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So. Im VR3 now...when does the mmo part start?

  • Bunk
    Bunk
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    "Grouping is impossible"

    that's funny because I've been in plenty of groups before

    Maybe you should l2p :^)
    idiot
  • Zargorius
    Zargorius
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    Bunk wrote: »
    "Grouping is impossible"

    that's funny because I've been in plenty of groups before

    Maybe you should l2p :^)

    No, you got it wrong, it's L2G
    Honor is a dead man's code.
  • slander36
    slander36
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    Oh wow, I guess I should tell my wife that we haven't actually been leveling together in a group for the past 34 levels on our mains, nor the past 10 on our alts, as it's been nothing but a fantasy.

    There are about 5% of quests where grouping can cause issues, and even that number if probably too high. The only issue I've ran into in the past two weeks is that some of the "follow the quest giver" quests cause the slower reader to miss text before following the NPC. We've been playing since Early Access as well and have had no problems since we don't group then play it as a solo game.

    If one of you gets bored and decides to complete half the quest then you group, ya, you broke phasing. If you already know that why would you keep doing it then complain and quit when it keeps happening?
  • zaria
    zaria
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    jmido8 wrote: »
    This isn't a group game, it's evident in every design choice they've made. With that said, there's still some endgame content they haven't added yet that's focused on small - large group raiding. Maybe that'll be a turn around, but who knows.
    ever leveled up in wow, at last after lich king?
    You don't need to group in modern MMO, yes its fun and have benefite but you don't have to.
    Recomend joining a guild, I get too many invites too group content

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • NordJitsu
    NordJitsu
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    Go do instanced dungeons.

    You didn't do those solo.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • grizzbi
    grizzbi
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    I would like to see more challenge. But I'm ok, for now , with the group approach. You can adventure alone in most dungeon, but you'll have to wait for some people to show, here and there, to deal with a mob pack or a Boss. It feels realistic and I like that. XP and loots are also shared and it works quite well from my point of view.

    That said, people are too much self sufficient, and most skills efficiency should be toned down. So that this beautiful world would get a little bit more challenging. You would probably see more groups.
  • JKorr
    JKorr
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    But a game that makes it extremely hard to the point of being impossible to group up and quest together makes a lot of bad design decisions. And I dont care about 'all the others' but about my friends who started this game with me (me being the last one still playing) and in the end were absolutely disappointed that playing actively together in PVE/Quests is not possible.
    Why couldn't you and your friends group together? I've been playing with people since the game released, doing pve content, together. I have one character just for playing with one person who plays slowly so we can do things together. I don't expect to be able to use my level 28 character to play with his level 8 character. I have other characters at different points to play with my guild mates.

    Everyone's personal preferences are going to be different. I hope you and your friends can find a game that will keep you all together that you will all enjoy.
  • Lanatireb17_ESO
    Lanatireb17_ESO
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    because just one different answer that you give at a questgiver or questmob in a conversation can, and in most cases will, put you in a different phase of the quest.
  • Sakiri
    Sakiri
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    Shimond wrote: »
    So you're saying you skipped (or outleveled) all the group POIs (skull and crossbones) and didn't do any instanced dungeons, and ignored Cyrodiil.

    Congratulations, you discovered you can play the game solo just fine.

    I can solo those skulls and I want to do things with a partner, not a four man group. My friend refuses to pug, and quite frankly, after 9 years of wow, I dont want to either.
  • Shimond
    Shimond
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    Sakiri wrote: »
    I can solo those skulls and I want to do things with a partner, not a four man group. My friend refuses to pug, and quite frankly, after 9 years of wow, I dont want to either.

    Well you have little need for a group then, don't you.
  • Sakiri
    Sakiri
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    The times when this game NEEDS a group (when you are in the storyline meeting the pretty hard bossmobs) it doesnt allow you to have one.

    So far this is an single player game with added chat functionality to me. I dont do pvp cause that doesnt give me anything at all.

