So. Im VR3 now...when does the mmo part start?

  • jimredtalon
    jimredtalon
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    Mosti wrote: »
    I'm with you, I gave it a try got to VR1 and decided It's not my type of game. I'm looking for the more MMO feel rather then RPG. Elder scrolls after all is an RPG, and Zeni did a great job with the game, but I need that MMO feel. W* here I come!

    FF 14 anyone :smiley:
  • Laura
    Laura
    ✭✭✭✭✭
    Mosti wrote: »
    I'm with you, I gave it a try got to VR1 and decided It's not my type of game. I'm looking for the more MMO feel rather then RPG. Elder scrolls after all is an RPG, and Zeni did a great job with the game, but I need that MMO feel. W* here I come!

    FF 14 anyone :smiley:

    *slaps with a newspaper*

    no. bad.

    *sprays water from a water bottle*
    Edited by Laura on April 24, 2014 12:11AM
  • jimredtalon
    jimredtalon
    ✭✭✭
    Laura wrote: »
    Mosti wrote: »
    I'm with you, I gave it a try got to VR1 and decided It's not my type of game. I'm looking for the more MMO feel rather then RPG. Elder scrolls after all is an RPG, and Zeni did a great job with the game, but I need that MMO feel. W* here I come!

    FF 14 anyone :smiley:

    *slaps with a newspaper*

    no. bad.

    *sprays water from a water bottle*

    Ah, come on you know you cant stay mad at this.

    tumblr_msobktAgSG1qfxuj5o1_400.gif
  • Gwarok
    Gwarok
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    ...when does the MMO part start?
    Well we have the Massively Multiplayer down I would say; but the Organized part, well that's a different story; and the RPG, that takes dedication.

    /sarcasm off
    Edited by Gwarok on April 24, 2014 12:45AM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • drschplatt
    drschplatt
    ✭✭✭✭
    I've had a very similar experience to that of the OP. I've tried to give grouping a chance, but I eventually had to give up on things like Banished Cells because grouping simply does not work in this game. Most of the time you cannot actually get into the same layer as your fellows and if you ever actually do manage to get into the same layer there's a high chance of getting stuck in a loading screen when you try to get into the dungeon. Then, you log back in and wow, not in the same layer again.

    Grouping is generally just frustrating and a waste of time.
    Foräois - Imperial Sorcerer of Ineptitude.
    Widoch - Nord Dragon Knight of Ignorance.
    Billy Bob - Dunmer Templar of Chicken and Noodles.
    Blades of Vengeance
  • deamor666eb17_ESO
    deamor666eb17_ESO
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    And here I thought that grouping in MMO's is supposed to be an option, not a requirement...

    How silly of me.
  • SexyVette07
    SexyVette07
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    This isnt an MMO, its a single player game that happens to have other players in it.
  • KerinKor
    KerinKor
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    So...where is the mmo content? When will i be able to effectively quest in a group?
    It's coming in the Craglorn update, a nice big zone full of group-only content where the soloers won't be able to do anything, that will make you happy it seems.

    Oh, BTW, your 'MMO' comment, the full acronym of games like this is MMORPG and you need to keep in mind the 'G' doesn't stand for group.

    Edited by KerinKor on April 24, 2014 8:08AM
  • Cepeza
    Cepeza
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    This isnt an MMO, its a single player game that happens to have other players in it.

    Besides instanced group dungeons that is exactly what you said.
  • Haltus_Kain
    Haltus_Kain
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    Why is there so much focus on being in a group vs not, here?

    What ESO lacks is social interaction...

    Being in a group =/= social.
    Not being in a group =/= antisocial.

    Grouped or not, when was the last time you actually said something to another player in game? And I don't mean thiike "wts item" or even "thx" ... But like, an actual conversation?

    The most I've seen players do to interact with one another is feed off of each other's dps to polish off 'group' content.

    Nothing is personal.

    Social interaction is what makes MMO's so good... When folks are describing an MMO as "feeling like a single player game" ... That's really freaking bad.

    So why is everyone such a hermit in this game?

    My haunch? ****ing consoles. ESO'S UI was made for a couple joy sticks and a handful of buttons; NOT a mouse and keyboard. Doing things like sending someone a tell or inviting them to a group, or adding them to your friends list are all incredibly cumbersome compared every other MMO I've played (WoW, Rift, LotRO, SWTOR, & TSW).

    That said, SWTOR and TSW were notably less 'social' than the others... What did they have in common? No chat bubbles. When you used /say, there was probably a good 80% (at least) that the person you were talking to wasn't looking at the chat box at that particular second, and therefore didn't see your message. ... What does ESO have? NO CHAT BUBBLES!

    Oh, here's a fun little experiment for you to try: go interact with something non-instant in the game world. Pull a lever in a quest objective, or swing your pick axe at an iron node or something that takes a couple of seconds to complete. Now, about one second into that action, press 'Enter' to say something to your guild or group. Notice that your character completely aborted the action of mining or whatever the moment you pressed 'Enter'. That's right, the game just punished you for trying to be social. "How dare you try to say something to your friends! NO IRON FOR YOU! That's a bad player! BAD! You want that iron?? Start over, and do it right this time!" ....I mean, ****, man.

