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Imperial City - What changes would you make if you could?

  • Galarthor
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    Bring back the old concept of "high risk, high reward".
    That got people to play in IC. These days you get medium risk, crappy rewards.
    Who wants to invest time into that?

    You'd have people grinding in the sewers or farming in the city b/c the sets and rewards in general were worth something.
    You did get a lot more exp from grinding, but the downside was that you ran the risk of being killed by another player and having to run back to you grind spot again ... a fair trade-off.
    These days people get a rubber cell with padded walls to ensure nothing upsets their feelings (e.g. like being killed by NPCs or players) and they always get the best rewards without any risk. That's boring.
  • Jaraal
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    Jusey1 wrote: »
    Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.

    No, it makes complete sense because I think you're forgetting the fact that the Imperial City zone has actual story quests and missions that would be of interest to PvE players while Cyrodiil does not (Cyrodiil is completely focus on PvP with extremely minor and pointless PvE content).

    Cyrodiil has at least 87 PvE quests, and some of them are quite involved. Imperial City has about 20 PvE quests, six of which consist of climbing a ladder and planting a flag.


    Edited by Jaraal on January 15, 2021 10:35PM
  • Faiza
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    Jaraal wrote: »
    Jusey1 wrote: »
    Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.

    No, it makes complete sense because I think you're forgetting the fact that the Imperial City zone has actual story quests and missions that would be of interest to PvE players while Cyrodiil does not (Cyrodiil is completely focus on PvP with extremely minor and pointless PvE content).

    Cyrodiil has at least 87 PvE quests, and some of them are quite involved. Imperial City has about 20 PvE quests, six of which consist of climbing a ladder and planting a flag.


    Imperial City is only 1/10th of the size of Cyrodiil. It takes a fortnight on horseback to get from the Dominion gates to Bruma. There's three time zones between Vlastarus and Cropsford. All 65 U.S. states and territories could fit inside Cyrodiil. :neutral:
  • kargen27
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    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)

    THe Imperial City is unique to the game. It is (including sewers) the only zone in game where dying has consequences. It was designed with PvE while in PvP in mind. Fishing there for the achievement was more fun than other zones because there was a risk involved. On a tangent I think while fishing there should be a really small chance of catching a mini boss that would then attack you in all zones. Back to the topic at hand though questing in Imperial City can be fun. Sometimes you sneak around from one objective to another hoping not to get caught. Sometimes you run into the enemy but they are there questing also so you each go in peace. With the bosses if players from different factions are careful with their AoE they can work together. And of course there are times when you are just about to turn in a quest, you get jumped and die. I wouldn't want that for every zone but having one zone like that works.
    and then the parrot said, "must be the water mines green too."
  • barney2525
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    Sell invisible potions at npc vendor

    If the potions are invisible ... how would we know the vendor had them?

    :#
  • kargen27
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    barney2525 wrote: »
    Sell invisible potions at npc vendor

    If the potions are invisible ... how would we know the vendor had them?

    :#

    Tactile properties?
    and then the parrot said, "must be the water mines green too."
  • renne
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    Faiza wrote: »
    Jaraal wrote: »
    Jusey1 wrote: »
    Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.

    No, it makes complete sense because I think you're forgetting the fact that the Imperial City zone has actual story quests and missions that would be of interest to PvE players while Cyrodiil does not (Cyrodiil is completely focus on PvP with extremely minor and pointless PvE content).

    Cyrodiil has at least 87 PvE quests, and some of them are quite involved. Imperial City has about 20 PvE quests, six of which consist of climbing a ladder and planting a flag.


