Suggestion: Champion Points Compensation for Veteran Players when Update 29 launch

  • remosito
    remosito
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    How about recalculating CP above 810 with a penalty of half of what it was?

    We still loose some progress compared to future >810ers but not as much and gain some CP as a thank you for our loyalty?
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  • ThorianB
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    It's been years since the CP was left at 810 so no one rushed.

    Players over 810 earned all the exp after 810, at a significantly slower rate. If this crazy curve didn't exist then nothing would be a problem because we would have earned exp at the same rate as everyone else.
    Who cares? We got to earn XP after we reached cap that will now be applied to a system that wasn't even invented when we started earning XP for it. You act like you was short changed because you didn't get to earn XP at the same rate as you did at below cap. You weren't. This is only game that lets you level past cap. Instead of being CP whatever you are you should be CP 810. Every single CP, after 810, is a bonus, to you, for playing, at cap, while they sorted a new system out.
    People are upset because we've had our progress stunted for literally years while the devs sat on their hands. If this was the plan going back two years now, the curve should have been adjusted and everyone should have been gaining exp at a reasonable rate. The way it is, basically no one has actually tried to level because ZOS never said anything about making the cap 3600 again.
    [snip]
    You think this change will help new players but it's so far from the truth it's insane. As soon as a person hears 50 levels + 3600 more levels, they will uninstall lmao.
    I didn't say that you said that. I don't agree with the 3600 levels which i have voiced many times, so you are wrong there, and second i would actually make it easier for newer players to catch up. I know that offends you though from other statements you have made.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on February 8, 2021 4:57PM
  • TheUndeadAmulet
    TheUndeadAmulet
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    [snip]

    you played the game past 810 because you enjoyed it, not because you were going to get or were getting rewarded.

    new players catching up to vet players faster is a good thing; larger end game populations is always a good thing.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on February 8, 2021 1:30PM
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  • NoSoup
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    Universe wrote: »
    sharquez wrote: »
    No. we are rewarded as per the rules of the game now and when the rules change we will still be rewarded as per the rules of the game. Besides progression is an incentive to play. This isn't a pay to win phone game where you pay to rob yourself of your own fun and quit once you realize you have nothing left to do and a hole in your wallet. Enjoy the prospect of working towards new goals and an expanded game, rather than entitling yourself to rewards for "work" you were already rewarded for.

    But you do realize that new players will put much less effort into same champion points than veteran players(less experience required) ?
    If no compensation will be granted, the veteran players will essentially lose some of their hard earned experience.

    Did you play in the Old VR days? To get 1 character to VR 16 before the CP system came in was a merciless grind and it had to be done with each character. We were never compensated for our time then so I highly doubt they'll do it the second time round....
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  • ErMurazor
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    Your lvl in the new system should be based on total XP earned. Not based on the old systems lvl. Its common sense really.
    Edited by ErMurazor on February 8, 2021 7:07AM
  • preevious
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    Ok, so, there's 3 solutions :

    1) Give bonus CP/EXP. : old players are happy, but new players may feel discouraged.
    2) Don't give anything : new players are happier, but old players feel shafted. Also, those who were at the cap at 810-850 will fall from endgame while cp1300+ players will not, even though they were equal in power a day before.

    3) Every cp810+ become cp810. I.e they remove all cp over 810. I'm surprised no one asks for that one :D . All end game players would be equal, that way, and new player will be able to catch up. (after all ...xp after cap isn't indeed supposed to be banquable ..
    Edited by preevious on February 8, 2021 8:01AM
  • Kittytravel
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    NoSoup wrote: »
    Did you play in the Old VR days? To get 1 character to VR 16 before the CP system came in was a merciless grind and it had to be done with each character. We were never compensated for our time then so I highly doubt they'll do it the second time round....

    You're factually incorrect with that statement.
    http://esoacademy.com/faq/veteran-rank-champion-rank-conversion/

    1. The cap was 570.
    2. VR was converted into CP at a certain rate.
    3. You had a whole year before VR was switched fully to CP to gain CP ranks to prevent loss of power.
    Edited by Kittytravel on February 8, 2021 8:46AM
  • Jayroo
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    Doubt they will do this. Just gotta see how much the xp reward increase will be (as stated they would do in patch notes)
  • Artorias24
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    Imagine being CP 810, having all min maxed and your characters at maximum Power.

    The new CP system will take power away. You will loose damage, healing and damage mitigation. Since you now need about 3000 CPs to be min/maxed.

