The_Old_Goat wrote: »The obvious answer here is to combat "power creep" which is a real issue whether you choose to acknowledge it or not. It sounds like the new max cp target and revamp is going to go a ways towards achieving that goal.
Lots of misunderstanding, here ..
I suppose whep OP speak about struggling to get to 20k, he means on a standard dummy.
NO ONE EVER got to 100k on a standard dummy. Those numbers are for the trial dummy only.
20k on the standard dummy is already not so bad. Some can go up to 50-55k on it, I suppose, but nor very much higher. And that's the top end players.
I'd consider great DPS anywhere between 35-40k on the standard (3/6 milo dummy). great, meaning beyond good.
So, don't worry too much. 20k is plenty fine for most thing you wanna do, and is pretty respectable.
Also, don't worry about the PTS. Crit stars aren't working, meaning that, for cp 810, you won't lose nearly as much DPS as you think you will. If you are at 20 or so, you're most likely still be there when it hits live.
Kiralyn2000 wrote: »
Mettaricana wrote: »Id say they keep neefing dps because a few content creators keep finding new builds to exceed what zos wants for dps so ot seems now zos has learned to stop nerfing the class and nerf what gives the class superhuman dps the very gear and cp they use. Much rather this route than every 3 months hoping the main class i play isn't ruined by an knee jerk change.
Kiralyn2000 wrote: »
I mention 50k+, because I didn't know that 100k+ was a thing
Being in the floor end, the damage nerfs lock out more and more.
Vet trial and arenas are already unattainable, but fortunately we can get the unperfected versions of items to use.
Vet dungeons are an issue however. If you want a monster set, you have to do the dungeons on vet.
Non-DLC dungeons can be completed on vet with a low DPS. DLC dungeons however cannot, unless you can find someone from the ceiling to carry you, which takes any fun out of it.
Not claiming I'm one of the DPS gods hitting 100k, but then I'm somewhere between 75-85k with my not so meta builds. In last 2 days of my PTS testing all my live setups are now doing about 30~35% less DPS with exact skills, gear and rotation. The only difference is the new CP system, which is limiting, how high one can go. But them the template chr is only 810 and to unlock a big part of potential of NEW CP System, you'd need atleast 1400+ CP.
But for sure people with low CP, and those who were already at the lower spectrum of DPS will struggle even more. Those who are 1400+ will catch up close to 90-100k DPS again but thatd be a very small part of the population.
Reducing the critical rating or damage of item X, may not be a huge loss for the top tier players who are parsing 50+k DPS, but for those of us who are lucky to parse in the 20k range, its a big deal.
Why do you keep reducing damage all the time?
I mention 50k+, because I didn't know that 100k+ was a thing
Being in the floor end, the damage nerfs lock out more and more.
Vet trial and arenas are already unattainable, but fortunately we can get the unperfected versions of items to use.
Vet dungeons are an issue however. If you want a monster set, you have to do the dungeons on vet.
Non-DLC dungeons can be completed on vet with a low DPS. DLC dungeons however cannot, unless you can find someone from the ceiling to carry you, which takes any fun out of it.
Not claiming I'm one of the DPS gods hitting 100k, but then I'm somewhere between 75-85k with my not so meta builds. In last 2 days of my PTS testing all my live setups are now doing about 30~35% less DPS with exact skills, gear and rotation. The only difference is the new CP system, which is limiting, how high one can go. But them the template chr is only 810 and to unlock a big part of potential of NEW CP System, you'd need atleast 1400+ CP.
But for sure people with low CP, and those who were already at the lower spectrum of DPS will struggle even more. Those who are 1400+ will catch up close to 90-100k DPS again but thatd be a very small part of the population.
Worth noting, though, there are a lot of bugs preventing some CP nodes from working @UrbanMonk
Don't judge your DPS losses yet; they're working to correct these issues for the upcoming (hopefully very next!) PTS update.
Girl_Number8 wrote: »Not claiming I'm one of the DPS gods hitting 100k, but then I'm somewhere between 75-85k with my not so meta builds. In last 2 days of my PTS testing all my live setups are now doing about 30~35% less DPS with exact skills, gear and rotation. The only difference is the new CP system, which is limiting, how high one can go. But them the template chr is only 810 and to unlock a big part of potential of NEW CP System, you'd need atleast 1400+ CP.
