Zos states that the vertikal progression ends at 1200 cp and that the cp will cost less until 1200.
Looking at the cp points system I think thats about right, if you focus on one role as dps, tank or heal. Also remember a substantial number of cp passives are only active if slotted and you can have max 4 slotted for each tree.
WOW is not about player level, its about gear level. You get to next level doing the story quest or doing stuff like random dungeons. However your trial gear is now on par with quest reward gear and you need to re-grind new gear.Ragnaroek93 wrote: »Why should be veteran players punished for playing longer? Cp 810 needs just few xp to cp811 but high cp player needs much more for another cp, and they said they are going to make cp leveling easier.. Let us have some long term character development
Nope, I want a progression in which I'm finished at some point and not some infinite progression systems because having 2,7k as "cap" for being maxed out is an infinite progression for 99% of the player base. Also I wouldn't consider 670k xp for 810 -> 811 a "few" like it is on PTS currently. In fact I hope that they haven't adjusted the curve yet and that it will be far lower in the end...
There was a cap, 810 for many years.
Now it will be 3600, which will likely last for many years.
They end to balance XP Gains curve to meet this difference. This is not some new concept to MMO's - if you want a static level cap that never moves or evolves, then MMO's are not right for you. Even WoW every Xpac is (practically) shifting the level cap, EQ shifts their lvl cap. Have to keep upping it every so often, or progression gets stale - your character never develops anymore, and your build(s) just look like everyone else for far too long.
However zos has used a different model for years.
Then decide to add an xp level grind exceeding probably 3 or 4 wow expansions for the average person.
Forcing months of mindless grind to just *** back to progress the same trial they were 6 months previous?
Its simply stupid, with no real forethought or respect for players time.
Zos states that the vertikal progression ends at 1200 cp and that the cp will cost less until 1200.
Looking at the cp points system I think thats about right, if you focus on one role as dps, tank or heal. Also remember a substantial number of cp passives are only active if slotted and you can have max 4 slotted for each tree.
Zos states that the vertikal progression ends at 1200 cp and that the cp will cost less until 1200.
Looking at the cp points system I think thats about right, if you focus on one role as dps, tank or heal. Also remember a substantial number of cp passives are only active if slotted and you can have max 4 slotted for each tree.
Zos states that the vertikal progression ends at 1200 cp and that the cp will cost less until 1200.
Looking at the cp points system I think thats about right, if you focus on one role as dps, tank or heal. Also remember a substantial number of cp passives are only active if slotted and you can have max 4 slotted for each tree.
in pvp you will need about 2700 points. I think that I will never go to cp-cyrodiil again