Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Why does ZOS keep reducing damage?

Whiskers
Whiskers
✭✭✭
Reducing the critical rating or damage of item X, may not be a huge loss for the top tier players who are parsing 50+k DPS, but for those of us who are lucky to parse in the 20k range, its a big deal.

Why do you keep reducing damage all the time?
  • The_Old_Goat
    The_Old_Goat
    ✭✭✭✭✭
    The obvious answer here is to combat "power creep" which is a real issue whether you choose to acknowledge it or not. It sounds like the new max cp target and revamp is going to go a ways towards achieving that goal.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    You mention 50k+ when 100K+ is a thing.
  • Kurat
    Kurat
    ✭✭✭✭✭
    ✭✭
    The obvious answer here is to combat "power creep" which is a real issue whether you choose to acknowledge it or not. It sounds like the new max cp target and revamp is going to go a ways towards achieving that goal.

    Except when they lower the dps, the floor will also go lower.
    And power creep doesn't only come from cp. With the new cp system the gap will be smaller but not that much. There will always be large gap between floor and ceiling.
  • Whiskers
    Whiskers
    ✭✭✭
    I mention 50k+, because I didn't know that 100k+ was a thing
    Being in the floor end, the damage nerfs lock out more and more.

    Vet trial and arenas are already unattainable, but fortunately we can get the unperfected versions of items to use.
    Vet dungeons are an issue however. If you want a monster set, you have to do the dungeons on vet.

    Non-DLC dungeons can be completed on vet with a low DPS. DLC dungeons however cannot, unless you can find someone from the ceiling to carry you, which takes any fun out of it.
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    Not being snarky or condescending in any way here, but just to put it plainly:

    (this is aimed at no one in particular, but anyone who struggles with ~20K dps)

    You can do decent dps with the right setup. Anyone can. One-bar-only heavy attack setups can get you above 20K right now, easily. (For magicka-based setups, anyway. I've generally found stam setups to be more potent, but more work; I think that mostly comes down to how I build my stam chars, though.)

    Try this ::

    Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)
    Any decent magicka gear: Julianos, Mother's Sorrow, Infallible Aether, etc. etc. etc.
    Monster set of your choice (Zaan is damn good, but harder to get; I use Ilambris because it looks cool and still does alright)
    A "good" Mundus stone: Apprentice, Mage, Thief, Shadow all work pretty well and close to equally on these low-end setups, so feel free to choose what feels right for you.

    On your skill bar, put:
    -- Inner Light from the Mages Guild
    -- whatever skill your class has for Major (or Minor, if Templar) Sorcery buff (so things like Crit Surge for Sorcs, Molten Armaments for DKs, Backlash/Sunfire for Templars, etc.)
    -- whatever AoE skill you got access to from your class kit (things like Spear Shards, Liquid Lightning, etc.), or maybe Mystic Orb from Undaunted skill line
    -- AND UNSTABLE WALL / BLOCKADE OF ELEMENTS from the Destruction Staff skill line
    -- Whatever the heck you want, because I left this slot open for you to do whatever you like with! (pls no flappy Twilight, though)
    And for your Ultimate, just do whatever you want I guess, because you can probably get 20K without it quite honestly. Destruction Staff ult and Mages Meteor work really well, though.

    And buy all the relevant passives! Sometimes people forget how big of a difference the little bubbles at the end of skill lines make. Don't forget the racial passives! And the armor ones!

    Then, the process is super simple: LIGHT ATTACK > Do your skill that grants Sorcery > LIGHT ATTACK > Splash down your AoE skill > LIGHT ATTACK > Slam down your Wall / Blockade of Elements > HEAVY ATTACK x3 > (Repeat until your target is dead)

    And that's literally it. Never any need to cast Inner Light; its benefits are entirely passive. If you want to use your Ultimate? Go for it! If you want to be a bit more efficient, you can skip casting your Sorcery skill every rotation, and only do it when it's about to expire instead; but doing the above exactly as written should work fine too.