But for sure people with low CP, and those who were already at the lower spectrum of DPS will struggle even more. Those who are 1400+ will catch up close to 90-100k DPS again but thatd be a very small part of the population.
Worth noting, though, there are a lot of bugs preventing some CP nodes from working @UrbanMonk
Don't judge your DPS losses yet; they're working to correct these issues for the upcoming (hopefully very next!) PTS update.
The PTS has rarely worked out anything since I can remember. I agree with Urban. This feels like a middle finger to players. Tired of the short cuts and after the year of performance, I am sure the new CP system will go live not working.
Either way it just seems like more things are broken
Thanks everyone for the great information
The weaving is what separates the ceiling from the floor. Its not the gear. If ZOS really wanted to lower the ceiling they would nerf the weaving, not the equipment or the class/weapon skills. For those of us in the 20k or lower range, we don't have that weaving skill that racks up insane DPS, we just have the damage provided by the class/weapon skills. So when ZOS nerfs the skills or the items, we get even worse.
Here is an example of a 17k parse on a world boss
https://ibb.co/sPNydL8
Not being snarky or condescending in any way here, but just to put it plainly:
(this is aimed at no one in particular, but anyone who struggles with ~20K dps)
You can do decent dps with the right setup. Anyone can. One-bar-only heavy attack setups can get you above 20K right now, easily. (For magicka-based setups, anyway. I've generally found stam setups to be more potent, but more work; I think that mostly comes down to how I build my stam chars, though.)
Try this ::
Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)
Any decent magicka gear: Julianos, Mother's Sorrow, Infallible Aether, etc. etc. etc.
Monster set of your choice (Zaan is damn good, but harder to get; I use Ilambris because it looks cool and still does alright)
A "good" Mundus stone: Apprentice, Mage, Thief, Shadow all work pretty well and close to equally on these low-end setups, so feel free to choose what feels right for you.
On your skill bar, put:
-- Inner Light from the Mages Guild
-- whatever skill your class has for Major (or Minor, if Templar) Sorcery buff (so things like Crit Surge for Sorcs, Molten Armaments for DKs, Backlash/Sunfire for Templars, etc.)
-- whatever AoE skill you got access to from your class kit (things like Spear Shards, Liquid Lightning, etc.), or maybe Mystic Orb from Undaunted skill line
-- AND UNSTABLE WALL / BLOCKADE OF ELEMENTS from the Destruction Staff skill line
-- Whatever the heck you want, because I left this slot open for you to do whatever you like with! (pls no flappy Twilight, though)
And for your Ultimate, just do whatever you want I guess, because you can probably get 20K without it quite honestly. Destruction Staff ult and Mages Meteor work really well, though.
And buy all the relevant passives! Sometimes people forget how big of a difference the little bubbles at the end of skill lines make. Don't forget the racial passives! And the armor ones!
Then, the process is super simple: LIGHT ATTACK > Do your skill that grants Sorcery > LIGHT ATTACK > Splash down your AoE skill > LIGHT ATTACK > Slam down your Wall / Blockade of Elements > HEAVY ATTACK x3 > (Repeat until your target is dead)
And that's literally it. Never any need to cast Inner Light; its benefits are entirely passive. If you want to use your Ultimate? Go for it! If you want to be a bit more efficient, you can skip casting your Sorcery skill every rotation, and only do it when it's about to expire instead; but doing the above exactly as written should work fine too.
Things to know:
- The process doesn't need to (and shouldn't) be done terribly fast! Go too fast, and you'll mess up, or the skills and/or light attacks won't fire off properly. First, learn to do it right (slow), THEN learn to do it fast. You want to go as fast as you can (or as fast as the game will let you), but if you go too fast things just break down and dps plummets. Gotta find that sweet spot yourself; and it's not as fast as you might think.
- Upgrade your weapon to gold quality! The other gear can all be at purple, and you're still 90+% of the way there; but the weapon needs to be maxed out, or you're losing a LOT of damage potential.
- You shouldn't have any problem sustaining your magicka with this setup, but since you have the Major buffs you need built into the skill bar you can chug the dropped "trash" potions at-will. Cheap and easy!
