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We need a temporary CAP for CP

Tendrielle
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...else I can't imagine it is possible to balance the game any more. Pure grinding will even lead to max DPS etc.

So my suggestion: introduce temporary soft caps, growing with each update. Like it once was, and it was good, - or at least better than a situation where the one who grinded XP up to 3.6k CP is ruling the game.
  • Anyron
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    Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development
  • ankeor
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    Anyron wrote: »
    Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development

    No one is punished for playing longer.
    According to your mind set there should be no level cap in any MMO because it is punishing once you reach it.
    There are many online games with 50, 60, 80, 100, 120 etc level gap I played and no one complained about having a cap.
    Also no matter how fast we gain cp, 3600 is a ridiculus number to begin with.
  • Ragnaroek93
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    Anyron wrote: »
    Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development

    Nope, I want a progression in which I'm finished at some point and not some infinite progression systems because having 2,7k as "cap" for being maxed out is an infinite progression for 99% of the player base. Also I wouldn't consider 670k xp for 810 -> 811 a "few" like it is on PTS currently. In fact I hope that they haven't adjusted the curve yet and that it will be far lower in the end...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • MrZeDark
    MrZeDark
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    Anyron wrote: »
    Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development

    Nope, I want a progression in which I'm finished at some point and not some infinite progression systems because having 2,7k as "cap" for being maxed out is an infinite progression for 99% of the player base. Also I wouldn't consider 670k xp for 810 -> 811 a "few" like it is on PTS currently. In fact I hope that they haven't adjusted the curve yet and that it will be far lower in the end...

    There was a cap, 810 for many years.

    Now it will be 3600, which will likely last for many years.

    They end to balance XP Gains curve to meet this difference. This is not some new concept to MMO's - if you want a static level cap that never moves or evolves, then MMO's are not right for you. Even WoW every Xpac is (practically) shifting the level cap, EQ shifts their lvl cap. Have to keep upping it every so often, or progression gets stale - your character never develops anymore, and your build(s) just look like everyone else for far too long.
  • mobicera
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    MrZeDark wrote: »
    Anyron wrote: »
    Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development

    Nope, I want a progression in which I'm finished at some point and not some infinite progression systems because having 2,7k as "cap" for being maxed out is an infinite progression for 99% of the player base. Also I wouldn't consider 670k xp for 810 -> 811 a "few" like it is on PTS currently. In fact I hope that they haven't adjusted the curve yet and that it will be far lower in the end...

    There was a cap, 810 for many years.

    Now it will be 3600, which will likely last for many years.

    They end to balance XP Gains curve to meet this difference. This is not some new concept to MMO's - if you want a static level cap that never moves or evolves, then MMO's are not right for you. Even WoW every Xpac is (practically) shifting the level cap, EQ shifts their lvl cap. Have to keep upping it every so often, or progression gets stale - your character never develops anymore, and your build(s) just look like everyone else for far too long.

    However zos has used a different model for years.
    Then decide to add an xp level grind exceeding probably 3 or 4 wow expansions for the average person.
    Forcing months of mindless grind to just *** back to progress the same trial they were 6 months previous?
    Its simply stupid, with no real forethought or respect for players time.
  • relentless_turnip
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    I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.
  • mobicera
    mobicera
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    I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.

    It is simple
    People will be forced to grind for months to get potentially weaker than they are today to get back into the same content.

    You see the eow argument doesn't really apply with new gear, content and level caps.
    Eso keeps all content relevant by level scaling all content to 160
    So for someone to keep progression in the very same trial they are in today may need to mindlessly grind xp for 6 months to just get back into the same trial they were in trying to clear 6 months previously?
    Many people will not do this
    Nor is there any reason for such a great vertical progression which makes the current gap even greater.
  • relentless_turnip
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    mobicera wrote: »
    I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.

    It is simple
    People will be forced to grind for months to get potentially weaker than they are today to get back into the same content.

