Class Change Token

Arnoldthehawk
Arnoldthehawk
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I know a lot of you guys don't want to hear about class change tokens, while many others would really want ZoS to finally implement them. My message mainly goes for ZoS, but I'm also open to the reasonable discussion of a feature like this.

Personal reasoning:

I'm currently battling with myself. I have put many hours in this game from 2015, when I first started playing. And while many means a lot of things, I consider 3778 hours a fair amount of playtime. I have all those hours on my main and only character, which is a Dragonknight. All those hours, achievements, motifs, collections, every character bound progress is basically my trophy in this game. The trophy I like to carry around. It wouldn't be the same to play a different character without those progresses. I don't want to start over just to play a different class. Especially now, when no new class is on the horizon.

Financial reasoning:

Many of you says that ZoS would not implement class change token ever, because there are a bunch of unlockable store bundle that builds on the very thing that characters are very separated progress-wise. Now this would be easily controllable by making this a very limited option (time limited like once a year per account or something like that). This would keep character unlocks in the store still equally relevant, while giving option the many players that aren't like to play many character, but only one.

Strategic reasoning:

Imagine a player that played the hell out of a class on one character, but lately only sticks with it because the reason I told above under "personal reasoning". Many of us like that, trust me. Now this guy played many hours, payed many months only to play with that one class. Now they wants to change it. It is quite reasonable to assume that this player won't abandon the character easily. For a player like this, a class change token would mean the perfect reason for replay, the perfect version of replayability.

Future:

It is clear that ZoS plans for the future with the game. Many MMOs out there are the living example that a game must adapt to stay alive. Quality of life improvements like the set item collection system are the keys to this future and I think class change tokens is a feature that is very alike.

Alternatives that would also makes sense (kind of):

Account-wide progress system (obviously map completion would not count in this, but apart from that everything should) like Guild Wars 2 has would also be a very good fix for the problem we face. This would cause a boom in character creating because the portion of the community who only play one character will have 5 other reason to continue playing.
Abolish the class system and make it a retrainable skill line like Vampirism or Werewolf skill line. While this would fix the problem it would also destroy a good portion of weight in the decision making regarding character choices. But again, you can reset Vampirism and Werewolf skill line.

Please ZoS, hear the many voice that asks for a feature like this:
https://forums.elderscrollsonline.com/en/discussion/525676/it-is-time-for-class-change-token
https://forums.elderscrollsonline.com/en/discussion/470836/class-change-token
https://forums.elderscrollsonline.com/en/discussion/550029/class-change-tokens-a-proposal
https://forums.elderscrollsonline.com/en/discussion/502204/class-change-token
https://www.reddit.com/r/elderscrollsonline/comments/g3stw0/so_class_change_tokens/
https://www.reddit.com/r/elderscrollsonline/comments/ashik0/developers_please_class_change_token/
https://www.reddit.com/r/elderscrollsonline/comments/gtj5a8/class_change_token/
https://www.reddit.com/r/elderscrollsonline/comments/8ssb9t/class_change_token/
https://www.reddit.com/r/elderscrollsonline/comments/aggp67/no_class_change_tokens_for_necromancers_thoughts/
https://www.reddit.com/r/elderscrollsonline/comments/hdcrcx/has_zos_ever_elaborated_on_why_or_why_not_a_class/
https://www.reddit.com/r/elderscrollsonline/comments/h0km8y/change_class_token/
https://www.reddit.com/r/elderscrollsonline/comments/amik4d/with_yet_another_class_coming_a_classchange_token/
https://www.reddit.com/r/elderscrollsonline/comments/l6oyy3/class_change_token/
https://www.reddit.com/r/elderscrollsonline/comments/iq9u9t/do_you_think_zos_will_ever_make_a_class_change/
https://www.reddit.com/r/elderscrollsonline/comments/ghnj2p/changing_class_question/
https://www.reddit.com/r/elderscrollsonline/comments/flbsq2/why_arent_class_change_tokens_a_thing/
https://www.reddit.com/r/elderscrollsonline/comments/j5dxw7/we_need_class_change_tokens/
https://www.reddit.com/r/elderscrollsonline/comments/andu69/zos_please_sell_class_tokens/
https://www.reddit.com/r/elderscrollsonline/comments/d7bh4d/after_the_release_of_patch_24_now_is_the_perfect/
https://www.reddit.com/r/elderscrollsonline/comments/9cb9e8/what_do_you_guys_think_about_class_change_token/
https://www.reddit.com/r/elderscrollsonline/comments/9kf1q1/class_change/
https://www.reddit.com/r/elderscrollsonline/comments/8hwt42/class_change/
https://www.reddit.com/r/elderscrollsonline/comments/agkyvd/about_the_new_class/
https://www.reddit.com/r/elderscrollsonline/comments/iyj0m9/anyone_ever_start_a_character_in_one_class_and/
https://www.reddit.com/r/elderscrollsonline/comments/ke3gl4/i_really_regret_choosing_the_warden_class_what_i/
https://www.reddit.com/r/elderscrollsonline/comments/hhe5rf/class_change_tokens_yay_or_nay/
https://www.reddit.com/r/elderscrollsonline/comments/gjdmoz/can_i_change_my_class/
...and even more but it is the fourth google page. I think you get the idea.


