Some stats do not seem to be counted (like live mender passive for example).ZOS_GinaBruno wrote: »
- Did any of the stat displays not function as expected?
ZOS_GinaBruno wrote: »
- Are there any additional stats you would like to see?
- Do you have any general feedback?
An update from today's patch:
In addition to the crit damage stat stuck at 0 flat and 0% still, the sprint and sneak speed stats don't seem to be working 100% correctly either, and the calculations that do work often don't update in the stats menu until you move/sprint/sneak/block. (Unfortunately the critical damage stat never updates even after critting on a mob.)
Examples: Adding or removing CP in Hasty doesn't change the Advanced Stats UI until I sprint again. Adding or removing CP in Fleet Phantom doesn't change the Advanced Stats UI until I sneak again. I have waited more than five minutes standing still waiting for the Stats page to update to no effect. (I can also confirm this for Nimble Protector, which doesn't change the Stats page until I start blocking.) This is likely to be *very* confusing for people who are standing still trying to use the Stats window to calculate the effects of CP changes.
The Ring of the Wild Hunt in particular does not seem to be reflected in the Advanced Stats UI at all: I have 161% sprint speed without Ring of the Wild Hunt. I have 169% after adding Hasty maxed out in the red tree (and then sprinting to update the UI), which seems correct. But adding the Ring of the Wild Hunt results in the same 161%/169% sprint speed stat, depending on Hasty, even though in game there's an obvious speed difference with the ring while walking, running, and sprinting. The ring is just never reflected in the stats page, even after sprinting and sneaking to try to update the UI.
The sneak speed stat is likewise stuck for me at 60% with and without the Ring of the Wild Hunt, even though the ring noticeably boosts actual sneak speed in game. (My character stands up and jogs slowly while sneaking rather than remaining in crouch.) That's without anything in Fleet Phantom or other sources of sneak movement penalty reduction, to the best of my knowledge.
Fleet Phantom does increase the sneak speed stat, but it goes from 60% to 70% in the UI (with or without the Ring of the Wild Hunt equipped). About a half hour ago, maxed Fleet Phantom was only bumping up my sneak speed from 60% to 66% in the UI menu, but I can't seem to replicate that in any way now.
I'm honestly not sure what to trust about this new Stats window given all of the issues here, and I've only been testing this handful of stats.
ZOS_GinaBruno wrote: »An update from today's patch:
In addition to the crit damage stat stuck at 0 flat and 0% still, the sprint and sneak speed stats don't seem to be working 100% correctly either, and the calculations that do work often don't update in the stats menu until you move/sprint/sneak/block. (Unfortunately the critical damage stat never updates even after critting on a mob.)
Examples: Adding or removing CP in Hasty doesn't change the Advanced Stats UI until I sprint again. Adding or removing CP in Fleet Phantom doesn't change the Advanced Stats UI until I sneak again. I have waited more than five minutes standing still waiting for the Stats page to update to no effect. (I can also confirm this for Nimble Protector, which doesn't change the Stats page until I start blocking.) This is likely to be *very* confusing for people who are standing still trying to use the Stats window to calculate the effects of CP changes.
The Ring of the Wild Hunt in particular does not seem to be reflected in the Advanced Stats UI at all: I have 161% sprint speed without Ring of the Wild Hunt. I have 169% after adding Hasty maxed out in the red tree (and then sprinting to update the UI), which seems correct. But adding the Ring of the Wild Hunt results in the same 161%/169% sprint speed stat, depending on Hasty, even though in game there's an obvious speed difference with the ring while walking, running, and sprinting. The ring is just never reflected in the stats page, even after sprinting and sneaking to try to update the UI.
The sneak speed stat is likewise stuck for me at 60% with and without the Ring of the Wild Hunt, even though the ring noticeably boosts actual sneak speed in game. (My character stands up and jogs slowly while sneaking rather than remaining in crouch.) That's without anything in Fleet Phantom or other sources of sneak movement penalty reduction, to the best of my knowledge.
Fleet Phantom does increase the sneak speed stat, but it goes from 60% to 70% in the UI (with or without the Ring of the Wild Hunt equipped). About a half hour ago, maxed Fleet Phantom was only bumping up my sneak speed from 60% to 66% in the UI menu, but I can't seem to replicate that in any way now.
I'm honestly not sure what to trust about this new Stats window given all of the issues here, and I've only been testing this handful of stats.
Thanks for the write up. Just confirming we're aware of these issues and are working on getting them fixed.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Advanced Stat UI. Specific feedback that the team is looking for includes the following:
- Is it clear what Flat vs Percentage bonuses are (for the stats that have both)?
- Did any of the stat displays not function as expected?
- Are there any additional stats you would like to see?
- Did you use the keyboard or gamepad UI?
- Do you have any general feedback?