Are the Armor changes fair?

  • Stahlor
    Stahlor
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    Stahlor wrote: »
    In pvp:
    Light armour will get even more slaughtered in Elder Stamina Online. Not only will they receive more physical damage, they take even more when blocking.
    Medium Armour will be king.

    In pve: They are going to hit tanks even more. It will be a mess in some trials. On pts they already started tanking some content in light armour.

    Is it because medium has no penalties? Also why light amour on tanks?

    Because it'll give you higher mitigation for magicka damage compared to heavy armour e.g. VCR.
  • Xebov
    Xebov
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    No
    Depending on the role players are forced to use specific armor types because sets only drop in that type and the types passives contain bonuses for the role. Without any freedom in that area there is no base to have penalties because the game naturally hinders players in compensating for them.
  • Dracane
    Dracane
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    No
    I find it strange that no changes to armor penalties and benefits were made during the entire PTS.
    The post from Brian even said, they would await player feedback. I have not seen a single person saying light armor is looking good. Everyone seems to agree that these changes will make it even worse for pvp.

    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • JoSePHRiNG
    JoSePHRiNG
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    Other
    Heavy Armor makes you so tanky when you are immune to CC(which can be activated all the time in PVP)
    + CP also reduces damage taken.

    and Malacath causes heavy armor build deal damage and proc set meta still exists.

    I am not a PVP player myself but everyone can understand good and bad.
    Jorvuld's Guidance and SPC all the way down.
  • ThorianB
    ThorianB
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    Yes
    They could be better but overall i think they are a step in the right direction. One of my biggest problems is that ZOS is changing to much to fast as always.
  • VampiricByNature
    VampiricByNature
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    Other
    To me they are an unneeded change in an already complicated field of variables.
  • Nyladreas
    Nyladreas
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    Yes
    Gotta love how everyone's an expert before they even release anything.

    This entire thread is pointless until we get a live update.
  • Mykriz
    Mykriz
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    Yes
    Runescape armor ftw
  • Sanctum74
    Sanctum74
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    No
    Nyladreas wrote: »
    Gotta love how everyone's an expert before they even release anything.

    This entire thread is pointless until we get a live update.

    It’s already live on the pts. The whole point of the pts is to test things and give feedback before it goes on the live servers so we are not stuck with another terrible change for 3 months.
  • Faded
    Faded
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    Other
    Dracane wrote: »
    I find it strange that no changes to armor penalties and benefits were made during the entire PTS.
    The post from Brian even said, they would await player feedback. I have not seen a single person saying light armor is looking good. Everyone seems to agree that these changes will make it even worse for pvp.

    This is the week to look for changes based on feedback. But you've been around long enough to know listening to what players think and making changes is the exception, not the rule. They do what they want and walk it back in tiny increments over the course of years.

    Edit: or whiplash it too far the other direction one patch later. That's also an option.

    Edited by Faded on February 13, 2021 3:49PM
  • Xebov
    Xebov
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    No
    JoSePHRiNG wrote: »
    Heavy Armor makes you so tanky when you are immune to CC(which can be activated all the time in PVP)
    + CP also reduces damage taken.

    and Malacath causes heavy armor build deal damage and proc set meta still exists.

    I am not a PVP player myself but everyone can understand good and bad.

    Thats not a problem of Heavy Armor or PvP. Its a problem of trying to balance PvE and PvP in one go instead of giving items splitted bonuses for PvE and PvP.
  • StarOfElyon
    StarOfElyon
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    No
    The light armor bonuses are great but only Sorcs can work around the penalties. Melee mag classes will have to wear heavy armor to survive
  • Dracane
    Dracane
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    No
    Faded wrote: »
    Dracane wrote: »
    I find it strange that no changes to armor penalties and benefits were made during the entire PTS.
    The post from Brian even said, they would await player feedback. I have not seen a single person saying light armor is looking good. Everyone seems to agree that these changes will make it even worse for pvp.

