Interesting ideawinterscrolls229prerb18_ESO wrote: »Hey wait, will this turn every class into a pet class then?
.... AWESOME!!!!
I have seen this in SWTOR and it sucked!
Effectively turned an MMO in large parts into a single player game b/c the companions were so overtuned (not in the beginning but later on).they will tank better than 90% of fake tank that we end up with in group finder
You better hope they will deal more damage than the 98% of DDs you get when queueing. You can out-dps a lot of mechanics, you can't out-tank them though. Adds won't commit suicide b/c they get bored.
I have seen this in SWTOR and it sucked!
Effectively turned an MMO in large parts into a single player game b/c the companions were so overtuned (not in the beginning but later on).they will tank better than 90% of fake tank that we end up with in group finder
You better hope they will deal more damage than the 98% of DDs you get when queueing. You can out-dps a lot of mechanics, you can't out-tank them though. Adds won't commit suicide b/c they get bored.
Agree completely, and unfortunately if we are stuck with this, then I suggest that if they are going to rip-off SWTOR do it right, the Companions should have three settings, Tank, DPS, and heals.
And there will much written about this in the future, but why is the heck would you want to "romance" an NPC in a game? Takes freaky to a new level.
I have seen this in SWTOR and it sucked!
Effectively turned an MMO in large parts into a single player game b/c the companions were so overtuned (not in the beginning but later on).they will tank better than 90% of fake tank that we end up with in group finder
You better hope they will deal more damage than the 98% of DDs you get when queueing. You can out-dps a lot of mechanics, you can't out-tank them though. Adds won't commit suicide b/c they get bored.
Agree completely, and unfortunately if we are stuck with this, then I suggest that if they are going to rip-off SWTOR do it right, the Companions should have three settings, Tank, DPS, and heals.
And there will much written about this in the future, but why is the heck would you want to "romance" an NPC in a game? Takes freaky to a new level.
Really, criticizing Romance option?
You do know this is a Roleplaying game right? And that building friendships and relationships with characters has been a longtime feature of RPGs?
This has been the case for both BioWare and Bethesda games. It’s not unique to SWTOR.
It’d make sense that they’d allow the player to do that.
And there will much written about this in the future, but why is the heck would you want to "romance" an NPC in a game?
Well, romance won’t be an option right away with the Chapter at any rate, according to Rich. It is on their schedule, but they didn’t have time to add romance options yet, at least not to a level that they felt would be satisfying.My first thought: "My romance choices will be pretty limited with just 2 companions at the moment."