group =/= antisocial.
Grouped or not, when was the last time you actually said something to another player in game? And I don't mean thiike "wts item" or even "thx" ... But like, an actual conversation?
The most I've seen players do to interact with one another is feed off of each other's dps to polish off 'group' content.
Nothing is personal.
Social interaction is what makes MMO's so good... When folks are describing an MMO as "feeling like a single player game" ... That's really freaking bad.
So why is everyone such a hermit in this game?
My haunch? ****ing consoles. ESO'S UI was made for a couple joy sticks and a handful of buttons; NOT a mouse and keyboard. Doing things like sending someone a tell or inviting them to a group, or adding them to your friends list are all incredibly cumbersome compared every other MMO I've played (WoW, Rift, LotRO, SWTOR, & TSW).
That said, SWTOR and TSW were notably less 'social' than the others... What did they have in common? No chat bubbles. When you used /say, there was probably a good 80% (at least) that the person you were talking to wasn't looking at the chat box at that particular second, and therefore didn't see your message. ... What does ESO have? NO CHAT BUBBLES!
Oh, here's a fun little experiment for you to try: go interact with something non-instant in the game world. Pull a lever in a quest objective, or swing your pick axe at an iron node or something that takes a couple of seconds to complete. Now, about one second into that action, press 'Enter' to say something to your guild or group. Notice that your character completely aborted the action of mining or whatever the moment you pressed 'Enter'. That's right, the game just punished you for trying to be social. "How dare you try to say something to your friends! NO IRON FOR YOU! That's a bad player! BAD! You want that iron?? Start over, and do it right this time!" ....I mean, ****, man.
Between those, and the issues the other posters have pointed out like the phasing thing, ESO is like the perfect storm of "DON'T DO THINGS WITH OTHER PLAYERS!"
I love the Elder Scrolls series. I love MMO's. I want, so bad, for this to be 'that MMO' that takes the gaming industry by storm and sets the new standard, and develops a fan base the size of freaking Europe.... That just ain't gonna happen. There's still hope for this to be a "good MMO" ... but there's just to much wrong with it for it to be the "great MMO" it could have been.
First I agree with you about the UI hurts chat, with wow style mouse control you could chat even while killing mobs. and it was no issues running while chatting.Haltus_Kain wrote: »Why is there so much focus on being in a group vs not, here?
What ESO lacks is social interaction...
Being in a group =/= social.
Not being in a group =/= antisocial.
Grouped or not, when was the last time you actually said something to another player in game? And I don't mean thiike "wts item" or even "thx" ... But like, an actual conversation?
The most I've seen players do to interact with one another is feed off of each other's dps to polish off 'group' content.
Nothing is personal.
Social interaction is what makes MMO's so good... When folks are describing an MMO as "feeling like a single player game" ... That's really freaking bad.
So why is everyone such a hermit in this game?
My haunch? ****ing consoles. ESO'S UI was made for a couple joy sticks and a handful of buttons; NOT a mouse and keyboard. Doing things like sending someone a tell or inviting them to a group, or adding them to your friends list are all incredibly cumbersome compared every other MMO I've played (WoW, Rift, LotRO, SWTOR, & TSW).
That said, SWTOR and TSW were notably less 'social' than the others... What did they have in common? No chat bubbles. When you used /say, there was probably a good 80% (at least) that the person you were talking to wasn't looking at the chat box at that particular second, and therefore didn't see your message. ... What does ESO have? NO CHAT BUBBLES!
Oh, here's a fun little experiment for you to try: go interact with something non-instant in the game world. Pull a lever in a quest objective, or swing your pick axe at an iron node or something that takes a couple of seconds to complete. Now, about one second into that action, press 'Enter' to say something to your guild or group. Notice that your character completely aborted the action of mining or whatever the moment you pressed 'Enter'. That's right, the game just punished you for trying to be social. "How dare you try to say something to your friends! NO IRON FOR YOU! That's a bad player! BAD! You want that iron?? Start over, and do it right this time!" ....I mean, ****, man.
Between those, and the issues the other posters have pointed out like the phasing thing, ESO is like the perfect storm of "DON'T DO THINGS WITH OTHER PLAYERS!"
I love the Elder Scrolls series. I love MMO's. I want, so bad, for this to be 'that MMO' that takes the gaming industry by storm and sets the new standard, and develops a fan base the size of freaking Europe.... That just ain't gonna happen. There's still hope for this to be a "good MMO" ... but there's just to much wrong with it for it to be the "great MMO" it could have been.
I prefer ESO control system over wow's but it has downsides.
The main is that you have to stop to chat making it harder to coordinate,
On the other hand I didn't talk much in dungeons or other group play in wow either even if guild runs, yes you might talk while the group gets ready and hang around after killing the final boss but anyting during the run was business only.
r? r, explain mechanism if somebody new, teamspeak if this was guild run and always in raids.
Guild chat is active and reminds me of wow, more game oriented and even some Khajiit speak.
Don't miss nametags or chat bubbles much, more an issue that character name on character but player name in chat, here nametags would rather confuse.
NB does somebody recomend some mods who improves the chat window, like putting different guild in different colors, stop if from fading unless asked and so on?