    Things to know:
    - The process doesn't need to (and shouldn't) be done terribly fast! Go too fast, and you'll mess up, or the skills and/or light attacks won't fire off properly. First, learn to do it right (slow), THEN learn to do it fast. You want to go as fast as you can (or as fast as the game will let you), but if you go too fast things just break down and dps plummets. Gotta find that sweet spot yourself; and it's not as fast as you might think.
    - Upgrade your weapon to gold quality! The other gear can all be at purple, and you're still 90+% of the way there; but the weapon needs to be maxed out, or you're losing a LOT of damage potential.
    - You shouldn't have any problem sustaining your magicka with this setup, but since you have the Major buffs you need built into the skill bar you can chug the dropped "trash" potions at-will. Cheap and easy!
    - Use the blue quality food for your level that gives max Health and max Magicka. You want a healthy pool of resources for this! 35K (better yet, 40ish) is what you should end up around. I am always surprised at the people who just ignore food entirely in this game.
    - The above setup is super basic and beginner-friendly; hence, there's lots of room for tweaking and fine-tuning. Play around with it after you get comfortable, and find what works for you!


    Good luck! Go forth, and smite thine enemies! >:D
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Id say they keep neefing dps because a few ncontent creators keep finding new builds to exceed what zos wants for dps so ot seems now zos has learned to stop nerfing the class and nerf what gives the class superhuman dps the very gear and cp they use. Much rather this route than every 3 months hoping the main class i play isn't ruined by an knee jerk change.

    [Edit to remove bait]
    Edited by [Deleted User] on January 30, 2021 7:45PM
  • preevious
    preevious
    ✭✭✭✭✭
    Lots of misunderstanding, here ..

    I suppose whep OP speak about struggling to get to 20k, he means on a standard dummy.
    NO ONE EVER got to 100k on a standard dummy. Those numbers are for the trial dummy only.

    20k on the standard dummy is already not so bad. Some can go up to 50-55k on it, I suppose, but nor very much higher. And that's the top end players.

    I'd consider great DPS anywhere between 35-40k on the standard (3/6 milo dummy). great, meaning beyond good.

    So, don't worry too much. 20k is plenty fine for most thing you wanna do, and is pretty respectable.

    Also, don't worry about the PTS. Crit stars aren't working, meaning that, for cp 810, you won't lose nearly as much DPS as you think you will. If you are at 20 or so, you're most likely still be there when it hits live.
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    preevious wrote: »
    Lots of misunderstanding, here ..

    I suppose whep OP speak about struggling to get to 20k, he means on a standard dummy.
    NO ONE EVER got to 100k on a standard dummy. Those numbers are for the trial dummy only.

    20k on the standard dummy is already not so bad. Some can go up to 50-55k on it, I suppose, but nor very much higher. And that's the top end players.

    I'd consider great DPS anywhere between 35-40k on the standard (3/6 milo dummy). great, meaning beyond good.

    So, don't worry too much. 20k is plenty fine for most thing you wanna do, and is pretty respectable.

    Also, don't worry about the PTS. Crit stars aren't working, meaning that, for cp 810, you won't lose nearly as much DPS as you think you will. If you are at 20 or so, you're most likely still be there when it hits live.

    You might be right, but I've met people who struggle to hit 20K on the Precursor robot. And those people are often struggling to get better mostly because they're afraid of ridicule and whatnot for being so low in the first place, so they just never come forward to ask for help or seek out a way to improve. A lot of them just assume 20K (on a normal skeleton) is simply beyond them.

    I agree that 20K dps is in the "good" range. I've cleared most all vet dungeons (DLCs included) with people doing around that. Got through vMA on my first clears before I could ever do 20K. 20K is a solid, "yep, you can do just about anything" baseline, in my experience. The only thing I've found you simply can't do with that kind of dps is get into those "60K+ or GTFO" groups -- but who wants to play with them anyway? ;p

    And just to clarify on my post/build above, for anyone who cares; I was thinking only of 20K on "normal" bosses/skeletons/dummies. I'm not trying to "sell" anyone 20K on the cheesy trials dummy -- no solo player who's struggling for 20K would ever realistically be buffed enough (or fighting enemies so thoroughly debuffed) for that to make sense. 20ish thousand "legit" damage per second is attainable for basically anyone above CP160.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cause those players you mentioned keep finding ways to do that damage. They then come here and complain content is too easy.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    GreenHere wrote: »
    Try this ::

    Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)

    Ah, but if people are struggling for what some consider "basic" DPS, can they even get the Maelstrom staff?
  • Pinesy
    Pinesy
    ✭✭✭
    GreenHere wrote: »
    Try this ::

    Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)

    Ah, but if people are struggling for what some consider "basic" DPS, can they even get the Maelstrom staff?

