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We need a temporary CAP for CP

  • katorga
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    OK, so it is a grind.

    Exactly where am I supposed to get exp for 1000 more cp? Because sources of good exp seem few or locked behind time gates.
  • TeutonicRenegade
    TeutonicRenegade
    Soul Shriven
    LarsS wrote: »
    Zos states that the vertikal progression ends at 1200 cp and that the cp will cost less until 1200.

    Looking at the cp points system I think thats about right, if you focus on one role as dps, tank or heal. Also remember a substantial number of cp passives are only active if slotted and you can have max 4 slotted for each tree.

    They stated that but it's simply not true currently. Yes for PVE you can spec more streamlined into your role passives which helps a bit but especially for pvp healing is just as important as damage or tankiness on any build that plans to kill people while trying not to die.

    I don't understand how people still claim that the advantages are "not substantial" and compare it to golding out gear. Between 1400cp and 800cp is a difference of around 4 maxed out passives. Passives like 10% more single target healing, 100 weapon damage, 1750 penetration, 5% total healing, 5% martial damage reduction, 5% spell damage reduction, 1300 stamina, 1300 magicka etc..

    Add any of these 4 up and tell me its like golding out gear please, even if you run around with a purple weapon you're less disadvantaged. It's more like a 5piece set bonus if not more every 600cp.
  • zaria
    zaria
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    mobicera wrote: »
    MrZeDark wrote: »
    Anyron wrote: »
    Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development

    Nope, I want a progression in which I'm finished at some point and not some infinite progression systems because having 2,7k as "cap" for being maxed out is an infinite progression for 99% of the player base. Also I wouldn't consider 670k xp for 810 -> 811 a "few" like it is on PTS currently. In fact I hope that they haven't adjusted the curve yet and that it will be far lower in the end...

    There was a cap, 810 for many years.

    Now it will be 3600, which will likely last for many years.

    They end to balance XP Gains curve to meet this difference. This is not some new concept to MMO's - if you want a static level cap that never moves or evolves, then MMO's are not right for you. Even WoW every Xpac is (practically) shifting the level cap, EQ shifts their lvl cap. Have to keep upping it every so often, or progression gets stale - your character never develops anymore, and your build(s) just look like everyone else for far too long.

    However zos has used a different model for years.
    Then decide to add an xp level grind exceeding probably 3 or 4 wow expansions for the average person.
    Forcing months of mindless grind to just *** back to progress the same trial they were 6 months previous?
    Its simply stupid, with no real forethought or respect for players time.
    WOW is not about player level, its about gear level. You get to next level doing the story quest or doing stuff like random dungeons. However your trial gear is now on par with quest reward gear and you need to re-grind new gear.

    If you are cp 780 or 810 has how large impact on an parse? I doubt its 1%.
    Yes the new system drops one level of diminishing return, it keeps the second as in you will select your most useful skills first. So an cp 2000 just need to swap out some passive skills around to change from pvp to pve an cp 1000 need to respec.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • karekiz
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    No to a cap lets have an end point to this system. If we don't we might as well should have never stopped it in the first place.
  • codierussell
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    LarsS wrote: »
    Zos states that the vertikal progression ends at 1200 cp and that the cp will cost less until 1200.

    Looking at the cp points system I think thats about right, if you focus on one role as dps, tank or heal. Also remember a substantial number of cp passives are only active if slotted and you can have max 4 slotted for each tree.

    Vertical progression doesn't actually stop until 3180 CP actually. All the blue CP passives give you some kind of advantage in combat, meaning that vertical progression doesn't actually end until you have all passives fully maxed out. So with all passives and only 4 active stars fully upgraded you get to 3180 CP. That number doesn't even include if you need to put cp in an active star that you don't plan on using just to get to a star you do want to use.

    The vertical progression is 1000x worse in this system. The upside, it gives people something to progress towards. The downside, there is a even bigger gap between new players and long time players, with the cp requirements to get into content even harder. I can already see in area chat, "1600C CP+ only".
  • Foto1
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    LarsS wrote: »
    Zos states that the vertikal progression ends at 1200 cp and that the cp will cost less until 1200.

    Looking at the cp points system I think thats about right, if you focus on one role as dps, tank or heal. Also remember a substantial number of cp passives are only active if slotted and you can have max 4 slotted for each tree.

    in pvp you will need about 2700 points. I think that I will never go to cp-cyrodiil again
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • relentless_turnip
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    Foto1 wrote: »
    LarsS wrote: »
    Zos states that the vertikal progression ends at 1200 cp and that the cp will cost less until 1200.

    Looking at the cp points system I think thats about right, if you focus on one role as dps, tank or heal. Also remember a substantial number of cp passives are only active if slotted and you can have max 4 slotted for each tree.

    in pvp you will need about 2700 points. I think that I will never go to cp-cyrodiil again

    If you haven't tested it on the PTS I would advise you to. The extra stats from cp are miniscule. I was duelling people double my cp and it wasn't noticeable. At 810 cp which is my only option connecting from EU, I could still have every passive I needed I just couldn't max it out. The difference of which is small. I would liken it to fighting someone with gold gear with purple/blue gear. I wouldn't attribute a loss to that difference on live.
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