NeoXanthus wrote: »All other damage mitigation cost something in game. Block cost stamina and prevents you from gaining stamina during a block. Dodge roll cost stamina. Crouch cost stamina. Skills that reduce damage cost some resource. But for some reason jump cost nothing? This creates a bunch of auto-aimer players with proc-sets (not during PvP test) high health jumping around the battle field like rabid bunnies.
you are absolutely correct.
but it should also cost magicka, not just stamina.
@Zenimax, please add a High Stamina and Magicka cost to jumping, to the point that 2 jumps will empty your stamina pool, AND your magicka pool.
in addition to that,
@Zenimax,
please also make it that Jumping is disabled during combat.
and yes i am being serious.
NeoXanthus wrote: »Oreyn_Bearclaw wrote: »Stop the nonsense. Bad idea. Jumping doesnt prevent you from being damaged.
ESO COMBAT 101: TAB TARGET
Actually having jumping cost some stamina is a good idea, running cost stamina and that has 0 damage mitigation.
Sometimes its quite laughable.. Mostly ranged players are doing this.. Like few days before, magsorc was ganking reinforcements on doors, he killed me and i watch him a bit.. He was waiting on others to use the door to kill them and while doing this he just kept jumping on place for like minute with no reason
While I never jump like that myself, I do jump when I try to shoot at players on top of keep walls, since a lot of times I can't hit them while standing, but I can hit them mid jump. This is the only time I jump in combat except when I need to jump over things on the ground while bravely running away.
VaranisArano wrote: »If anything, jump needs to be buffed.
Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.
katanagirl1 wrote: »NeoXanthus wrote: »
First of all lock on to your targets with Tab (or whatever it is on console). Even with poor aim the attacks will land as long as you're in range and there's no position desync, which has been a big issue on PC.
I don’t think target lock is a thing on console
Jumping should cost the same as dodge roll to be honest, in PvP only. Besides the tactical advantages it gives, it just looks silly.
Sharpshootet2342 wrote: »katanagirl1 wrote: »NeoXanthus wrote: »
First of all lock on to your targets with Tab (or whatever it is on console). Even with poor aim the attacks will land as long as you're in range and there's no position desync, which has been a big issue on PC.
I don’t think target lock is a thing on console
Actually target lock is a thing on console. I believe it's press down on right stick by default.
Jumping in ESO feel clunky compared to say Skyrim. Not sure why but it feels you have less control.VaranisArano wrote: »If anything, jump needs to be buffed.
They also draw attention way more than then standing still. Was in an siege yesterday, some enemy was standing behind the siege. He draw some snipes so he started jumping.relentless_turnip wrote: »😂😂 oh my god... Who is losing to people jumping? It just looks funnier when they die 😂
https://www.youtube.com/watch?v=yJjrAMIkEeI