Class change token

Peritye
Peritye
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As Elsweyr is coming out and everyone is very excited to be a necromancer, many people would like to make their main character a necromancer instead of making a new one. People who like to use their main characters to quest and do everything.

The necromancer class has the most amazing animations in this game yet.
And it makes other classes look very petty compared to it. The unique animations and different animations for the same skill makes it the best looking class in the whole game.
Of course people could make a new character to play with it but most of these people like to do trials and pvp.
I am talking about people who have a main character to play solo or with 1 or 2 friends who don't trail everytime and such.

So all together what I'm asking is for when elsweyr comes out, every account gets a class change token for one character only and no option to buy another one for exploitation and pay to win mechanics.

What do you think?
Edited by Peritye on April 25, 2019 9:41AM

Class change token 89 votes

Good Idea
73% 65 votes
Bad idea (post reason in comments)
26% 24 votes
  • White wabbit
    White wabbit
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    Does no one bother to check the threads this has been asked MANY times and zos said it's something they aren't looking into doing
  • Michae
    Michae
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    Here we go again. I personally am totally indifferent.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
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    @Michae PC/EU
  • frostz417
    frostz417
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    I’d rather have alliance change before class change but that’s just my opinion
  • sionIV
    sionIV
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    What about the next new class?

    The new class that will have the most amazing animations in this game yet, that makes the other classes look petty?

    Will you want to change the class of your main every time a new class is introduced?

    I can understand people who wanted a necromancer from the start, and perhaps made a nightblade or something as it was the closest they could get to feeling like a necromancer. I don't agree with it, but I can understand the reasoning behind it. What I can't understand is the want to change your character because animations are flashier and prettier, and this somehow makes the other classes petty and obsolete.
  • DocFrost72
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    Full stop, if necromancer had been there from launch it'd have been my first and main toon. I understand the people concerned with META hopping, but ultimately people already make liberal use of race and name changes every patch.

    I'm all for even just a one time switch, even if I had to relevel class skill lines.
  • KhajiitFelix
    KhajiitFelix
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    Yes
  • Peritye
    Peritye
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    sionIV wrote: »
    What about the next new class?

    The new class that will have the most amazing animations in this game yet, that makes the other classes look petty?

    Will you want to change the class of your main every time a new class is introduced?

    everyone gets one. if you want to keep it until you find a class which you want to change your main to then that's your choice.
    The whole point of this thread is to give everyone who made an account a chance to change their main character's class (or any other character's). You do what you want with it. People may want to change it to a warden or simply another class. But a lot of people want to main a necromancer, and remaking it doing every single quest and every single achievement again is what people don't want to do. They want to play a game, not do a chore. This would be a good thing for the whole game.

    I have all classes and all roles but my main character is the one I can play any time with not if people are looking for tanks or healers. People who do quests and enjoy the story and would like to have their own unique character which matches their description as they play.
  • Peritye
    Peritye
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    sionIV wrote: »
    . What I can't understand is the want to change your character because animations are flashier and prettier, and this somehow makes the other classes petty and obsolete.

    That was just to tell ZOS that the other classes may need an animation remake. But thats not the main point. Sorry for the confusion.

  • Kittytravel
    Kittytravel
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    It's not that hard to level up new characters and the champion points are already saved. You can even right now go into dungeons and start farming for your Necro's dungeon/trial gear (I already have started this process).

    There isn't really a reason to do class change tokens imo, you can get a level 50 within a week if you are focused on it, in a month if you are lazy about it (read as one daily dungeon a night with some EXP scrolls).
    And ZOS has been really generous with XP scrolls with the new monthly rewards (I'm up to 8 150% scrolls and 30+ 50% bonus scrolls) on top of if you are already ESO+

    Sure the wayshrines/mount skilling will be annoying but at the end of the day the hassle required to get to a level 50 toon and immediately gear them isn't notable enough to merit a class change feature.