    So...where is the mmo content? When will i be able to effectively quest in a group?
    As of now i did cancel my account after the free month. I guess after reaching VR3 i do have a general idea of what this game is like...and...it is simply not an mmo.
    The new zone they are adding is ALL about PvE grouping. So not sure what you are complaining about. All the new content will cater to people like you.

    I do agree with you about the Storyline content, but since everyone's character is the "main" character in the storyline it'd be pretty hard to start adding people. But it's not like the Storyline content is the bulk of ESO content anyway.

    That storyline content is whats keeping my friend out of vet ranks right now. He cant kill those bosses. Cant outlevel later quests and cant help him. Great.
  • Sakiri
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    Shimond wrote: »
    Sakiri wrote: »
    I can solo those skulls and I want to do things with a partner, not a four man group. My friend refuses to pug, and quite frankly, after 9 years of wow, I dont want to either.

    Well you have little need for a group then, don't you.

    Every other game Ive played gives me reason to want to pair up with a friend for things.

    Craglorn is bs because even the overland is designed for a group of four at a vet rank my friend wont get because of solo bosses.

    I had an idea for the public dungeons that might even kill the bot problem but people still whined about it.
  • Chryos
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    Whose fault is it when you play the game by yourself, or rush to get to the top in the first month and have to wait for the game to catch up? ESO can be played solo or with friends. Thats on you if you rush to the endgame in the first month. These issues are your problems that you created. Slow down and enjoy the game. Don't spend all day everyday playing an online game.. there is a real world ou there too.
    If I am going to quote someone, it's going to be me.
  • Chryos
    Chryos
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    There is a comand when your grouping called travel to player, where you can travel to the same phase. If you didnt take the time to read up on the games instructions.
    If I am going to quote someone, it's going to be me.
  • Yankee
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    Why don't you join a guild? Not all your guildies will likely give up at the advanced level of 15.

    While not as easy as some games it is possible to group.

    You can be a member of 5 guilds I think. Keep looking until you find one with some people you like to dungeon crawl, quest, explore, and die with.

    Then it is an MMO.
  • Aellikor
    Aellikor
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    What! I can't believe that!

    It must be changed to be like the real world where everyone (I mean absolutely everyone - and their damn dog in a pretty little "protective" shopping cart toddler seat cover in case of *** matter on the seat or handle... for a dog?!) goes to the Grocery store at 4:45PM on a Friday afternoon! Then it would at least mimic the real massive multiperson experience!

    So you have all the dungeon achievements right? And how did you get those by yourself? Wife and I duo and group all the time, and as others said except for main storyline stuff, which is a bummer but not unreasonable. It seems about middle of the road compared to other MMO games.

    I will give you that phasing can mess things up with friends that do things separately and then try to join together at different quest stages. That in mind, arguments should be around the quest system in groups, versus whether or not the game is an MMO.

    The game must appeal to multiple lifestyles and play styles. It must be accessible to solo players. I mean really, maybe I like to go grocery shopping at 1AM in the morning. It must also provide material for groups. You know carpool, save on carbon and all that.

    "Solo" is a majority stakeholder, and hard to argue the reality. ESO is balancing solo/group/pvp about as well as any MMO. Par for the course on a launch title.

    Maybe it's not what you think a MMO is supposed to be, but it fits a MMO definition fine to me. So who is right? Aha! :)
    Edited by Aellikor on April 23, 2014 6:52PM
  • LadyChaos
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    @Lanatireb17_ESO‌

    My husband and Duo-ed all the way to vr1 not a single phasing issue. I play about 10 times as much as him so I didn't do quests that changed the phase without em, and the ones I did, he just knocked those out on his time, and voila no phase issues, not once. Takes like 2 minutes to figure out how phase works. If there are questions on how it works plenty of community happy to help out there.

