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Why does ZOS keep reducing damage?

  • zaria
    zaria
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    CP5 wrote: »
    You mention 50k+ when 100K+ is a thing.
    True but the 100K parses is on the trial dummies, they would still do +50K on the 6 million ones.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Whiskers
    Whiskers
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    The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.

    I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.

    What next?
  • Snow_White
    Snow_White
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    I don’t know why people say it’s all about skill...

    My parse went from around 57 to 64 by adjusting CP better. It went from 64 to 67 by fixing my gear enchants. 67 to 75 was a mix of golding out jewellery and about 100 extra CP.

    Conversely, if anything my rotation got sloppier during that time. My guild required 35k on the trial dummy to get into the vet trial group. Back then, I was trying really freakin hard. Now I can pretty much just mail it in.

    When I first got False Gods it dropped my parse 15k. I had to sort out traits and enchants to get it back on par with Julianos.

    A lot of players don’t research this stuff... they use random stuff or whatever set looks cool. Understand CP? Lol......

    Skill plays a big roll, but so does gear, and so does CP.
  • Snow_White
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    Ah, but if people are struggling for what some consider "basic" DPS, can they even get the Maelstrom staff?

    1 bar pet Sorc. Lightning staff, hold down the attack button for the next hour and refresh your shield.
  • nukk3r
    nukk3r
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    Whiskers wrote: »
    The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.

    I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.

    What next?

    If you're playing on PC, install Combat Metronome and Combat Metrics. The former will indicate the moment you need to cast skills, the latter will measure your parse and will give you the full rundown of it. It shows the missing LAs after skills, so you can work on your timing. Important: do a full parse on 21 mil, if you are experiencing sustain issues while doing that, then you're overcasting your skills, slow down. It's not easy but it's definitely achievable.
  • GreenHere
    GreenHere
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    Whiskers wrote: »
    The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.

    I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.

    What next?

    Well, a good place to start is just to make sure you're actually weaving correctly. Your linked parse made it look like you are, but just... you know, double/triple check. I mean, visually, you're seeing each and every light attack fully fire off and land on-target, yes? (If you get going too fast, you can cut off your own light attacks or skills; it's really easy to fall into that pattern. Slowing down helps a lot in these situations, counterintuitive as it may seem.)

    Also, I notice you're using both bars, and at least 7 active skills. Don't do that. Start small, and work your way up. You might just be managing too much at once. Cooldowns are short enough that you can struggle to get everything done in time to prevent others from falling off and being idle before you cycle back to reapply them. (I'm not super familiar with Warden, so I might be a bit off base here, but I feel like this is sound general advice: If you're doing ALL that and not getting decent results, maybe you should try to simplify your rotation.) Maybe start with just your 5 favorite skills. And throw in a heavy lightning attack or 12; they do well with the Maelstrom staff, and give you more resources back. Just play around with your skills/rotation until you can comfortably have all the skills you need running at once, with as close to 0.00 seconds of downtime on any one of them as possible.

    The CMX report indicates you have 1000 CP, but since that's such an even number I'm inclined to question it... are you actually exactly an even thousand CP? Or is that a display bug I never notice? (It's been a long time since I paid attention to CP on my own side.) If you are high CP, make sure you have it distributed well! You have Combat Metrics already, obviously, so I recommend the Constellations add-on as well. It can import and analyze your CMX parses to give you the "correct" CP distribution to maximize your damage. All via button presses and nothing difficult or technical in any way. Very handy, and distributions do make a significant difference. Just be sure to tweak it a few times as you progress; I've found the Constellations recommendations change a bit as my build/skill fluctuates.

    Those few things seem like a good place to start, in my mind. Please update us, though!
  • GreenHere
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    Snow_White wrote: »

    Ah, but if people are struggling for what some consider "basic" DPS, can they even get the Maelstrom staff?

    1 bar pet Sorc. Lightning staff, hold down the attack button for the next hour and refresh your shield.

    Yep, pretty much this. I am loathe to encourage more Pet Sorcs into the game (I personally HATE seeing those flappy dingleberries all over Tamriel), but a halfway decent Pet build can carry just about anyone through normal Maelstrom.