    Between those, and the issues the other posters have pointed out like the phasing thing, ESO is like the perfect storm of "DON'T DO THINGS WITH OTHER PLAYERS!"

    I love the Elder Scrolls series. I love MMO's. I want, so bad, for this to be 'that MMO' that takes the gaming industry by storm and sets the new standard, and develops a fan base the size of freaking Europe.... That just ain't gonna happen. There's still hope for this to be a "good MMO" ... but there's just to much wrong with it for it to be the "great MMO" it could have been.
    Edited by Haltus_Kain on April 24, 2014 10:34AM
    Hey, YOU,
    Petition to include chat bubbles to ESO - http://forums.elderscrollsonline.com/discussion/61316/floating-text-chat-bubble-addon/p1

    /sign it^^
  • jimredtalon
    jimredtalon
    ✭✭✭
    Why is there so much focus on being in a group vs not, here?

    What ESO lacks is social interaction...

    Being in a group =/= social.
    Not being in a group =/= antisocial.

    Grouped or not, when was the last time you actually said something to another player in game? And I don't mean thiike "wts item" or even "thx" ... But like, an actual conversation?

    The most I've seen players do to interact with one another is feed off of each other's dps to polish off 'group' content.

    Nothing is personal.

    Social interaction is what makes MMO's so good... When folks are describing an MMO as "feeling like a single player game" ... That's really freaking bad.

    So why is everyone such a hermit in this game?

    My haunch? ****ing consoles. ESO'S UI was made for a couple joy sticks and a handful of buttons; NOT a mouse and keyboard. Doing things like sending someone a tell or inviting them to a group, or adding them to your friends list are all incredibly cumbersome compared every other MMO I've played (WoW, Rift, LotRO, SWTOR, & TSW).

    That said, SWTOR and TSW were notably less 'social' than the others... What did they have in common? No chat bubbles. When you used /say, there was probably a good 80% (at least) that the person you were talking to wasn't looking at the chat box at that particular second, and therefore didn't see your message. ... What does ESO have? NO CHAT BUBBLES!

    Oh, here's a fun little experiment for you to try: go interact with something non-instant in the game world. Pull a lever in a quest objective, or swing your pick axe at an iron node or something that takes a couple of seconds to complete. Now, about one second into that action, press 'Enter' to say something to your guild or group. Notice that your character completely aborted the action of mining or whatever the moment you pressed 'Enter'. That's right, the game just punished you for trying to be social. "How dare you try to say something to your friends! NO IRON FOR YOU! That's a bad player! BAD! You want that iron?? Start over, and do it right this time!" ....I mean, ****, man.

    Between those, and the issues the other posters have pointed out like the phasing thing, ESO is like the perfect storm of "DON'T DO THINGS WITH OTHER PLAYERS!"

    I love the Elder Scrolls series. I love MMO's. I want, so bad, for this to be 'that MMO' that takes the gaming industry by storm and sets the new standard, and develops a fan base the size of freaking Europe.... That just ain't gonna happen. There's still hope for this to be a "good MMO" ... but there's just to much wrong with it for it to be the "great MMO" it could have been.

    I agree with you on most of that post and what I don't I just have no opinion on. Also since CCP has dropped the ball with the World of Darkness MMO I think the age of the MMO is officially over. *hangs head and weeps a single dramatic tear.

    R.I.P. MMORPG, R.I.P.
    1997-2014
    Edited by jimredtalon on April 24, 2014 10:43AM
  • Seroczynski
    Seroczynski
    ✭✭✭
    We started teaming up ever since we got into The Rift. No way I can solo any group dungeon alone.
    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • zaria
    zaria
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    ✭✭✭✭✭
    Why is there so much focus on being in a group vs not, here?

    What ESO lacks is social interaction...

    Being in a group =/= social.
    Not being in a group =/= antisocial.

    Grouped or not, when was the last time you actually said something to another player in game? And I don't mean thiike "wts item" or even "thx" ... But like, an actual conversation?

    The most I've seen players do to interact with one another is feed off of each other's dps to polish off 'group' content.

    Nothing is personal.

    Social interaction is what makes MMO's so good... When folks are describing an MMO as "feeling like a single player game" ... That's really freaking bad.

    So why is everyone such a hermit in this game?

    My haunch? ****ing consoles. ESO'S UI was made for a couple joy sticks and a handful of buttons; NOT a mouse and keyboard. Doing things like sending someone a tell or inviting them to a group, or adding them to your friends list are all incredibly cumbersome compared every other MMO I've played (WoW, Rift, LotRO, SWTOR, & TSW).

    That said, SWTOR and TSW were notably less 'social' than the others... What did they have in common? No chat bubbles. When you used /say, there was probably a good 80% (at least) that the person you were talking to wasn't looking at the chat box at that particular second, and therefore didn't see your message. ... What does ESO have? NO CHAT BUBBLES!