    Crafter toons are already a thing as well, your crafter doesn't have to be your main; that would just be personal preference. Same thing goes for achievements, gold is account wide with the banking systems as are most items in the game. There isn't a really good argument for needing the token outside of personal preference.
  • idk
    idk
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    I do not think it matters is people think it is a good idea or bad idea. What matters is Zos is not providing a class change token and this poll will not change anything for this coming chapter.
  • Hotdog_23
    Hotdog_23
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    I am indifferent about class change. I can see the case for and against but as long as ZOS adds new character slots I don't really care. I have 15 already so I have stam and mag dps of each class with a couple different tanks and healers.
  • Banana
    Banana
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    I have 2 characters. Both DKs. One wants to change. I hate leveling with a passon. My wallets ready.
  • DocFrost72
    DocFrost72
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    It's not that hard to level up new characters and the champion points are already saved. You can even right now go into dungeons and start farming for your Necro's dungeon/trial gear (I already have started this process).

    There isn't really a reason to do class change tokens imo, you can get a level 50 within a week if you are focused on it, in a month if you are lazy about it (read as one daily dungeon a night with some EXP scrolls).
    And ZOS has been really generous with XP scrolls with the new monthly rewards (I'm up to 8 150% scrolls and 30+ 50% bonus scrolls) on top of if you are already ESO+

    Everything above is a strawman. I can't speak to others' reasons, but my necromancer will be level 50 day one or two (I used to delete vr characters because I didn't like their hair). I've never replaced my main for other reasons. Mainly there was nothing edgier than a sorc or NB.
    Sure the wayshrines/mount skilling will be annoying but at the end of the day the hassle required to get to a level 50 toon and immediately gear them isn't notable enough to merit a class change feature.

    You're pinning a lot of weight on an argument I've not made. And for reference, it'll be six months for me to get my horse training full. That's not just "annoying". Wayshrines is annoying but easy and I grant you that. However, I'll be gong back to get

    -flawless,
    -Dolmens,
    -skyshards (including cyro),
    -alliance rank,
    -fighters guild,
    -mages guild,
    -undaunted,
    -Thieves guild,
    -psijic skill line,
    -legerdemain,
    -zone achievements,
    -quest related skill points,

    And a decent share more. Just "annoying" the way saying "dude just start over on the EU server" would be "annoying".
    Crafter toons are already a thing as well, your crafter doesn't have to be your main; that would just be personal preference. Same thing goes for achievements, gold is account wide with the banking systems as are most items in the game.

    Who would bother making a second toon a crafting only toon? I'd be more concerned about the related crafting achieves for completion's sake. But of course I can just "do it all again".
    There isn't a really good argument for needing the token outside of personal preference.

    In defense of your position, you may not have heard this one. I mentioned it above. Had the Necromancer been available day one, that would have been my main. The harsh reality of the situation is that this is an added class, not my lack of diligence in trying what was available first. If someone wants to change from a dk to a templar for patch changes, your argument is fine. I'm also resigned to do the grind all over again, but it would have been cool to have the option not to, since I've already done it all once.

    It won't be a challenge (bar flawless, I'm actually looking forward to redoing that). It'll just be grind, man.
    Edited by DocFrost72 on April 28, 2019 2:18PM
  • Kittytravel
    Kittytravel
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    DocFrost72 wrote: »
    Everything above is a strawman. I can't speak to others' reasons, but my necromancer will be level 50 day one or two (I used to delete vr characters because I didn't like their hair). I've never replaced my main for other reasons. Mainly there was nothing edgier than a sorc or NB.
    You claim everything above is a "strawman" but then reinforce the "strawman" claim by saying that you can get to a level 50 within two days. Why provide a rebuttal against a strawman claim?...

    The answer is it isn't a strawman claim; people will complain about having to relevel to 50 on a Necro instead of class changing; therefore I addressed that potential argument. It's directly correlated to the class change token scenario.
    You're pinning a lot of weight on an argument I've not made. And for reference, it'll be six months for me to get my horse training full. That's not just "annoying". Wayshrines is annoying but easy and I grant you that. However, I'll be gong back to get

    -flawless,
    -Dolmens,
    -skyshards (including cyro),
    -alliance rank,
    -fighters guild,
    -mages guild,
    -undaunted,
    -Thieves guild,
    -psijic skill line,
    -legerdemain,
    -zone achievements,
    -quest related skill points,

    All optional. None of these are things you HAVE to do; it's again personal preference that you want this particular character to have those achievements because it makes little to no difference in the end goal. Titles aside the mounts/pets/achievement furnishings from these are still available to you and the Psijic skill line generally has to be leveled on most DPS toons due to Channeled Accelerations viability in the current build system. It's just a really good buff.