    Just stay out of the red stuff, and learn... I don't know... 2 whole mechanics that cannot be ignored on normal? Otherwise it's just zapping people to death and avoiding getting yourself killed by standing where you shouldn't be.
  • Snow_White
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    GreenHere wrote: »

    Yep, pretty much this. I am loathe to encourage more Pet Sorcs into the game (I personally HATE seeing those flappy dingleberries all over Tamriel), but a halfway decent Pet build can carry just about anyone through normal Maelstrom.

    Normal? I used that to get through my first couple of vMA runs. It let me look around and learn the vet mechanics before doing it on my main.

    I think it parsed around 11 or 12k on a 6 mil dummy, but it was really hard to kill.
    Edited by Snow_White on January 30, 2021 10:13PM
  • GreenHere
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    Whiskers wrote: »
    The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.

    I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.

    What next?
    nukk3r wrote: »
    Whiskers wrote: »
    The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.

    I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.

    What next?

    If you're playing on PC, install Combat Metronome and Combat Metrics. The former will indicate the moment you need to cast skills, the latter will measure your parse and will give you the full rundown of it. It shows the missing LAs after skills, so you can work on your timing. Important: do a full parse on 21 mil, if you are experiencing sustain issues while doing that, then you're overcasting your skills, slow down. It's not easy but it's definitely achievable.

    Also, I notice both of you say you do your light attacks AFTER your skills... Have I been doing it wrong this whole time?

    I was taught to do them before; I seem to recall it was intentionally for the sake of proccing enchants and it was just less buggy at the time (a patch long ago) as well.

    Are the cool kids weaving LAs after skills now? Seems like it'd be less effective that way...
  • nukk3r
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    GreenHere wrote: »
    Whiskers wrote: »
    The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.

    I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.

    What next?
    nukk3r wrote: »
    Whiskers wrote: »
    The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.

    I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.

    What next?

    If you're playing on PC, install Combat Metronome and Combat Metrics. The former will indicate the moment you need to cast skills, the latter will measure your parse and will give you the full rundown of it. It shows the missing LAs after skills, so you can work on your timing. Important: do a full parse on 21 mil, if you are experiencing sustain issues while doing that, then you're overcasting your skills, slow down. It's not easy but it's definitely achievable.

    Also, I notice both of you say you do your light attacks AFTER your skills... Have I been doing it wrong this whole time?

    I was taught to do them before; I seem to recall it was intentionally for the sake of proccing enchants and it was just less buggy at the time (a patch long ago) as well.

    Are the cool kids weaving LAs after skills now? Seems like it'd be less effective that way...

    You need to cancel the LA animation with skill cast but the addon counts the LAs after skills because it's where they're usually missing if you're too fast. So it goes LA-skill-LA-skill but with some skills, especially with long cast time (e.g. Endless Hail) or a generally tricky skill like Relentless Focus' proc, it can go LA-skill-skill-LA because you're too fast and the LA is still on cooldown. Combat Metrics shows you the skills after which you've lost the LAs for some reason.
  • VilniusNastavnik
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    GreenHere wrote: »
    Try this ::

    Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)

    Ah, but if people are struggling for what some consider "basic" DPS, can they even get the Maelstrom staff?

    Yep. nMA is easy. Just Heavy attack your way through. Slot a shield, slot a self heal, and HA everything. Hell, a werewolf can just light attack its way through as well. I only run it on the backbar so the 1pce of Perfected is really not worth it to me as its gone after weapon swap, so I just do nMA twice a day HA my way through it, only really dropping AOE Dots on the bosses as I still have yet to get the bow, SnSh Dagger and Sword.
    Active Toons:
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    NA - Urog Blackfang - DK Tank - Orc
    NA - Elen Windsong - Stamsorc DPS - Bosmer
    NA - Eats-Strange-Fungus - Magden HealzTank- Argonian
    NA - Harwyn Northwind - MagWarden DPS - High Elf
    NA - Raises-Many-Families - Necro HealzTank - Argonian

    Picture of my Active Toons.

    Location: Australia - Wollongong, NSW - Sydney.

    Obligatory ESO Fashion website plug: Vil's Portfolio
  • Artanisul
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    drunkendx wrote: »
    GreenHere wrote: »
    I know, right? [snip] forum members, trying to help out other weak people who are struggling like they used to in the beginning. It's the worst!

    I, for one, have never found useful, practical advice I read on the forums to be helpful or enhance my enjoyment of the game in any way whatsoever. I honestly don't know why people even try to be kind and supportive. What nerds!