    You see the eow argument doesn't really apply with new gear, content and level caps.
    Eso keeps all content relevant by level scaling all content to 160
    So for someone to keep progression in the very same trial they are in today may need to mindlessly grind xp for 6 months to just get back into the same trial they were in trying to clear 6 months previously?
    Many people will not do this
    Nor is there any reason for such a great vertical progression which makes the current gap even greater.

    I don't think you understood my comment...

    I am saying even at 1000cp your damage will most likely be equivalent to live, because the damage increases through cp are now quite slight comparatively to those you receive at base. Meaning even investing in the warfare tree with 330 points and prioritising the biggest damage buffs will probably yield the same results as those available to you on live.

    No one has been able to test this properly as of yet.
  • mobicera
    mobicera
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    mobicera wrote: »
    I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.

    It is simple
    People will be forced to grind for months to get potentially weaker than they are today to get back into the same content.

    You see the eow argument doesn't really apply with new gear, content and level caps.
    Eso keeps all content relevant by level scaling all content to 160
    So for someone to keep progression in the very same trial they are in today may need to mindlessly grind xp for 6 months to just get back into the same trial they were in trying to clear 6 months previously?
    Many people will not do this
    Nor is there any reason for such a great vertical progression which makes the current gap even greater.

    I don't think you understood my comment...

    I am saying even at 1000cp your damage will most likely be equivalent to live, because the damage increases through cp are now quite slight comparatively to those you receive at base. Meaning even investing in the warfare tree with 330 points and prioritising the biggest damage buffs will probably yield the same results as those available to you on live.

    No one has been able to test this properly as of yet.
    Then those with 2700 or 3600 will be greatly above those with 1000.
    It amounts to the same thing grind to be at the max level to compete in pvp/pve.
    Its not right to devalue the time people have spent progressing content to make that content inaccessible to them without spending 6 months of mindless grind.
    Now currently we don't know for sure.
    However people most definitely need to speak up here so this nonsense doesn't occur.
  • mobicera
    mobicera
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    Oh just heads up I am way ahead of the curve on console.
    I'm getting close to 1800 cp.
    However most of the people I do trials with are closer to 1000.
    If they stop running because they don't want to grind for months to go back to progress the SAME trial then I either need to find a new group something that is extremely difficult on console or stop myself.
    Many people will find themselves in the same situation.
    Many people I raid with are adults, have families etc.
    People's time is very valuable and when you disrespect that, people get upset.
    Edited by mobicera on January 29, 2021 12:44PM
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.

    More like force player to grind like mindless zombie to be competitive.

    MMO need progression but a good one,not just for the sake of having one with no thoughts behind.

    This was supposed to change the CP system from vertical progression to horizontal progression not a full vertical progression.

    A cap that increase every update with a good catch up system behind would work and they can balance the system much better.
    Or they should remove most passive tree and add many slottable one so people that want to grind can without be gods among people but still get their progression and have much more choice and be more versatile all around and no reason to have a cap since people are limited alredy with how many thing they can slot.(you can add even extra reward like mount and pet or costume and title every X CP as extra reward if you want)

    This seem like the alpha version of what the CP system should be tbh.
  • relentless_turnip
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    mobicera wrote: »
    mobicera wrote: »
    I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.

    It is simple
    People will be forced to grind for months to get potentially weaker than they are today to get back into the same content.

    You see the eow argument doesn't really apply with new gear, content and level caps.
    Eso keeps all content relevant by level scaling all content to 160
    So for someone to keep progression in the very same trial they are in today may need to mindlessly grind xp for 6 months to just get back into the same trial they were in trying to clear 6 months previously?
    Many people will not do this
    Nor is there any reason for such a great vertical progression which makes the current gap even greater.

    I don't think you understood my comment...

    I am saying even at 1000cp your damage will most likely be equivalent to live, because the damage increases through cp are now quite slight comparatively to those you receive at base. Meaning even investing in the warfare tree with 330 points and prioritising the biggest damage buffs will probably yield the same results as those available to you on live.