    And 3000 CPs equals the experience gain of about 1350 CP with the CP 1.0 system. Not only most of the veteran player that care for the end game content like vet trials and pvp will be mad, also new players will need waaaayyy more time to be competetive in pvp and will have a much harder time to get into progression guilds since the CP requirements will be super high.
  • Septimus_Magna
    Septimus_Magna
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    I like the idea but I dont think anything like this will happen unfortunately.
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  • Elwendryll
    Elwendryll
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    Just give us some dailies that award a few CPs. And improve the experience gain from dungeons and trials, it has always been so low, you get more experience killing a few mobs in a public dungeon than clearing a trial HM.
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  • Raegwyr
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    ThorianB wrote: »
    I get why players would want compensation for all the hours played, but to be honest unlike any other MMO you already got rewarded by being able to progress past the cap. The cap is 810. Players were able to progress past that for when the cap got raised. No other game/MMO, that I'm aware of allows you to bank experience for the next level cap. Any other game would have set the cap and once you get there that's it no banking of xp... Here in this game you've been allowed to, for better or worse. To ask for more now because they are making changes is kind of silly... If you're going to quit because your over the cap already and it took you longer to earn those points than it will under the new system then weird flex but alright...
    You make a really great point here. I don't know how many games i played at max level until they decided to raise it. In WoW you play about 20-22 months at cap before it gets raised again. All that XP that was wasted raiding and doing end game content and i started at the same place on the next set of levels as the person who just reached the cap a day before the cap was raised.

    Are you aware that getting to the new cap from the old one takes around couple hours, most casuals was able to gain 10 lvls (example from 110 to 120) in 12-14h. CP forces you to grind for MONTHS before you reach the cap, that is the main difference. If vets would be able to reach cp2000+ from lets say cp1400 in 20h i would guarantee you none (except 0,0001% of lazy ppl) would ask for conversion. ZOS is basically telling us that to have the same power as we currently have we need more then 1700 cp which requires us to grind for weeks/months to reach the same place we have currently. Even when we already earned amount of xp required for new CP level but because of conversion these milions of xp are worthless
  • caperb
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    I see some people here complain about the people asking for some kind of compensation. Most of these points are in the direction of 'you guys are being greedy' or 'you don't lose xp'. While the first is not true, the second is. But we lose something else, which is being at endgame level. Sorry I am not English, but will try to explain a bit why the change is bad in the way it is implemented.

    Of course new progression isn't bad, but other things are bad.
    - That is that endgame players needed 3x more xp for all the levels they have gained, but this xp will not be translated into additional levels now that the soft cap is being increased.
    - Also I think that most players wouldn't have a problem with having to level a little bit to become endgame again, but now a lot of us need to gain double the amount of xp they have gained over 7 years to become endgame level again!
    - And also don't forget that most endgame players never really used all these xp boosts from events since they were useless anyway.
    - The fact that new players can catch up in a matter of weeks makes it even worse. Not that it is bad for people to catch up, but is strange that new players are given a bonus while old players always had to do more. It is only fair of both get a bonus, so new players will still be able to catch up but older players won't be screwed.

    Let me add two tables with both a case to explain it a bit better. Case 1 is how it will be implemented now, case 2 is how it should be implemented in my opinion:

    mle4rnyktygx.png

    f4gtx9u9077c.png

    Reason of loss in case 1: endgame players had to earn increased amounts of xp for each level. New players who never invested time will not have this time 'lost'. If this amount of xp is compared to how fast new players level there wouldn't be a power loss (many would be cp 3600 in that case). It should be: with the time endgame players invested , there should be no loss in power.

    Case 2 will be much fairer, veteran players will not lose while new players will still be able to catch up. Nobody is here to be greedy, people are protesting against the opposite happening right now…
  • Sanguinor2
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    ThorianB wrote: »
    Who cares? We got to earn XP after we reached cap that will now be applied to a system that wasn't even invented when we started earning XP for it. You act like you was short changed because you didn't get to earn XP at the same rate as you did at below cap. You weren't. This is only game that lets you level past cap. Instead of being CP whatever you are you should be CP 810. Every single CP, after 810, is a bonus, to you, for playing, at cap, while they sorted a new system out.

    Actually the XP cap was always 3600 CP ever since CP 1.0 replaced vet ranks. They simply limited the amount of CP one could use after they saw that people that grinded out 1000+CPs in the early days had a massive advantage over someone that did not grind and was at like 160/180 after the vet rank to CP conversion.
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  • ThorianB
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    Artorias24 wrote: »
    Imagine being CP 810, having all min maxed and your characters at maximum Power.