    /s

    [snip

    I am one of the people ignoring the call to be "leet" but I didnt find his advice to be "smartassed" at all. He seemed encouraging to me. Kinda like "ignore the pressure, here is a sure fire way to start seeing what can be done."

    To the guy who helped I say THANKS! Keep on being cool, dude...lol

    [Edit to remove quoted content]
    Edited by [Deleted User] on January 30, 2021 11:50PM
  • Jacozilla
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    I am fine with ZOS re-balancing crit chance. Whether I personally like the level of balance is another issue, but not resisting change for change sake.

    No - the core real issue is if it is substantially lowered any further than already has been in recent gear + CP crit chance nerfs, the SKILLS which proc based on crit need to be rebalanced as well.

    For example, the prime class based heal for sorcs, mag and stam, is crit surge. That skill since is entirely based on crit chance to proc. If ZOS continues to remove CC, then skills like crit surge need the % proc chance raised to compensate for the overall lower crit chance.
    Edited by Jacozilla on January 30, 2021 11:38PM
  • Whiskers
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    GreenHere wrote: »
    Whiskers wrote: »
    The frustrating part is that I'm still trying to learn the weaving with the light attack after my skill and I'm still only doing 20k if I am lucky.

    I run mother's sorrow and false gods and have a lightning Malstrom staff. All my gear is golden.

    What next?

    Well, a good place to start is just to make sure you're actually weaving correctly. Your linked parse made it look like you are, but just... you know, double/triple check. I mean, visually, you're seeing each and every light attack fully fire off and land on-target, yes? (If you get going too fast, you can cut off your own light attacks or skills; it's really easy to fall into that pattern. Slowing down helps a lot in these situations, counterintuitive as it may seem.)

    Also, I notice you're using both bars, and at least 7 active skills. Don't do that. Start small, and work your way up. You might just be managing too much at once. Cooldowns are short enough that you can struggle to get everything done in time to prevent others from falling off and being idle before you cycle back to reapply them. (I'm not super familiar with Warden, so I might be a bit off base here, but I feel like this is sound general advice: If you're doing ALL that and not getting decent results, maybe you should try to simplify your rotation.) Maybe start with just your 5 favorite skills. And throw in a heavy lightning attack or 12; they do well with the Maelstrom staff, and give you more resources back. Just play around with your skills/rotation until you can comfortably have all the skills you need running at once, with as close to 0.00 seconds of downtime on any one of them as possible.

    The CMX report indicates you have 1000 CP, but since that's such an even number I'm inclined to question it... are you actually exactly an even thousand CP? Or is that a display bug I never notice? (It's been a long time since I paid attention to CP on my own side.) If you are high CP, make sure you have it distributed well! You have Combat Metrics already, obviously, so I recommend the Constellations add-on as well. It can import and analyze your CMX parses to give you the "correct" CP distribution to maximize your damage. All via button presses and nothing difficult or technical in any way. Very handy, and distributions do make a significant difference. Just be sure to tweak it a few times as you progress; I've found the Constellations recommendations change a bit as my build/skill fluctuates.

    Those few things seem like a good place to start, in my mind. Please update us, though!


    Thanks for the good info

    Yes, I just reached CP 1000 today. I downloaded the light attack helper and the constellations (I don't understand the CP setup persay, I used an Alcast recommendation for magicka warden dps)

    How do I use the light attack helper? It shows numbers when I attack, what should that mean to me? I will try swapping out some active skills (like glacial for some that just give buffs) And then see if it helps
  • Brenticus12
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    zaria wrote: »
    CP5 wrote: »
    You mention 50k+ when 100K+ is a thing.
    True but the 100K parses is on the trial dummies, they would still do +50K on the 6 million ones.

    No one uses 6mil dummies to parse test unless it's for solo builds. Parses don't matter in content that isn't group content.
  • BXR_Lonestar
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    High DPS is one of the reasons why we have so many one-hit-kill mechanics. When DPS is so high, the only way they can implement a challenge is by having several damage lock phases (annoying), creating DPS checks with high threshholds (bad for content accessibility), or make the encounter full of OHK mechanics. And we see a lot of these things implemented in DLC dungeons, which is why many people avoid doing DLC dungeons on veteran like the plague.

    It is also why you see more people running in groups of 3 DPS/1 Tank - because a healer is pointless to counter OHK mechanics.