    No one has been able to test this properly as of yet.
    Then those with 2700 or 3600 will be greatly above those with 1000.
    It amounts to the same thing grind to be at the max level to compete in pvp/pve.
    Its not right to devalue the time people have spent progressing content to make that content inaccessible to them without spending 6 months of mindless grind.
    Now currently we don't know for sure.
    However people most definitely need to speak up here so this nonsense doesn't occur.

    Yes, but as most people are no where near 2000 cp even, how will a group even be formed? People will group as they always have and if you can still hit your previous DPS noone will care. Alcast isn't even 2000 cp I don't think on either of his accounts. I don't think Iiko is going to deny him a space in a trial...

    All this change does in the grand scheme of things is add negligible vertical progression and choices to builds outside of trials.
  • mobicera
    mobicera
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    mobicera wrote: »
    mobicera wrote: »
    I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.

    It is simple
    People will be forced to grind for months to get potentially weaker than they are today to get back into the same content.

    You see the eow argument doesn't really apply with new gear, content and level caps.
    Eso keeps all content relevant by level scaling all content to 160
    So for someone to keep progression in the very same trial they are in today may need to mindlessly grind xp for 6 months to just get back into the same trial they were in trying to clear 6 months previously?
    Many people will not do this
    Nor is there any reason for such a great vertical progression which makes the current gap even greater.

    I don't think you understood my comment...

    I am saying even at 1000cp your damage will most likely be equivalent to live, because the damage increases through cp are now quite slight comparatively to those you receive at base. Meaning even investing in the warfare tree with 330 points and prioritising the biggest damage buffs will probably yield the same results as those available to you on live.

    No one has been able to test this properly as of yet.
    Then those with 2700 or 3600 will be greatly above those with 1000.
    It amounts to the same thing grind to be at the max level to compete in pvp/pve.
    Its not right to devalue the time people have spent progressing content to make that content inaccessible to them without spending 6 months of mindless grind.
    Now currently we don't know for sure.
    However people most definitely need to speak up here so this nonsense doesn't occur.

    Yes, but as most people are no where near 2000 cp even, how will a group even be formed? People will group as they always have and if you can still hit your previous DPS noone will care. Alcast isn't even 2000 cp I don't think on either of his accounts. I don't think Iiko is going to deny him a space in a trial...

    All this change does in the grand scheme of things is add negligible vertical progression and choices to builds outside of trials.

    Most people aren't liko or alcast.
    I mean I may as well compare my tanking to jdub and that's insulting to the guy.
    If you trying out for a team and you are 1000 cp will you hit the same and be as survivable as the 1600cp because that is what it will boil down to for the average person.
  • relentless_turnip
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    Have you counted how much you need to invest to just tank? Taking into account you already have higher attributes than you do now? If you are doing vet trials you are in a guild that runs them and I hope they wouldn't leave you out. If you are doing normal trials I'm not sure anyone will care.
  • mobicera
    mobicera
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    Have you counted how much you need to invest to just tank? Taking into account you already have higher attributes than you do now? If you are doing vet trials you are in a guild that runs them and I hope they wouldn't leave you out. If you are doing normal trials I'm not sure anyone will care.

    Hope doesn't clear content.
    Its very simple if a person who is 1000 cp is considerably weaker than a 1600 cp than that 1600 cp person will most likely be taken.
    Creating a new level standard for vet trials, essentially forcing people to grind xp to be on equal footing to the next in terms of passive buffs.
    Its just simple math.
  • relentless_turnip
    relentless_turnip
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    mobicera wrote: »
    Have you counted how much you need to invest to just tank? Taking into account you already have higher attributes than you do now? If you are doing vet trials you are in a guild that runs them and I hope they wouldn't leave you out. If you are doing normal trials I'm not sure anyone will care.

