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Why does ZOS keep reducing damage?

  • Merlin13KAGL
    Merlin13KAGL
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    GreenHere wrote: »
    Try this ::

    Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)

    Ah, but if people are struggling for what some consider "basic" DPS, can they even get the Maelstrom staff?
    Considering you can level a character in nMA before it even has a full bar or an ultimate? Yes, the normal should be obtainable with a little trial and error.
    GreenHere wrote: »
    Whiskers wrote: »
    The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.

    I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.

    What next?

    Well, a good place to start is just to make sure you're actually weaving correctly. Your linked parse made it look like you are, but just... you know, double/triple check. I mean, visually, you're seeing each and every light attack fully fire off and land on-target, yes? (If you get going too fast, you can cut off your own light attacks or skills; it's really easy to fall into that pattern. Slowing down helps a lot in these situations, counterintuitive as it may seem.)
    @GreenHere This still seems odd to me (from a programmer/design perspective), that LA's should ever be able to be cut off (missed/not fire). I would think the skill would suffer, not the light attack.

    The combination of the LA's not being limited to the 1 second GCD (though they are by default since they have to happen between GCD limited skills) makes me think the LA's should always fire regardless, unless you're trying to hit 2 in a row instead of a skill between.

    Maybe if the skill queue were eliminated?

    The other thing that doesn't always get mentioned is ESO's method of key press recognition. It doesn't happen on the press, it happens on the release (for some inexplicable design reason) contrary to every other game on the planet.

    Though the game clearly does it, and sometimes often, I can understand how you could have a slower rotation than someone with perfect timing, but it seems to me that the skills should still fire, LA or otherwise, regardless.

    This coming from someone that can do it, but still can't do it as well as I'd like.

    There should be an in-game trainer (similar to metronome or LA helper) to let people practice the timing as the server wishes to see it in relation to their client. The addons help, but if it was an integral part of the game, it would be made clear the desired timing and if someone was going too fast or too slow.

    The way it is now, practicing on a dummy, once it 'clicks' it all makes sense, but it's nigh impossible to know what you're doing wrong prior to that, and whether it's the user, the hardware, the network connection, or the server that's actually causing the grief.


    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Brenticus12
    Brenticus12
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    Whiskers wrote: »
    Reducing the critical rating or damage of item X, may not be a huge loss for the top tier players who are parsing 50+k DPS, but for those of us who are lucky to parse in the 20k range, its a big deal.

    Why do you keep reducing damage all the time?

    Small changes like these matter more for top end damage than it does for low end damage lol. Multipliers work better with bigger numbers, that's how numbers work.

    Your 20k parse might differ by 1k or something due to these changes, you're better off worrying about improving in a million other ways because there are more things you could do to improve that 20k instead of worrying about a tiny crit chance nerf.

    Meanwhile for top end damage that difference is a good 4-10% off meaning someone could be losing 10k damage on their parses.

    And this matters for the kind of content they're doing.
  • Jimboo84
    Jimboo84
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    To let you live longer
    Jimerio / Magicka Sorcerer / PvP & PvE / Master Crafter(Woodworking, Blacksmithing, Alchemy, Provisioning, Enchanting, Clothing) / DD & Heal / CP560+ / Aldmeri Dominion / PC / EU
  • Rungar
    Rungar
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    The weaving mechanic is likely Zos's worst ever mistake and has likely cost them an incalculable amount of money and headaches.

    That ship has sailed though. It is what it is. The game cant be balanced. Nothing they have ever done has changed anything, and by now it should be obvious as to why.
  • Vostorn
    Vostorn
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    GreenHere wrote: »
    Not being snarky or condescending in any way here, but just to put it plainly:

    (this is aimed at no one in particular, but anyone who struggles with ~20K dps)

    You can do decent dps with the right setup. Anyone can. One-bar-only heavy attack setups can get you above 20K right now, easily.

    This may be your impression but I can tell you it is not for an average player.

    I made a char on the PTS with the solo stamblade build from alcast and barely hit 12k-ish dps, as said chat on a skeleton dummy.
    I kept dots up most of the time with less than 2sec between recasts on average and tryed to light attack as best as I could between skills leading me to have about 7 relentless focus procs per minute (so we could say my light-attacks efficiency is about 70% of max efficiency). I wouldn't say it is bad performance for an average player.

    So, with BiS gear, potions, foods, poison, etc + not bad player performance it is not even going over 15k.

    I can solo world bosses, dolmens, and most non DLC dungeons. Not sure every average player can do that. But getting above 20k seems completely out of my range.
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    Lol to this whole thread.

    I did a 13K parse on my buddies target dummy like 4 days ago which is crap.

    Meanwhile I can kill a 40K health tank in under 3 seconds in PVP if I time my rotation right.

    I’m starting to think that ... gasp ... parses on target dummies might be less important than how you actually perform in battle.

    Edit - I’d also like to mention that my PVP set up is almost exactly the same as the OPs with the exception of wall of elements, and I do know how to light attack weave.

    Target dummies are also irrelevant for characters with high execute numbers. So you can parse 70K? Congrats! Can you melt a dragon from 15% to 0 in the time it takes to say the word “parse”? No? Ok then.

    Lost all credibility once you said that.
  • Sahidom
    Sahidom
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    GreenHere wrote: »
    Try this ::

    Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)

    Ah, but if people are struggling for what some consider "basic" DPS, can they even get the Maelstrom staff?

    This significantly helps push higher numbers but you can still do respectable 24k parse without any trial or arena weapons. The upcoming CP 2.0 will helps new players with the floor being lifted while the ceiling is lowered, its a smart approach by ZOS so the parsing range can be bettered controlled.

    The word "controlled" sounds evil, however, being able to parse fantastic numbers is about skill and practice e.g. knowing how to layer out-going damage or which skills have good damage/cost ratios and weave LA/HA. Its an acquirable skill by anyone.

    The new CP 2.0 changes does reduce damage from the top down and forces players to decide priorities when slotting passives; New players and those struggling parsing characters will benefit from the changes, the extra damage loss from CP won't invalidate your parsing efforts.
    Edited by Sahidom on February 5, 2021 3:40PM
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