    You don't need skyshards; soloing the public dungeon skill point boss + level up skill points is plenty enough to make a character build. I've got six alts that all have viable end game content builds without having every skyshard in the game. Again it is just your preference that you want to have your necro become your new "completionist" toon.

    As for the mount training thing? It's a tedious gold sink that I don't agree with in the first place. Six months per every new toon is a waste of time and energy for your players and deters them from making new toons and actually using them outside of trial/dungeon scenarios. In my personal opinion that should be an account-wide feature or atleast have some option from a toon that has already completed it to significantly speed it up outside of crowns.
    Who would bother making a second toon a crafting only toon? I'd be more concerned about the related crafting achieves for completion's sake. But of course I can just "do it all again".

    I don't think you at all understand what was said here. Multitudes of players have crafting toons that learns all their recipes/motifs and has all the skill points slotted in. Many players do not have EVERY toon at full crafting capability because it'd be a waste of time. I'd wager the majority of players have a single dedicated character to craft everything for the rest of their toons.
    In defense of your position, you may not have heard this one. I mentioned it above. Had the Necromancer been available day one, that would have been my main. The harsh reality of the situation is that this is an added class, not my lack of diligence in trying what was available first. If someone wants to change from a dk to a templar for patch changes, your argument is fine. I'm also resigned to do the grind all over again, but it would have been cool to have the option not to, since I've already done it all once.

    It won't be a challenge (bar flawless, I'm actually looking forward to redoing that). It'll just be grind, man.

    Had the Warden been available day one the same applies. Had they not nerfed (insert class here) my main might still be (insert class here). Had the (insert item set here) been in the game originally then I would have had my main be (insert class here) and their build be (insert build here).

    This argument applies in literally every scenario and it's why ZOS will thankfully not add class change tokens. Because a million things will change in this game in the future and this same preferential argument and all the above will remain consistent. Necromancers a new class just like Warden was, Warden didn't get class change tokens either.

    Next chapter a new skill line will come out that will once again change what some players would like to play. Rinse, repeat, recycle.
    Edited by Kittytravel on April 28, 2019 5:11PM
  • Ertosi
    Ertosi
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    ZOS has already answered if they would ever add Class Change Tokens with a firm "No" on multiple occasions.

    A recent example of this can be watched on their "Season of the Dragon" twitch stream from January 15, 2019.

    Here's a sound bite clipped from around 02:06:00 in:


    Rich Lambert's instant head-shaking reaction to the question was pretty funny:
    OpUpOy1.gif

    As was Jessica Folsom's firm affirmations (taken mostly from her adamant body language) that such a thing is never going to happen.

    Transcript:
    Class Change Tokens?

    Rich Lambert: Immediately shaking his head, "That one is a lot harder to do, and it's not something we want."

    Jessica Folsom: "That's fair."

    Ninja614: "So the answer's no, Chat."

    Jessica Folsom: "Yup." Nods head emphatically.

    The next topic they discussed was Faction Change Tokens, to which Rich said "That's another one we're not super interested in doing." which also means no.


    Seeing how this topic gets brought up constantly despite ZOS's numerous and firm responses that it's not going to happen, here are a few more gif variants stating such. Make sure to quickly repost them, with a link back to the twitch stream as source, every time this tired concept gets brought up again:

    edit: inb4 anyone comes at me for having any particular viewpoint on if I'd like to have them or not... I have not stated my opinion either way. Frankly, it doesn't matter, just like it doesn't matter if you or anyone else wants them. The only thing that matters is ZOS has adamantly stated they are not interested in such a thing. It's their game, it's their choice. I respect their decision; others should, too.
    Edited by Ertosi on April 28, 2019 7:59PM
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  • JadeCoin
    JadeCoin
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    Ertosi wrote: »
    ZOS has already answered if they would ever add Class Change Tokens with a firm "No" on multiple occasions.