    This is the week to look for changes based on feedback. But you've been around long enough to know listening to what players think and making changes is the exception, not the rule. They do what they want and walk it back in tiny increments over the course of years.

    Edit: or whiplash it too far the other direction one patch later. That's also an option.

    @Faded
    I thought last week's patch was supposed to be the big feedback recognition patch?
    I anticipated there will be nothing but minor bug fixes now.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Faded
    Faded
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    Other
    Dracane wrote: »
    Faded wrote: »
    Dracane wrote: »
    I find it strange that no changes to armor penalties and benefits were made during the entire PTS.
    The post from Brian even said, they would await player feedback. I have not seen a single person saying light armor is looking good. Everyone seems to agree that these changes will make it even worse for pvp.

    This is the week to look for changes based on feedback. But you've been around long enough to know listening to what players think and making changes is the exception, not the rule. They do what they want and walk it back in tiny increments over the course of years.

    Edit: or whiplash it too far the other direction one patch later. That's also an option.

    @ Faded
    I thought last week's patch was supposed to be the big feedback recognition patch?
    I anticipated there will be nothing but minor bug fixes now.

    Yeah, it's usually week three. They were pretty occupied with the CP rework last week. This is my attempt at optimism.
  • Dracane
    Dracane
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    No
    Faded wrote: »
    Dracane wrote: »
    Faded wrote: »
    Dracane wrote: »
    I find it strange that no changes to armor penalties and benefits were made during the entire PTS.
    The post from Brian even said, they would await player feedback. I have not seen a single person saying light armor is looking good. Everyone seems to agree that these changes will make it even worse for pvp.

    This is the week to look for changes based on feedback. But you've been around long enough to know listening to what players think and making changes is the exception, not the rule. They do what they want and walk it back in tiny increments over the course of years.

    Edit: or whiplash it too far the other direction one patch later. That's also an option.

    @ Faded
    I thought last week's patch was supposed to be the big feedback recognition patch?
    I anticipated there will be nothing but minor bug fixes now.

    Yeah, it's usually week three. They were pretty occupied with the CP rework last week. This is my attempt at optimism.

    Actually, you could be right. I have went back to check last update's .2 and .3 patch (.3 is what comes this monday) and both are similar in amount of combat and set changes they brought. Was mostly bug fixes in both, but in quantity, they were comparable.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • exeeter702
    exeeter702
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    Taking extra damage from melee abilites in light armor is an absolute joke in a game where effective kiting is not even a thing. If a melee wants to stay on a target, they are going to, end of story. There is no dichotomy between ranged and melee and the art of keeping distance.

    In other mmos this works because abilities are specifically designed around controlling the cadence of gap closers and range creators which creates an interesting interaction and rewards good decision making for when to commit to closing the / or creating a gap. Eso is exclusively beholden to resource pools to dictate ability availability and stamina cost on gap closers costs is basically a non factor, and thus there is no actual interesting decision being made other than "i have to commit a GCD to gap close"

    It's nice to say on paper something along the lines of "light armor casters are strong from range but are punished when melee gets on top of them" but the reality of eso means that statement is comical st best. Meanwhile they want to encourage light armor users to roll around and dodge attacks? Cool...
    Edited by exeeter702 on February 13, 2021 11:27PM
  • Ascarl
    Ascarl
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    Other
    I am more concerned about racial skills imbalance. You can change armor easier than race (and many people don t want to change race anyway).
  • oscarovegren
    oscarovegren
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    No
    Heavy mag mist form builds will be king in PvP. You are CC immune in mist, which gives even more mitigation from the new heavy passives and mist form builds doesnt even need to roll dodge so thats no penalty at all. 1 light now gives almost 1k pen, which gives higher procdmg.

