Who cares? We got to earn XP after we reached cap that will now be applied to a system that wasn't even invented when we started earning XP for it. You act like you was short changed because you didn't get to earn XP at the same rate as you did at below cap. You weren't. This is only game that lets you level past cap. Instead of being CP whatever you are you should be CP 810. Every single CP, after 810, is a bonus, to you, for playing, at cap, while they sorted a new system out.FangOfTheTwoMoons wrote: »It's been years since the CP was left at 810 so no one rushed.
Players over 810 earned all the exp after 810, at a significantly slower rate. If this crazy curve didn't exist then nothing would be a problem because we would have earned exp at the same rate as everyone else.
[snip]People are upset because we've had our progress stunted for literally years while the devs sat on their hands. If this was the plan going back two years now, the curve should have been adjusted and everyone should have been gaining exp at a reasonable rate. The way it is, basically no one has actually tried to level because ZOS never said anything about making the cap 3600 again.
I didn't say that you said that. I don't agree with the 3600 levels which i have voiced many times, so you are wrong there, and second i would actually make it easier for newer players to catch up. I know that offends you though from other statements you have made.You think this change will help new players but it's so far from the truth it's insane. As soon as a person hears 50 levels + 3600 more levels, they will uninstall lmao.
No. we are rewarded as per the rules of the game now and when the rules change we will still be rewarded as per the rules of the game. Besides progression is an incentive to play. This isn't a pay to win phone game where you pay to rob yourself of your own fun and quit once you realize you have nothing left to do and a hole in your wallet. Enjoy the prospect of working towards new goals and an expanded game, rather than entitling yourself to rewards for "work" you were already rewarded for.
But you do realize that new players will put much less effort into same champion points than veteran players(less experience required) ?
If no compensation will be granted, the veteran players will essentially lose some of their hard earned experience.
Did you play in the Old VR days? To get 1 character to VR 16 before the CP system came in was a merciless grind and it had to be done with each character. We were never compensated for our time then so I highly doubt they'll do it the second time round....
You make a really great point here. I don't know how many games i played at max level until they decided to raise it. In WoW you play about 20-22 months at cap before it gets raised again. All that XP that was wasted raiding and doing end game content and i started at the same place on the next set of levels as the person who just reached the cap a day before the cap was raised.Trayyacakes wrote: »I get why players would want compensation for all the hours played, but to be honest unlike any other MMO you already got rewarded by being able to progress past the cap. The cap is 810. Players were able to progress past that for when the cap got raised. No other game/MMO, that I'm aware of allows you to bank experience for the next level cap. Any other game would have set the cap and once you get there that's it no banking of xp... Here in this game you've been allowed to, for better or worse. To ask for more now because they are making changes is kind of silly... If you're going to quit because your over the cap already and it took you longer to earn those points than it will under the new system then weird flex but alright...
Who cares? We got to earn XP after we reached cap that will now be applied to a system that wasn't even invented when we started earning XP for it. You act like you was short changed because you didn't get to earn XP at the same rate as you did at below cap. You weren't. This is only game that lets you level past cap. Instead of being CP whatever you are you should be CP 810. Every single CP, after 810, is a bonus, to you, for playing, at cap, while they sorted a new system out.
Artorias24 wrote: »Imagine being CP 810, having all min maxed and your characters at maximum Power.
The new CP system will take power away. You will loose damage, healing and damage mitigation. Since you now need about 3000 CPs to be min/maxed.
And 3000 CPs equals the experience gain of about 1350 CP with the CP 1.0 system. Not only most of the veteran player that care for the end game content like vet trials and pvp will be mad, also new players will need waaaayyy more time to be competetive in pvp and will have a much harder time to get into progression guilds since the CP requirements will be super high.
Sanguinor2 wrote: »Who cares? We got to earn XP after we reached cap that will now be applied to a system that wasn't even invented when we started earning XP for it. You act like you was short changed because you didn't get to earn XP at the same rate as you did at below cap. You weren't. This is only game that lets you level past cap. Instead of being CP whatever you are you should be CP 810. Every single CP, after 810, is a bonus, to you, for playing, at cap, while they sorted a new system out.
Actually the XP cap was always 3600 CP ever since CP 1.0 replaced vet ranks. They simply limited the amount of CP one could use after they saw that people that grinded out 1000+CPs in the early days had a massive advantage over someone that did not grind and was at like 160/180 after the vet rank to CP conversion.
cyberjanet wrote: »Has anyone actually LOOKED at the new system before pitting fingers to keyboard to spew out another flood of complaints? The new cap is not going to make you uber powerful. You can't put more than 100 CP into a star. You can't put more than 4 stars into each section of your CP bar. That's a total of 1200 CP at any one time. As a long standing player I already have more than 1200 CP, and I won't be losing any of those. I'll still have more than enough to build my around my playstyle. There is no need to "compensate" long-standing playings, they already have more CP than they need, and as they keep playing, they'll have time to learn what the new choices have to offer.