- Use the blue quality food for your level that gives max Health and max Magicka. You want a healthy pool of resources for this! 35K (better yet, 40ish) is what you should end up around. I am always surprised at the people who just ignore food entirely in this game.
- The above setup is super basic and beginner-friendly; hence, there's lots of room for tweaking and fine-tuning. Play around with it after you get comfortable, and find what works for you!
Good luck! Go forth, and smite thine enemies! >:D
Not being snarky or condescending in any way here, but just to put it plainly:
(this is aimed at no one in particular, but anyone who struggles with ~20K dps)
You can do decent dps with the right setup. Anyone can. One-bar-only heavy attack setups can get you above 20K right now, easily. (For magicka-based setups, anyway. I've generally found stam setups to be more potent, but more work; I think that mostly comes down to how I build my stam chars, though.)
Try this ::
Maelstrom Lightning Staff (yes, even the normal one!), Infused trait with WepnDmg/Shock/Fire glyph (all work decently, so just pick for flavor)
Any decent magicka gear: Julianos, Mother's Sorrow, Infallible Aether, etc. etc. etc.
Monster set of your choice (Zaan is damn good, but harder to get; I use Ilambris because it looks cool and still does alright)
A "good" Mundus stone: Apprentice, Mage, Thief, Shadow all work pretty well and close to equally on these low-end setups, so feel free to choose what feels right for you.
On your skill bar, put:
-- Inner Light from the Mages Guild
-- whatever skill your class has for Major (or Minor, if Templar) Sorcery buff (so things like Crit Surge for Sorcs, Molten Armaments for DKs, Backlash/Sunfire for Templars, etc.)
-- whatever AoE skill you got access to from your class kit (things like Spear Shards, Liquid Lightning, etc.), or maybe Mystic Orb from Undaunted skill line
-- AND UNSTABLE WALL / BLOCKADE OF ELEMENTS from the Destruction Staff skill line
-- Whatever the heck you want, because I left this slot open for you to do whatever you like with! (pls no flappy Twilight, though)
And for your Ultimate, just do whatever you want I guess, because you can probably get 20K without it quite honestly. Destruction Staff ult and Mages Meteor work really well, though.
And buy all the relevant passives! Sometimes people forget how big of a difference the little bubbles at the end of skill lines make. Don't forget the racial passives! And the armor ones!
Then, the process is super simple: LIGHT ATTACK > Do your skill that grants Sorcery > LIGHT ATTACK > Splash down your AoE skill > LIGHT ATTACK > Slam down your Wall / Blockade of Elements > HEAVY ATTACK x3 > (Repeat until your target is dead)
And that's literally it. Never any need to cast Inner Light; its benefits are entirely passive. If you want to use your Ultimate? Go for it! If you want to be a bit more efficient, you can skip casting your Sorcery skill every rotation, and only do it when it's about to expire instead; but doing the above exactly as written should work fine too.
Things to know:
- The process doesn't need to (and shouldn't) be done terribly fast! Go too fast, and you'll mess up, or the skills and/or light attacks won't fire off properly. First, learn to do it right (slow), THEN learn to do it fast. You want to go as fast as you can (or as fast as the game will let you), but if you go too fast things just break down and dps plummets. Gotta find that sweet spot yourself; and it's not as fast as you might think.
- Upgrade your weapon to gold quality! The other gear can all be at purple, and you're still 90+% of the way there; but the weapon needs to be maxed out, or you're losing a LOT of damage potential.
- You shouldn't have any problem sustaining your magicka with this setup, but since you have the Major buffs you need built into the skill bar you can chug the dropped "trash" potions at-will. Cheap and easy!
- Use the blue quality food for your level that gives max Health and max Magicka. You want a healthy pool of resources for this! 35K (better yet, 40ish) is what you should end up around. I am always surprised at the people who just ignore food entirely in this game.
- The above setup is super basic and beginner-friendly; hence, there's lots of room for tweaking and fine-tuning. Play around with it after you get comfortable, and find what works for you!
Good luck! Go forth, and smite thine enemies! >:D
lol
always someone has to act smart and give advice to people who don't care about that advice, quite amusing I'd say.