    The new CP system will take power away. You will loose damage, healing and damage mitigation. Since you now need about 3000 CPs to be min/maxed.

    And 3000 CPs equals the experience gain of about 1350 CP with the CP 1.0 system. Not only most of the veteran player that care for the end game content like vet trials and pvp will be mad, also new players will need waaaayyy more time to be competetive in pvp and will have a much harder time to get into progression guilds since the CP requirements will be super high.

    That isn't true at all. You don't gain near as much power under the new system. This is what some are not understanding. You are not being knocked down to say 60% of your current power and have to gain a bunch more CP to be back at 100% of the power you have now. You are being knocked down to 60% and can gain back up to like 75% of your former potential. Thus having a power requirement of of 2500 instead of 3000 will be like having a power requirement of 770 instead of 790 for example.

    Another part some people are missing is that if we leave the power creep high they have to continue to provide harder and harder content for that tiny little group that is over performing. Bring the power level down so its balanced and they can make content that is more balanced rather than just throwing a bunch of damage in there for no reason other than to make it hard for the couple of percent of players that will do it soon after release.
  • cyberjanet
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    Has anyone actually LOOKED at the new system before pitting fingers to keyboard to spew out another flood of complaints? The new cap is not going to make you uber powerful. You can't put more than 100 CP into a star. You can't put more than 4 stars into each section of your CP bar. That's a total of 1200 CP at any one time. As a long standing player I already have more than 1200 CP, and I won't be losing any of those. I'll still have more than enough to build my around my playstyle. There is no need to "compensate" long-standing playings, they already have more CP than they need, and as they keep playing, they'll have time to learn what the new choices have to offer.

    I'm really looking forward to the new system.
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  • ThorianB
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    Sanguinor2 wrote: »
    ThorianB wrote: »
    Who cares? We got to earn XP after we reached cap that will now be applied to a system that wasn't even invented when we started earning XP for it. You act like you was short changed because you didn't get to earn XP at the same rate as you did at below cap. You weren't. This is only game that lets you level past cap. Instead of being CP whatever you are you should be CP 810. Every single CP, after 810, is a bonus, to you, for playing, at cap, while they sorted a new system out.

    Actually the XP cap was always 3600 CP ever since CP 1.0 replaced vet ranks. They simply limited the amount of CP one could use after they saw that people that grinded out 1000+CPs in the early days had a massive advantage over someone that did not grind and was at like 160/180 after the vet rank to CP conversion.

    That wasn't a usable cap. You didn't gain anything for leveling past 810 so a completely pointless point.
  • Gigasax
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    cyberjanet wrote: »
    Has anyone actually LOOKED at the new system before pitting fingers to keyboard to spew out another flood of complaints? The new cap is not going to make you uber powerful. You can't put more than 100 CP into a star. You can't put more than 4 stars into each section of your CP bar. That's a total of 1200 CP at any one time. As a long standing player I already have more than 1200 CP, and I won't be losing any of those. I'll still have more than enough to build my around my playstyle. There is no need to "compensate" long-standing playings, they already have more CP than they need, and as they keep playing, they'll have time to learn what the new choices have to offer.

    I'm really looking forward to the new system.

    If YOU looked at the system, you should have seen that there are a lot of stars that you dont have to slot on the bar to get the benefits, therefor you need way more than 1200cp to get even close to the "power" you have now...
    Edited by Gigasax on February 8, 2021 2:43PM
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  • Sju
    Sju
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    Aliyavana wrote: »
    ThorianB wrote: »
    No, there is no need to do this. Gifting players free CP when they already are above the current cap just for being above the current cap is unfair to everyone under cap, goes against the spirit of a lot of the changes happening this year, and reeks of entitlement.

    There is no reason why high level players should be given anything just for being high level. We can work up to 3600 CP just like everyone else. The advantage is the huge head start many have. Having 1205 CP now is a much bigger headstart than having 205 CP but we should give the person that has 1205 CP 110 more CP just because they spent more time grinding out levels? Those levels were earned under the conditions of the old system. You got nothing for those levels, now you get to do something with them.

    Also having 3600 CP isn't going to improve your character so much that it is going to make or break you. The new system is meant more about giving us meaningful choices rather than excessive amounts of power like the old system.

    Despite a lot of casuals throwing the word entitled here in the thread, they act entitled themselves. why should they easily catch up to my cp level quicker than the amount of effort i put into playing the game over the years?