    Hope doesn't clear content.
    Its very simple if a person who is 1000 cp is considerably weaker than a 1600 cp than that 1600 cp person will most likely be taken.
    Creating a new level standard for vet trials, essentially forcing people to grind xp to be on equal footing to the next in terms of passive buffs.
    Its just simple math.

    It's isn't a new standard for trials. It does raise the potential for clearing things easier.
    Did you count how many points you'd need in warfare?
    I don't think the pressure to grind cp is there unless you are already not at current cap. This is just the usual knee jerk reaction to change imo.
  • Xuhora
    Xuhora
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    mobicera wrote: »
    Have you counted how much you need to invest to just tank? Taking into account you already have higher attributes than you do now? If you are doing vet trials you are in a guild that runs them and I hope they wouldn't leave you out. If you are doing normal trials I'm not sure anyone will care.

    Hope doesn't clear content.
    Its very simple if a person who is 1000 cp is considerably weaker than a 1600 cp than that 1600 cp person will most likely be taken.
    Creating a new level standard for vet trials, essentially forcing people to grind xp to be on equal footing to the next in terms of passive buffs.
    Its just simple math.

    how is that concern any different that what we have now, where people with 810 CPs are considered "better" than 600 CP?
    As it is now CP is an arbitrary number beyound 300 because it does absolutly nothing to playerskill, where its rather easy to compensate your missing CPs with gameplay (remember all the max CP guys you had in your random daily group who have been utterly useless)

    only thing that changed now is (and thats an assumption): YOU are now not at the CP cap anymore, likewise i am neither and 99% of the playerbase neither. every 3 months or so i see a 2000+cp, rest is mostly arround 1200, which is going to be the soft cap for the levelcurve. Why do you think you have to grind 1k CPs just to be considered worthy a place in a trial group? remember, the other 11 members most like will not have more than 2k CPs either.
  • Ragnaroek93
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    MrZeDark wrote: »
    Anyron wrote: »
    Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development

    Nope, I want a progression in which I'm finished at some point and not some infinite progression systems because having 2,7k as "cap" for being maxed out is an infinite progression for 99% of the player base. Also I wouldn't consider 670k xp for 810 -> 811 a "few" like it is on PTS currently. In fact I hope that they haven't adjusted the curve yet and that it will be far lower in the end...

    There was a cap, 810 for many years.

    Now it will be 3600, which will likely last for many years.

    They end to balance XP Gains curve to meet this difference. This is not some new concept to MMO's - if you want a static level cap that never moves or evolves, then MMO's are not right for you. Even WoW every Xpac is (practically) shifting the level cap, EQ shifts their lvl cap. Have to keep upping it every so often, or progression gets stale - your character never develops anymore, and your build(s) just look like everyone else for far too long.

    WoW is a vertical progression game which ESO hasn't been for years but is now out of sudden with CP 2.0. If I want a vertical progression game I'll play WoW over ESO, period. Also WoW has a soft reset every season (~6 months) which allows new or returning players to catch up easily and rewards doing difficult content over mindless zombie grind.
    Also WoW had several infinite progression system in Battle for Azeroth which is considered as the worst WoW xpac and they finally got rid of these after heading into Shadowlands because the community didn't want to have them anymore. Now we have seasons again which always add something new but you'll also reach the point at which you're maxed out during each season which I don't see being the case with CP.

    Also there's a difference between not wanting a progression system and between not wanting to grind skyreach till 2,7k CP because 2,7k CP is the spot which you want to have if you want to play PvP and 2k+ is required if you want to push leaderboards in PvE.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • preevious
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    Well, sure, the POTENTIAL damage will keep increasing until cp1700, sure.

    But trial groups will always pick a cp900 that does 80k instead of a cp 2000 that does 60k.
    So, if you get rejected, just flex.

    Eso is special in that regard. Skill plays a much greater rôle here than in most other mmo.