  • Dusk_Coven
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    Because they don't want to remove the exploit that is completely counter to common sense -- Light Attack Weaving.
    Grizzbeorn wrote: »
    Because people keep complaining that the game is too easy.
    And ZOS completely ignores the fact that this is due to many factors, including gear sets and antiquities they introduce, CP options, etcetera. They gave in to people complaining about lack of power creep without thinking ahead. Or they are just introducing things with every DLC and expansion without thinking ahead of how it's really going to be used.
    Edited by Dusk_Coven on February 3, 2021 4:20PM
  • Dusk_Coven
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    Snow_White wrote: »
    A lot of players don’t research this stuff... they use random stuff or whatever set looks cool.

    They might as well stop making new sets that won't be the next BIS then.
    Not everyone is here to play math. They are here to roleplay in the ESO IP and have their fun power fantasy so sometimes what you think is random is actually someone who chose a set to have more fun instead of more math.
    Supposedly ZOS wants to support this. https://www.elderscrollsonline.com/en-gb/news/post/57025

    If people who play math and then complain the game is too easy, ZOS should not cater to them at all. They ruined the game for themselves with too much minimaxing. Instead ZOS should find ways to separate them away from the non-math-players so they don't ruin everyone else's experience.

    Edited by Dusk_Coven on February 3, 2021 4:30PM
  • Goregrinder
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    GreenHere wrote: »
    preevious wrote: »
    Lots of misunderstanding, here ..

    I suppose whep OP speak about struggling to get to 20k, he means on a standard dummy.
    NO ONE EVER got to 100k on a standard dummy. Those numbers are for the trial dummy only.

    20k on the standard dummy is already not so bad. Some can go up to 50-55k on it, I suppose, but nor very much higher. And that's the top end players.

    I'd consider great DPS anywhere between 35-40k on the standard (3/6 milo dummy). great, meaning beyond good.

    So, don't worry too much. 20k is plenty fine for most thing you wanna do, and is pretty respectable.

    Also, don't worry about the PTS. Crit stars aren't working, meaning that, for cp 810, you won't lose nearly as much DPS as you think you will. If you are at 20 or so, you're most likely still be there when it hits live.

    You might be right, but I've met people who struggle to hit 20K on the Precursor robot. And those people are often struggling to get better mostly because they're afraid of ridicule and whatnot for being so low in the first place, so they just never come forward to ask for help or seek out a way to improve. A lot of them just assume 20K (on a normal skeleton) is simply beyond them.

    I agree that 20K dps is in the "good" range. I've cleared most all vet dungeons (DLCs included) with people doing around that. Got through vMA on my first clears before I could ever do 20K. 20K is a solid, "yep, you can do just about anything" baseline, in my experience. The only thing I've found you simply can't do with that kind of dps is get into those "60K+ or GTFO" groups -- but who wants to play with them anyway? ;p

    And just to clarify on my post/build above, for anyone who cares; I was thinking only of 20K on "normal" bosses/skeletons/dummies. I'm not trying to "sell" anyone 20K on the cheesy trials dummy -- no solo player who's struggling for 20K would ever realistically be buffed enough (or fighting enemies so thoroughly debuffed) for that to make sense. 20ish thousand "legit" damage per second is attainable for basically anyone above CP160.

    Half the time they're not even LA weaving, or slotting any buffs on their bars. They're just sorta...button mashing lol.
  • Araneae6537
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    GreenHere wrote: »
    Not being snarky or condescending in any way here, but just to put it plainly:

    (this is aimed at no one in particular, but anyone who struggles with ~20K dps)

    You can do decent dps with the right setup. Anyone can. One-bar-only heavy attack setups can get you above 20K right now, easily. (For magicka-based setups, anyway. I've generally found stam setups to be more potent, but more work; I think that mostly comes down to how I build my stam chars, though.)

    Try this ::

    Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)
    Any decent magicka gear: Julianos, Mother's Sorrow, Infallible Aether, etc. etc. etc.
    Monster set of your choice (Zaan is damn good, but harder to get; I use Ilambris because it looks cool and still does alright)
    A "good" Mundus stone: Apprentice, Mage, Thief, Shadow all work pretty well and close to equally on these low-end setups, so feel free to choose what feels right for you.