    I'm very close to 1200 cp, (which is enough) I oppose this because I'm not entitled to more power without doing the work just because I'm experienced. Stop generalizing all those against it as casuals. I'm also 630cp on PC, I don't need any catch-up mechanics.
  • caperb
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    ThorianB wrote: »
    Another part some people are missing is that if we leave the power creep high they have to continue to provide harder and harder content for that tiny little group that is over performing. Bring the power level down so its balanced and they can make content that is more balanced rather than just throwing a bunch of damage in there for no reason other than to make it hard for the couple of percent of players that will do it soon after release.

    While I agree that the power creep is too bad to a point where the damage output per second enables you to skip a lot of content, in this case survivability will be hit. In my opinion raw incoming damage over time in combination with the healing done over time should not be a measurement for being able to complete content yes or no. Mechanics should be.

    Of course healing checks are needed, but it are mechanics for the healer(s) only while the whole group can suffer from it. One-shot mechanics are what makes content interesting, especially if they are hard and you have little time.

    The counter to the power creep is higher boss health and unskippable mechanics. Castle Thorn is a perfect example of how it could be done. This change will not only hit the power creep DPS, but all players in the group.
  • ThorianB
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    caperb wrote: »
    ThorianB wrote: »
    Another part some people are missing is that if we leave the power creep high they have to continue to provide harder and harder content for that tiny little group that is over performing. Bring the power level down so its balanced and they can make content that is more balanced rather than just throwing a bunch of damage in there for no reason other than to make it hard for the couple of percent of players that will do it soon after release.

    While I agree that the power creep is too bad to a point where the damage output per second enables you to skip a lot of content, in this case survivability will be hit. In my opinion raw incoming damage over time in combination with the healing done over time should not be a measurement for being able to complete content yes or no. Mechanics should be.

    Of course healing checks are needed, but it are mechanics for the healer(s) only while the whole group can suffer from it. One-shot mechanics are what makes content interesting, especially if they are hard and you have little time.

    The counter to the power creep is higher boss health and unskippable mechanics. Castle Thorn is a perfect example of how it could be done. This change will not only hit the power creep DPS, but all players in the group.


    If we can just DPS everything down, we can just remove some or even most of the difficulty. Learning a wipe mechanic after wipe mechanic would get as boring and fighting delve boss after delve boss with 1000X the HP but the same mechanics as a delve boss( i am using a delve boss here as an example of a boring boss with easy harmless mechanics that we just give high HP to so it has to be ground down). Its the variety of challenges that matter. Can your DPS sustain for X time, can you heals burst heal this, can they sustain, can the tank prevent the boss from using this ability, can he sustain high damage, can the group as a whole survive a period of environmental DPS pressure while also keeping pressure on the boss. All these swaps between different mechanics/ challenges is what makes a boss fight interesting. If you can just DPS it down to ignore half them, no reason to put it in there. If they bring the top end down then they can bring this sort of content down to a normal step in difficulty
  • notachik
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    Let’s just hope they don’t see all the squabbling and reset all of us to zero.
  • caperb
    caperb
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    ThorianB wrote: »
    caperb wrote: »
    ThorianB wrote: »
    Another part some people are missing is that if we leave the power creep high they have to continue to provide harder and harder content for that tiny little group that is over performing. Bring the power level down so its balanced and they can make content that is more balanced rather than just throwing a bunch of damage in there for no reason other than to make it hard for the couple of percent of players that will do it soon after release.

    While I agree that the power creep is too bad to a point where the damage output per second enables you to skip a lot of content, in this case survivability will be hit. In my opinion raw incoming damage over time in combination with the healing done over time should not be a measurement for being able to complete content yes or no. Mechanics should be.

    Of course healing checks are needed, but it are mechanics for the healer(s) only while the whole group can suffer from it. One-shot mechanics are what makes content interesting, especially if they are hard and you have little time.

    The counter to the power creep is higher boss health and unskippable mechanics. Castle Thorn is a perfect example of how it could be done. This change will not only hit the power creep DPS, but all players in the group.


    If we can just DPS everything down, we can just remove some or even most of the difficulty. Learning a wipe mechanic after wipe mechanic would get as boring and fighting delve boss after delve boss with 1000X the HP but the same mechanics as a delve boss( i am using a delve boss here as an example of a boring boss with easy harmless mechanics that we just give high HP to so it has to be ground down). Its the variety of challenges that matter. Can your DPS sustain for X time, can you heals burst heal this, can they sustain, can the tank prevent the boss from using this ability, can he sustain high damage, can the group as a whole survive a period of environmental DPS pressure while also keeping pressure on the boss. All these swaps between different mechanics/ challenges is what makes a boss fight interesting. If you can just DPS it down to ignore half them, no reason to put it in there. If they bring the top end down then they can bring this sort of content down to a normal step in difficulty