    Imperial City is only 1/10th of the size of Cyrodiil. It takes a fortnight on horseback to get from the Dominion gates to Bruma. There's three time zones between Vlastarus and Cropsford. All 65 U.S. states and territories could fit inside Cyrodiil. :neutral:

    It's true, I'm DC and foolishly thought I'd get the Cyrodiil fishing achievement out of the way. It's been 10 days and I'm only just skulking past Castle Faregyl hoping no one looks out the window so I don't have to start the ride all over again.
  • ThreeXB
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    I like to have trove and cunning scamps spawn more frequently and kill 100 players in arena achievement be changed to the entire arena zone....these 3 achievements ridiculous
  • Integral1900
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    Turn the whole thing into a pve zone and once it has its quests completed you get to see it transform back into a city being rebuilt similar to orsinium. Then like someone else suggested have a arena there where duellists in pairs of one or two player teams can earn everything you used to get from the PVP version 😎

    Right now unless there is an event on you pretty much have the place to yourself, for the most part this zone is dead, they might as well do something useful with it 🤔
  • Qbiken
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    ThreeXB wrote: »
    I like to have trove and cunning scamps spawn more frequently and kill 100 players in arena achievement be changed to the entire arena zone....these 3 achievements ridiculous

    ZOS already "buffed" the scamp spawn rate to spawn once every 5 min instead of once every 10 min. Takes some time but there are guides out there showing all the locations where the scamps can spawn.

    The arena one can easily be cheesed by having two friends from another faction. You kill one of them inside the arena and have the other one repeatedly resurrecting them.
  • SgtNuttzmeg
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    Jusey1 wrote: »
    Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.

    No, it makes complete sense because I think you're forgetting the fact that the Imperial City zone has actual story quests and missions that would be of interest to PvE players while Cyrodiil does not (Cyrodiil is completely focus on PvP with extremely minor and pointless PvE content). Imperial City didn't got that treatment though and thus there is a strong interest in it from within the PvE community of the game.

    I totally support the idea of a PvE version of the IC myself, as long as the normal version of it is still there for people interested in it.

    It's about integrating the content. That's the beauty of the zone. Look if you want to read a book in peace and quite it's just not the zone for you. It's meant to be chaotic. Look at the pattern of respawn points. It's not meant to be like an overland zone. It's meant to provide a diversity of PVP overland content, and to provide an area where PVErs can experience PVP without being completely out of their element and vice versa. To take out the PVP side would subvert the very concept the zone was designed for. Not all content is designed for every group of players and that is okay. I don't enjoy delves or world bosses in overland zones. Does that mean we need instances of Delves that have PVP enabled? No.

    Also if I am not mistaken most of the quests take you out of the combat and into rooms that people that don't have the quest (99% of PVPers) can't access.
    Legions of Mordor Core

    Cold0neFTBs
  • SgtNuttzmeg
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    Silaf wrote: »
    I don't want to sound like a crying baby but being attacked in the sewers when my armor is damaged from nowere by a hidden fully pvp repaired player is unfair.
    I'm fine to lose my talvar stone but at least give us a fair fight.

    Stealth should be forbidden in the sewers and armor should not degrade. Nightblades should be able to enter stealth only in conbat since it is part of their way to fight.

    I know it's not ideal for nightblades but i don't know how to remove stealth in the sewers witout penalizing them. Maybe give the player some sort of message "an enemy is nerby" or similar.

    You shoulden't be able to resurrect other players in imperial city.

    And werewolves are completly broken.
    Eedat wrote: »
    I dont know tbh. I avoid that area because of the crazy disparity you put yourself at. You have some people who have to at least partially be geared and slotted for PvE then others in full PvP setup looking to gank at a double advantage. They get the element of surprise, the advantage of being full PvP spec, and god forbid you're already fighting something else when they decide to gank. Oh, and they can risk absolutely nothing by ganking you.

    The whole area is inherently unfair and blatantly caters to trash players looking for every advantage they can possibly get in a fight for free.

    Probably why IC is pretty much dead. Fun concept, but in practice is straight garbage.

    Diden't read. This comment is perfect.

    Why would you ever enter a PVP zone without a PVP set up? Why would you expect that to work? I have spent many hours in Imperial City and I have never fought anybody with my armor damaged. That just doesn't happen if you take time to preform the basic maintenance nessicary to keep your character ready for content.
    Legions of Mordor Core

    Cold0neFTBs
  • Jaraal
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    Why would you ever enter a PVP zone without a PVP set up? Why would you expect that to work?