    Mist form procbuilds with mala will be everywhere. They counter heavy stambuilds since both have less martial damage taken but more magical damage taken. Basicly free minor protection and minor vulnerability in favor for the heavy mag build.
  • Vevvev
    Vevvev
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    No
    Heavy mag mist form builds will be king in PvP. You are CC immune in mist, which gives even more mitigation from the new heavy passives and mist form builds doesnt even need to roll dodge so thats no penalty at all. 1 light now gives almost 1k pen, which gives higher procdmg.

    Mist form procbuilds with mala will be everywhere. They counter heavy stambuilds since both have less martial damage taken but more magical damage taken. Basicly free minor protection and minor vulnerability in favor for the heavy mag build.

    I think the passive only applies when you have the actual buff making you immune to CC, which is proced by break free and immovability pots, not abilities like mistform that make you immune to CC... unless it is working that way then ZOS needs to fix that ASAP.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Mayrael
    Mayrael
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    No
    Nope because light armor became even worse for pvp while almost not giving anything in pve, heavy became better for pvp and worse for pve, medium became better for both pvp and pve.



    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • exeeter702
    exeeter702
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    Heavy mag mist form builds will be king in PvP. You are CC immune in mist, which gives even more mitigation from the new heavy passives and mist form builds doesnt even need to roll dodge so thats no penalty at all. 1 light now gives almost 1k pen, which gives higher procdmg.

    Mist form procbuilds with mala will be everywhere. They counter heavy stambuilds since both have less martial damage taken but more magical damage taken. Basicly free minor protection and minor vulnerability in favor for the heavy mag build.

    Technically, the mitigation bonus should only be in effect when you are under the CC immunity status effect (swirls by your feet). Unless, under the hood, mist form is coded to passively grant you this specific effect as opposed to it's own unique modifier buff, in which case that should be fixed ofc.
  • Dracane
    Dracane
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    No
    Mayrael wrote: »
    Nope because light armor became even worse for pvp while almost not giving anything in pve, heavy became better for pvp and worse for pve, medium became better for both pvp and pve.



    It is not giving anything in pve, not just almost. You even lost penetration in 5 light.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    No
    Vevvev wrote: »
    Heavy mag mist form builds will be king in PvP. You are CC immune in mist, which gives even more mitigation from the new heavy passives and mist form builds doesnt even need to roll dodge so thats no penalty at all. 1 light now gives almost 1k pen, which gives higher procdmg.

    Mist form procbuilds with mala will be everywhere. They counter heavy stambuilds since both have less martial damage taken but more magical damage taken. Basicly free minor protection and minor vulnerability in favor for the heavy mag build.

    I think the passive only applies when you have the actual buff making you immune to CC, which is proced by break free and immovability pots, not abilities like mistform that make you immune to CC... unless it is working that way then ZOS needs to fix that ASAP.

    I can confirm that this CC immunity damage reduction does get triggered by Mistform. While in Mistform, you get the 14% damage mitigation. So enjoy.

    Nothing was done to finally balance Mistform. It will only get stronger, as will the obnoxious meta we had since months.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Rykja
    Rykja
    Soul Shriven
    No
    It is not fair at all to make light armor even weaker against the primary damage they face ... physical and give them no damage to make up for it, not to mention the innability to make full use of their passives and use undaunted mettle. Medium armor that already was 7 or 0 6 1 only gets buffed with needing to watch their sustain EVEN less + having defenses against their biggest counter ... AOE damage, can not wait. (Not to mention the speed passive that will drive me even closer to insanity chasing nightblades). Oh and the most op armor of them all gets even stronger with 10-14% damage reduction at pretty much all the time with even stronger blocking and less damage taken from the majority of foes. Why?!
  • Xargas13
    Xargas13
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    No
    These changes make no sense, light armor bonuses are concentrated around stamina use, while we usually use magicka. Penalty with increased damage taken is also stupid, it's already weak in defense, why make it even more weaker?
  • MasterSpatula
    MasterSpatula
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    Nyladreas wrote: »
    Gotta love how everyone's an expert before they even release anything.