    That is why I gave Castle Thorn as an example. The last boss has about 20 million health, which is a hard counter to high DPS groups burning through every mechanic, while all those other interesting mechanics you listed still exist during the fight. Don't get me wrong, I want interesting fights as well but I don't think that nerfing everyone will be the solution. The solution should be in making high DPS less effective, which can be done by adding unskippable mechanics and higher boss health.
  • Maggusemm
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    They shouldnt nerf DPS with the system. They created bosses with like 260 million of life in Kynes Aegis and a difficult Sunspire Hardmode with 30 minutes time trial. It would be totally unfair for newer player to nerf DPS. They also need a chance for Godslayer and Dawnbringer.
  • Sanguinor2
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    ThorianB wrote: »

    That wasn't a usable cap. You didn't gain anything for leveling past 810 so a completely pointless point.

    Usable or not it was (is) still the XP cap. So no one actually levelled past the XP cap, they only levelled past the usable CP cap.
    Edit: At the start of CP 1.0 you actually gained something for levelling past 810, you gained something for every single CP you earned. If, hypothetically, someone had leveled to 3600 CP he wouldve gotten all of them until the cap on usable CP was introduced.
    Edited by Sanguinor2 on February 8, 2021 3:28PM
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  • Mettaricana
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    Gotta love how people think they earned a bonus for just existing in the game past 810cp. You didn't grind for experience, you continued to play the game with the intention of earning loot, having fun, hanging with friends, beating trials or earning money.

    I guarantee the amount of people who actually "grinded" exp past 810 is very minor and they did it knowing full well it was an uphill battle.

    The last time I grinded was whenever the cap was 720 which was probably 2018, every update to 810, I automatically had enough exp from just playing to spend my next 30 points.

    So quit acting like we earned anything when it comes to exp. I'm cp 1150 right now and I did nothing but play the game to get it. The fact that I have a head start in the new system is a reward in itself.

    I got lots of burnt out friends at cp 1000+ i refuse to grind with the exception being 1-50 alts
  • Trayyacakes
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    I'm going to repeat myself slightly here but whatever.

    To the argument that "you should be compensated for your exp already earned..." You already have been. Your over the cap that you knew existed. Name another MMO that rewards you for experience game past the level cap at all. Name one where when a new expansion drops because of all the "grinding"(playing the game) you've been doing at level cap you're automatically halfway to the new cap.

    To the argument "new players and players below cap can get where I am much faster..." That's how MMOs work. Newer players need to be able to catch up.

    To the argument "I'm no longer end game optimal..." It's an expansion with a new cap/updated system, that's the whole point... You don't need 3000 points to finish trials or dungeons you can already do.

    The only arguments I understand is the ones that allegedly you can't do content in the new system that you can on live with the update, and the PvP differences between 3000 and lower.

    If content you can currently down can't be completed in the new system that's an issue that should be solved with the content itself or base character power because putting too much power in the cp system is what caused the power creep they are trying to fix.

    The PvP issue only becomes worse if vet players are rewarded with more cp because of their hours played...

    If the real argument is you don't want to grind to be as powerful as you are now then we should be discussing that there is still too much vertical progression in the champion system. If the actual argument is you want to have a serious advantage in your stats as well as ability over new players in PvP just be honest about it.
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  • ZOS_ConnorG
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  • Universe
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    amir412 wrote: »
    No.
    Why do i need to grind EXP after playing the game for 6 years?
    It's not my fault they are way too late to release the new system.

    Indeed.
    Hopefully, ZOS will consider giving Veteran players some sort of boost in the form of additional champion points.
    After all, in Champion System 1.0 it was harder to earn champion points.
    The Champion points "gift" numbers I suggested in my OP post are merely an example of the compensation, it can be much higher/lower compensation if ZOS sees fit to calculate it entirely differently.

    Some forum members suggested that the comensation will be unique and the total experience will be converted to champion points and in this manner Veteran players would receive more Champion points but not a single point more than they deserve.
    But I'm not sure it is technically possible to do this programming wise and this is why I suggested collective checks per each 100 more or less champion points and then gifting the appropriate number of points.
    Edited by Universe on February 8, 2021 6:56PM
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    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Camb0Sl1ce
    Camb0Sl1ce
    ✭✭✭
    Wouldn't be a bad idea, im pretty sure when vet ranks were scrapped for the current cp system players were rewarded extra cp points based on what vet rank they were. Been a while so correct me if I'm wrong.
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