To those who are planning to oppose this and say the game would lost it's balance and everyone would just play the same meta class:
Meta is a thing that exist in every game. Games that has account-wide achievement systems, games that offer class change, or other alternative option to maintain player progress. Yet there is no data that shows or no example that proves that these features harm the "balance". I want to play a class that isn't even considered meta or good. Hardcore players that sacrifice everything and anything to play the meta that could change month by month are not many. They are the vocal minority, but not the majority. Want an example? Alliance change tokens. Didn't change anything at all. Some people have the option to make a second role playing choice in the game to feel it whole again, but apart from that? Nothing. Class change token would be a same, a simple quality of life improvement that wouldn't hurt anyone, not even you, not even for a bit. In fact, it would barely have an effect on you at all. So again, if you want to oppose this idea (which I can't see the reason why you would) think through this first, please.

And if your argument is that it is not a lot of time to level up a character... I and many other who want this have no problem with leveling. That is like the only fun bit of it. Hell, we usually give zero damn about mount leveling which is also a big problem of their own. The reason isn't leveling, we don't want SKIP leveling. It is the progress on the character that you must leave behind if you start another. Logging back and forth between characters isn't that fun.

And one more thing to the people who oppose class change tokens and the ones that like shouting "ZoS will never made this or that". You aren't ZoS and have zero idea what is in their mind, and also... you all told the same about alliance change tokens and dragons. Also about Skyrim. At this point I wouldn't be that pessimistic.

Not everyone likes or wants to create multiple character. Even if you could make totally different outcomes from the choices you made in the story, even then there would be a ton of people that would play only one character. We like the game, we like what we do, I dare to say we are even proud of the progress we have and we don't want to make a new character and forgot the other one. Everybody is different and this is a widely suggested and wanted feature, and in my opinion it would make good money for ZoS while it would also keep their player long term one-main players.

Please ZoS, hear us.


Edited by ZOS_Icy on April 11, 2025 12:23PM
  • GreenHere
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    Also, motif & trait research. Ain't no way I'm spending the 6+ million gold (and/or all that vDLC dungeon grinding) and the 8,943 hours learning all them armor, weapon, and jewelry traits again. I'll just abandon ESO first, honestly.

    But I'd like to change my original "main" character I made like 5 years ago to... well, literally anything else than what I picked at the start (before I knew anything about anything). Whoops.

    As it stands now, I barely want to play on them. I've got all the alts I am allowed to make, but I'd still like (and am willing to pay for) having the ability to make my original character into my favorite to actually play on. Instead of the hero I wanted them to be when I made them, they're relegated to harvesting, crafting, and fishing duty because I simply don't enjoy the way their originally selected class looks, plays, or "feels".