    Not everybody can afford to pay 3,000 gold to change CP allocation every day, or several times a day. Why would you waste CP on crit resistance or reduction of player light and heavy attack damage if you play PvE all the time? And not everybody carries a set of Impenetrable gear around with them if they decide to hop into IC or Cyro on the spur of the moment.

  • jle30303
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    I tried out the Imperial City a few times.

    I got as far as a few skyshards, and two of the fixed sewer bosses.

    Then I gave up because of the whole "lose TelVar every time you die" mechanic. Feeding other players is not fun. I don't have the time, the gear or the gold to completely respec for PVP every time I jump into IC, and then respec for PVE - especially since there are PVE enemies around as well and I need to fight *those* too.

    PVP is a bad enough gate at the best of times.

    In PVE cooperative, there will always be high levels and low levels, people with good gear and people with bad gear. But what happens there, is that the less-good players are HELPED by the more powerful players: as they go on, they get better gear, they get higher level.

    In PVP, what happens is that newer or less powerful players simply get curbstomped. You don't actually *learn* anything from it because there is nothing to learn other than "there are a ton of players a lot more powerful than you, you will lose your stuff and there's nothing you can do about it". The only thing you can do, is not stay in the arena and get better, but QUIT the arena and hope to get higher level and better gear in PVE content, then come back - potentially months later - and hope that your new outfit is enough (it isn't, you will get curbstomped again. Usually by someone you didn't even see.) More usually, not bother coming back to PVP areas at all.

    And the Tel Var amounts to actually buy anything constructive, with the possible exception of Hakeijo runes, are just ludicrous. I mean, hundreds of thousands? How is your average ordinary player supposed to even GET that many? How long would it take them, when they're getting looted of half of it every few minutes, so it becomes a case of "try and get a few hundred, maybe a thousand or so, then it's a mad dash to try and bank it before you get ganked, oh, and the Personal Banker that you actually paid Real Money for doesn't work here, Ezabi won't come to PVP areas"... and repeat, what, five hundred times to get ONE single measly motif part of 14? Or ONE single set item out of god knows how many sets?

    The whole "incentive to hold more" is no incentive when all it means is that you LOSE more.

    Frankly, PVP - outside of specific arenas that DO NOT MIX with PVE - kills games. Every game I have ever seen that tries to mix PVP and PVE, ends up eventually neglecting the PVP, or losing more and more players when they're forced into it. it's quite simple: any given game, or any given part of a given game, requires new players to want to be there, and to want to stay there, and to want to stay there they have to be able to SURVIVE and ACHIEVE - not "later on, get good and come back", but right at the start, when they are new. PVP and "lose your stuff and go back to start" prevents that, it drives away newbies, it kills the area.

    Cyrodiil would be better if PVP were only possible within a designated radius of a keep, fortress, occupied town or resource. Imperial City has an actually good quest line which is totally ruined by the existence of PVP: it would be truly excellent content and storyline if it was PVE only (and, indeed, if you only lost Tel Var stones when killed by *monsters* - and if it were possible to outrun the surface boss monsters, or hide from them somehow, or otherwise *escape* from them if they were too powerful, instead of being in a situation where you have no option to do anything but die.) It's simple: mixing PVE and PVP does not work.
  • Solariken
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    IC needs dynamic population control, where you get a debuff if your faction has the highest population. Maximum group size should be 4, or maybe you get a separate debuff that intensifies as your group gets bigger.

    QoL, you should be able to pick up the dailies in the base.

    No more exit via group finder. The only ways to leave should be walking or using a portal stone.

