Thechuckage wrote: »The entire elder scrolls franchise is really know for the story. Well, that and glitches. If the story gets broken up to hell and back, a large part of the draw is being hurt.
Look at pretty much any other game, there is a linear story to be found. Side stories as well, but there is always the main story to follow. But here you have a disjointed mess that quite literally tosses a newbie into the end of the story with absolutely no organic means of telling them its the latest chapter.
Might as well pickup the last book of a series, read the last chapter and expect to know what on gods green earth is going on. At the very least, there should be a story guide, much like the skill advisor. Something in game that tells players where they are in the narrative, so they can see everything chronologically or push into the narratively hot mess that jumping to the end inevitably provides.
katanagirl1 wrote: »mfcostacampos wrote: »I actually put up a poll a while back trying to show the devs the number of people supporting this.
There were quite a few votes (400), but not sure it got any attention lol
The most interesting thing is that only 1% of people who voted want the game to stay as is.
EVERYONE else doesn't like that you're forced to start in the tutorial for the latest zone you own.
https://forums.elderscrollsonline.com/en/discussion/510995/starting-zone-how-would-you-rather-start-your-game/p1
Sorry I missed that or I would have voted too.
I like the way Wrothgar was done where you got an invitation to go there whenever it was convenient for you, but I think that was when I purchased the dlc. I believe Vvardenfell was the same way as well.
Just start players in Coldharbour and then in their base game faction area and give them a quest to go to the newest area whenever they want to. Meanwhile they can start the Harborage main quest and their faction quests, and will be in the right place to do the Fighters and Mages Guild quests as well.
Whenever I start a new character I travel by wayshrine or boat or whatever to get back to the faction area, but even though I know where to go it is still a huge pain to get there.
I just started a new character on a new "base" account I bought during one of the sales. Other than learning to punch, block and loot some gear (which I had to pick locks for with no instruction, good thing I am NOT a complete newbie), I ended up in a small seaside town in the middle of nowhere Vardenfell. No mention of anything else, no main storyline, just a quest to start leading me around Vardenfell, one of the biggest PITA zones in the game to quest through.
Keep in mind like most ESO players (I am guessing), I had never played an Elder Scroll game before in my life, had no clue of the lore, factions, alliance capitol's, etc... I bought the game originally because it was an MMO, I came back 4 years later because it was now rated as the one of the best MMO's available now... and my wife and I had played all the others that interested us to death and needed a change.
I think *most* people buy ESO because it is a MMO with high ratings or a cheap price on sale, not because they are into the Elder Scrolls universe. I know I wasn't expecting great graphics out of a 5+ year old game and quite honestly, I do not think the new zones are really any better graphic wise than the old ones. The original start in Coldharbor was awesome, engaging and dragged me into the story, the Vardenfell one is pretty lacking.
Let them experience the game right, most don't even know their starter city, the quests, etc... They are dying repeatedly to Harrowstorms and world bosses instead... its not a great newbie experience by any means. I run a guild that helps new players, and I can't tell you how many have been frustrated getting dropped into Vardenfell or Skyrim and struggling to finish the zones, those are NOT newbie zones! Not to mention, they do not lead you to the harborage quest line, one of the most important lines in the game.