Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Companion NPCs are coming!

  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lugaldu wrote: »
    Syldras wrote: »
    You don't want an Argonian or Khajiit dressed in rags to follow you around - like back in TES3?

    Well, if they follow in some distance ... but we neeed to redefine the meaning of a "companion" then. :)

    We can do that, I'm sure. After all, we've already redefined "guest" as a person you buy on a market to force them to stand in some corner of your house.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Lugaldu
    Lugaldu
    ✭✭✭✭✭
    ✭✭✭✭
    Yes, or use them as furniture... :D
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lugaldu wrote: »
    Yes, or use them as furniture... :D

    I know you enjoyed your cat fur sofa :p
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Can you pay for more points in Intelligence? Because, given the current AI as a base reference, I'm prepared to be very underwhelmed.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • noneatza
    noneatza
    ✭✭✭
    I really, really, really hope companions will be disabled in group content.
  • Athan1
    Athan1
    ✭✭✭✭✭
    So many ways this can (and prob will) go wrong..
    Athan Atticus Imperial Templar of Shezarr
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Should retrofit all houseguests to be companions also. Not sure anyone was buying them, that I know of.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    noneatza wrote: »
    I really, really, really hope companions will be disabled in group content.

    They said they will.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • pod88kk
    pod88kk
    ✭✭✭✭✭
    ✭✭
    The lag in trials is bad enough -_-
  • Fata1moose
    Fata1moose
    ✭✭✭✭✭
    They could have companions in group content but only if there's a player missing so 3 players in a dungeon + a companion, 11 in a trial + a companion. They can fill in while finding replacements or help you finish a run if you're near the end and lose someone. And I doubt they're useful to the point where say you have 6 players and 6 companions, the companions aren't going to make up for that many lost players.
    Edited by Fata1moose on January 27, 2021 7:31AM
  • Sturmfaenger
    Sturmfaenger
    ✭✭✭✭✭
    *imagines bank offices swarming with even more NPC clones to accompany bears, lady bats and scamps and pets*
    *shudders*

    Other than that it could be interesting.
    If they said that they could be placed in a house like house guest I missed it. Did they?
    PC/EU
  • preevious
    preevious
    ✭✭✭✭✭
    As long it's totally and utterly disabled in group content, I'm fine with this.

    I'd have prefered a character-oriented system, though. Something crafting related, or a skill line of sorts.
    I already have pets, I'm not sure I want to have a NPC around me at all time (the Stuga effect ..)

    But I repeat .. TOTALLY AND UTTERLY disabled in group content.
    Trials and 4-people dungeons will be annoying as hell, if it's not the case.
  • AyaDark
    AyaDark
    ✭✭✭✭✭
    If it can be programed like bot, and it would be possible to take it as an exchange for real player it would be fine ;)

    Becouse it would play better than 70+% of people, so we close easely all we want in 6 players and 6 npc, becouse it is hard to find a lot of really good players 😜

    The time, when DPS player whoes play is only spam skill+ la by time like macro mouse will be no need ;)

    But i think it is only a dream.
    Edited by AyaDark on January 27, 2021 8:17AM
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    I have seen this in SWTOR and it sucked!
    Effectively turned an MMO in large parts into a single player game b/c the companions were so overtuned (not in the beginning but later on).

    Volckodav wrote: »
    they will tank better than 90% of fake tank that we end up with in group finder :)

    You better hope they will deal more damage than the 98% of DDs you get when queueing. You can out-dps a lot of mechanics, you can't out-tank them though. Adds won't commit suicide b/c they get bored.
  • AyaDark
    AyaDark
    ✭✭✭✭✭
    If you can program only 3 comands to companion:
    1)Attack with : Use rotation you put in
    2)Follow you
    3)Stop in place.

    It will be really better than 95%+ in game Player DDs.

    It will be better than main tank in 90% too.
    And 90% healers too.

    It will be 100% better than support sets nooby just stand users.

    So all you need is have good fat off tank, 1 good healer and 4 good support DDs, who can do mechanick and support this.

    The same as we have in game now, but with real people.

    And no toxic about 100k useless DPS on atro anymore ;)

    (People who like DPS Atro will play there favorit play , they can DPS atro all the time now !, and NPC who will just even do 90k but follow commands of exp support player lead, will be much better in raid , so in toxic atro dps spamer will be no need)

    So all will be happy 😊
    I will ;) May be other 90 % will not :wink:
    Edited by AyaDark on January 27, 2021 8:43AM
  • HertoginJanneke
    HertoginJanneke
    ✭✭✭✭
    I have 18 characters on my account. I want one of them to be my companion. And I really hope they can not join in Dungeons, Trials and Arena's. Maybe also only usable for a few minutes with a 30 minute cooldown or something like that.
    Edited by HertoginJanneke on January 27, 2021 8:42AM
  • AyaDark
    AyaDark
    ✭✭✭✭✭
    I have 18 characters on my account. I want one of them to be my companion. And I really hope they can not join in Dungeons, Trials and Arena's. Maybe also only usable for a few minutes with a 30 minute cooldown or something like that.