    Makes little sense that I can change their sex, race, and alliance as many times as I feel like paying for... but it's entirely impossible for my characters to learn to use different skills in combat. It honestly just seems like it'd be a technical challenge that ZOS doesn't want to put the work into; there's no logical/lore reason I can think of that all these other tokens are okay, but class changes are "impossible".
    Edited by GreenHere on January 28, 2021 9:35PM
  • VaranisArano
    VaranisArano
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    My concern is that classes get changed, nerfed, buffed, and tweaked with great regularity. Pretty much every update there's a shake-up in the class meta: PVE, PVP, or both.

    The same thing happens with racial passives, but much less frequently. When it does, we see a lot of objections to the monetization of the changes because ZOS sells race and name change tokens.

    Now apply that to class change tokens when ZOS tweaks, nerfs, and buffs classes every update. That's yet one more direct monetary incentive for ZOS to dramatically rebalance classes and permit class inequalities. It leaves players wondering "Is ZOS rebalancing our classes for the good of the game or to profit from those sweet class change tokens sales?"

    While I understand that a lot of players want class change tokens, many of them envision it as sort of a one-and-done thing to redo a particular character or to experience a new class every other year. I'm concerned that it's going to be monetized more like a much more expensive Race Change token. Worse, classes get balanced much, much more frequently than racial passives do, which suggests that the impact of monetizing will be much worse on the playerbase.

    So I think its worth considering how much we want to let ZOS monetize the rebalancing they do every update. Even if you are a player who'd use a token for a one-and-done class change on an old character, do you want to deal with the results if ZOS starts making more dramatic class alterations to fuel token sales each update? It bears thinking on.
  • Arnoldthehawk
    Arnoldthehawk
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    My concern is that classes get changed, nerfed, buffed, and tweaked with great regularity. Pretty much every update there's a shake-up in the class meta: PVE, PVP, or both.

    The same thing happens with racial passives, but much less frequently. When it does, we see a lot of objections to the monetization of the changes because ZOS sells race and name change tokens.

    Now apply that to class change tokens when ZOS tweaks, nerfs, and buffs classes every update. That's yet one more direct monetary incentive for ZOS to dramatically rebalance classes and permit class inequalities. It leaves players wondering "Is ZOS rebalancing our classes for the good of the game or to profit from those sweet class change tokens sales?"

    While I understand that a lot of players want class change tokens, many of them envision it as sort of a one-and-done thing to redo a particular character or to experience a new class every other year. I'm concerned that it's going to be monetized more like a much more expensive Race Change token. Worse, classes get balanced much, much more frequently than racial passives do, which suggests that the impact of monetizing will be much worse on the playerbase.

    So I think its worth considering how much we want to let ZOS monetize the rebalancing they do every update. Even if you are a player who'd use a token for a one-and-done class change on an old character, do you want to deal with the results if ZOS starts making more dramatic class alterations to fuel token sales each update? It bears thinking on.

    I think the question on ZoS daring to manipulate the numbers on classes just to make people change classes could possibly seem good profit for first, then on the long term it would simply kill the game. Other smaller studios made this mistake and the game didn't last a year after the community realized the pattern. It is a very interesting point you made here, and I have no doubt that ZoS would not care about our good if they could make good money on the long term, but history shows that this marketing strategy won't hold out for long, so I can't see they would actually do this with a class change token.

    ZoS made good choices until now, even with the many flaws this game suffer, still one of the four most played and most popular MMORPG on the market and their numbers are rising. This suggest good thinking and I trust ZoS that they would not go down a road like that, because a few other MMORPG made that mistake already and they are almost nowhere now.
    Edited by Arnoldthehawk on January 28, 2021 9:54PM
  • GreenHere
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    My concern is that classes get changed, nerfed, buffed, and tweaked with great regularity. Pretty much every update there's a shake-up in the class meta: PVE, PVP, or both.

    The same thing happens with racial passives, but much less frequently. When it does, we see a lot of objections to the monetization of the changes because ZOS sells race and name change tokens.

    Now apply that to class change tokens when ZOS tweaks, nerfs, and buffs classes every update. That's yet one more direct monetary incentive for ZOS to dramatically rebalance classes and permit class inequalities. It leaves players wondering "Is ZOS rebalancing our classes for the good of the game or to profit from those sweet class change tokens sales?"