    On your skill bar, put:
    -- Inner Light from the Mages Guild
    -- whatever skill your class has for Major (or Minor, if Templar) Sorcery buff (so things like Crit Surge for Sorcs, Molten Armaments for DKs, Backlash/Sunfire for Templars, etc.)
    -- whatever AoE skill you got access to from your class kit (things like Spear Shards, Liquid Lightning, etc.), or maybe Mystic Orb from Undaunted skill line
    -- AND UNSTABLE WALL / BLOCKADE OF ELEMENTS from the Destruction Staff skill line
    -- Whatever the heck you want, because I left this slot open for you to do whatever you like with! (pls no flappy Twilight, though)
    And for your Ultimate, just do whatever you want I guess, because you can probably get 20K without it quite honestly. Destruction Staff ult and Mages Meteor work really well, though.

    And buy all the relevant passives! Sometimes people forget how big of a difference the little bubbles at the end of skill lines make. Don't forget the racial passives! And the armor ones!

    Then, the process is super simple: LIGHT ATTACK > Do your skill that grants Sorcery > LIGHT ATTACK > Splash down your AoE skill > LIGHT ATTACK > Slam down your Wall / Blockade of Elements > HEAVY ATTACK x3 > (Repeat until your target is dead)

    And that's literally it. Never any need to cast Inner Light; its benefits are entirely passive. If you want to use your Ultimate? Go for it! If you want to be a bit more efficient, you can skip casting your Sorcery skill every rotation, and only do it when it's about to expire instead; but doing the above exactly as written should work fine too.

    Things to know:
    - The process doesn't need to (and shouldn't) be done terribly fast! Go too fast, and you'll mess up, or the skills and/or light attacks won't fire off properly. First, learn to do it right (slow), THEN learn to do it fast. You want to go as fast as you can (or as fast as the game will let you), but if you go too fast things just break down and dps plummets. Gotta find that sweet spot yourself; and it's not as fast as you might think.
    - Upgrade your weapon to gold quality! The other gear can all be at purple, and you're still 90+% of the way there; but the weapon needs to be maxed out, or you're losing a LOT of damage potential.
    - You shouldn't have any problem sustaining your magicka with this setup, but since you have the Major buffs you need built into the skill bar you can chug the dropped "trash" potions at-will. Cheap and easy!
    - Use the blue quality food for your level that gives max Health and max Magicka. You want a healthy pool of resources for this! 35K (better yet, 40ish) is what you should end up around. I am always surprised at the people who just ignore food entirely in this game.
    - The above setup is super basic and beginner-friendly; hence, there's lots of room for tweaking and fine-tuning. Play around with it after you get comfortable, and find what works for you!


    Good luck! Go forth, and smite thine enemies! >:D

    This is awesome, thank you! And it confirms what I suspected about my abominable DPS (I know, I should have tested on a dummy with Combat Metrics, I was going to do that... eventually). From some of the complaints I’ve read about light attack weaving, I assumed faster was better but turbo clicking between light attack and skill does not yield good results, only hand cramps. :weary:
    Edited by Araneae6537 on February 4, 2021 5:26AM
  • hexentb16_ESO
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    Whiskers wrote: »
    Reducing the critical rating or damage of item X, may not be a huge loss for the top tier players who are parsing 50+k DPS, but for those of us who are lucky to parse in the 20k range, its a big deal.

    Why do you keep reducing damage all the time?

    I think its because the ESO pvp community has some incredibly toxic players in it who beg the devs to nerf a set just because they got their ass handed to them by a player using it. Truth is that most sets are just fine and balanced by the time they make it out of the PTR. Instead of accepting that their loss was because another player was better than them, they were outnumbered, or were just unlucky, they decide that the devs are to blame.

    I really wish these people would learn from their losses and rise to the challenge instead of ruining the game for the rest of us who just want to have fun and make cool builds.
  • Grandchamp1989
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    If you think the cp200 10k DPS players in your vet pugs are bad now...........
  • THEDKEXPERIENCE
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    Lol to this whole thread.

    I did a 13K parse on my buddies target dummy like 4 days ago which is crap.

    Meanwhile I can kill a 40K health tank in under 3 seconds in PVP if I time my rotation right.

    I’m starting to think that ... gasp ... parses on target dummies might be less important than how you actually perform in battle.

    Edit - I’d also like to mention that my PVP set up is almost exactly the same as the OPs with the exception of wall of elements, and I do know how to light attack weave.