    A recent example of this can be watched on their "Season of the Dragon" twitch stream from January 15, 2019.

    Here's a sound bite clipped from around 02:06:00 in:


    Rich Lambert's instant head-shaking reaction to the question was pretty funny:
    OpUpOy1.gif

    As was Jessica Folsom's firm affirmations (taken mostly from her adamant body language) that such a thing is never going to happen.

    Transcript:
    Class Change Tokens?

    Rich Lambert: Immediately shaking his head, "That one is a lot harder to do, and it's not something we want."

    Jessica Folsom: "That's fair."

    Ninja614: "So the answer's no, Chat."

    Jessica Folsom: "Yup." Nods head emphatically.

    The next topic they discussed was Faction Change Tokens, to which Rich said "That's another one we're not super interested in doing." which also means no.


    Seeing how this topic gets brought up constantly despite ZOS's numerous and firm responses that it's not going to happen, here are a few more gif variants stating such. Make sure to quickly repost them, with a link back to the twitch stream as source, every time this tired concept gets brought up again:

    edit: inb4 anyone comes at me for having any particular viewpoint on if I'd like to have them or not... I have not stated my opinion either way. Frankly, it doesn't matter, just like it doesn't matter if you or anyone else wants them. The only thing that matters is ZOS has adamantly stated they are not interested in such a thing. It's their game, it's their choice. I respect their decision; others should, too.

    I'm glad someone posted this. We can't very well complain that ZOS is not listening to us, if we don't have the courtesy to listen to them, and at least acknowledge what they've said before we present our perspective.

    In an ideal world, I'd be behind giving players more options, including class change tokens. But if we listen to what they're saying, and hear that there are significant technical issues with creating class change tokens ("That one is a lot harder to do"), then it's not rational to complain, demanding something that's infeasible at the level of the code base. Unless you know exactly what those technical issues are, and have the wizardry to fix them in a way that's cost effective.

    In other words, it might be worth trying to convince them that this is something they do want, but it's still pointless if it wouldn't be technically feasible, even if they decided they wanted it.
  • Strike_Maximus
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    It's already been stated by Richard Lambert that it's not something they are interested in doing.
    While I'm not entirely against it I do understand the potential conflicts and difficulty adding something like this could cause (it could be more money then it's worth to actually make this system work effectively) so I'm going to say no on this one.
    Hear me out
    Every time some class got nerfed people would just pay whatever dollar amount to change classes (or demand class change tokens) all because of a nerf or balance change, with all these people potentially changing classes no one would just stay and play the class and realize it's not all that bad as people made it seem. Also, you would get people who could abuse the system and change classes after a nef decide they don't want to play the class they changed to anymore for any number of reasons and then demand a token to change back and continue to do this every time a change happens.
    I believe the game is just fine without them but I do understand why it could be a good thing for those of us who picked the wrong type of character that just does not work out very well when they 1st started the game and wished they were something else (been there done that).
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  • idk
    idk
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    JadeCoin wrote: »
    Ertosi wrote: »
    ZOS has already answered if they would ever add Class Change Tokens with a firm "No" on multiple occasions.

    A recent example of this can be watched on their "Season of the Dragon" twitch stream from January 15, 2019.

    Here's a sound bite clipped from around 02:06:00 in:


    Rich Lambert's instant head-shaking reaction to the question was pretty funny:
    OpUpOy1.gif

    As was Jessica Folsom's firm affirmations (taken mostly from her adamant body language) that such a thing is never going to happen.

    Transcript:
    Class Change Tokens?

    Rich Lambert: Immediately shaking his head, "That one is a lot harder to do, and it's not something we want."

    Jessica Folsom: "That's fair."

    Ninja614: "So the answer's no, Chat."

    Jessica Folsom: "Yup." Nods head emphatically.

    The next topic they discussed was Faction Change Tokens, to which Rich said "That's another one we're not super interested in doing." which also means no.


