True but the 100K parses is on the trial dummies, they would still do +50K on the 6 million ones.You mention 50k+ when 100K+ is a thing.
Kiralyn2000 wrote: »
Ah, but if people are struggling for what some consider "basic" DPS, can they even get the Maelstrom staff?
The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.
I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.
What next?
The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.
I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.
What next?
Snow_White wrote: »Kiralyn2000 wrote: »
Ah, but if people are struggling for what some consider "basic" DPS, can they even get the Maelstrom staff?
1 bar pet Sorc. Lightning staff, hold down the attack button for the next hour and refresh your shield.
Yep, pretty much this. I am loathe to encourage more Pet Sorcs into the game (I personally HATE seeing those flappy dingleberries all over Tamriel), but a halfway decent Pet build can carry just about anyone through normal Maelstrom.
The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.
I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.
What next?
The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.
I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.
What next?
If you're playing on PC, install Combat Metronome and Combat Metrics. The former will indicate the moment you need to cast skills, the latter will measure your parse and will give you the full rundown of it. It shows the missing LAs after skills, so you can work on your timing. Important: do a full parse on 21 mil, if you are experiencing sustain issues while doing that, then you're overcasting your skills, slow down. It's not easy but it's definitely achievable.
The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.
I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.
What next?The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.
I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.
What next?
If you're playing on PC, install Combat Metronome and Combat Metrics. The former will indicate the moment you need to cast skills, the latter will measure your parse and will give you the full rundown of it. It shows the missing LAs after skills, so you can work on your timing. Important: do a full parse on 21 mil, if you are experiencing sustain issues while doing that, then you're overcasting your skills, slow down. It's not easy but it's definitely achievable.
Also, I notice both of you say you do your light attacks AFTER your skills... Have I been doing it wrong this whole time?
I was taught to do them before; I seem to recall it was intentionally for the sake of proccing enchants and it was just less buggy at the time (a patch long ago) as well.
Are the cool kids weaving LAs after skills now? Seems like it'd be less effective that way...
Why do you keep reducing damage all the time?
Kiralyn2000 wrote: »
I know, right? [snip] forum members, trying to help out other weak people who are struggling like they used to in the beginning. It's the worst!
I, for one, have never found useful, practical advice I read on the forums to be helpful or enhance my enjoyment of the game in any way whatsoever. I honestly don't know why people even try to be kind and supportive. What nerds!
/s
[snip
The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.
I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.
What next?
Well, a good place to start is just to make sure you're actually weaving correctly. Your linked parse made it look like you are, but just... you know, double/triple check. I mean, visually, you're seeing each and every light attack fully fire off and land on-target, yes? (If you get going too fast, you can cut off your own light attacks or skills; it's really easy to fall into that pattern. Slowing down helps a lot in these situations, counterintuitive as it may seem.)
Also, I notice you're using both bars, and at least 7 active skills. Don't do that. Start small, and work your way up. You might just be managing too much at once. Cooldowns are short enough that you can struggle to get everything done in time to prevent others from falling off and being idle before you cycle back to reapply them. (I'm not super familiar with Warden, so I might be a bit off base here, but I feel like this is sound general advice: If you're doing ALL that and not getting decent results, maybe you should try to simplify your rotation.) Maybe start with just your 5 favorite skills. And throw in a heavy lightning attack or 12; they do well with the Maelstrom staff, and give you more resources back. Just play around with your skills/rotation until you can comfortably have all the skills you need running at once, with as close to 0.00 seconds of downtime on any one of them as possible.
The CMX report indicates you have 1000 CP, but since that's such an even number I'm inclined to question it... are you actually exactly an even thousand CP? Or is that a display bug I never notice? (It's been a long time since I paid attention to CP on my own side.) If you are high CP, make sure you have it distributed well! You have Combat Metrics already, obviously, so I recommend the Constellations add-on as well. It can import and analyze your CMX parses to give you the "correct" CP distribution to maximize your damage. All via button presses and nothing difficult or technical in any way. Very handy, and distributions do make a significant difference. Just be sure to tweak it a few times as you progress; I've found the Constellations recommendations change a bit as my build/skill fluctuates.