    Oh, here's a fun little experiment for you to try: go interact with something non-instant in the game world. Pull a lever in a quest objective, or swing your pick axe at an iron node or something that takes a couple of seconds to complete. Now, about one second into that action, press 'Enter' to say something to your guild or group. Notice that your character completely aborted the action of mining or whatever the moment you pressed 'Enter'. That's right, the game just punished you for trying to be social. "How dare you try to say something to your friends! NO IRON FOR YOU! That's a bad player! BAD! You want that iron?? Start over, and do it right this time!" ....I mean, ****, man.

    Between those, and the issues the other posters have pointed out like the phasing thing, ESO is like the perfect storm of "DON'T DO THINGS WITH OTHER PLAYERS!"

    I love the Elder Scrolls series. I love MMO's. I want, so bad, for this to be 'that MMO' that takes the gaming industry by storm and sets the new standard, and develops a fan base the size of freaking Europe.... That just ain't gonna happen. There's still hope for this to be a "good MMO" ... but there's just to much wrong with it for it to be the "great MMO" it could have been.
    First I agree with you about the UI hurts chat, with wow style mouse control you could chat even while killing mobs. and it was no issues running while chatting.
    I prefer ESO control system over wow's but it has downsides.
    The main is that you have to stop to chat making it harder to coordinate,

    On the other hand I didn't talk much in dungeons or other group play in wow either even if guild runs, yes you might talk while the group gets ready and hang around after killing the final boss but anyting during the run was business only.
    r? r, explain mechanism if somebody new, teamspeak if this was guild run and always in raids.

    Guild chat is active and reminds me of wow, more game oriented and even some Khajiit speak.

    Don't miss nametags or chat bubbles much, more an issue that character name on character but player name in chat, here nametags would rather confuse.

    NB does somebody recomend some mods who improves the chat window, like putting different guild in different colors, stop if from fading unless asked and so on?
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • jimredtalon
    jimredtalon
    ✭✭✭
    zaria wrote: »
    Why is there so much focus on being in a group vs not, here?

    What ESO lacks is social interaction...

    Being in a group =/= social.
    Not being in a group =/= antisocial.

    Grouped or not, when was the last time you actually said something to another player in game? And I don't mean thiike "wts item" or even "thx" ... But like, an actual conversation?

    The most I've seen players do to interact with one another is feed off of each other's dps to polish off 'group' content.

    Nothing is personal.

    Social interaction is what makes MMO's so good... When folks are describing an MMO as "feeling like a single player game" ... That's really freaking bad.

    So why is everyone such a hermit in this game?

    My haunch? ****ing consoles. ESO'S UI was made for a couple joy sticks and a handful of buttons; NOT a mouse and keyboard. Doing things like sending someone a tell or inviting them to a group, or adding them to your friends list are all incredibly cumbersome compared every other MMO I've played (WoW, Rift, LotRO, SWTOR, & TSW).

    That said, SWTOR and TSW were notably less 'social' than the others... What did they have in common? No chat bubbles. When you used /say, there was probably a good 80% (at least) that the person you were talking to wasn't looking at the chat box at that particular second, and therefore didn't see your message. ... What does ESO have? NO CHAT BUBBLES!

    Oh, here's a fun little experiment for you to try: go interact with something non-instant in the game world. Pull a lever in a quest objective, or swing your pick axe at an iron node or something that takes a couple of seconds to complete. Now, about one second into that action, press 'Enter' to say something to your guild or group. Notice that your character completely aborted the action of mining or whatever the moment you pressed 'Enter'. That's right, the game just punished you for trying to be social. "How dare you try to say something to your friends! NO IRON FOR YOU! That's a bad player! BAD! You want that iron?? Start over, and do it right this time!" ....I mean, ****, man.

    Between those, and the issues the other posters have pointed out like the phasing thing, ESO is like the perfect storm of "DON'T DO THINGS WITH OTHER PLAYERS!"

    I love the Elder Scrolls series. I love MMO's. I want, so bad, for this to be 'that MMO' that takes the gaming industry by storm and sets the new standard, and develops a fan base the size of freaking Europe.... That just ain't gonna happen. There's still hope for this to be a "good MMO" ... but there's just to much wrong with it for it to be the "great MMO" it could have been.
    First I agree with you about the UI hurts chat, with wow style mouse control you could chat even while killing mobs. and it was no issues running while chatting.
    I prefer ESO control system over wow's but it has downsides.
    The main is that you have to stop to chat making it harder to coordinate,

    On the other hand I didn't talk much in dungeons or other group play in wow either even if guild runs, yes you might talk while the group gets ready and hang around after killing the final boss but anyting during the run was business only.
    r? r, explain mechanism if somebody new, teamspeak if this was guild run and always in raids.

    Guild chat is active and reminds me of wow, more game oriented and even some Khajiit speak.

    Don't miss nametags or chat bubbles much, more an issue that character name on character but player name in chat, here nametags would rather confuse.

    NB does somebody recomend some mods who improves the chat window, like putting different guild in different colors, stop if from fading unless asked and so on?

    What I don't get is why, with the combat and control scheme, is there no integrated or "ingame" VOIP. Heck Dungeons and Dragons Online has voip since its release and that was in 2006.
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