    Seeing how this topic gets brought up constantly despite ZOS's numerous and firm responses that it's not going to happen, here are a few more gif variants stating such. Make sure to quickly repost them, with a link back to the twitch stream as source, every time this tired concept gets brought up again:

    edit: inb4 anyone comes at me for having any particular viewpoint on if I'd like to have them or not... I have not stated my opinion either way. Frankly, it doesn't matter, just like it doesn't matter if you or anyone else wants them. The only thing that matters is ZOS has adamantly stated they are not interested in such a thing. It's their game, it's their choice. I respect their decision; others should, too.

    I'm glad someone posted this. We can't very well complain that ZOS is not listening to us, if we don't have the courtesy to listen to them, and at least acknowledge what they've said before we present our perspective.

    This really says it all, well, and what Ertosi posted.

    Not only technical issues, or the difficulty of making such a change can interfere but the devs can also think or see other issues that can crop up if they made certain suggested changes. I would not expect Zos to list possible issues when that is the case as it does nothing for the conversation since we clearly get threads created on subjects Zos has made a clear statement on showing the players do not listen and in some cases do not care what Zos has to say.
  • Pycnolite
    Pycnolite
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    I personally would like to have class change tokens as an option considering how much stuff is tied to individual characters rather than being account wide. If they ever release the Battlemage class, I'd probably want to change my main over to that class from Sorcerer.

    It just wouldn't be the same if I created a new character, with how much history my main now has in RP and just in general. It wouldn't feel right not having him be my main. But I'd love him to be more of a traditional Battlemage rather than a Sorcerer.
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  • Wildberryjack
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    They said it isn't something they are considering right now but that doesn't rule out in the future. The primary reason I want to class change is to not lose achievements and achieve progress but sometimes I get bored with him and would like something different. But I want my "main" to stay my main even if he ends up a different class because I've put so much into him. I know some could use class change as a FOTM for PvP and such but really what does that matter?
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  • Peritye
    Peritye
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    JadeCoin wrote: »
    Ertosi wrote: »
    ZOS has already answered if they would ever add Class Change Tokens with a firm "No" on multiple occasions.

    A recent example of this can be watched on their "Season of the Dragon" twitch stream from January 15, 2019.

    Here's a sound bite clipped from around 02:06:00 in:


    Rich Lambert's instant head-shaking reaction to the question was pretty funny:
    OpUpOy1.gif

    As was Jessica Folsom's firm affirmations (taken mostly from her adamant body language) that such a thing is never going to happen.

    Transcript:
    Class Change Tokens?

    Rich Lambert: Immediately shaking his head, "That one is a lot harder to do, and it's not something we want."

    Jessica Folsom: "That's fair."

    Ninja614: "So the answer's no, Chat."

    Jessica Folsom: "Yup." Nods head emphatically.

    The next topic they discussed was Faction Change Tokens, to which Rich said "That's another one we're not super interested in doing." which also means no.


    Seeing how this topic gets brought up constantly despite ZOS's numerous and firm responses that it's not going to happen, here are a few more gif variants stating such. Make sure to quickly repost them, with a link back to the twitch stream as source, every time this tired concept gets brought up again:

    edit: inb4 anyone comes at me for having any particular viewpoint on if I'd like to have them or not... I have not stated my opinion either way. Frankly, it doesn't matter, just like it doesn't matter if you or anyone else wants them. The only thing that matters is ZOS has adamantly stated they are not interested in such a thing. It's their game, it's their choice. I respect their decision; others should, too.

    I'm glad someone posted this. We can't very well complain that ZOS is not listening to us, if we don't have the courtesy to listen to them, and at least acknowledge what they've said before we present our perspective.

    In an ideal world, I'd be behind giving players more options, including class change tokens. But if we listen to what they're saying, and hear that there are significant technical issues with creating class change tokens ("That one is a lot harder to do"), then it's not rational to complain, demanding something that's infeasible at the level of the code base. Unless you know exactly what those technical issues are, and have the wizardry to fix them in a way that's cost effective.

    In other words, it might be worth trying to convince them that this is something they do want, but it's still pointless if it wouldn't be technically feasible, even if they decided they wanted it.

    but they said class change token the same way as race change. I don't want the same way. I want only one for every account as a second chance. not buyable.
  • technohic
    technohic
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    Just level it. It doesnt take that long. Why play an MMO if you just want instant action
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