    You should only be able to collect tell var up to what you are carrying. So if I kill someone who has 10k stones but I have 100, I only get an additional 100.
    Edited by Solariken on January 17, 2021 12:34AM
  • Dark_Lord_Kuro
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    Here is how to improve both cyrodiil and the imp city for all of us
    Add a pve version of it and cyrodiil

    1.Acces pve version via overworld and wayshrine

    2.the on the west side of the imperial city would be an entry point into the city (the other not being repaired would be in line with tes4 having only one)

    3. Cyrodill sewer antrance would be reintroduced

    4.Access pvp version the current way

    5.Cyrodiil would be resised and separated in 3 zone (use current faction territory separation as zone divider)

    6.Each of the 3 zone would get content we can expect out of a pve zone such as main and side quest, world boss, delve, public dungeon and shyshard

    7.Imperial city would still be a separate zone but instead of the city you get the island as a whole. With the waterfront district accesible all without loadscreen separating every district

    8. Since imperial city is only a city it will not have the usual pve activity of delve and public dungeon but would keep patroling bosses and skyshard

    9.Important to note that in this solution since it would be like new zones skill point would be additive to the current one. It will stop the pvp player of whining because pveer get skill point without them being able to kill them and give pveer a taste of pvp

    10. Ap and skyshard would only be earnable in the pvp version but ap and telvar mechant will still be avaiable in pve version since they are in safe zone anyway

    11. Trophy vault would still be avaiable in the pve version because all of thei reward are avaiable without pvp and still need pvp to get the currency (correct me if im wrong here) both dungeon vault drops stuff fron the dungeon
    All other 6 drop xivkyn+acuity, willpower or endurece gear, wich drop fronm daily random dungeon

    I think this solve most of the prbem that would be enconterd by adding a pve version and satify everyone
    I think the only persons that loose something in this senario are pvper that like tourmenting pveer trying to do pve stuff wich the can still do when they come for the pvp version skyshard
    In all we get a lot of new content while loosing nothing

    Also add qol stuff pvper would like to their version of these zone

    Edit
    A cloud ruler temple trial/dungeon that explan its current state
    Edited by Dark_Lord_Kuro on January 17, 2021 6:52AM
  • Vanya
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    Sincerely, None purely related to visuals,lore,story,audio or rewards,but I will say other reasons. Lmao I yet have to complete the Story Arc,zone chapter Adventure I forgot the name. Back in early 2018 when I started ESO. I would put myself in the pot of Late-Mid era of Elder Scrolls Pre Summerset expansion. I bought Tamriel Unlimited but never went pass 16 in 2014, so I shan't count it.

    Moving on The Imperial city is a majestic, Monumental,Iconic with Legendary stats,plot and set in possibly most famous region Cyrodil. What bothers me about Imperial city speaking strictly as newbie:

    1) The amount of foes in districts ,pretty overwhelming and not so much solo-friendly experience compared to other quests,regions.

    2) Extremely frustrating PVE-Chapter within Heated PvP Hot spot almost impossible to finish it alone forcing you to group mixing both aspects which ruins immersion and fun for certain individuals essentially forcing one to group or engage in duel with others, coming from someone with strong dislike for Battlegrounds or 1v1's

    3) IMPORTANT: I would make PVE only Imperial city for casual players that can Progress in peace without campers and overpowered players ruining experience constantly or being hell of an annoyance. I never finished Imperial city which made me mad back then and I withdrew back.

    Who's idea was to put story related Molag Bal chapter in PvP area. I want a freedom of choice. I will not be disturbed by group of other players preventing me to successfully finish intriguing story.

    What I only want from ESO is PVE friendly Imperial city and Narrative-Solo mode for Dungeons because I am fed up of being ganked constantly,even removed from group because" I am too slow" I cannot even listen until end what NPC has to say or finish IC for I am obliterated and sent back to Oblivion and beyond.

    Edited by Vanya on January 17, 2021 7:03PM
  • kargen27
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    Silaf wrote: »
    I don't want to sound like a crying baby but being attacked in the sewers when my armor is damaged from nowere by a hidden fully pvp repaired player is unfair.
    I'm fine to lose my talvar stone but at least give us a fair fight.

    Stealth should be forbidden in the sewers and armor should not degrade. Nightblades should be able to enter stealth only in conbat since it is part of their way to fight.