Those few things seem like a good place to start, in my mind. Please update us, though!
And ZOS completely ignores the fact that this is due to many factors, including gear sets and antiquities they introduce, CP options, etcetera. They gave in to people complaining about lack of power creep without thinking ahead. Or they are just introducing things with every DLC and expansion without thinking ahead of how it's really going to be used.Grizzbeorn wrote: »Because people keep complaining that the game is too easy.
Snow_White wrote: »A lot of players don’t research this stuff... they use random stuff or whatever set looks cool.
Lots of misunderstanding, here ..
I suppose whep OP speak about struggling to get to 20k, he means on a standard dummy.
NO ONE EVER got to 100k on a standard dummy. Those numbers are for the trial dummy only.
20k on the standard dummy is already not so bad. Some can go up to 50-55k on it, I suppose, but nor very much higher. And that's the top end players.
I'd consider great DPS anywhere between 35-40k on the standard (3/6 milo dummy). great, meaning beyond good.
So, don't worry too much. 20k is plenty fine for most thing you wanna do, and is pretty respectable.
Also, don't worry about the PTS. Crit stars aren't working, meaning that, for cp 810, you won't lose nearly as much DPS as you think you will. If you are at 20 or so, you're most likely still be there when it hits live.
You might be right, but I've met people who struggle to hit 20K on the Precursor robot. And those people are often struggling to get better mostly because they're afraid of ridicule and whatnot for being so low in the first place, so they just never come forward to ask for help or seek out a way to improve. A lot of them just assume 20K (on a normal skeleton) is simply beyond them.
I agree that 20K dps is in the "good" range. I've cleared most all vet dungeons (DLCs included) with people doing around that. Got through vMA on my first clears before I could ever do 20K. 20K is a solid, "yep, you can do just about anything" baseline, in my experience. The only thing I've found you simply can't do with that kind of dps is get into those "60K+ or GTFO" groups -- but who wants to play with them anyway? ;p
And just to clarify on my post/build above, for anyone who cares; I was thinking only of 20K on "normal" bosses/skeletons/dummies. I'm not trying to "sell" anyone 20K on the cheesy trials dummy -- no solo player who's struggling for 20K would ever realistically be buffed enough (or fighting enemies so thoroughly debuffed) for that to make sense. 20ish thousand "legit" damage per second is attainable for basically anyone above CP160.
Not being snarky or condescending in any way here, but just to put it plainly:
(this is aimed at no one in particular, but anyone who struggles with ~20K dps)
You can do decent dps with the right setup. Anyone can. One-bar-only heavy attack setups can get you above 20K right now, easily. (For magicka-based setups, anyway. I've generally found stam setups to be more potent, but more work; I think that mostly comes down to how I build my stam chars, though.)
Try this ::
Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)
Any decent magicka gear: Julianos, Mother's Sorrow, Infallible Aether, etc. etc. etc.
Monster set of your choice (Zaan is damn good, but harder to get; I use Ilambris because it looks cool and still does alright)
A "good" Mundus stone: Apprentice, Mage, Thief, Shadow all work pretty well and close to equally on these low-end setups, so feel free to choose what feels right for you.
On your skill bar, put:
-- Inner Light from the Mages Guild
-- whatever skill your class has for Major (or Minor, if Templar) Sorcery buff (so things like Crit Surge for Sorcs, Molten Armaments for DKs, Backlash/Sunfire for Templars, etc.)
-- whatever AoE skill you got access to from your class kit (things like Spear Shards, Liquid Lightning, etc.), or maybe Mystic Orb from Undaunted skill line
-- AND UNSTABLE WALL / BLOCKADE OF ELEMENTS from the Destruction Staff skill line
-- Whatever the heck you want, because I left this slot open for you to do whatever you like with! (pls no flappy Twilight, though)
And for your Ultimate, just do whatever you want I guess, because you can probably get 20K without it quite honestly. Destruction Staff ult and Mages Meteor work really well, though.