    I would say normal Maelstrom Arena is more mechanic heavy than a DPS requirement. Well, if folks can't do mechanics, they should start there, before trying to up their DPS.

    Speaking as someone who completed Vet Vateshran Hollows on a Mag Sorc with less than 20k DPS (in the arena). I knew the mechanics.

    Edit: and before anyone says, by "knew the mechanics" I mean, I went in blind, and just paid attention. I didn't look at videos or do research.
    Edited by Pinesy on January 30, 2021 3:00PM
    Beezenees IGN (PC/NA)
  • Tsar_Gekkou
    Tsar_Gekkou
    ✭✭✭✭✭
    Id say they keep neefing dps because a few content creators keep finding new builds to exceed what zos wants for dps so ot seems now zos has learned to stop nerfing the class and nerf what gives the class superhuman dps the very gear and cp they use. Much rather this route than every 3 months hoping the main class i play isn't ruined by an knee jerk change.

    You must forget that this is Zos we're talking about. They're still gonna needlessly screw with classes just to shake things up.
    Edited by [Deleted User] on January 30, 2021 7:51PM
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    GreenHere wrote: »
    Try this ::

    Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)

    Ah, but if people are struggling for what some consider "basic" DPS, can they even get the Maelstrom staff?

    Yep! The normal Maelstrom arena drops the "old" weapons now, so they can if they are willing to learn a few mechanics and do a little work for it! The dps *requirements* in nMA are super lax. It's just about knowing what to do/not do there; which is good training in general for such folks, imo.

    And, fwiw, the "old" Maelstrom weapons from normal? Those are the same weapons we used to have to grind for in veteran mode, so they're maybe outclassed now but they're still very viable and a huge boost for those still rocking basic starter gear.
    Edited by GreenHere on January 30, 2021 3:07PM
  • nukk3r
    nukk3r
    ✭✭✭✭✭
    Whiskers wrote: »
    I mention 50k+, because I didn't know that 100k+ was a thing
    Being in the floor end, the damage nerfs lock out more and more.

    Vet trial and arenas are already unattainable, but fortunately we can get the unperfected versions of items to use.
    Vet dungeons are an issue however. If you want a monster set, you have to do the dungeons on vet.

    Non-DLC dungeons can be completed on vet with a low DPS. DLC dungeons however cannot, unless you can find someone from the ceiling to carry you, which takes any fun out of it.

    Most vet trial groups won't even consider you for a backup if you parse less than 70k. But for base game vet dungeons you need like 15k self sustained, which is not hard. 25k is enough for completion of vet DLC dungeons, it'll take an hour or two but it's doable.

    Also you don't need perfected versions of anything. I parse for 82k on a stamblade with non-perfected sets (well, I guess Advancing Yokeda doesn't count). You need high DPS only if you want to do hard stuff for the challenge or specific achievements. And high DPS comes with practice, not better sets. Gear can only boost your damage if your weaving is good.
  • Integral1900
    Integral1900
    ✭✭✭✭✭
    ✭✭
    A large part of those huge dps numbers isn’t just trials but the ability to weave light attacks, use finely honed rotations. They can nerf damage all they like... it won’t bring the floor any closer to the top because the vast yawning gulf that is the skill gap will just compensate. The distance between good and bad will stay exactly the same. All these changes do is push everyone lower, it will have no effect at all on the gap
  • SidraWillowsky
    SidraWillowsky
    ✭✭✭✭✭
    ✭✭✭
    Have players at the lower end of the DPS spectrum noticed a drop over these past few updates?

