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Let revisit this again. Please, in this next patch nerf the no cost PvP jump.

NeoXanthus
NeoXanthus
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All other damage mitigation cost something in game. Block cost stamina and prevents you from gaining stamina during a block. Dodge roll cost stamina. Crouch cost stamina. Skills that reduce damage cost some resource. But for some reason jump cost nothing? This creates a bunch of auto-aimer players with proc-sets (not during PvP test) high health jumping around the battle field like rabid bunnies.
  • nukk3r
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    Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.
  • VaranisArano
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    If anything, jump needs to be buffed. :)
    22858f7fbe086c5cb736dedd45d5600a.jpg
  • Goregrinder
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    nukk3r wrote: »
    Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.

    So if you jump over an AoE on the floor, you still take damage from the AoE tick even while midair?
  • NeoXanthus
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    nukk3r wrote: »
    Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.

    I am not sure what I am doing differently than you, but jumping defiantly prevents my arrows from hitting the target.
  • redspecter23
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    No cost for jumping, but you take 1500% extra damage from players while midair.

    Also, it's absolutely false to say that jumping provides zero defensive benefit. If someone moves out of your targettable hit box, the attack will miss or grey out. If that happens even 1 out of 100 attempts, it has provided a defensive benefit and I guarantee you that it does happen, even if better players can hold their target with near perfect accuracy. Remember, not all players have that same skill level in tracking targets.
  • Jackey
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    You can still hit a player that is jumping.

    I use jump to maintain mobility while bar swapping because I have to release the analog stick with my thumb to do so.
    For some reason that should cost me resources in your opinion?
    Edited by Jackey on February 17, 2021 12:32AM
    PS | EU
  • nukk3r
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    nukk3r wrote: »
    Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.

    So if you jump over an AoE on the floor, you still take damage from the AoE tick even while midair?

    Yes, you take damage while within the AoE range.
  • nukk3r
    nukk3r
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    NeoXanthus wrote: »
    nukk3r wrote: »
    Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.

    I am not sure what I am doing differently than you, but jumping defiantly prevents my arrows from hitting the target.

    First of all lock on to your targets with Tab (or whatever it is on console). Even with poor aim the attacks will land as long as you're in range and there's no position desync, which has been a big issue on PC.
  • Goregrinder
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    nukk3r wrote: »
    nukk3r wrote: »
    Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.

    So if you jump over an AoE on the floor, you still take damage from the AoE tick even while midair?

    Yes, you take damage while within the AoE range.

    So when did ZOS change jump to no longer give a player these advantages when using jump? As mentioned in the comments, it's not really bhopping, but just jumping combined with other things to gain a tactical advantage over your opponent. Which patch did ZOS change these to no longer work how they do in this video because I don't remember seeing them in any patch notes, but I could have missed it.

    https://www.youtube.com/watch?v=bd4P_VvQoh4
  • Oreyn_Bearclaw
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    Stop the nonsense. Bad idea. Jumping doesnt prevent you from being damaged.

    ESO COMBAT 101: TAB TARGET
    Edited by Oreyn_Bearclaw on February 16, 2021 10:35PM
  • NeoXanthus
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    Stop the nonsense. Bad idea. Jumping doesnt prevent you from being damaged.

    ESO COMBAT 101: TAB TARGET

    Actually having jumping cost some stamina is a good idea, running cost stamina and that has 0 damage mitigation.
  • caperb
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    Tab target =/= target lock.

    Jumping can be quite helpful in many combat situations, especially on a sorc.
  • nukk3r
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    nukk3r wrote: »
    nukk3r wrote: »
    Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.

    So if you jump over an AoE on the floor, you still take damage from the AoE tick even while midair?

    Yes, you take damage while within the AoE range.

