KillsAllElves wrote: »SilverIce58 wrote: »KillsAllElves wrote: »SilverIce58 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »KillsAllElves wrote: »KillsAllElves wrote: »MashmalloMan wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
And that didnt last very long.
A year isn't long?
You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.
But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.
Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.
Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.
Not one single legitmate argument in favor of spell sword and rune has been made.
Ok here is one for ya.
it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.
[snip]
The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]
I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!
I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills
Ahh yeah dude thats what magic runes do, shoot magic projectiles at targets -_-
A magic melee sword (illusion) is for melee.
Err no that's maybe what a wand or sceptre may do. A weapon or armor rune does not make you shoot magic projectiles. The rune would simply be used as a form to enhance a 1h weapon to do magic damage and provide magika abilities. A rune has nothing to do with being ranged.
A lot of players just want non melee staff as stamina has more weapon options along with range and multiple melee options.
A rune to enhance 1h weapons would be just the easiest way to do it by far.
Err no, enchanting runes are ingredients for enchantments. These arent for spell crafting. You took everything out of context,Try again.
Magic runes are for casting spells, healing or CC not melee illusion spells like spell swords.
Fighters guild circle of protection is a rune.
The pictures on page 1 show sword and spell casting together, none of which showed a magic rune.
Mmm, spellswords aren't using melee illusion spells. Illusion magic doesn't even have damaging spells for that matter. Spellswords imbue their weapons with magic to do magical damage. That's where the scaling of magicka comes into play. The weapon would restore magicka because of the offhand weapon which would either be a rune of some sort, or a jewelry-crafted magical item.
Elemental weapon from the Psijic skill line can be cast on any weapon melee or ranged and your weapon will do an additional amount of magicka damage. You can use that skill on melee ranged swords, so why couldn't we have a weapon with a few skills very similar to that?
Initial arguments on page one were for a melee magic weapon and a rune.
Two pictures provided were enchanted swords, we can enchant our swords in eso already, A spell in one hand to cast spells from a distance with and a melee weapon for melee attack at close range., this is almost like saying a bow and a sword in one hand on the front bar.
If magic return for resource management is an issue here than use a wand heavy attack to restore magic, this part is exactly why i mentioned a wand and rune would seem more plausible.
I wish i could use bow and a sword the same time on my front bar.
Wands don't exist in TES for fighting. They're utilitarian. Only capable of casting one spell, as we've seen in the Shad Astula quest.
Thats not hard for zos to remedy.
Lol, so it's ok to break lore when it comes to wands, but it isn't ok for them to STICJ TO ESTABLISHED LORE with spellswords?
😅🤣😅🤣😅
Seraphayel wrote: »barney2525 wrote: »So instead of something dominantly Stamina, or Dominantly Magicka, you want a sword AND magic rune, which will need Both. This inherently makes a weaker character than just focusing on one or the other.
IMHO
Just because scaling in this game is a mess. There shouldn’t be a difference between Magicka and Stamina and Hybrid builds, everything should be possible and parse on similar levels. If this game would allow hybrid builds it would be so so so so much more diverse and exciting.
barney2525 wrote: »Seraphayel wrote: »barney2525 wrote: »So instead of something dominantly Stamina, or Dominantly Magicka, you want a sword AND magic rune, which will need Both. This inherently makes a weaker character than just focusing on one or the other.
IMHO
Just because scaling in this game is a mess. There shouldn’t be a difference between Magicka and Stamina and Hybrid builds, everything should be possible and parse on similar levels. If this game would allow hybrid builds it would be so so so so much more diverse and exciting.
The game Does " Allow " Hybrid builds, but the idea that a Hybrid should be every bit as powerful as a Single Focus (stam or magicka) build doesn't make sense. If that were the case, there would be NO single focus builds. Its a matter of balance. Big Magicka - weakness in stamina skills. Big Stamina - weakness in magicka skills.
You want a Hybrid that has Big Magicka AND Big Stamina.
If that were the case, Why would anyone play Anything else?
barney2525 wrote: »Seraphayel wrote: »barney2525 wrote: »So instead of something dominantly Stamina, or Dominantly Magicka, you want a sword AND magic rune, which will need Both. This inherently makes a weaker character than just focusing on one or the other.