    Because at the "top", damage has gone through the roof. I wouldn't consider myself at the tip top of DPS numbers, but my damage has increased over the last few patches when it should have gone down based on their goals.

    If that IS the case -that they're somehow lowering the floor but also raising the ceiling- they're doing something very, very wrong.

    BTW I don't mean to sound all elitist- if the players who struggle to pull 20k DPS (still good numbers, btw!! It took me ages to get there) are having a harder time doing so now, something is very broken.
  • UrbanMonk
    UrbanMonk
    ✭✭✭✭✭
    Not claiming I'm one of the DPS gods hitting 100k, but then I'm somewhere between 75-85k with my not so meta builds. In last 2 days of my PTS testing all my live setups are now doing about 30~35% less DPS with exact skills, gear and rotation. The only difference is the new CP system, which is limiting, how high one can go. But them the template chr is only 810 and to unlock a big part of potential of NEW CP System, you'd need atleast 1400+ CP.

    But for sure people with low CP, and those who were already at the lower spectrum of DPS will struggle even more. Those who are 1400+ will catch up close to 90-100k DPS again but thatd be a very small part of the population.
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    UrbanMonk wrote: »
    Not claiming I'm one of the DPS gods hitting 100k, but then I'm somewhere between 75-85k with my not so meta builds. In last 2 days of my PTS testing all my live setups are now doing about 30~35% less DPS with exact skills, gear and rotation. The only difference is the new CP system, which is limiting, how high one can go. But them the template chr is only 810 and to unlock a big part of potential of NEW CP System, you'd need atleast 1400+ CP.

    But for sure people with low CP, and those who were already at the lower spectrum of DPS will struggle even more. Those who are 1400+ will catch up close to 90-100k DPS again but thatd be a very small part of the population.

    Worth noting, though, there are a lot of bugs preventing some CP nodes from working @UrbanMonk

    Don't judge your DPS losses yet; they're working to correct these issues for the upcoming (hopefully very next!) PTS update.
  • Girl_Number8
    Girl_Number8
    ✭✭✭✭✭
    ✭✭✭
    Whiskers wrote: »
    Reducing the critical rating or damage of item X, may not be a huge loss for the top tier players who are parsing 50+k DPS, but for those of us who are lucky to parse in the 20k range, its a big deal.

    Why do you keep reducing damage all the time?

    It was at a nice place, so I would have to guess to make things less fun.
  • Girl_Number8
    Girl_Number8
    ✭✭✭✭✭
    ✭✭✭
    Whiskers wrote: »
    I mention 50k+, because I didn't know that 100k+ was a thing
    Being in the floor end, the damage nerfs lock out more and more.

    Vet trial and arenas are already unattainable, but fortunately we can get the unperfected versions of items to use.
    Vet dungeons are an issue however. If you want a monster set, you have to do the dungeons on vet.

    Non-DLC dungeons can be completed on vet with a low DPS. DLC dungeons however cannot, unless you can find someone from the ceiling to carry you, which takes any fun out of it.


    Most players have low dps, even the ones that think they don’t.

    I can see how this is not welcoming to newer players or causal players.
  • Girl_Number8
    Girl_Number8
    ✭✭✭✭✭
    ✭✭✭
    GreenHere wrote: »
    UrbanMonk wrote: »
    Not claiming I'm one of the DPS gods hitting 100k, but then I'm somewhere between 75-85k with my not so meta builds. In last 2 days of my PTS testing all my live setups are now doing about 30~35% less DPS with exact skills, gear and rotation. The only difference is the new CP system, which is limiting, how high one can go. But them the template chr is only 810 and to unlock a big part of potential of NEW CP System, you'd need atleast 1400+ CP.

    But for sure people with low CP, and those who were already at the lower spectrum of DPS will struggle even more. Those who are 1400+ will catch up close to 90-100k DPS again but thatd be a very small part of the population.

    Worth noting, though, there are a lot of bugs preventing some CP nodes from working @UrbanMonk

    Don't judge your DPS losses yet; they're working to correct these issues for the upcoming (hopefully very next!) PTS update.