    So when did ZOS change jump to no longer give a player these advantages when using jump? As mentioned in the comments, it's not really bhopping, but just jumping combined with other things to gain a tactical advantage over your opponent. Which patch did ZOS change these to no longer work how they do in this video because I don't remember seeing them in any patch notes, but I could have missed it.

    https://www.youtube.com/watch?v=bd4P_VvQoh4

    He didn't say a single word about AoE damage in that video. And I'm pretty sure that jumping won't save you from any AoE effects.

    Though, I'm not sure about hitboxes because I've never tried it. Good positioning is better than relying on a chance of a slight gap between two hitboxes. The other two "advantages" are not really advantages IMO. It's literally rotating the camera and blocking. You can still get stunned or immobilized mid-air or you can have DoTs on you. The benefits of block jump are superficial for the most of the players and work if you're already tanky.
  • Faded
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    It's kind of impressive... in a way... how they've already got people trained to ask for more tests and new restrictions. Next time can we have three weeks without expedition or sprint? It will promote strategy and skillful gameplay, because why not.

    Edited by Faded on February 16, 2021 11:10PM
  • QuebraRegra
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    NeoXanthus wrote: »
    nukk3r wrote: »
    Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.

    I am not sure what I am doing differently than you, but jumping defiantly prevents my arrows from hitting the target.

    it's actually a sphere in it's calculations I think... you cannot jump over it... May even be a full height cylinder effect.

    i suspect one too many halo-hero type shooter noobs involved.
    Edited by QuebraRegra on February 16, 2021 11:17PM
  • Gilvoth
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    NeoXanthus wrote: »
    All other damage mitigation cost something in game. Block cost stamina and prevents you from gaining stamina during a block. Dodge roll cost stamina. Crouch cost stamina. Skills that reduce damage cost some resource. But for some reason jump cost nothing? This creates a bunch of auto-aimer players with proc-sets (not during PvP test) high health jumping around the battle field like rabid bunnies.

    you are absolutely correct.
    but it should also cost magicka, not just stamina.

    @Zenimax, please add a High Stamina and Magicka cost to jumping, to the point that 2 jumps will empty your stamina pool, AND your magicka pool.

    in addition to that,
    @Zenimax,
    please also make it that Jumping is disabled during combat.

    and yes i am being serious.
  • Gilvoth
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    in addition:
    we are not allowed to teach others exploits on this forum, it's against the forum rules.

    that is the main reason we cannot explain how it "can be used" to help in combat.
    it truely does give an advantage in combat.

    Edited by Gilvoth on February 17, 2021 12:21AM
  • Gilvoth
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    NeoXanthus wrote: »
    nukk3r wrote: »
    Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.

    I am not sure what I am doing differently than you, but jumping defiantly prevents my arrows from hitting the target.

    jumping needs to be looked into by the developers,
    i pray they will one day look into it.
  • Ackwalan
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    How many calculations are being used for all those people jumping? Where they leave the ground, where the land, LOS while in air, how abilities work when jumping the list goes on and on. Multiple that for each person jumping X each jump they do and the lag jumping creates would far out way proc sets. I think it's time for a "no-jump" PvP test.
  • Goregrinder
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    nukk3r wrote: »
    nukk3r wrote: »
    nukk3r wrote: »
    Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.

    So if you jump over an AoE on the floor, you still take damage from the AoE tick even while midair?

    Yes, you take damage while within the AoE range.

    So when did ZOS change jump to no longer give a player these advantages when using jump? As mentioned in the comments, it's not really bhopping, but just jumping combined with other things to gain a tactical advantage over your opponent. Which patch did ZOS change these to no longer work how they do in this video because I don't remember seeing them in any patch notes, but I could have missed it.

    https://www.youtube.com/watch?v=bd4P_VvQoh4

    He didn't say a single word about AoE damage in that video. And I'm pretty sure that jumping won't save you from any AoE effects.

    Though, I'm not sure about hitboxes because I've never tried it. Good positioning is better than relying on a chance of a slight gap between two hitboxes. The other two "advantages" are not really advantages IMO. It's literally rotating the camera and blocking. You can still get stunned or immobilized mid-air or you can have DoTs on you. The benefits of block jump are superficial for the most of the players and work if you're already tanky.



