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No Spellcrafting?

LordArconSeptim
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Seriously, where is spellcrafting? Or you trolled k
Edited by ZOS_Ragnar on January 19, 2022 5:13PM
  • Nairinhe
    Nairinhe
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    Why did you think there would be spellcrafting?
  • cmetzger93
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    I am always a little disappointed when each year passes and it still goes unannounced. I am hopeful that all of the combat and performance changes are designed in such a way to be more accommodating to a system like spellcrafting going forward
  • The_Old_Goat
    The_Old_Goat
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    Who told you spellcrafting was coming?
  • adriant1978
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    I did get my hopes up for a couple of seconds when I saw someone summoning a Flame Atronach during the live stream.
  • Pattceht
    Pattceht
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    How could you balance spellcrafting in an mmo? Daft idea - maybe you'll get it in TES 6 but not in a mmo.
  • Faulgor
    Faulgor
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    Yeah they don't do that kind of content anymore apparently.

    It's just fluff for new casual solo players from here on.

    TBH, I'd already be happy with waterwalking ...
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Varana
    Varana
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    Just let it die already.

    It was a marketing comment about a feature they maybe had planned before ESO was even released.

    Be pleasantly surprised if they manage to pull it off in some form, but until then, assume it's not going to happen as a working hypothesis.
  • Foto1
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    Faulgor wrote: »
    Yeah they don't do that kind of content anymore apparently.

    It's just fluff for new casual solo players from here on.

    TBH, I'd already be happy with waterwalking ...

    spellcraft was almost complete in 2015, but then something changed ..
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • Jeirno
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    Foto1 wrote: »
    Faulgor wrote: »
    Yeah they don't do that kind of content anymore apparently.

    It's just fluff for new casual solo players from here on.

    TBH, I'd already be happy with waterwalking ...

    spellcraft was almost complete in 2015, but then something changed ..

    They realized it *** hard to balance and almost everyone who thinks spellcrafting is cool have this mental image of oblivion and Morrowind level spellcrafting which simply cannot be done in a MMO so it would be a really toned down version of spellcrafting as seen in the video they showed back in 2015 and they decided to scrap it.
  • adriant1978
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    Jeirno wrote: »
    Foto1 wrote: »
    Faulgor wrote: »
    Yeah they don't do that kind of content anymore apparently.

    It's just fluff for new casual solo players from here on.

    TBH, I'd already be happy with waterwalking ...

    spellcraft was almost complete in 2015, but then something changed ..

    They realized it *** hard to balance and almost everyone who thinks spellcrafting is cool have this mental image of oblivion and Morrowind level spellcrafting which simply cannot be done in a MMO so it would be a really toned down version of spellcrafting as seen in the video they showed back in 2015 and they decided to scrap it.

    I never imagined it would be anything like Morrowind and Oblivion levels. I just wanted more abilities, especially more summons like the Flame Atronach they showed in the demo.
  • MasterSpatula
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    After almost seven years, you'd think people could see writing that's been on the wall for the entire almost-seven years.
    Edited by MasterSpatula on January 27, 2021 1:35PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Athan1
    Athan1
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    No.
    Athan Atticus Imperial Templar of Shezarr
  • tuxon
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    Faulgor wrote: »
    Yeah they don't do that kind of content anymore apparently.

    It's just fluff for new casual solo players from here on.

    100% agree
    Resdayniil kan tarcel
  • Edaphon
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    Spellcrafting was one of the worst ideas the devs ever had. I'm really glad they realized that before releasing it.
  • DT-ARR
    DT-ARR
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    it's amazing that people complain before the patch notes even drop
  • PizzaCat82
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    How would spell crafting work exactly?
  • Maxx7410
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    I doubt that spellcrafting ever be real in this game because this isnt a single player game and mantain some balance would be imposible with spellcrafting
  • Tremuto
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    Here's how spellcrafting would work in ESO:

    1) People would experiment on PTS for one week
    2) A Meta will be formed, with fire-crafted spells being optimal DPS
    3) ZOS nerfs spellcrafting to be a niche addon
    4) It gets ignored once it goes live.

    It's probably better that it's not in the game.
  • Faulgor
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    Jeirno wrote: »
    Foto1 wrote: »
    Faulgor wrote: »
    Yeah they don't do that kind of content anymore apparently.

    It's just fluff for new casual solo players from here on.

    TBH, I'd already be happy with waterwalking ...

    spellcraft was almost complete in 2015, but then something changed ..

    They realized it *** hard to balance and almost everyone who thinks spellcrafting is cool have this mental image of oblivion and Morrowind level spellcrafting which simply cannot be done in a MMO so it would be a really toned down version of spellcrafting as seen in the video they showed back in 2015 and they decided to scrap it.

    No, everyone expected spellcrafting to be like in the demo they showed, which was already nothing like Morrowind or Oblivion.

    What changed in 2015 was that the game went B2P with a paid DLC content model, which changed the whole content development pipeline. The planned spellcrafting design just wasn't as easily monetized so it was shelved indefinitely (although they stated several times since that they are still interested in developing spellcrafting).
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Eedat
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    Sounds like an absolute nightmare to balance. I honestly hope it never gets added. No harm done in a single player game, but this isnt a single player game. It's an MMO.
  • Faulgor
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    Eedat wrote: »
    Sounds like an absolute nightmare to balance. I honestly hope it never gets added. No harm done in a single player game, but this isnt a single player game. It's an MMO.

