At first i did not like them - then i went and tested them and found them to be worse than i thought.
There is no rock paper scissors here. Heavy is just plain better than both other weights.
relentless_turnip wrote: »At first i did not like them - then i went and tested them and found them to be worse than i thought.
There is no rock paper scissors here. Heavy is just plain better than both other weights.
I agree, I think only a damage debuff on heavy would make the other 2 options stand out. I think they should lose the magic damage debuff in exchange. This makes it better for tanking in both content whilst making less viable as a DD
Edit: I even think medium should have a weakness to magic and greater damage increase through the buffs. Light should stay as it is because as it has more damage and a weakness to melee already. Then heavy should have mitigation to both melee and magic, but have a substantial damage penalty. This would be closer to rock paper scissors IMO.
Balance and fairness aside, my main feeling for armor penalties is, "...Why, though?"
"Okay, how does putting on this protective garment hurt me defensively again?" on top of all the other bonuses I'm weighing against. It seems stupid, and doesn't feel good.
It stays faithful to the context of "Light armor kills Heavy, Heavy tanks and kills Medium and Medium armor kills Light armor". I'm ok with the changes in that context, but think this context will be annoying in play.
Yamenstein wrote: »I'm concerned for PvP. I already find that I'm dominated by stamina players. Sounds like I'll be dominated by noob stamina players and pro's now 🙁
What needs to happen: A 4% per piece of heavy armor maim (less damage done). So that if you are wearing a full set of heavy, you are essentially negating the benefit of malacath (or wearing it to make up for the loss of damage). They take no additional damage from magic attacks either. They are allowed to be tanks, but just tanks, not go-to damage dealers.
ketsparrowhawk wrote: »Balance and fairness aside, my main feeling for armor penalties is, "...Why, though?"
"Okay, how does putting on this protective garment hurt me defensively again?" on top of all the other bonuses I'm weighing against. It seems stupid, and doesn't feel good.
I was confused about this at first. Then I realized that, of course, the garment itself gives me armor. The additional martial damage taken is subtracted from the mitigation the armor itself is giving me. So, I still take less damage than if I were naked (but more than I take currently.. in no cp at least).
YandereGirlfriend wrote: »ketsparrowhawk wrote: »Balance and fairness aside, my main feeling for armor penalties is, "...Why, though?"
"Okay, how does putting on this protective garment hurt me defensively again?" on top of all the other bonuses I'm weighing against. It seems stupid, and doesn't feel good.
I was confused about this at first. Then I realized that, of course, the garment itself gives me armor. The additional martial damage taken is subtracted from the mitigation the armor itself is giving me. So, I still take less damage than if I were naked (but more than I take currently.. in no cp at least).
A light sash actually hurts your overall resistances though: 523 Armor - 660 (1%) Martial Resistance = -137 Martial Resistance.