WrathOfInnos wrote: »Oreyn_Bearclaw wrote: »WrathOfInnos wrote: »Spellcrafting would be easy to balance, they’ve been moving toward standardized power for skills for years now. It just wouldn’t be as open-ended as the spellcrafting system in single player games. I didn’t really expect it this year though, after the announcement about fewer systems.
I normally agree with just about everything you say, but I just dont believe they could ever balance this in a satisfactory way unless the system was EXTREMELY limited which would just frustrate players that want it to do more. My advice, Let the dream die or at least wait for ES6.
I do imagine it would be pretty limited. Similar to the enchanting system, where you choose the element and effect and it spits out the standard value. Enchanting in the single player games was pretty overpowered as well, but that worked out fine in ESO.
For example you could make something with “Fire” + “Single Target” + “Instant” and get a skill that hits for the same standard spammable value as Necro skull or DK whip (without the ricochet or seething fury). Or maybe something like “Frost” + “Area” + “Over Time” and get a Frost Blockade or Winter’s Revenge clone that didn’t require you to equip an Ice Staff or be a Warden.
Extend that to other elements and heals and you’ve got a pretty fun system without unlimited power. Maybe some utility like Speed/Armor buffs at some point could be interesting.
I think it could also be rolled out in pieces, with a few basic “runes?” to start, and then more variety could be added with new DLC’s.
The_Old_Goat wrote: »Who told you spellcrafting was coming?
KovalskyNestor wrote: »I'm sorry but I'll never understand obsession with spell crafting...