Suna_Ye_Sunnabe wrote: »If I wanted bland, annoying, useless npc companions, I would just play Skyrim. What a massive disappointment.
Schwa83b14_ESO wrote: »Sylvermynx wrote: »AcadianPaladin wrote: »I am very pleased to see the introduction of companions! I love soloing and it will be lovely to have a constant in game companion to keep my elf company and whose schedule perfectly mirrors ours. My elf is nurturing by nature and favors supporting roles so we're looking forward to having our very own private companion to support. One nice feature of the companions is that, if you don't want them, you don't have to use them.
Yep. I've never wanted companions in any game I've played since I started CRPGs in 1985 - even though I've had issues with overland questing due to lack of teenage reflexes, and having only satellite for connection. It's nice for those who have really wanted them. I'd have preferred story-mode for dungeons.
I'd love Story/Solo mode for all dungeons so you can actually experience the story content there vs. rushing through for gear farming.
WhereArtThouVampires wrote: »Nordic__Knights wrote: »idc if this the main , 2nd or 3rd thing its DUMB and USELESS easy as that
yet it has been a requested feature
Where? I haven't seen anyone request for traveling companions. Ive seen a few people mention it here and there, but it isn't by any means something that the community has been clambering for.
Why even bother with a chapter release if the dev team, due to working situations, can't come up with proper new features? Just give us two story DLCs...
Zavijah_Arventi wrote: »I'm looking forward to having a little npc party to experience overworld questing with, and their dialogue they will contribute.
I am thankful for any additions to this game. I don't feel it is warranted to speak poorly about additions.
WhereArtThouVampires wrote: »Zavijah_Arventi wrote: »I'm looking forward to having a little npc party to experience overworld questing with, and their dialogue they will contribute.
I am thankful for any additions to this game. I don't feel it is warranted to speak poorly about additions.
It's not going to be an NPC party. It's 1 npc following you.
WhereArtThouVampires wrote: »Zavijah_Arventi wrote: »I'm looking forward to having a little npc party to experience overworld questing with, and their dialogue they will contribute.
I am thankful for any additions to this game. I don't feel it is warranted to speak poorly about additions.
It's not going to be an NPC party. It's 1 npc following you.
Which you’ll have dialogue with (how extensive we don’t know yet) as well as their own storylines to explore
WhereArtThouVampires wrote: »WhereArtThouVampires wrote: »Zavijah_Arventi wrote: »I'm looking forward to having a little npc party to experience overworld questing with, and their dialogue they will contribute.
I am thankful for any additions to this game. I don't feel it is warranted to speak poorly about additions.
It's not going to be an NPC party. It's 1 npc following you.
Which you’ll have dialogue with (how extensive we don’t know yet) as well as their own storylines to explore
Did they say they'd have their own storylines to explore? All we know is they'll have dialogue. Which could be anything from detailed storylines to the random dialogue from NPC-house guests.
adriant1978 wrote: »
adriant1978 wrote: »
... maybe she was raised Catholic?
Finedaible wrote: »Interestingly, 90% of the stream was focused on selling merch and calling for new players instead of trying to retain the old ones.
Seems to me that "Companions" already exist in the game as glorified pets for certain quests, but are now being sold as a feature? I knew not to expect much when he said there would be no new systems this year, but I thought surely there was something worthy of a chapter update. I doubt companions will be useful where you would actually want them with this balance system.
I've lurked on here for a bit and have seen many people complain about how easy overland is. That seems to be a common issue. I can't imagine those people are too happy.
honestly, if these companions will make solo dungeons possible? then I'm happy. its not dedicated solo mode, sure, but its a compromise I can personaly live with.
I agree, kind of felt annoyed when Rich dismissed and said find a group of likeminded players.
Finedaible wrote: »Why even bother with a chapter release if the dev team, due to working situations, can't come up with proper new features? Just give us two story DLCs...
Yeah, from what they announced it sounds like it hardly qualifies as a "chapter" level dlc but it is still priced/sold as a chapter while having even less combat additions than Greymoor... The companion system will have to be pretty damn good and useful in a wide variety of content for it to be worth it in my opinion but then I can't really have much hope when I've seen the balancing decisions they come up with.
WhereArtThouVampires wrote: »Zavijah_Arventi wrote: »I'm looking forward to having a little npc party to experience overworld questing with, and their dialogue they will contribute.
I am thankful for any additions to this game. I don't feel it is warranted to speak poorly about additions.
It's not going to be an NPC party. It's 1 npc following you.
Which you’ll have dialogue with (how extensive we don’t know yet) as well as their own storylines to explore
"I think we've learned a lot over the years. And one of the main, recurring themes that we've heard from players, especially our more hardcore Elder Scrolls people, is people are scary. And there's some content that they aren't necessarily comfortable within a large group, but they would do with a couple of close, trusted friends. And so the beauty of this system and one of my hopes is, you know, you and a buddy could go and do four-player dungeons because you have two companions to help you out."
Another benefit to the upcoming Companion system, Lambert hopes, is that it'll give folks the confidence to take on tougher dungeons, thereby getting the chance to mingle and engage more with the ESO community.
"It will help players, A) develop stronger social ties in-game with their companions, but also,help them kind-of edge a little bit more into some of the group content and meeting other players potentially, which is really exciting to me, because that's where the magic of MMO happens, you know, meeting other people and talking with them and developing those really close social ties."
WhereArtThouVampires wrote: »And yet quests are literally mind numbingly easy? Why do we need a travel companion?
It's literally going to get to a point to where I don't even need to attack the mobs myself anymore. New here to the forums, needless to say I hope this isn't the only system being touched upon or added this year.
I know they said they were adding less but damn.
This means now nobody should complain when a ton of people ask for harder overland and more meaningful quests/content imo. Now that we have the option to take an npc with us.
I've lurked on here for a bit and have seen many people complain about how easy overland is. That seems to be a common issue. I can't imagine those people are too happy.
I also can't imagine that the camp who wanted some meaningful chapter additions this year are too pleased either.
Maybe this would have had more impact if the overland was actually challenging and we felt the need to have someone "at our aid" as the text says it.
WhereArtThouVampires wrote: »And yet quests are literally mind numbingly easy? Why do we need a travel companion?
It's literally going to get to a point to where I don't even need to attack the mobs myself anymore. New here to the forums, needless to say I hope this isn't the only system being touched upon or added this year.
I know they said they were adding less but damn.
This means now nobody should complain when a ton of people ask for harder overland and more meaningful quests/content imo. Now that we have the option to take an npc with us.
I've lurked on here for a bit and have seen many people complain about how easy overland is. That seems to be a common issue. I can't imagine those people are too happy.
I also can't imagine that the camp who wanted some meaningful chapter additions this year are too pleased either.
Maybe this would have had more impact if the overland was actually challenging and we felt the need to have someone "at our aid" as the text says it.
I agree that my idea of a companion in another game is to help you in a difficult environment. Are they going to fight or just be another payable inventory bank? (I haven't read all the details yet).