I'm really looking forward to the new system.
No, there is no need to do this. Gifting players free CP when they already are above the current cap just for being above the current cap is unfair to everyone under cap, goes against the spirit of a lot of the changes happening this year, and reeks of entitlement.
There is no reason why high level players should be given anything just for being high level. We can work up to 3600 CP just like everyone else. The advantage is the huge head start many have. Having 1205 CP now is a much bigger headstart than having 205 CP but we should give the person that has 1205 CP 110 more CP just because they spent more time grinding out levels? Those levels were earned under the conditions of the old system. You got nothing for those levels, now you get to do something with them.
Also having 3600 CP isn't going to improve your character so much that it is going to make or break you. The new system is meant more about giving us meaningful choices rather than excessive amounts of power like the old system.
Despite a lot of casuals throwing the word entitled here in the thread, they act entitled themselves. why should they easily catch up to my cp level quicker than the amount of effort i put into playing the game over the years?
Another part some people are missing is that if we leave the power creep high they have to continue to provide harder and harder content for that tiny little group that is over performing. Bring the power level down so its balanced and they can make content that is more balanced rather than just throwing a bunch of damage in there for no reason other than to make it hard for the couple of percent of players that will do it soon after release.
Another part some people are missing is that if we leave the power creep high they have to continue to provide harder and harder content for that tiny little group that is over performing. Bring the power level down so its balanced and they can make content that is more balanced rather than just throwing a bunch of damage in there for no reason other than to make it hard for the couple of percent of players that will do it soon after release.
While I agree that the power creep is too bad to a point where the damage output per second enables you to skip a lot of content, in this case survivability will be hit. In my opinion raw incoming damage over time in combination with the healing done over time should not be a measurement for being able to complete content yes or no. Mechanics should be.
Of course healing checks are needed, but it are mechanics for the healer(s) only while the whole group can suffer from it. One-shot mechanics are what makes content interesting, especially if they are hard and you have little time.
The counter to the power creep is higher boss health and unskippable mechanics. Castle Thorn is a perfect example of how it could be done. This change will not only hit the power creep DPS, but all players in the group.
Another part some people are missing is that if we leave the power creep high they have to continue to provide harder and harder content for that tiny little group that is over performing. Bring the power level down so its balanced and they can make content that is more balanced rather than just throwing a bunch of damage in there for no reason other than to make it hard for the couple of percent of players that will do it soon after release.
While I agree that the power creep is too bad to a point where the damage output per second enables you to skip a lot of content, in this case survivability will be hit. In my opinion raw incoming damage over time in combination with the healing done over time should not be a measurement for being able to complete content yes or no. Mechanics should be.
Of course healing checks are needed, but it are mechanics for the healer(s) only while the whole group can suffer from it. One-shot mechanics are what makes content interesting, especially if they are hard and you have little time.
The counter to the power creep is higher boss health and unskippable mechanics. Castle Thorn is a perfect example of how it could be done. This change will not only hit the power creep DPS, but all players in the group.
If we can just DPS everything down, we can just remove some or even most of the difficulty. Learning a wipe mechanic after wipe mechanic would get as boring and fighting delve boss after delve boss with 1000X the HP but the same mechanics as a delve boss( i am using a delve boss here as an example of a boring boss with easy harmless mechanics that we just give high HP to so it has to be ground down). Its the variety of challenges that matter. Can your DPS sustain for X time, can you heals burst heal this, can they sustain, can the tank prevent the boss from using this ability, can he sustain high damage, can the group as a whole survive a period of environmental DPS pressure while also keeping pressure on the boss. All these swaps between different mechanics/ challenges is what makes a boss fight interesting. If you can just DPS it down to ignore half them, no reason to put it in there. If they bring the top end down then they can bring this sort of content down to a normal step in difficulty
That wasn't a usable cap. You didn't gain anything for leveling past 810 so a completely pointless point.
MashmalloMan wrote: »Gotta love how people think they earned a bonus for just existing in the game past 810cp. You didn't grind for experience, you continued to play the game with the intention of earning loot, having fun, hanging with friends, beating trials or earning money.
I guarantee the amount of people who actually "grinded" exp past 810 is very minor and they did it knowing full well it was an uphill battle.
The last time I grinded was whenever the cap was 720 which was probably 2018, every update to 810, I automatically had enough exp from just playing to spend my next 30 points.
So quit acting like we earned anything when it comes to exp. I'm cp 1150 right now and I did nothing but play the game to get it. The fact that I have a head start in the new system is a reward in itself.
No.
Why do i need to grind EXP after playing the game for 6 years?
It's not my fault they are way too late to release the new system.