    While I understand that a lot of players want class change tokens, many of them envision it as sort of a one-and-done thing to redo a particular character or to experience a new class every other year. I'm concerned that it's going to be monetized more like a much more expensive Race Change token. Worse, classes get balanced much, much more frequently than racial passives do, which suggests that the impact of monetizing will be much worse on the playerbase.

    So I think its worth considering how much we want to let ZOS monetize the rebalancing they do every update. Even if you are a player who'd use a token for a one-and-done class change on an old character, do you want to deal with the results if ZOS starts making more dramatic class alterations to fuel token sales each update? It bears thinking on.

    That's a good counterpoint that I do truly appreciate and even agree with on some level. But I guess I just can't really see it as a barrier to offering the tokens in question when ZOS already (seemingly) swings around the nerf mallet and the buff brush like they do.

    Changes are already on the way-too-drastic (and frequent?) side for a lot of players, apparently; could ZOS get more erratic with their changes for the sake of incentivizing more token sales without just shooting themselves in the foot? Seems like wrecking balance by swinging it back and forth all the time would be supremely stupid, even for greed-related reasons. Surely they'd lose more than they gained... right? Right? Kind of a scary gamble on both sides, for sure.

    Guess it's a risk I'd rather not see played out... at least on one hand. On the other, they already make questionable decisions what feels like almost all the time; I'd like tokens to be a way to alleviate that "stress" somewhat, for the people willing to pay for them.

    But my bias is obvious, given my above comment where I revealed myself to be more in the "one and done" camp. So take all my yammering with a fist full of salt. : P
  • El_Borracho
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    I'm ambivalent on class change tokens. Yes, it would be convenient. But here's the counterpoint: the game is cyclical. What might be the top DPS class today (because that's all that really matters when it comes to class changes) will not be the top DPS class 6-12 months from now.

    The game gives you 9 free character slots. Use them. I had a dark elf magblade that I used all the time several years ago when it was the beast of PVE and PVP. Then it slid down the charts in both so I started to use characters of other classes like the stamblade, stam necro, mag DK, and stamplar, all when each were near or at the peak of performance. Then, out of the blue, several sets get a rework, the magblade gets a boost, and its back.

    Be patient. It doesn't take that long to level up a new character. And its nice having multiple characters to choose from.
    Edited by El_Borracho on January 28, 2021 10:05PM
  • Arnoldthehawk
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    I'm ambivalent on class change tokens. Yes, it would be convenient. But here's the counterpoint: the game is cyclical. What might be the top DPS class today (because that's all that really matters when it comes to class changes) will not be the top DPS class 6-12 months from now.

    The game gives you 9 free character slots. Use them. I had a dark elf magblade that I used all the time several years ago when it was the beast of PVE and PVP. Then it slid down the charts in both so I started to use characters of other classes like the stamblade, stam necro, mag DK, and stamplar, all when each were near or at the peak of performance. Then, out of the blue, several sets get a rework, the magblade gets a boost, and its back.

    Be patient. It doesn't take that long to level up a new character. And its nice having multiple characters to choose from.

    [snip] As I told already, the players who want class change don't want it for the sake of an extra few thousand damage output, but for the... well I already wrote down that as well. Also plenty of links there to prove what is the ACTUAL reason of the players behind wanting this feature. Please read again. What you suggest is the exact problem we don't want. Not many willing to play the game by the rules of metas. Yes, people usually adjust their characters and roles as time goes on and the highest damage dealer slowly shifts from one to another. And there are also those players who does even change their character's race to enhance the efficiency. But that portion of the, let's say "pro-class change token" base is so minimal that those reason almost never brought up regarding class changing.

    So again, for the 100th time: We don't want to change class for shifting meta and min-maxing builds. We want to change class so we can play the way we want on the character we put out time in. I can't make it any clearer than this.

    [Edited to remove Rude Comments]
    Edited by ZOS_ConnorG on January 31, 2021 4:15PM
  • GreenHere
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    I'm ambivalent on class change tokens. Yes, it would be convenient. But here's the counterpoint: the game is cyclical. What might be the top DPS class today (because that's all that really matters when it comes to class changes) will not be the top DPS class 6-12 months from now.