    I know it's not ideal for nightblades but i don't know how to remove stealth in the sewers witout penalizing them. Maybe give the player some sort of message "an enemy is nerby" or similar.

    You shoulden't be able to resurrect other players in imperial city.

    And werewolves are completly broken.
    Eedat wrote: »
    I dont know tbh. I avoid that area because of the crazy disparity you put yourself at. You have some people who have to at least partially be geared and slotted for PvE then others in full PvP setup looking to gank at a double advantage. They get the element of surprise, the advantage of being full PvP spec, and god forbid you're already fighting something else when they decide to gank. Oh, and they can risk absolutely nothing by ganking you.

    The whole area is inherently unfair and blatantly caters to trash players looking for every advantage they can possibly get in a fight for free.

    Probably why IC is pretty much dead. Fun concept, but in practice is straight garbage.

    Diden't read. This comment is perfect.

    Why would you ever enter a PVP zone without a PVP set up? Why would you expect that to work? I have spent many hours in Imperial City and I have never fought anybody with my armor damaged. That just doesn't happen if you take time to preform the basic maintenance nessicary to keep your character ready for content.

    If you are there doing the PvE content your armor is going to get damaged. Part of the game. When I am farming telvar I stick with my PvE gear because it lets me burn everything down much quicker. I go in knowing I am an easier target but that is a risk I am willing to take. I do keep my PvP gear with me and if I see the enemy sometimes I can hide long enough to switch gear and skills. Playing on pc I use a handy add-on for that.
    I don't like when I get attacked from stealth while I am just running around minding my own business but would not want stealth removed from the area. Even when doing PvE down there I usually switch out a couple of skills just in case I get jumped. Not full on PvP ready but sometimes enough to survive the initial attack and even rarely sometimes win.
    and then the parrot said, "must be the water mines green too."
  • katanagirl1
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    Vanya wrote: »
    Sincerely, None purely related to visuals,lore,story,audio or rewards,but I will say other reasons. Lmao I yet have to complete the Story Arc,zone chapter Adventure I forgot the name. Back in early 2018 when I started ESO. I would put myself in the pot of Late-Mid era of Elder Scrolls Pre Summerset expansion. I bought Tamriel Unlimited but never went pass 16 in 2014, so I shan't count it.

    Moving on The Imperial city is a majestic, Monumental,Iconic with Legendary stats,plot and set in possibly most famous region Cyrodil. What bothers me about Imperial city speaking strictly as newbie:

    1) The amount of foes in districts ,pretty overwhelming and not so much solo-friendly experience compared to other quests,regions.

    2) Extremely frustrating PVE-Chapter within Heated PvP Hot spot almost impossible to finish it alone forcing you to group mixing both aspects which ruins immersion and fun for certain individuals essentially forcing one to group or engage in duel with others, coming from someone with strong dislike for Battlegrounds or 1v1's

    3) IMPORTANT: I would make PVE only Imperial city for casual players that can Progress in peace without campers and overpowered players ruining experience constantly or being hell of an annoyance. I never finished Imperial city which made me mad back then and I withdrew back.

    Who's idea was to put story related Molag Bal chapter in PvP area. I want a freedom of choice. I will not be disturbed by group of other players preventing me to successfully finish intriguing story.

    What I only want from ESO is PVE friendly Imperial city and Narrative-Solo mode for Dungeons because I am fed up of being ganked constantly,even removed from group because" I am too slow" I cannot even listen until end what NPC has to say or finish IC for I am obliterated and sent back to Oblivion and beyond.

    There is some risk for IC, but I was able to complete the Sublime Brazier questline BY MYSELF on a PvE character by myself a while back.

    I have a PvP toon but my PvE toon is my main and my achievements toon.

    It is possible to do.

    EDIT: clarification
    Edited by katanagirl1 on January 18, 2021 5:30AM
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • James-Wayne
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    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)

    Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.