    Well something either works, or it doesn't. Jumping is useful in combat, even if you choose not to utilize it. Just like if you ask me if the light in a room is on and I say " Welll....it's like....15% on so not really...it's superficial...". The bulb is either emitting light, or it's emitting zero light.
  • Lumenn
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    Can we ask for nerfs on los and zigzagging next! I get SO tired of trying to kill someone and they MOVE! The NERVE!
  • Fennwitty
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    There's two different things: The player you want to target jumping, and the player you want to target not caring about their own aiming because they have proc sets.

    Jumping doesn't mitigate damage directly, the best it does is make you miss them if you're not locked on. Ask a friend to duel you and jump around a lot -- practice keeping your cursor on them. It gets easier, there's not much range of motion possible and you can see the direction they're going in almost all the time.

    PC NA
  • katanagirl1
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    nukk3r wrote: »
    NeoXanthus wrote: »
    nukk3r wrote: »
    Jumping doesn't help in any way and it also doesn't prevent you from landing your hits on a target.

    I am not sure what I am doing differently than you, but jumping defiantly prevents my arrows from hitting the target.

    First of all lock on to your targets with Tab (or whatever it is on console). Even with poor aim the attacks will land as long as you're in range and there's no position desync, which has been a big issue on PC.

    I don’t think target lock is a thing on console
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Bucky_13
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    Another issue here that the OP for some reason didn't mention is that moving around without sprinting also doesn't cost any resources, yet it provides an even bigger tactical benefit than jumping. It's very likely that if no one moved around, this would cause less strain on the servers and thus improve performance. But as it is right now, players are able to move around freely without any costs and exploit this to their advantage, which is totally unrealistic and destroys my immersion. If you walked around constantly for long periods of time while being equipped in armor and wielding weapons, you'd get tired, but not in ESO where it's apparently not a thing. This is a far more widespread exploit and should be prioritized and fixed before jumping, which is nowhere near as impactful as moving around.
    /s
  • Minyassa
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    Let the jumpers be, if they feel like it helps them then they should get to do it. Dumbo had his magic feather, kids get monster spray, let people have comfort rituals.
  • milllaurie
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    Lumenn wrote: »
    Can we ask for nerfs on los and zigzagging next! I get SO tired of trying to kill someone and they MOVE! The NERVE!

    Yes please! Maybe even when a player initiates combat they can be perma rooted in place so they could complete their pve rotation on another person.
    The only way to get out of the root would be killing the other person/group (which are also rooted) or dying. Sounds good!
  • Anyron
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    Sometimes its quite laughable.. Mostly ranged players are doing this.. Like few days before, magsorc was ganking reinforcements on doors, he killed me and i watch him a bit.. He was waiting on others to use the door to kill them and while doing this he just kept jumping on place for like minute with no reason
  • TwinLamps
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    if you add this you make magicka PvP miserable.
    Awake, but at what cost
  • Yoku
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    NeoXanthus wrote: »
    All other damage mitigation cost something in game. Block cost stamina and prevents you from gaining stamina during a block. Dodge roll cost stamina. Crouch cost stamina. Skills that reduce damage cost some resource. But for some reason jump cost nothing? This creates a bunch of auto-aimer players with proc-sets (not during PvP test) high health jumping around the battle field like rabid bunnies.

    ans whats the issue with that?? learn to use it too, ez
  • Bucky_13
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    Anyron wrote: »
    Sometimes its quite laughable.. Mostly ranged players are doing this.. Like few days before, magsorc was ganking reinforcements on doors, he killed me and i watch him a bit.. He was waiting on others to use the door to kill them and while doing this he just kept jumping on place for like minute with no reason

    While I never jump like that myself, I do jump when I try to shoot at players on top of keep walls, since a lot of times I can't hit them while standing, but I can hit them mid jump. This is the only time I jump in combat except when I need to jump over things on the ground while bravely running away.
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