    Why? I close vDLC solo, now i can do it with companions ;)

    I can not close trials but with companions i can :)

    Do not limit other peoples gameplay so hard ;)
  • Umbro100
    Umbro100
    ✭✭✭
    thorwyn wrote: »
    Excuse me, I have not seen the preview event because I had to get up early...
    Combat companions? Permanent ones? 2 per player?
    So does that mean trials with 12 players, 24 combat companions and 8 pets now?

    it is still a bit unclear where the companion can be used.I remember gw1, a massive MMO where we had customable companions. it was great. all the instance were limited to a number - so lets say in ESO dungeons are max 4 people, trials max 12 - each companion counted as another player. not 12 players 12 companions but lets say 6 players, 6 companions.it would be great to have it like that here , in case you want to run through a normal dungeon with a friend and 2 companions
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think these will be more for the RP and less for the combat side of things, since overland is pretty easy, but we have to wait and see. I hope they make them better than the NPCs that follow you during quests and sometimes block things. They didn't mention group content, but I really hope they will be disabled there.
  • Gythral
    Gythral
    ✭✭✭✭✭
    ✭✭✭
    more
    bears
    blocking everones progress :blush:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Umbro100
    Umbro100
    ✭✭✭
    Jaimeh wrote: »
    I think these will be more for the RP and less for the combat side of things, since overland is pretty easy, but we have to wait and see. I hope they make them better than the NPCs that follow you during quests and sometimes block things. They didn't mention group content, but I really hope they will be disabled there.

    many people are already complaining how easy overland is, story, delves, quests ... and now we need a companion for
    those ?! would be totally useless, waste of time and resources.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Umbro100 wrote: »
    Jaimeh wrote: »
    I think these will be more for the RP and less for the combat side of things, since overland is pretty easy, but we have to wait and see. I hope they make them better than the NPCs that follow you during quests and sometimes block things. They didn't mention group content, but I really hope they will be disabled there.

    many people are already complaining how easy overland is, story, delves, quests ... and now we need a companion for
    those ?! would be totally useless, waste of time and resources.

    As @Jaimeh said, it's not about fighting (although the companions can fight), it's about social interaction and their unique storyline. It's for those would want to play a friendship, romance or whatever, like you could have an ingame wife/spouse in TES5 Skyrim. Not everyone needs that, but I know that some people have wished for it for years, and will probably be happy now.
    https://www.gameinformer.com/interview/2021/01/26/the-elder-scrolls-online-oblivion-is-the-next-step-to-adding-romance-in-game
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • adriant1978
    adriant1978
    ✭✭✭✭✭
    ✭✭
    Syldras wrote: »
    noneatza wrote: »
    I really, really, really hope companions will be disabled in group content.

    They said they will.

    They did? I thought it was anywhere except solo arenas and PvP, but I didn't watch the whole of ESO Live after the main reveal. Did they specifically exclude dungeons?
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
    ✭✭✭✭✭
    ccfeeling wrote: »
    It will be interesting ...

    We need more information !

    https://www.gameinformer.com/interview/2021/01/26/the-elder-scrolls-online-oblivion-is-the-next-step-to-adding-romance-in-game

    The more I read, the less interested I get....unless I can get a piggy back from them.

    4Uql.gif
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    Narvuntien wrote: »
    100% chance of Companions in the Crown store. That is the funding model for the game right here.

    they'll also probably introduce more in each expansion or every other expansion
  • adriant1978
    adriant1978
    ✭✭✭✭✭
    ✭✭
    ccfeeling wrote: »
    It will be interesting ...

    We need more information !

    https://www.gameinformer.com/interview/2021/01/26/the-elder-scrolls-online-oblivion-is-the-next-step-to-adding-romance-in-game

    The more I read, the less interested I get....unless I can get a piggy back from them.

    4Uql.gif

    "Another interesting thing about these companions is that they are more than just pretty faces. Players can spec them out to suit their playstyle, and solo players can take them into instances that usually require additional players, such as dungeons. " :)
  • Lugaldu
    Lugaldu
    ✭✭✭✭✭
    ✭✭✭✭
    So, it actually will be similar to Sofia, the Skyrim follower mod. Her behavior has always changed depending on what you've done with her - if you asked her about her feelings, gave her alcohol, presents etc. And obviously, according to that article, you can also treat these companions in a way that they will not like you. This is at least consequent...
    Edited by Lugaldu on January 27, 2021 9:50AM
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    They did? I thought it was anywhere except solo arenas and PvP, but I didn't watch the whole of ESO Live after the main reveal. Did they specifically exclude dungeons?

    I think they did during the second stream yesterday evening. Also, I've read somewhere that "solo players" would be able to take their companion into a dungeon -.since they emphasized "solo", I guess you'll only be able if you're entering the dungeon alone?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Ghanima_Atreides
    Ghanima_Atreides
    ✭✭✭✭✭
    Syldras wrote: »
    They did? I thought it was anywhere except solo arenas and PvP, but I didn't watch the whole of ESO Live after the main reveal. Did they specifically exclude dungeons?

    I think they did during the second stream yesterday evening. Also, I've read somewhere that "solo players" would be able to take their companion into a dungeon -.since they emphasized "solo", I guess you'll only be able if you're entering the dungeon alone?

    I'm quite sure Gina said we would be able to take them everywhere except PvP and solo arenas. Also Lambert said, and I quote, "We're still going through how this all works within the world and figuring out exactly where you can use different companions as well. We know we don't want them used in PvP, so we've taken that option out, but outside of that, we want you to be able to use them everywhere else." Source
    Edited by Ghanima_Atreides on January 27, 2021 9:58AM
    [The Beauty of Tamriel] My collection of ESO screenshots

    Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real boats rock.
  • Monte_Cristo
    Monte_Cristo
    ✭✭✭✭✭
    Now we shall get the answer we all crave. Who would win in a fight between Lydia and Stuga.
Sign In or Register to comment.