    As for PvP, sure, cp 2700 will have a real advantage over a cp 900, even though skill plays a role, there, too.
    Anyway, there'll always be the noCP campain, and even in the traditional campains, cp 2000+ players will be few and far between.


    I feel like everything's gonna be allright.
  • relentless_turnip
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    preevious wrote: »
    Well, sure, the POTENTIAL damage will keep increasing until cp1700, sure.

    But trial groups will always pick a cp900 that does 80k instead of a cp 2000 that does 60k.
    So, if you get rejected, just flex.

    Eso is special in that regard. Skill plays a much greater rôle here than in most other mmo.



    As for PvP, sure, cp 2700 will have a real advantage over a cp 900, even though skill plays a role, there, too.
    Anyway, there'll always be the noCP campain, and even in the traditional campains, cp 2000+ players will be few and far between.


    I feel like everything's gonna be allright.

    I mainly PvP and am not worried at all... The stat increases are negligible and the slottables are build choices. I can still build more than enough offensive, defensive passives and pick 4 slottables with my current 1200 cp.
  • Cireous
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    Never add back that boring cap. Hold the line ZOS. Diamond. Hands.
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    MrZeDark wrote: »
    Anyron wrote: »
    Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development

    Nope, I want a progression in which I'm finished at some point and not some infinite progression systems because having 2,7k as "cap" for being maxed out is an infinite progression for 99% of the player base. Also I wouldn't consider 670k xp for 810 -> 811 a "few" like it is on PTS currently. In fact I hope that they haven't adjusted the curve yet and that it will be far lower in the end...

    There was a cap, 810 for many years.

    Now it will be 3600, which will likely last for many years.

    They end to balance XP Gains curve to meet this difference. This is not some new concept to MMO's - if you want a static level cap that never moves or evolves, then MMO's are not right for you. Even WoW every Xpac is (practically) shifting the level cap, EQ shifts their lvl cap. Have to keep upping it every so often, or progression gets stale - your character never develops anymore, and your build(s) just look like everyone else for far too long.

    WoW is a vertical progression game which ESO hasn't been for years but is now out of sudden with CP 2.0. If I want a vertical progression game I'll play WoW over ESO, period. Also WoW has a soft reset every season (~6 months) which allows new or returning players to catch up easily and rewards doing difficult content over mindless zombie grind.
    Also WoW had several infinite progression system in Battle for Azeroth which is considered as the worst WoW xpac and they finally got rid of these after heading into Shadowlands because the community didn't want to have them anymore. Now we have seasons again which always add something new but you'll also reach the point at which you're maxed out during each season which I don't see being the case with CP.

    Also there's a difference between not wanting a progression system and between not wanting to grind skyreach till 2,7k CP because 2,7k CP is the spot which you want to have if you want to play PvP and 2k+ is required if you want to push leaderboards in PvE.

    Im playing WoW(WoW/ESO are the 2 MMO i play) right now and there is a catch up also in the current patch my alt character is on par with renow(the new system they added)with my main and really close as gear level aswell,CP system just reward mindless grind and people that want to PvP or PvE are punished since they are not going to keep up with mindless grind.

    Also i don't get the NoCP excuse for PvP people try to use,if people are forced to play NOCp because they can't keep up with mindles grind and can't use a game system even if they want to is just a bad system.

    I want to remind everyone that we got the 3600 cap before and got changed many time with:

    Exp reduced early level
    DR after X point
    A cap that increase every update
    to a cap that never increased and forced them to rework the system.

    sadly seem like did not learn much and are going to make the same mistake again after saying they wanted a horizontal progression aswell, atleast the system is better and can be improved if they actually want it or we are going to have a repeat of CP 1.0.

    Edited by killingspreeb16_ESO on January 29, 2021 3:14PM
  • Dark_Lord_Kuro
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    mobicera wrote: »
    mobicera wrote: »
    I don't understand this argument as it is... People seem to be upset that they can't utilise the entire cp tree immediately, which isn't any different from the last system. Except previously you never even had the potential to use it all. I think this new system is great and forces players to make choices. The more cp you have the less choices you have to make as eventually it is just about which slottables are active.