    The PTS has rarely worked out anything since I can remember. I agree with Urban. This feels like a middle finger to players. Tired of the short cuts and after the year of performance, I am sure the new CP system will go live not working.

    Either way it just seems like more things are broken
  • Grizzbeorn
    Grizzbeorn
    ✭✭✭✭✭
    ✭✭✭
    Because people keep complaining that the game is too easy.
      PC/NA Warden Main
    • Brenticus12
      Brenticus12
      ✭✭✭
      The gear stat nerfs actually affect top tier players more than low DPS players. The issue with low DPS players isn't the gear, it's the skill. DPS numbers are a matter of compounding percentages that scale off of each other. It's why there's such a drastic difference in DPS numbers when players start to really get good at the mechanics.

      You having 10% less crit isn't going to matter a ton for your DPS numbers, you might lose 2 or 3k from your 20k.

      But someone that used to hit 105k is now going to hit maybe 90k because of the lack of crits. That's a far more significant damage loss.

      You can hit 70k+ with the most basic setup without any trial gear, it's a matter of player skill.
    • virtus753
      virtus753
      ✭✭✭✭✭
      ✭✭✭✭✭
      GreenHere wrote: »
      UrbanMonk wrote: »
      Not claiming I'm one of the DPS gods hitting 100k, but then I'm somewhere between 75-85k with my not so meta builds. In last 2 days of my PTS testing all my live setups are now doing about 30~35% less DPS with exact skills, gear and rotation. The only difference is the new CP system, which is limiting, how high one can go. But them the template chr is only 810 and to unlock a big part of potential of NEW CP System, you'd need atleast 1400+ CP.

      But for sure people with low CP, and those who were already at the lower spectrum of DPS will struggle even more. Those who are 1400+ will catch up close to 90-100k DPS again but thatd be a very small part of the population.

      Worth noting, though, there are a lot of bugs preventing some CP nodes from working @UrbanMonk

      Don't judge your DPS losses yet; they're working to correct these issues for the upcoming (hopefully very next!) PTS update.

      The PTS has rarely worked out anything since I can remember. I agree with Urban. This feels like a middle finger to players. Tired of the short cuts and after the year of performance, I am sure the new CP system will go live not working.

      Either way it just seems like more things are broken

      A big part of what’s broken on the PTS is very serious and not tied to CP: resistance debuffs (Major/Minor Breach, etc.) do not lower resists at all on dummies or mobs.

      I’d guess there will probably be some things not working 100% right about CP at release, but not fixing things like Major and Minor Breach would be a major problem. Those extra resists are playing a big role in the numbers people are seeing on the PTS right now, at least as much as the CP nodes that aren’t working.
    • Whiskers
      Whiskers
      ✭✭✭
      Thanks everyone for the great information

      The weaving is what separates the ceiling from the floor. Its not the gear. If ZOS really wanted to lower the ceiling they would nerf the weaving, not the equipment or the class/weapon skills. For those of us in the 20k or lower range, we don't have that weaving skill that racks up insane DPS, we just have the damage provided by the class/weapon skills. So when ZOS nerfs the skills or the items, we get even worse.

      Here is an example of a 17k parse on a world boss

      https://ibb.co/sPNydL8

    • DarkPicture
      DarkPicture
      ✭✭✭✭✭
      to punishment people who plays this game as it should and reward people who are lazy to press buttons in correct order or just press buttons
      Edited by DarkPicture on January 30, 2021 7:33PM
    • barney2525
      barney2525
      ✭✭✭✭✭
      ✭✭✭
      reducing player character damage is to balance out increasing monster/NPC damage

      :#
    • nukk3r
      nukk3r
      ✭✭✭✭✭
      Whiskers wrote: »
      Thanks everyone for the great information

      The weaving is what separates the ceiling from the floor. Its not the gear. If ZOS really wanted to lower the ceiling they would nerf the weaving, not the equipment or the class/weapon skills. For those of us in the 20k or lower range, we don't have that weaving skill that racks up insane DPS, we just have the damage provided by the class/weapon skills. So when ZOS nerfs the skills or the items, we get even worse.