    The game gives you 9 free character slots. Use them. I had a dark elf magblade that I used all the time several years ago when it was the beast of PVE and PVP. Then it slid down the charts in both so I started to use characters of other classes like the stamblade, stam necro, mag DK, and stamplar, all when each were near or at the peak of performance. Then, out of the blue, several sets get a rework, the magblade gets a boost, and its back.

    Be patient. It doesn't take that long to level up a new character. And its nice having multiple characters to choose from.

    I've got 18 characters. Even a second account (that I never really used, tbh), and a few chars on EU. I like all of them... except my original one that I made in the beginning when I first launched ESO. Now I'm too invested in this one to scrap and remake it, by a looong shot. I'd like to be able to make my OG character into the hero I always wanted, and not the storage container / motif learner he ended up becoming. It's not about meta chasing for me (and most of the people who make these token request threads, I'd wager).

    Granted, that's at least partially on me for not making better decisions in the beginning, or researching a bit more before committing so heavily to my first ever rolled character. My bad, I admit. Furthermore, one could reasonably argue that I should not be so picky about my characters' identity, and just make peace with this dude being who he is and enjoy what I want to on my other 17 people. That's fair play in my book.

    BUT, 5 years, hundreds of dollars, and thousands of hours later... I'm here. I'm in ESO in a fairly committed way, I'd say. I don't think wanting to customize my "main" character to be actually desirable to play is such an unreasonable request.

    There are angles on it that would need considering, for sure. But "wait for your character to become meta again" or "use your other character slots" isn't even part of the equation for me, or the many other people in a similar position as me. It's about making my characters my characters, know what I mean?

    Sometimes, the only way to really do that is to respec them to the "right" class for that character; and that simply can't be done right now without deleting and rerolling them. Which, if you're heavily invested in a particular character through achievements, hours, gold, learned traits/motifs, etc. is a HARD pill to swallow.
  • Starlight_Knight
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    I would absolutly love a class change token.
    Ive re-made my "main" twice before, 1st was a nb and 2nd was the warden.

    I am grand overlord on both and am sick to death of my warden now. litterally i hate it, ive so many issues with its strange identity and stupid bear, and im sick of the sight of that stupid netch!

    Im in love with templar atm though. problem is i'll never get the oppertunity to get those achevments my main has again.
    Some were lucky and some were pure grind that i'll never do again.
    I've lost the friends i had that helped me get some of the hard mode and trial acheivments

    EDIT: Also, why is it we can change our Race, but not the magic we are trained in... Surly it would make more sense the other way around.. ijs
    Edited by Starlight_Knight on January 28, 2021 10:38PM
  • LalMirchi
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    I will only get a new character when a new class is released.
  • El_Borracho
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    I'm ambivalent on class change tokens. Yes, it would be convenient. But here's the counterpoint: the game is cyclical. What might be the top DPS class today (because that's all that really matters when it comes to class changes) will not be the top DPS class 6-12 months from now.

    The game gives you 9 free character slots. Use them. I had a dark elf magblade that I used all the time several years ago when it was the beast of PVE and PVP. Then it slid down the charts in both so I started to use characters of other classes like the stamblade, stam necro, mag DK, and stamplar, all when each were near or at the peak of performance. Then, out of the blue, several sets get a rework, the magblade gets a boost, and its back.

    Be patient. It doesn't take that long to level up a new character. And its nice having multiple characters to choose from.

    [snpi] As I told already, the players who want class change don't want it for the sake of an extra few thousand damage output, but for the... well I already wrote down that as well. Also plenty of links there to prove what is the ACTUAL reason of the players behind wanting this feature. Please read again. What you suggest is the exact problem we don't want. Not many willing to play the game by the rules of metas. Yes, people usually adjust their characters and roles as time goes on and the highest damage dealer slowly shifts from one to another. And there are also those players who does even change their character's race to enhance the efficiency. But that portion of the, let's say "pro-class change token" base is so minimal that those reason almost never brought up regarding class changing.