    They advertised, "we want you to be able to solo as much as yo want but we added content that encourages you to group up and meet others..." you sound like you intentionally ignored all the content that encouraged grouping, and only chose to participate in solo content. I don't see a problem with that, if that's what you are looking for. My husband and I were happy to just duo until this point as we didn't want to be REQUIRED to group up until we wanted to do vet dungeons and end game Cyrodiil, etc.

    I'm ecstatic I'm not forced to go LFG for a horrible PUG to get my quest update, or get a particular piece of gear I'm missing... MMO doesn't mean cookie cutter LFG system. I can appreciate your point of view, but I think your feelings on the content you avoided (for whatever desired reasons), does not warrant a re-class of the game genre.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • jimredtalon
    jimredtalon
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    I get the feeling there are two kinds of people playing. Those that wanted an TES game that was a SP with MP options, and those that wanted TES the MMO. I think there are far more of the fist and not as much of the second as I and those that want a more Massive Multiplayer experience. Because right now I am not pleased with the state of the game and I fear there is not much that can be done to fix that.

    TESO just does not "feel" Massive Multiplayer Online to me it just feels Massive Single player Online.
  • UnknownXV
    UnknownXV
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    Shimond wrote: »
    So you're saying you skipped (or outleveled) all the group POIs (skull and crossbones) and didn't do any instanced dungeons, and ignored Cyrodiil.

    Congratulations, you discovered you can play the game solo just fine.

    What i AM saying is that questing in a group is impossible in this game, so the game is actively discouraging grouping.
    I did go to every overland POI, and finished all of them. sometimes i had to wait for another player to show up (that i didnt need to group with), but more often i did them on my own.
    I went into all the dungeons that were public (again, not needing a group but only good aoe skills), solved all the quests there, and even went and got 2 crafting skills up to 30+. So dont tell me what i am saying please when what i am saying is pretty much not what you would like to read.

    It is an MMO that encourages solo questing, but also offers group dungeons, public dungeons and world bosses / anchors for team options. And Cyrodil at the end.

    This is not a surprise, it's a painfully obvious design choice that was evident to anyone who did a shred of research about the game before buying it.
  • yodased
    yodased
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    Here is my take on grouping:

    1. If two people want to play specifically together then they have to put basically the same amount of time into quests together.
    2. they phase also to keep you from powerleveling people. I am for one happy that a vr3 can't help a level 15 person with quests they themselves have completed sense that variable in the vr3's world is different than the 15. If you already "killed the queen" how could you possibly expect to "kill the queen" again in their world.

    You have to think of the game as having separate but equal worlds. Your world is based upon your actions and their world is based on their actions. Only when your actions are the same can you have the same world.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Natjur
    Natjur
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    The MMO started for me when I joined a good guild that did active PVP and had team speak. We do dungeon runs together and daily PVP.

    They really made the difference. Until then, you can, if you want, play this game as a single player game, but the veteran levels are easier if you have a mate to level with you.
  • Zooce
    Zooce
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    jmido8 wrote: »
    This isn't a group game, it's evident in every design choice they've made. With that said, there's still some endgame content they haven't added yet that's focused on small - large group raiding. Maybe that'll be a turn around, but who knows.

    Oh dear. There is a ton of group content. Did you switch zone chat off? How many groups are constantly looking for players for dungeons? - loads! One of the big highlights so far for me (nearly 6 days played since release) is going through the often tough group instance dungeons, like Elden Root, you try to complete it at level 22 - you need to be with a team who know what they're doing.

    Not sure how you managed to ignore all these grouping opportunities, you would really have to intend to ignore to miss them I think.
  • Kitma
    Kitma
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    You & your brother gave up grouping together at lvl 15 and decided it couldn't be done?

    Funny as my girlfriend & I have duoed in a group up to lvl 34 with no problems that couldn't be fixed with a quick phase shift.

    Just because you've failed to do something doesn't automatically mean that it's the fault of the thing that you've failed at.
  • Sakiri
    Sakiri
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    I dont pug.