    It is simple
    People will be forced to grind for months to get potentially weaker than they are today to get back into the same content.

    You see the eow argument doesn't really apply with new gear, content and level caps.
    Eso keeps all content relevant by level scaling all content to 160
    So for someone to keep progression in the very same trial they are in today may need to mindlessly grind xp for 6 months to just get back into the same trial they were in trying to clear 6 months previously?
    Many people will not do this
    Nor is there any reason for such a great vertical progression which makes the current gap even greater.

    I don't think you understood my comment...

    I am saying even at 1000cp your damage will most likely be equivalent to live, because the damage increases through cp are now quite slight comparatively to those you receive at base. Meaning even investing in the warfare tree with 330 points and prioritising the biggest damage buffs will probably yield the same results as those available to you on live.

    No one has been able to test this properly as of yet.
    Then those with 2700 or 3600 will be greatly above those with 1000.
    It amounts to the same thing grind to be at the max level to compete in pvp/pve.
    Its not right to devalue the time people have spent progressing content to make that content inaccessible to them without spending 6 months of mindless grind.
    Now currently we don't know for sure.
    However people most definitely need to speak up here so this nonsense doesn't occur.

    Its not eight to devalue the time of those who grinded either
    Why should lower cp be prioritised over people who sent time upping their cp?
    The new system is awesome!
  • nqvarihs
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    preevious wrote: »
    Well, sure, the POTENTIAL damage will keep increasing until cp1700, sure.

    But trial groups will always pick a cp900 that does 80k instead of a cp 2000 that does 60k.
    So, if you get rejected, just flex.

    Eso is special in that regard. Skill plays a much greater rôle here than in most other mmo.



    As for PvP, sure, cp 2700 will have a real advantage over a cp 900, even though skill plays a role, there, too.
    Anyway, there'll always be the noCP campain, and even in the traditional campains, cp 2000+ players will be few and far between.


    I feel like everything's gonna be allright.

    I mainly PvP and am not worried at all... The stat increases are negligible and the slottables are build choices. I can still build more than enough offensive, defensive passives and pick 4 slottables with my current 1200 cp.

    are you trolling? ive seen you in alikr complain about medium stamcro being over tanky simply because of their extra 10% mitigation. with 1200 cp, you can only put 400 in blue, which leaves 200 for passives after your 4 slottables. so you can choose 4 passives out of the 16 that are relevant in pvp. it does not matter which ones you pick, you're at a far greater disadvantage than a simple 10% extra mitigation in the current cp.

    if you don't believe me, try playing cp pvp while limiting yourself to 400cp or removing one of the following:
    • piercing/spell erosion & master at arms
    • mighty/elemental & thaumaturge & elfborn/precises strikes
    • ironclad & thick skinned
    • hardy/elemental & blessed & quick recovery

    you will just get clapped 9 out of 10 times by an 810 with correct allocation. next patch this will simply be the game, but 800v1400, 1400v2000 and so on. right now you are at least close after 600+
  • CleymenZero
    CleymenZero
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    Anyron wrote: »
    Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development

    Vet players are getting short-changed to some extreme level.

    I'm 1500CP and according to their XP curve, I'd be 3527 with that new system but will only be 1500 come next patch.

    Takes 878 million XP to get to new max CP and I've earned 848 million over all my play time which is thousands of hours yet, all this means nothing, I will be 1500 which almost makes me want to quit this stupidity. Tired of getting shortchanged.

    Oh and no, none of you plebs will get my gold.
  • Tendrielle
    Tendrielle
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  • relentless_turnip
    relentless_turnip
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    nqvarihs wrote: »
    preevious wrote: »
    Well, sure, the POTENTIAL damage will keep increasing until cp1700, sure.