    So again, for the 100th time: We don't want to change class for shifting meta and min-maxing builds. We want to change class so we can play the way we want on the character we put out time in. I can't make it any clearer than this.

    So you want one character with all of the passives, traits, skills, and morphs that you can swap out at any time you want. Sounds like you want to play a completely different game. Like Skyrim.

    But do go on. Just keep assuming anyone who disagrees, or in my case lays out a counterargument AFTER saying I could care less if there was a class change token introduced, is one of those "meta" guys. All meta, all the time, right? After all, why would anyone need more than one character if all were meta. Meta meta meta meta meta.

    I mean, its not like I have a junky warden taking up a character slot I would love to swap to another class and a token would be nice. I think I'll wait until it becomes the meta. Then I'll use it. Hear that's what players like me do. For the 101st time.


    Edited by ZOS_ConnorG on January 31, 2021 4:17PM
  • AlnilamE
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    I'll say what I said in other threads.

    At this point, I'm fine with class change tokens, on the condition that anyone who buys one has to sign a waiver that they will never post "ZOS is nerfing X class to sell class change tokens" or reply in agreement to such threads EVER.

    That's it.


    My concern is that classes get changed, nerfed, buffed, and tweaked with great regularity. Pretty much every update there's a shake-up in the class meta: PVE, PVP, or both.

    The same thing happens with racial passives, but much less frequently. When it does, we see a lot of objections to the monetization of the changes because ZOS sells race and name change tokens.

    Now apply that to class change tokens when ZOS tweaks, nerfs, and buffs classes every update. That's yet one more direct monetary incentive for ZOS to dramatically rebalance classes and permit class inequalities. It leaves players wondering "Is ZOS rebalancing our classes for the good of the game or to profit from those sweet class change tokens sales?"

    While I understand that a lot of players want class change tokens, many of them envision it as sort of a one-and-done thing to redo a particular character or to experience a new class every other year. I'm concerned that it's going to be monetized more like a much more expensive Race Change token. Worse, classes get balanced much, much more frequently than racial passives do, which suggests that the impact of monetizing will be much worse on the playerbase.

    So I think its worth considering how much we want to let ZOS monetize the rebalancing they do every update. Even if you are a player who'd use a token for a one-and-done class change on an old character, do you want to deal with the results if ZOS starts making more dramatic class alterations to fuel token sales each update? It bears thinking on.

    I think the question on ZoS daring to manipulate the numbers on classes just to make people change classes could possibly seem good profit for first, then on the long term it would simply kill the game. Other smaller studios made this mistake and the game didn't last a year after the community realized the pattern. It is a very interesting point you made here, and I have no doubt that ZoS would not care about our good if they could make good money on the long term, but history shows that this marketing strategy won't hold out for long, so I can't see they would actually do this with a class change token.

    ZoS made good choices until now, even with the many flaws this game suffer, still one of the four most played and most popular MMORPG on the market and their numbers are rising. This suggest good thinking and I trust ZoS that they would not go down a road like that, because a few other MMORPG made that mistake already and they are almost nowhere now.

    I don't think Varanis is implying that ZOS is doing this on purpose. I think they are legitimately trying to balance the game, but players will interpret things that way, particularly if class change tokens are readily available.

    For example, consider that there is a hierarchy of classes to complete vMA. Some classes have an easier time than others. What if you had the class that was at the bottom of the list, swapped class to the one that was at the top so you could complete it, and then ZOS buffs the bottom class and they are now much better? How would you feel?
    The Moot Councillor
  • Welkynar
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    I will always support class change token, even if I do not need it. Some people say there shouldn't have one because people would just chase the dps meta. Well, the dps difference isn't even that big of a deal and people who do chase the meta already have many characters. Some people will say to just make a new character, but there's obviously a lot of reasons why some people wouldn't want to do that.
  • Jacozilla
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    Coming at this from another angle, what would be the objection to a transfer knowledge token? Not class change, not copy knowledge so you’d end up with dupe of motifs known on ‘main’ char to your ‘new main’.