    There is no content that isnt blown over when you breathe designed for more than one person that isnt a pd that gets zerged and botted.

    I miss being able to grab a partner, walk into a contested zone and start killing things. All of EQ2's contested dungeons were doable with a partner if you werent stupid and werent wall to wall mobs that were blown over by a sneeze.

    Take Sanguine's Demense for example. Thats supposed to bd a small group pd, but its a glorified solo grind with crap xp. Packs of six to seven trash mobs that melt to aoe. If theyd made trash with the difficulty of quest bosses that didnt fall over when you breathe on them, and world boss difficulty bosses that had scaling hp.. there. Fixed your dungeon bot problem too.
  • Audigy
    Audigy
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    There is enough group content available, actually the whole game is an open group with smaller aspect´s for "premades".

    I meet people all the time and quest with them, works like a charm and much better than in any other recent MMO. At other MMO´s you must first invite someone, then the items only drop once so you have to kill the mobs 5x in a 5 men party ...

    You people that complain about no groups need to realize one simple thing. This is a traditional MMO design, you do not have to invite someone to play together. You engage other players by just playing together and not by hitting an invite button.
  • ChairGraveyard
    ChairGraveyard
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    Been doing group content since day 1 level 1.

    Seems like this thread is just a whine that the game isn't WoW and isn't all about gear-grinding and instanced raiding.
    Edited by ChairGraveyard on April 23, 2014 10:18PM
  • Sakiri
    Sakiri
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    Been doing group content since day 1 level 1.

    Seems like this thread is just a whine that the game isn't WoW and isn't all about gear-grinding and instanced raiding.

    You didnt read the thread I see.

    Good on you.
  • l-wilson-1986b16_ESO
    Shimond wrote: »
    So you're saying you skipped (or outleveled) all the group POIs (skull and crossbones) and didn't do any instanced dungeons, and ignored Cyrodiil.

    Congratulations, you discovered you can play the game solo just fine.

    What i AM saying is that questing in a group is impossible in this game, so the game is actively discouraging grouping.
    I did go to every overland POI, and finished all of them. sometimes i had to wait for another player to show up (that i didnt need to group with), but more often i did them on my own.
    I went into all the dungeons that were public (again, not needing a group but only good aoe skills), solved all the quests there, and even went and got 2 crafting skills up to 30+. So dont tell me what i am saying please when what i am saying is pretty much not what you would like to read.

    There are group dungeons which also give a skill point for the first time completing, the first time I was forced to group to complete but actually pretty pleasant to do them and I enjoyed how different the play style was to other games. The people I was playing with were all generally really friendly too.

    Every 5 or so levels was a new set of group dungeons after level 12, so there's not really much to validate that it's a single player game. There's always people who tag along with me when I go into a public dungeon also.

    How much you engage or not is really up to the player, I mean you can get to max level in most modern mmo's without saying boo to anyone else, not exactly new to to do most of the levelling process alone if you completely skip group dungeons.
    Edited by l-wilson-1986b16_ESO on April 23, 2014 10:34PM
  • JKorr
    JKorr
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    because just one different answer that you give at a questgiver or questmob in a conversation can, and in most cases will, put you in a different phase of the quest.

    Like I said, it was so hard to co-ordinate and play together?

    I was grouped with a friend for one quest when he answered that he would help a trapped daedra, and I answered the opposite. We still went through the dungeon together. He got different dialogue at the end of it than I did, but we fought together through the whole thing. Zenimax does have to fix the "share the quest" thing they have though. It would make things much simpler.

    Different experiences, different preferences I guess.

  • Mosti
    Mosti
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    I'm with you, I gave it a try got to VR1 and decided It's not my type of game. I'm looking for the more MMO feel rather then RPG. Elder scrolls after all is an RPG, and Zeni did a great job with the game, but I need that MMO feel. W* here I come!
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