    Spell crafting is not more difficult to balance than gear crafting, and they add dozens of new sets every year.
    It's just more skills, people. Every other MMO adds some. What are you so afraid of.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • AyaDark
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    Wanted spell craft too very very much :)

    But i will wait, may be some day ... some day ... .
  • Anilahation
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    Varana wrote: »
    Just let it die already.

    It was a marketing comment about a feature they maybe had planned before ESO was even released.

    Be pleasantly surprised if they manage to pull it off in some form, but until then, assume it's not going to happen as a working hypothesis.

    Spellcrafting was talked about well after eso was released
  • Elo106
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    Maybe next year? :D
  • Varana
    Varana
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    You do realise that statements like "not at this time but we're still interested in doing it" or "we won't rule it out, it may happen" or "it's still on the table but currently not being worked on" is just marketing speak for "this customer cares about this thing, let's not outright negate their wish"?
  • Kolzki
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    It does sounds like a great way to add 50 extra calculations to every skill cast.
  • WrathOfInnos
    WrathOfInnos
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    Spellcrafting would be easy to balance, they’ve been moving toward standardized power for skills for years now. It just wouldn’t be as open-ended as the spellcrafting system in single player games. I didn’t really expect it this year though, after the announcement about fewer systems.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Spellcrafting would be easy to balance, they’ve been moving toward standardized power for skills for years now. It just wouldn’t be as open-ended as the spellcrafting system in single player games. I didn’t really expect it this year though, after the announcement about fewer systems.

    I normally agree with just about everything you say, but I just dont believe they could ever balance this in a satisfactory way unless the system was EXTREMELY limited which would just frustrate players that want it to do more. My advice, Let the dream die or at least wait for ES6.
    Edited by Oreyn_Bearclaw on January 27, 2021 6:17PM
  • josiahva
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    Jeirno wrote: »
    Foto1 wrote: »
    Faulgor wrote: »
    teah they don't do that kind of content anymore apparently.

    It's just fluff for new casual solo players from here on.

    TBH, I'd already be happy with waterwalking ...

    spellcraft was almost complete in 2015, but then something changed ..

    They realized it *** hard to balance and almost everyone who thinks spellcrafting is cool have this mental image of oblivion and Morrowind level spellcrafting which simply cannot be done in a MMO so it would be a really toned down version of spellcrafting as seen in the video they showed back in 2015 and they decided to scrap it.

    It is NOT that hard to balance spellcrafting...it never was. Take Oblivion for instance....you could make a super powerful spell...but it took all your magicka to cast it, making a spell of that sort worthless. In ESO say you did the same thing and took it to PvP...sure, you could one-shot people...but if they dodge or block...you are dead because you are out of resources and they will kill you fast. As it is, certain snipe builds are currently able to one shot people from stealth and have always been able to assuming they choose their targets wisely(or close enough to make no difference), so there is little difference in a spell that can do the same...in PvE such a thing would be worthless aside from actually making your off-resource actually be useful for DPS. In reality though, they wouldn't even be likely to implement spell-crafting in that way...it would more likely be implemented in the same way they do other skills....IE, this much magicka(or stamina...since stamina abilities are spells just like magicka, they just use a different resource pool) will do X amount of damage, or X amount of heals, or x amount of shielding, etc. In fact, crafted spells would likely have a more expensive cost than class or weapon skills if they did it correctly....that way, they would only be used for utility. For example....wardens don't have enough ice skills to actually play an ice-mage type build...so wardens would use spell crafting to increase the number of available ice aspect skills.

    ZOS makes an effort with all their balance changes to make class skills comparative in cost for the benefit gained...it would be the same with spellcrafting. When people say spellcrafting they immediately think of spellcrafting in the vein of oblivion, but it doesn't have to be implemented that way, it could easily be implemented in a balanced way if they actually wanted to do so.
  • WrathOfInnos
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    Spellcrafting would be easy to balance, they’ve been moving toward standardized power for skills for years now. It just wouldn’t be as open-ended as the spellcrafting system in single player games. I didn’t really expect it this year though, after the announcement about fewer systems.

    I normally agree with just about everything you say, but I just dont believe they could ever balance this in a satisfactory way unless the system was EXTREMELY limited which would just frustrate players that want it to do more. My advice, Let the dream die or at least wait for ES6.

    I do imagine it would be pretty limited. Similar to the enchanting system, where you choose the element and effect and it spits out the standard value. Enchanting in the single player games was pretty overpowered as well, but that worked out fine in ESO.

    For example you could make something with “Fire” + “Single Target” + “Instant” and get a skill that hits for the same standard spammable value as Necro skull or DK whip (without the ricochet or seething fury). Or maybe something like “Frost” + “Area” + “Over Time” and get a Frost Blockade or Winter’s Revenge clone that didn’t require you to equip an Ice Staff or be a Warden.

    Extend that to other elements and heals and you’ve got a pretty fun system without unlimited power. Maybe some utility like Speed/Armor buffs at some point could be interesting.

    I think it could also be rolled out in pieces, with a few basic “runes?” to start, and then more variety could be added with new DLC’s.
This discussion has been closed.