Light Armor Bonuses
Reduces your damage taken from “Magical” (Magic, Flame, Frost, and Shock Damage) attacks by 1% per piece worn
Reduces the cost of Roll Dodge by 3% per piece worn
Increases your Movement Speed while Sneaking by 5% per piece worn
Reduces the cost of Break Free by 5% per piece worn
Reduces the cost of Bash by 3% per piece worn
Light Armor Penalties
Increases your damage taken from “Martial” (Physical, Poison, Disease, and Bleed Damage) attacks by 1% per piece worn
Increases the cost of Block by 3% per piece worn
Decreases your damage done with Bash by 1% per piece worn
Medium Armor Bonuses
Reduces the cost of Sprint by 1% per piece worn
Reduces the cost of Sneak by 5% per piece worn
Reduces the cost of Block by 3% per piece worn
Reduces your damage taken from Area of Effect Attacks by 2% for 2 seconds after you Roll Dodge
Increases your Movement Speed by 2% while immune to crowd control
Heavy Armor Bonuses
Reduces your damage taken from Martial attacks by 1% per piece worn
Increases the amount of damage blocked by 1% per piece worn
Increases damage done with Bash by 3% per piece worn
Reduces your damage taken while immune to crowd control by 2% per piece worn
Heavy Armor Penalties
Increases your damage taken from Magical attacks by 1% per piece worn
Reduces the Movement Speed bonus of Sprint by 1% per piece worn
Increases the cost of Roll Dodge by 3% per piece worn
Increases the size of your detection area while Sneaking by 10% per piece worn (making you easier to detect)
Are the Armor changes fair? 216 votes