    Literally as worded, it would be a transfer of everything that is not class and race skill based. So all motifs, research traits, etc would transfer to whatever designated char, but not class specific skill lines or morphs unless the receiving char was of that same class.

    Once transfer is done, your transferring char would essentially be set to brand new for all knowledge moved - motifs, traits, weapon lines, etc. This would eliminate the potential for simply copy paste leveling alts - it would be just like a physical copy of book you own. Can move it around, but no dupes.

    I can see the argument of changing a container from square box to round box, e.g class A to B, but what is the non-emotional argument for moving a book from box A to box B? You still have only 1 book, same you started with, no dupes, magically bigger book or new pages added.

    Given zos has already heavily gone the way of account based for things like cosmetic unlocks, this transfer method would. E the half way compromise - it does NOT make all this knowledge account based, but it does let the account owner determine which character container he wants to hold that book of knowledge in.

  • cmetzger93
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    I would love to see one too. I think they would sell like hot cakes
  • Iccotak
    Iccotak
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    I'm currently battling with myself. I have put many hours in this game from 2015, when I first started playing. And while many means a lot of things, I consider 3778 hours a fair amount of playtime. I have all those hours on my main and only character, which is a Dragonknight. All those hours, achievements, motifs, collections, every character bound progress is basically my trophy in this game. The trophy I like to carry around. It wouldn't be the same to play a different character without those progresses. I don't want to start over just to play a different class. Especially now, when no new class is on the horizon.

    seems like this would be addressed with universal achievements

    just add another branch for "Class Achievements" and Achievements for doing things on multiple characters
  • volkeswagon
    volkeswagon
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    I wish.
  • Ryuvain
    Ryuvain
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    This is like the 5th thread where I'm agreeing with class tokens. Been playing my main forever because of all that quest progress and research. But I'm bored of my class honestly.

    And before anyone says it, yes I've made many characters and leveled them. That's how I know that I enjoy another class more. Even got them to max level. But they end up unplayed due to all the progress lost.

    If doing every quest in the game over along with year+ research, achievement reset, and having to relearn literally every skill point from pvp, dungeons, and quests sounds rational then I don't know what to tell you.

    Switching to my main every time I want to progress with my friends, craft sets to use, improve sets, learn motifs, etc. It's not fun.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Iccotak
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    Ryuvain wrote: »
    This is like the 5th thread where I'm agreeing with class tokens. Been playing my main forever because of all that quest progress and research. But I'm bored of my class honestly.

    And before anyone says it, yes I've made many characters and leveled them. That's how I know that I enjoy another class more. Even got them to max level. But they end up unplayed due to all the progress lost.

    If doing every quest in the game over along with year+ research, achievement reset, and having to relearn literally every skill point from pvp, dungeons, and quests sounds rational then I don't know what to tell you.

    Switching to my main every time I want to progress with my friends, craft sets to use, improve sets, learn motifs, etc. It's not fun.

    OR again tie achievements to account and not just character

    I think that would open things up for a lot of re-playability because then they could add achievements that could lead to making different decisions for multiple characters
  • Noisivid
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    yeah, I'd love to see this as my main characters are from early access & I'm just burned out on playing them. Dunmer DK, Breton Templar, so they're not weak characters by any means but after 6 years... yeah. There is a lot of time and work invested that I hate to just walk away from when starting a new character. (pre-emptive rebuttal: No, zerging the Alik'r dolmens to level 50 does not really complete a character, there are many other bits and pieces of building up a character)

    If ZOS did implement this though they would have to make it limited to something like once per year per character and gate it behind a bit of a grind (something like a 30 hour long quest chain, yeah a real investment of effort ) to keep people from simply respecing to whatever happens to be the current meta.
    Vogon Poet Laureate
  • Noisivid
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    I would absolutly love a class change token.
    Ive re-made my "main" twice before, 1st was a nb and 2nd was the warden.

    I am grand overlord on both and am sick to death of my warden now. litterally i hate it, ive so many issues with its strange identity and stupid bear, and im sick of the sight of that stupid netch!