      Here is an example of a 17k parse on a world boss

      https://ibb.co/sPNydL8

      No one started parsing 100k overnight, the skill is not innate. Everyone was a noob when they started. It's a matter of dedication, if you're willing to put some effort and practice your rotation over and over again.
    • drunkendx
      drunkendx
      ✭✭✭✭
      GreenHere wrote: »
      Not being snarky or condescending in any way here, but just to put it plainly:

      (this is aimed at no one in particular, but anyone who struggles with ~20K dps)

      You can do decent dps with the right setup. Anyone can. One-bar-only heavy attack setups can get you above 20K right now, easily. (For magicka-based setups, anyway. I've generally found stam setups to be more potent, but more work; I think that mostly comes down to how I build my stam chars, though.)

      Try this ::

      Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)
      Any decent magicka gear: Julianos, Mother's Sorrow, Infallible Aether, etc. etc. etc.
      Monster set of your choice (Zaan is damn good, but harder to get; I use Ilambris because it looks cool and still does alright)
      A "good" Mundus stone: Apprentice, Mage, Thief, Shadow all work pretty well and close to equally on these low-end setups, so feel free to choose what feels right for you.

      On your skill bar, put:
      -- Inner Light from the Mages Guild
      -- whatever skill your class has for Major (or Minor, if Templar) Sorcery buff (so things like Crit Surge for Sorcs, Molten Armaments for DKs, Backlash/Sunfire for Templars, etc.)
      -- whatever AoE skill you got access to from your class kit (things like Spear Shards, Liquid Lightning, etc.), or maybe Mystic Orb from Undaunted skill line
      -- AND UNSTABLE WALL / BLOCKADE OF ELEMENTS from the Destruction Staff skill line
      -- Whatever the heck you want, because I left this slot open for you to do whatever you like with! (pls no flappy Twilight, though)
      And for your Ultimate, just do whatever you want I guess, because you can probably get 20K without it quite honestly. Destruction Staff ult and Mages Meteor work really well, though.

      And buy all the relevant passives! Sometimes people forget how big of a difference the little bubbles at the end of skill lines make. Don't forget the racial passives! And the armor ones!

      Then, the process is super simple: LIGHT ATTACK > Do your skill that grants Sorcery > LIGHT ATTACK > Splash down your AoE skill > LIGHT ATTACK > Slam down your Wall / Blockade of Elements > HEAVY ATTACK x3 > (Repeat until your target is dead)

      And that's literally it. Never any need to cast Inner Light; its benefits are entirely passive. If you want to use your Ultimate? Go for it! If you want to be a bit more efficient, you can skip casting your Sorcery skill every rotation, and only do it when it's about to expire instead; but doing the above exactly as written should work fine too.

      Things to know:
      - The process doesn't need to (and shouldn't) be done terribly fast! Go too fast, and you'll mess up, or the skills and/or light attacks won't fire off properly. First, learn to do it right (slow), THEN learn to do it fast. You want to go as fast as you can (or as fast as the game will let you), but if you go too fast things just break down and dps plummets. Gotta find that sweet spot yourself; and it's not as fast as you might think.
      - Upgrade your weapon to gold quality! The other gear can all be at purple, and you're still 90+% of the way there; but the weapon needs to be maxed out, or you're losing a LOT of damage potential.
      - You shouldn't have any problem sustaining your magicka with this setup, but since you have the Major buffs you need built into the skill bar you can chug the dropped "trash" potions at-will. Cheap and easy!
      - Use the blue quality food for your level that gives max Health and max Magicka. You want a healthy pool of resources for this! 35K (better yet, 40ish) is what you should end up around. I am always surprised at the people who just ignore food entirely in this game.
      - The above setup is super basic and beginner-friendly; hence, there's lots of room for tweaking and fine-tuning. Play around with it after you get comfortable, and find what works for you!