    Target dummies are also irrelevant for characters with high execute numbers. So you can parse 70K? Congrats! Can you melt a dragon from 15% to 0 in the time it takes to say the word “parse”? No? Ok then.
    Edited by THEDKEXPERIENCE on February 3, 2021 6:45PM
  • Khajiitihaswares
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    Whiskers wrote: »
    Reducing the critical rating or damage of item X, may not be a huge loss for the top tier players who are parsing 50+k DPS, but for those of us who are lucky to parse in the 20k range, its a big deal.

    Why do you keep reducing damage all the time?

    its 100k now. There is a big power creep. They want squish it. This is a L2P issue for you honestly.Just practice at a dummy or do more groups and adjust to the new system. Most we will see is tweaks due to how much money and time they put in it already.
  • Tsar_Gekkou
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    Whiskers wrote: »
    Reducing the critical rating or damage of item X, may not be a huge loss for the top tier players who are parsing 50+k DPS, but for those of us who are lucky to parse in the 20k range, its a big deal.

    Why do you keep reducing damage all the time?

    its 100k now. There is a big power creep. They want squish it. This is a L2P issue for you honestly.Just practice at a dummy or do more groups and adjust to the new system. Most we will see is tweaks due to how much money and time they put in it already.

    He's talking about on the 3mil dummy. 100K is only on the trial dummy which gives inflated numbers. 30K on the 3mil dummy translates to around 60K on the trial dummy.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • ccfeeling
    ccfeeling
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    How many of us hit 100k on dummy?
    3%? 5%?

    Dev, you dont have to do this,review your big data.
  • LashanW
    LashanW
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    Speaking from a PvE viewpoint. Also, almost forgot the topic while reading some comments. xD

    Might still be a bit too early to say we're losing a lot of dps (things on PTS are not flawless at the moment). But I guess ZoS wants to prevent experienced players from nuking group content with high dps which allows ignoring some mechanics. They've also been nerfing pre-buff sets for the same purpose. Intention is good because it seems a bit silly when people nuke veteran trial bosses in less than 2 minutes while ignoring pretty much most mechanics. For example I can't remember the last time I was in a group that actually does the beam mechanics in vHoF first boss instead of nuking it in ~90 seconds.

    One solution to this nuke problem would be increasing enemy health pools so they can't be nuked in a reasonable time even for experienced players. But then less experienced groups will have trouble clearing the content even by following the mechanics and will probably make playing with low dps groups very uncomfortable and time consuming. So I don't think nerfing DPS across the board will make things any better.

    Root cause of the problem is always the skill gap of those who want to clear hard group content. How to reduce this? I don't know for sure. But integrating very useful combat addons such as combat metrics, srendarr, action duration reminder, raid notifier / combat alerts to the base game might be a good idea. Most inexperienced players have no real clue about the combat that is going on around them. Many medicore DDs are losing damage because they are not keeping high uptimes of their over time skills, part of it is because the vanilla game is very bad at helping players keep track of combat stuff.
    The gear stat nerfs actually affect top tier players more than low DPS players. The issue with low DPS players isn't the gear, it's the skill.
    I agree with most of what you said, but I think dps nerfs across the board (by nerfing stats) will affect low DPS players more. By affect I mean they will have a harder time clearing content. The 105k DD who was nerfed to 90k will still clear all content with that dps. But the 20k DD who was nerfed to say 15k may no longer be able to clear certain content due to DPS check mechanics failing.
    Edited by LashanW on February 5, 2021 7:12AM
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • LashanW
    LashanW
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    I did a 13K parse on my buddies target dummy like 4 days ago which is crap.

    Meanwhile I can kill a 40K health tank in under 3 seconds in PVP if I time my rotation right.

    I’m starting to think that ... gasp ... parses on target dummies might be less important than how you actually perform in battle.

    Edit - I’d also like to mention that my PVP set up is almost exactly the same as the OPs with the exception of wall of elements, and I do know how to light attack weave.

    Target dummies are also irrelevant for characters with high execute numbers. So you can parse 70K? Congrats! Can you melt a dragon from 15% to 0 in the time it takes to say the word “parse”? No? Ok then.
    Comparing a PvE dps situation to a PvP build? Weird flex but ok.
    Also, shame dragons don't magically drop to 15% when I play the game, somebody always gotta melt down the upper 85%. Hope you are alteast giving moral support to your team until the nasty dragon get to the execute range. :)
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • ccfeeling
    ccfeeling
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    No matter what they do , players still play the game .

    WE HAVE NO POWER TO CHANGE THEIR DECISIONS !
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