    But trial groups will always pick a cp900 that does 80k instead of a cp 2000 that does 60k.
    So, if you get rejected, just flex.

    Eso is special in that regard. Skill plays a much greater rôle here than in most other mmo.



    As for PvP, sure, cp 2700 will have a real advantage over a cp 900, even though skill plays a role, there, too.
    Anyway, there'll always be the noCP campain, and even in the traditional campains, cp 2000+ players will be few and far between.


    I feel like everything's gonna be allright.

    I mainly PvP and am not worried at all... The stat increases are negligible and the slottables are build choices. I can still build more than enough offensive, defensive passives and pick 4 slottables with my current 1200 cp.

    are you trolling? ive seen you in alikr complain about medium stamcro being over tanky simply because of their extra 10% mitigation. with 1200 cp, you can only put 400 in blue, which leaves 200 for passives after your 4 slottables. so you can choose 4 passives out of the 16 that are relevant in pvp. it does not matter which ones you pick, you're at a far greater disadvantage than a simple 10% extra mitigation in the current cp.

    if you don't believe me, try playing cp pvp while limiting yourself to 400cp or removing one of the following:
    • piercing/spell erosion & master at arms
    • mighty/elemental & thaumaturge & elfborn/precises strikes
    • ironclad & thick skinned
    • hardy/elemental & blessed & quick recovery

    you will just get clapped 9 out of 10 times by an 810 with correct allocation. next patch this will simply be the game, but 800v1400, 1400v2000 and so on. right now you are at least close after 600+

    I don't complain to anyone when I have been to alkyr. I have refused to fight people using full proc builds. Lately I have only gone there to test different setups on my stamsorc, perhaps you are thinking of someone else? I have a stamcro and am aware it will be superior in Duel and am totally ok with that, I can't remember ever complaining about it. I was duelling my friend who was on his stamcro, he was killing me nearly everytime and I didn't once complain.

    In fact recently I was debating with someone as they said stamsorcs are terrible and I explained that the game isn't balanced around duelling and if it was it would be boring.

    Apologies for the defensiveness, but I actively try not to complain. Instead I try to get better... so I'm confident I wouldn't have said anything. I also have a stamcro and stamden. So if I was that bothered I could just play them. With proc sets being a bit of exception as I don't feel I am actually fighting anyone.

    It's not as simple as you are making out tbh. Most stat density will now be earned levelling 1-50. The added cp are quite small amounts and by my calculations and testing with 810. You can make a very viable build with around 1200 cp. You obviously can't unlock the whole tree, but you can't currently. You have to make choices... I don't see many players, especially PvP players with high cp, well not the cp levels people are saying we require. So with the exception of very few we are all in the same boat and those with higher cp will only see a small increase in power. You don't have to max out every step either, you can have everything you need without maxing out every passive.

    Ultimately I see the difference between my power and someone higher cp as one person having golded out gear and someone who hasn't. Which I have never contributed to a loss.
    I would encourage you to test it, before making your mind up.
  • Mayrael
    Mayrael
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    I can sense new crown store XP boosters! 300% and 500% more XP gain! Of course there will be in game versions, where 1 ingredient will cost 5 mil gold because of its rarity. Praise the grind fest.

    Ps. We all complained about Training trait being useless, you better save that training gear you find ;)))

    /S

    This is simply mind-blowing how did they came to this, I do t get it. 30 CPs every few months was to much, now raising cap for 2800 is ok? O_o
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • LarsS
    LarsS
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    Zos states that the vertikal progression ends at 1200 cp and that the cp will cost less until 1200.

    Looking at the cp points system I think thats about right, if you focus on one role as dps, tank or heal. Also remember a substantial number of cp passives are only active if slotted and you can have max 4 slotted for each tree.
    GM for The Daggerfall Authority EU PC
  • BlazingDynamo
    BlazingDynamo
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    No it doesn't.
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