      Good luck! Go forth, and smite thine enemies! >:D

      lol

      always someone has to act smart and give advice to people who don't care about that advice, quite amusing I'd say.
    • GreenHere
      GreenHere
      ✭✭✭✭✭
      ✭✭
      drunkendx wrote: »
      GreenHere wrote: »
      Not being snarky or condescending in any way here, but just to put it plainly:

      (this is aimed at no one in particular, but anyone who struggles with ~20K dps)

      You can do decent dps with the right setup. Anyone can. One-bar-only heavy attack setups can get you above 20K right now, easily. (For magicka-based setups, anyway. I've generally found stam setups to be more potent, but more work; I think that mostly comes down to how I build my stam chars, though.)

      Try this ::

      Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)
      Any decent magicka gear: Julianos, Mother's Sorrow, Infallible Aether, etc. etc. etc.
      Monster set of your choice (Zaan is damn good, but harder to get; I use Ilambris because it looks cool and still does alright)
      A "good" Mundus stone: Apprentice, Mage, Thief, Shadow all work pretty well and close to equally on these low-end setups, so feel free to choose what feels right for you.

      On your skill bar, put:
      -- Inner Light from the Mages Guild
      -- whatever skill your class has for Major (or Minor, if Templar) Sorcery buff (so things like Crit Surge for Sorcs, Molten Armaments for DKs, Backlash/Sunfire for Templars, etc.)
      -- whatever AoE skill you got access to from your class kit (things like Spear Shards, Liquid Lightning, etc.), or maybe Mystic Orb from Undaunted skill line
      -- AND UNSTABLE WALL / BLOCKADE OF ELEMENTS from the Destruction Staff skill line
      -- Whatever the heck you want, because I left this slot open for you to do whatever you like with! (pls no flappy Twilight, though)
      And for your Ultimate, just do whatever you want I guess, because you can probably get 20K without it quite honestly. Destruction Staff ult and Mages Meteor work really well, though.

      And buy all the relevant passives! Sometimes people forget how big of a difference the little bubbles at the end of skill lines make. Don't forget the racial passives! And the armor ones!

      Then, the process is super simple: LIGHT ATTACK > Do your skill that grants Sorcery > LIGHT ATTACK > Splash down your AoE skill > LIGHT ATTACK > Slam down your Wall / Blockade of Elements > HEAVY ATTACK x3 > (Repeat until your target is dead)

      And that's literally it. Never any need to cast Inner Light; its benefits are entirely passive. If you want to use your Ultimate? Go for it! If you want to be a bit more efficient, you can skip casting your Sorcery skill every rotation, and only do it when it's about to expire instead; but doing the above exactly as written should work fine too.

      Things to know:
      - The process doesn't need to (and shouldn't) be done terribly fast! Go too fast, and you'll mess up, or the skills and/or light attacks won't fire off properly. First, learn to do it right (slow), THEN learn to do it fast. You want to go as fast as you can (or as fast as the game will let you), but if you go too fast things just break down and dps plummets. Gotta find that sweet spot yourself; and it's not as fast as you might think.
      - Upgrade your weapon to gold quality! The other gear can all be at purple, and you're still 90+% of the way there; but the weapon needs to be maxed out, or you're losing a LOT of damage potential.
      - You shouldn't have any problem sustaining your magicka with this setup, but since you have the Major buffs you need built into the skill bar you can chug the dropped "trash" potions at-will. Cheap and easy!
      - Use the blue quality food for your level that gives max Health and max Magicka. You want a healthy pool of resources for this! 35K (better yet, 40ish) is what you should end up around. I am always surprised at the people who just ignore food entirely in this game.
      - The above setup is super basic and beginner-friendly; hence, there's lots of room for tweaking and fine-tuning. Play around with it after you get comfortable, and find what works for you!


      Good luck! Go forth, and smite thine enemies! >:D

      lol

      always someone has to act smart and give advice to people who don't care about that advice, quite amusing I'd say.

      I know, right? [snip] forum members, trying to help out other weak people who are struggling like they used to in the beginning. It's the worst!

      I, for one, have never found useful, practical advice I read on the forums to be helpful or enhance my enjoyment of the game in any way whatsoever. I honestly don't know why people even try to be kind and supportive. What nerds!

      /s

      [Edit to remove censor bypass]]
      Edited by [Deleted User] on January 30, 2021 11:45PM
    Sign In or Register to comment.