And buy all the relevant passives! Sometimes people forget how big of a difference the little bubbles at the end of skill lines make. Don't forget the racial passives! And the armor ones!
Then, the process is super simple: LIGHT ATTACK > Do your skill that grants Sorcery > LIGHT ATTACK > Splash down your AoE skill > LIGHT ATTACK > Slam down your Wall / Blockade of Elements > HEAVY ATTACK x3 > (Repeat until your target is dead)
And that's literally it. Never any need to cast Inner Light; its benefits are entirely passive. If you want to use your Ultimate? Go for it! If you want to be a bit more efficient, you can skip casting your Sorcery skill every rotation, and only do it when it's about to expire instead; but doing the above exactly as written should work fine too.
Things to know:
- The process doesn't need to (and shouldn't) be done terribly fast! Go too fast, and you'll mess up, or the skills and/or light attacks won't fire off properly. First, learn to do it right (slow), THEN learn to do it fast. You want to go as fast as you can (or as fast as the game will let you), but if you go too fast things just break down and dps plummets. Gotta find that sweet spot yourself; and it's not as fast as you might think.
- Upgrade your weapon to gold quality! The other gear can all be at purple, and you're still 90+% of the way there; but the weapon needs to be maxed out, or you're losing a LOT of damage potential.
- You shouldn't have any problem sustaining your magicka with this setup, but since you have the Major buffs you need built into the skill bar you can chug the dropped "trash" potions at-will. Cheap and easy!
- Use the blue quality food for your level that gives max Health and max Magicka. You want a healthy pool of resources for this! 35K (better yet, 40ish) is what you should end up around. I am always surprised at the people who just ignore food entirely in this game.
- The above setup is super basic and beginner-friendly; hence, there's lots of room for tweaking and fine-tuning. Play around with it after you get comfortable, and find what works for you!
Good luck! Go forth, and smite thine enemies! >:D
Reducing the critical rating or damage of item X, may not be a huge loss for the top tier players who are parsing 50+k DPS, but for those of us who are lucky to parse in the 20k range, its a big deal.
Why do you keep reducing damage all the time?
Reducing the critical rating or damage of item X, may not be a huge loss for the top tier players who are parsing 50+k DPS, but for those of us who are lucky to parse in the 20k range, its a big deal.
Why do you keep reducing damage all the time?
Khajiitihaswares wrote: »Reducing the critical rating or damage of item X, may not be a huge loss for the top tier players who are parsing 50+k DPS, but for those of us who are lucky to parse in the 20k range, its a big deal.
Why do you keep reducing damage all the time?
its 100k now. There is a big power creep. They want squish it. This is a L2P issue for you honestly.Just practice at a dummy or do more groups and adjust to the new system. Most we will see is tweaks due to how much money and time they put in it already.
I agree with most of what you said, but I think dps nerfs across the board (by nerfing stats) will affect low DPS players more. By affect I mean they will have a harder time clearing content. The 105k DD who was nerfed to 90k will still clear all content with that dps. But the 20k DD who was nerfed to say 15k may no longer be able to clear certain content due to DPS check mechanics failing.Brenticus12 wrote: »The gear stat nerfs actually affect top tier players more than low DPS players. The issue with low DPS players isn't the gear, it's the skill.
Comparing a PvE dps situation to a PvP build? Weird flex but ok.THEDKEXPERIENCE wrote: »I did a 13K parse on my buddies target dummy like 4 days ago which is crap.
Meanwhile I can kill a 40K health tank in under 3 seconds in PVP if I time my rotation right.
I’m starting to think that ... gasp ... parses on target dummies might be less important than how you actually perform in battle.
Edit - I’d also like to mention that my PVP set up is almost exactly the same as the OPs with the exception of wall of elements, and I do know how to light attack weave.
Target dummies are also irrelevant for characters with high execute numbers. So you can parse 70K? Congrats! Can you melt a dragon from 15% to 0 in the time it takes to say the word “parse”? No? Ok then.