    Im in love with templar atm though. problem is i'll never get the oppertunity to get those achevments my main has again.
    Some were lucky and some were pure grind that i'll never do again.
    I've lost the friends i had that helped me get some of the hard mode and trial acheivments

    EDIT: Also, why is it we can change our Race, but not the magic we are trained in... Surly it would make more sense the other way around.. ijs

    lol, that is EXACTLY how I feel about my DK and Templar, absolutely love my Warden though...
    Vogon Poet Laureate
  • Noisivid
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    um, so I'm not able to edit my post (#20) for some reason....

    so, two more thoughts.

    1. Make it so the Class Skill line needs to be leveled from the beginning. No respeccing into a fully leveled new class.

    2. Class specific class-change quest lines (one each per class so six different quest lines) that are of course sold in the crown store at about $30 each.
    Vogon Poet Laureate
  • Sarannah
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    My reply taken from another thread about class change:

    I'm against an easy class change... as this would have players simply follow the flavor-of-the-month builds.

    But a system like quoted below would be awesome, and suit all of your needs as well(class change):
    I would like to see something like a rebirth system. Where we keep our progress/achievements/skillpoints, but start at level one again. Maybe something offered by Azura, as a reward. Where in the rebirth we can pick a different class, or upgrade our existing class with one skillline from another class. A skillline which we can manually pick. Allow us to rebirth multiple times(only at level 50), where each time we can replace the skillline we choose in the previous rebirth, to another skilline. Or simply remove the extra skillline, and change our base class. This gives players an endless progression system, and allows players to change how their base class plays drastically with some really neat added options.
  • Banana
    Banana
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    Take my money zos
  • Megatto
    Megatto
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    I would like this. I believe Rich Lambert told us that alliance change tokens would never happen and look where we are now.
    Remove loot boxes or riot
  • Arnoldthehawk
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    I'm totally up for the class change feature to be somewhat difficult or limited. Usually who wants to change the class of their main is want to do it for one character. Be a total rebirth system? Sure, whatever. I'm all for pleasing the lore of the game while at the same time giving alternatives for a player if they made a bad decision in the past. It is still worth to level up a character from the start instead of doing all the other achievements, collections, etc. In the "rebirt concept", while it would take up my time, I would totally do it! In the current state I barely can make myself play the current character because so much I don't like the style/thematic of my dragonknight. But starting a new character instead playing on my character that is six years old and have nearly four thousand hours of progress behind it? No freaking way.

    Limit the hell out of the feature.
    Make it expensive (in-game or not in-game, whatever).
    Made it heavily tied to the lore with the need of leveling and all.

    Honestly, I don't care the how just the fact that I can play the class I want with the character I want.

    I would even be down with the shared achievement system (but not like on WoW, because that is confusing as hell, rather like in Guild Wars 2). But I mentioned this in my post too.
  • KovalskyNestor
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    Even if class change token was "easy" to acquire like other tokens (2500-3000 crowns), only small portion of players will follow the meta and pay for it with gold to be in "top dps" category or be best in pvp.

    The meta thing can be easily avoided if they either:
    1) Make class change token a bit more expensive
    2) Put a cooldown on how many times you can change a class
    3) Make class change only available through eso store (this way rich endgame players won't have a chance to spend in game gold to change their class)

    Edited by KovalskyNestor on January 31, 2021 10:47AM
  • Phaedryn
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    You can have more than one character. This is an MMO, not a lobby game.
  • Arnoldthehawk
    Arnoldthehawk
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    Phaedryn wrote: »
    You can have more than one character. This is an MMO, not a lobby game.

    I guess you didn't read the post, just the title. After you read the post, would you come back and express your opinion on the matter in more than two sentence?
    Edited by Arnoldthehawk on January 31, 2021 2:38PM
  • xxthir13enxx
    xxthir13enxx
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    Not gunna lie...

    TL;DR

    G’luck with that though...
  • Iccotak
    Iccotak
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    Phaedryn wrote: »
    You can have more than one character. This is an MMO, not a lobby game.

    I guess you didn't read the post, just the title. After you read the post, would you come back and express your opinion on the matter in more than two sentence?

    again just tie achievements to account and not only character - if your concern is about not sharing progress across characters
This discussion has been closed.