NeoXanthus wrote: »
Goregrinder wrote: »
Yes, you take damage while within the AoE range.
https://www.youtube.com/watch?v=bd4P_VvQoh4 Oreyn_Bearclaw wrote: »Stop the nonsense. Bad idea. Jumping doesnt prevent you from being damaged.
ESO COMBAT 101: TAB TARGET
Goregrinder wrote: »Goregrinder wrote: »
Yes, you take damage while within the AoE range.
So when did ZOS change jump to no longer give a player these advantages when using jump? As mentioned in the comments, it's not really bhopping, but just jumping combined with other things to gain a tactical advantage over your opponent. Which patch did ZOS change these to no longer work how they do in this video because I don't remember seeing them in any patch notes, but I could have missed it.https://www.youtube.com/watch?v=bd4P_VvQoh4
NeoXanthus wrote: »
NeoXanthus wrote: »All other damage mitigation cost something in game. Block cost stamina and prevents you from gaining stamina during a block. Dodge roll cost stamina. Crouch cost stamina. Skills that reduce damage cost some resource. But for some reason jump cost nothing? This creates a bunch of auto-aimer players with proc-sets (not during PvP test) high health jumping around the battle field like rabid bunnies.
NeoXanthus wrote: »
Goregrinder wrote: »Goregrinder wrote: »
Yes, you take damage while within the AoE range.
So when did ZOS change jump to no longer give a player these advantages when using jump? As mentioned in the comments, it's not really bhopping, but just jumping combined with other things to gain a tactical advantage over your opponent. Which patch did ZOS change these to no longer work how they do in this video because I don't remember seeing them in any patch notes, but I could have missed it.https://www.youtube.com/watch?v=bd4P_VvQoh4
He didn't say a single word about AoE damage in that video. And I'm pretty sure that jumping won't save you from any AoE effects.
Though, I'm not sure about hitboxes because I've never tried it. Good positioning is better than relying on a chance of a slight gap between two hitboxes. The other two "advantages" are not really advantages IMO. It's literally rotating the camera and blocking. You can still get stunned or immobilized mid-air or you can have DoTs on you. The benefits of block jump are superficial for the most of the players and work if you're already tanky.
NeoXanthus wrote: »
First of all lock on to your targets with Tab (or whatever it is on console). Even with poor aim the attacks will land as long as you're in range and there's no position desync, which has been a big issue on PC.
Can we ask for nerfs on los and zigzagging next! I get SO tired of trying to kill someone and they MOVE! The NERVE!
NeoXanthus wrote: »All other damage mitigation cost something in game. Block cost stamina and prevents you from gaining stamina during a block. Dodge roll cost stamina. Crouch cost stamina. Skills that reduce damage cost some resource. But for some reason jump cost nothing? This creates a bunch of auto-aimer players with proc-sets (not during PvP test) high health jumping around the battle field like rabid bunnies.
Sometimes its quite laughable.. Mostly ranged players are doing this.. Like few days before, magsorc was ganking reinforcements on doors, he killed me and i watch him a bit.. He was waiting on others to use the door to kill them and while doing this he just kept jumping on place for like minute with no reason