IMHO
Just because scaling in this game is a mess. There shouldn’t be a difference between Magicka and Stamina and Hybrid builds, everything should be possible and parse on similar levels. If this game would allow hybrid builds it would be so so so so much more diverse and exciting.
The game Does " Allow " Hybrid builds, but the idea that a Hybrid should be every bit as powerful as a Single Focus (stam or magicka) build doesn't make sense. If that were the case, there would be NO single focus builds. Its a matter of balance. Big Magicka - weakness in stamina skills. Big Stamina - weakness in magicka skills.
You want a Hybrid that has Big Magicka AND Big Stamina.
If that were the case, Why would anyone play Anything else?
Take a moment to breath and look at your argument. If the allotment of resources is the same, hybrids would have medium Magicka and medium Stamina. But this is where the game fails at utilization that playstyle. There is little utility spread between abilities. Focusing into a single stat is all but necessary to achieve the best results.
Ideally, the game would function similar to this: Single stat users are limited in utility with specific damage advantages. Hybrids have advantages in utility, but may suffer in stand-alone damage. This then requires content to be tailored to both--a good single stat user might be able to find a way to deal the most damage, despite their disadvantages--same with a hybrid user. A hybrid users presence could make single stat users that much more powerful, leading to their (the hybrid's) desired inclusion.
If we want a game that allows us to play the way we want and experience everything, then these changes need to happen.
ArcVelarian wrote: »This skill-line would be a great vehicle for introducing viable Hybrid DPS Builds. They could scale damage off of both Stamina/Weapon Damage and Magicka/Spell Damage for the same Abilities. The question is just what resource would be used for what and whether or not the cost could be split between Stamina and Magicka with the ratios dependent on what exactly the ability does in the first place.
Bobby_V_Rockit wrote: »ArcVelarian wrote: »This skill-line would be a great vehicle for introducing viable Hybrid DPS Builds. They could scale damage off of both Stamina/Weapon Damage and Magicka/Spell Damage for the same Abilities. The question is just what resource would be used for what and whether or not the cost could be split between Stamina and Magicka with the ratios dependent on what exactly the ability does in the first place.
Then we’ll just have people whining that hybrids only have one weapon skill line, same as magicka and destruction staves
Darkstorne wrote: »Stamina Weapon Skill Lines:Solid_Metal wrote: »oh boy (potentially) another magica based skill line....we need more of those
One hand and Shield
Dual Wield
Two Handed
Bow
Magicka Weapon Skill Lines:
Destruction Staff
Restoration Staff
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
deviousthevile wrote: »You know, I remember a time when magicka DPS also used the Dual Wield weapon set. Not for the skills, but for the extra damage of having 2 swords as it increased your damage output because of the passive bonus of swords in the DW skill set. I am assuming that isn't a thing anymore?
Darkstorne wrote: »WE'RE SO CLOSE TO FINDING OUT IF THE WAIT IS FINALLY OVER IN 2020!
BELIEVE!

Darkstorne wrote: »Darkstorne wrote: »WE'RE SO CLOSE TO FINDING OUT IF THE WAIT IS FINALLY OVER IN 2020!
BELIEVE!2020 was not the year, my friends. But don't lose hope! Shun the non-believers who tell you about datamined this-and-that! Today could be our day at long last! This staple weapon/spell playstyle that should have been part of the game from day one may finally be within our grasp! Surely ZOS would not ignore our pleas for yet another year!?BELIEVE!
Seraphayel wrote: »2021 won’t be the year either as the datamine for the upcoming Chapter shows.

I apologise, fellow believers. I had lost all hope this time last year and never gave this thread its annual bump. But...Darkstorne wrote: »Darkstorne wrote: »WE'RE SO CLOSE TO FINDING OUT IF THE WAIT IS FINALLY OVER IN 2020!
BELIEVE!2020 was not the year, my friends. But don't lose hope! Shun the non-believers who tell you about datamined this-and-that! Today could be our day at long last! This staple weapon/spell playstyle that should have been part of the game from day one may finally be within our grasp! Surely ZOS would not ignore our pleas for yet another year!?BELIEVE!
https://www.youtube.com/watch?v=-E8wGbQeiEY 