    This entire thread is pointless until we get a live update.

    You did notice this is a PTS thread on the PTS sub-forum, right? This is exactly the place to be having this discussion right now.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Scardan
    Scardan
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    Yes
    PvE will become more difficult for me, the magcro, I do not mind.

    At the same time, I will finally learn to cast shields when necessary.
    Let's be extremely precise in our use of terms.
  • Vevvev
    Vevvev
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    No
    Dracane wrote: »
    Vevvev wrote: »
    Heavy mag mist form builds will be king in PvP. You are CC immune in mist, which gives even more mitigation from the new heavy passives and mist form builds doesnt even need to roll dodge so thats no penalty at all. 1 light now gives almost 1k pen, which gives higher procdmg.

    Mist form procbuilds with mala will be everywhere. They counter heavy stambuilds since both have less martial damage taken but more magical damage taken. Basicly free minor protection and minor vulnerability in favor for the heavy mag build.

    I think the passive only applies when you have the actual buff making you immune to CC, which is proced by break free and immovability pots, not abilities like mistform that make you immune to CC... unless it is working that way then ZOS needs to fix that ASAP.

    I can confirm that this CC immunity damage reduction does get triggered by Mistform. While in Mistform, you get the 14% damage mitigation. So enjoy.

    Nothing was done to finally balance Mistform. It will only get stronger, as will the obnoxious meta we had since months.

    Aw come on!!! Here I am trying to not get that ability nerfed and ZOS has this happen. They should just rework the cost reduction glyphs to be multiplicative instead of flat values.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sahidom
    Sahidom
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    Other
    I feel the changes are different. Different in the sense that players can blend more armor weights together than the static 5/1/1 which was primarily done for the Undaunted passive. Five being the limitation, whereas the changes redresses that minimum number should you want the armor ultimate skill. The Armor Ultimate should scale the cost based on the number of armor pieces equipped, which each armor weight equipped (light, medium, heavy) reduces from the baseline ultimate cost per piece.

    The damage penalties between the Light and Heavy armors can be mitigated with CP under the 2.0 system (10 CP/-1%) but this would be an off-set not a cancellation of the armor passives. This is also true with other armor penalties. When we are looking at the changes, we are accustomed to the current damage output in both PVP/PVE gameplay. First, there are double nodes that reduce damage (slotted and unslotted passives) at a steep cost of 100 CP minimum plus prerequisite CP nodes. Second, the Exploiter (+10% damage to off-balanced targets) does not exist in the current 2.0 CP system, as with other CP passive nodes that grant "free" extra damage on targets.

    In PVP, this means the famous D-swing -> off-balance to stun will be less effective when you calculate -% damage while under CC immunity - That is correct. D-Swing will immediately grant their target -% damage reduction (upwards to -24% with CP investment with only a +10% off-set for bonus damage to direct damage. The points being, Light Armor has the advantage to rebound from CC effects quickly and with CP investment can extend CC immunity by 15%; hence, gaining +14% damage reduction. Paired with the Survival tree nodes that improve damage shields, and Light Armor can fall back on damage shields benefits outside the Warfare tree unlike Medium and Heavy armor users - but at a cost.

    Overall the new armor changes does have some hand-in-hand synergies with the new 2.0 CP system. Magic damage (fire, frost, lightning, magic...) proliferates the world: it's like gaining the vampire vulnerability flaw but quite invincible against martial attacks. Whereas, light armor gains the vulnerability flaw to martial attacks; but with cost reductions that enable the player to mitigate martial direct attacks i.e. D-swing. I feel there is a lot of trade offs on using different armor weights in the Update 29 but its not too bad when you're not limited to the old 5/1/1, 5/2, or 6/1 weight system.
  • renne
    renne
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    No
    As a magplar I guess I gotta wean myself off *checks notes* MY CLASS SPAMMABLE, since I'm going to get wrecked in any form of the game wearing light armour in melee.
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