    I actually love to PvP as well but I believe its best to keep it separate. The way PvP should be is that there is PvP in every zone (even the current PvE ones) still tied to faction thou but in every zone there is PvP specific things to do, if your not flagged as PvP you cant do them and vice versa for PvE.

    I don't believe in the game design where specific zones are only geared towards one type of player, all zones should be open to all types of players PvE and PvP with content for those players.
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  • OlumoGarbag
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    Why not make sewers PVE and Districts PVP but with some actual pvp content like leaderboard/emperor/ fighting location's
    class representative for the working class, non-cp, bwb and Trolling
  • Vlad9425
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    Tandor wrote: »
    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)

    Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.

    You got Battlegrounds and Duelling, both of which were specifically asked for.

    PvPers also lobby for more open PvP in PvE zones so I don't see anything unreasonable in others lobbying for more PvE in PvP zones - apart from which the popular suggestion is for a PvE instance of IC, not turning IC into a PvE zone. The point is that it was designed as a mixed PvP/PvE zone and it's generally agreed that that doesn't work for anyone, a lot of PvPers don't like it being mixed as well as PvErs, so it makes sense to separate the two playstyles out and make it a PvP zone for PvPers and a PvE zone for PvEers. The only losers would be those PvPers whose idea of getting their jollies is to gank ill-equipped PvEers who don't fight back, and frankly their opinions don't interest me - and won't interest the more mature and committed PvPers.

    I assure you only a tiny percentage of the PvP community is that toxic, most of us are happy with the content we have we just want the content to actually function which currently it doesn’t with all the performance issues.
  • priestnall.andrewrwb17_ESO
    I find it a bit annoying to LEAVE Imperial City (can’t teleport out and no wayshrines). You have to find correct sewer entrance closest to your base in upper district, port down, run through the sewers to your alliance base and use exit door... takes time. We can port in instantly from anywhere (?) let us exit as rapidly... I feel claustrophobic, kinda trapped once I’m in there.
  • spartaxoxo
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    1) I would make it so you have some way to seal some of your telvar while running around the sewers instead of only banking. You'd lose some telvar, but these telvar pouches would be unable to taken from your corpse. Say you'd lose a quarter of your telvar putting it the bag. This would make it so that people explore and fight more instead of sneaking their telvar to base constantly and avoiding confrontation anytime they got a decent amount for long periods of time. And encourages more fighting at the bosses, because you'd be able to jump people before they sealed them.

    2) I would make a pve server with no telvar, (non-quest) achievements, or gear drops. You get nothing from doing it but roleplaying and the quests.

    3) I'd make capturing the bases grant bigger bonuses for the side that controls the district while in the district. And a large bonus for a faction holding all of the bases.

    4) put more cosmetics and nice things in the telvar store, maybe some new gear sets designed to give you additonal combat bonuses related to IC. Like fighting in a district you own increasing your stealth detection bonus so it's hard to gank you. Or killing a district boss gives you access to a x5 telvar multiplier for 30 seconds. Things like that.

    5) I would put a dueling zone in the arena district. Players could queue to be matched with an opponent, placing them in the spectator zone. Once the fight starts they are porter to the combat zone and can't be targeted by anyone else but their opponent. Winner gets some kind of cool prize. And there are weekly leaderboards for winning more of these duels. Players can spectate these duels, while spectating they cannot target or target anyone. Free to leave at anytime, if queued for your own match it will drop.

    Weekly leaderboard members also get a big reward of the worthy and some bonus loot at the end of week, including rarely an arena style page. The higher you place, the better your odds. First place is guaranteed a style page.

    There'd also be an achievement associated with winning duels. Win 150 duels or some such high number AND get on the leaderboard 10 times, and you'll get the "glorious regalia of the arena champion". A VERY nice costume.

    6) I would add a new daily that gives you a nice chunk of telvar for killing your own districts flag bosses in the lower sewers.

    7) I would make Molag Bal give drops to eveone that participated in a fight of the same alliance. And give him better drops.



