I know a lot of you guys don't want to hear about class change tokens, while many others would really want ZoS to finally implement them. My message mainly goes for ZoS, but I'm also open to the reasonable discussion of a feature like this.
Personal reasoning:
I'm currently battling with myself. I have put many hours in this game from 2015, when I first started playing. And while many means a lot of things, I consider 3778 hours a fair amount of playtime. I have all those hours on my main and only character, which is a Dragonknight. All those hours, achievements, motifs, collections, every character bound progress is basically my trophy in this game. The trophy I like to carry around. It wouldn't be the same to play a different character without those progresses. I don't want to start over just to play a different class. Especially now, when no new class is on the horizon.
Financial reasoning:
Many of you says that ZoS would not implement class change token ever, because there are a bunch of unlockable store bundle that builds on the very thing that characters are very separated progress-wise. Now this would be easily controllable by making this a very limited option (time limited like once a year per account or something like that). This would keep character unlocks in the store still equally relevant, while giving option the many players that aren't like to play many character, but only one.
Strategic reasoning:
Imagine a player that played the hell out of a class on one character, but lately only sticks with it because the reason I told above under "personal reasoning". Many of us like that, trust me. Now this guy played many hours, payed many months only to play with that one class. Now they wants to change it. It is quite reasonable to assume that this player won't abandon the character easily. For a player like this, a class change token would mean the perfect reason for replay, the perfect version of replayability.
Future:
It is clear that ZoS plans for the future with the game. Many MMOs out there are the living example that a game must adapt to stay alive. Quality of life improvements like the set item collection system are the keys to this future and I think class change tokens is a feature that is very alike.
Alternatives that would also makes sense (kind of):
Account-wide progress system (obviously map completion would not count in this, but apart from that everything should) like Guild Wars 2 has would also be a very good fix for the problem we face. This would cause a boom in character creating because the portion of the community who only play one character will have 5 other reason to continue playing.
Abolish the class system and make it a retrainable skill line like Vampirism or Werewolf skill line. While this would fix the problem it would also destroy a good portion of weight in the decision making regarding character choices. But again, you can reset Vampirism and Werewolf skill line.
Please ZoS, hear the many voice that asks for a feature like this:
https://forums.elderscrollsonline.com/en/discussion/525676/it-is-time-for-class-change-tokenhttps://forums.elderscrollsonline.com/en/discussion/470836/class-change-tokenhttps://forums.elderscrollsonline.com/en/discussion/550029/class-change-tokens-a-proposalhttps://forums.elderscrollsonline.com/en/discussion/502204/class-change-tokenhttps://www.reddit.com/r/elderscrollsonline/comments/g3stw0/so_class_change_tokens/https://www.reddit.com/r/elderscrollsonline/comments/ashik0/developers_please_class_change_token/https://www.reddit.com/r/elderscrollsonline/comments/gtj5a8/class_change_token/https://www.reddit.com/r/elderscrollsonline/comments/8ssb9t/class_change_token/https://www.reddit.com/r/elderscrollsonline/comments/aggp67/no_class_change_tokens_for_necromancers_thoughts/https://www.reddit.com/r/elderscrollsonline/comments/hdcrcx/has_zos_ever_elaborated_on_why_or_why_not_a_class/https://www.reddit.com/r/elderscrollsonline/comments/h0km8y/change_class_token/https://www.reddit.com/r/elderscrollsonline/comments/amik4d/with_yet_another_class_coming_a_classchange_token/https://www.reddit.com/r/elderscrollsonline/comments/l6oyy3/class_change_token/https://www.reddit.com/r/elderscrollsonline/comments/iq9u9t/do_you_think_zos_will_ever_make_a_class_change/https://www.reddit.com/r/elderscrollsonline/comments/ghnj2p/changing_class_question/https://www.reddit.com/r/elderscrollsonline/comments/flbsq2/why_arent_class_change_tokens_a_thing/https://www.reddit.com/r/elderscrollsonline/comments/j5dxw7/we_need_class_change_tokens/https://www.reddit.com/r/elderscrollsonline/comments/andu69/zos_please_sell_class_tokens/https://www.reddit.com/r/elderscrollsonline/comments/d7bh4d/after_the_release_of_patch_24_now_is_the_perfect/https://www.reddit.com/r/elderscrollsonline/comments/9cb9e8/what_do_you_guys_think_about_class_change_token/https://www.reddit.com/r/elderscrollsonline/comments/9kf1q1/class_change/https://www.reddit.com/r/elderscrollsonline/comments/8hwt42/class_change/https://www.reddit.com/r/elderscrollsonline/comments/agkyvd/about_the_new_class/https://www.reddit.com/r/elderscrollsonline/comments/iyj0m9/anyone_ever_start_a_character_in_one_class_and/https://www.reddit.com/r/elderscrollsonline/comments/ke3gl4/i_really_regret_choosing_the_warden_class_what_i/https://www.reddit.com/r/elderscrollsonline/comments/hhe5rf/class_change_tokens_yay_or_nay/https://www.reddit.com/r/elderscrollsonline/comments/gjdmoz/can_i_change_my_class/
...and even more but it is the fourth google page. I think you get the idea.
To those who are planning to oppose this and say the game would lost it's balance and everyone would just play the same meta class:
Meta is a thing that exist in every game. Games that has account-wide achievement systems, games that offer class change, or other alternative option to maintain player progress. Yet there is no data that shows or no example that proves that these features harm the "balance". I want to play a class that isn't even considered meta or good. Hardcore players that sacrifice everything and anything to play the meta that could change month by month are not many. They are the vocal minority, but not the majority. Want an example? Alliance change tokens. Didn't change anything at all. Some people have the option to make a second role playing choice in the game to feel it whole again, but apart from that? Nothing. Class change token would be a same, a simple quality of life improvement that wouldn't hurt anyone, not even you, not even for a bit. In fact, it would barely have an effect on you at all. So again, if you want to oppose this idea (which I can't see the reason why you would) think through this first, please.
And if your argument is that it is not a lot of time to level up a character... I and many other who want this have no problem with leveling. That is like the only fun bit of it. Hell, we usually give zero damn about mount leveling which is also a big problem of their own. The reason isn't leveling, we don't want SKIP leveling. It is the progress on the character that you must leave behind if you start another. Logging back and forth between characters isn't that fun.
And one more thing to the people who oppose class change tokens and the ones that like shouting "ZoS will never made this or that". You aren't ZoS and have zero idea what is in their mind, and also... you all told the same about alliance change tokens and dragons. Also about Skyrim. At this point I wouldn't be that pessimistic.
Not everyone likes or wants to create multiple character. Even if you could make totally different outcomes from the choices you made in the story, even then there would be a ton of people that would play only one character. We like the game, we like what we do, I dare to say we are even proud of the progress we have and we don't want to make a new character and forgot the other one. Everybody is different and this is a widely suggested and wanted feature, and in my opinion it would make good money for ZoS while it would also keep their player long term one-main players.
Please ZoS, hear us.