    Edited by spartaxoxo on January 18, 2021 7:42PM
  • Jeremy
    Jeremy
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    I find it a bit annoying to LEAVE Imperial City (can’t teleport out and no wayshrines). You have to find correct sewer entrance closest to your base in upper district, port down, run through the sewers to your alliance base and use exit door... takes time. We can port in instantly from anywhere (?) let us exit as rapidly... I feel claustrophobic, kinda trapped once I’m in there.

    Just teleport to Cyrodil. That's what I do. Otherwise, yeah, the place is a pain in the ___ to get out of.
  • ealdwin
    ealdwin
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    Jeremy wrote: »
    I find it a bit annoying to LEAVE Imperial City (can’t teleport out and no wayshrines). You have to find correct sewer entrance closest to your base in upper district, port down, run through the sewers to your alliance base and use exit door... takes time. We can port in instantly from anywhere (?) let us exit as rapidly... I feel claustrophobic, kinda trapped once I’m in there.

    Just teleport to Cyrodil. That's what I do. Otherwise, yeah, the place is a pain in the ___ to get out of.

    FYI, the trophy vaults (and crafting areas too I believe) are safe areas that you can sit comfortably in while waiting for a BG queue or a spot open in Cyrodiil.

    Not saying I use it to escape losing tel-var... (though I hardly feel bad for the gankers abusing snipe desyncs that might miss out on 200 stones from me)... usually it's because IC is dead (except for said gankers) and I don't want to waste my time running back to base when it could be spent in a game mode I'll enjoy for the evening.
  • LonePirate
    LonePirate
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    I would disable all stealth and invisibility skills, tactics and potions. Let everyone fight in the open instead of fighting from the shadows. There is no sense in one class or playstyle having an immense advantage over another in the zone
  • Jaraal
    Jaraal
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    ealdwin wrote: »
    Jeremy wrote: »
    I find it a bit annoying to LEAVE Imperial City (can’t teleport out and no wayshrines). You have to find correct sewer entrance closest to your base in upper district, port down, run through the sewers to your alliance base and use exit door... takes time. We can port in instantly from anywhere (?) let us exit as rapidly... I feel claustrophobic, kinda trapped once I’m in there.

    Just teleport to Cyrodil. That's what I do. Otherwise, yeah, the place is a pain in the ___ to get out of.

    FYI, the trophy vaults (and crafting areas too I believe) are safe areas that you can sit comfortably in while waiting for a BG queue or a spot open in Cyrodiil.

    Just be aware that any key fragments you have in your posession will convert into keys and become irreversibly bound to that vault as soon as you enter, so make sure you're ok with that first.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I don’t know if there is even a way back to this but back in the day the arena district doubled as Call of Duty Tamriel.

    It had all 3 spawn areas within 10 seconds of each other. It was common to see 30+ people fighting in this area for hours on end. You’d die a ton but you’d also have some seriously heroic “did you just see that” moments that I have not seen replicated in any way since.

    I know that BGs are for small scale and Cyrodiil is for large scale but having large scale in an area the size of a postage stamp was so much fun. If memory serves it rarely crashed too.
  • Faiza
    Faiza
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    Jaraal wrote: »
    ealdwin wrote: »
    Jeremy wrote: »
    I find it a bit annoying to LEAVE Imperial City (can’t teleport out and no wayshrines). You have to find correct sewer entrance closest to your base in upper district, port down, run through the sewers to your alliance base and use exit door... takes time. We can port in instantly from anywhere (?) let us exit as rapidly... I feel claustrophobic, kinda trapped once I’m in there.

    Just teleport to Cyrodil. That's what I do. Otherwise, yeah, the place is a pain in the ___ to get out of.

    FYI, the trophy vaults (and crafting areas too I believe) are safe areas that you can sit comfortably in while waiting for a BG queue or a spot open in Cyrodiil.

    Just be aware that any key fragments you have in your posession will convert into keys and become irreversibly bound to that vault as soon as you enter, so make sure you're ok with that first.

    mmm is this true? I've walked into the wrong vault on accident a few times, it never seemed to affect opening the right one
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