As a PvEer, I have never been to IC and don't intend to unless its lore and PvE content are opened up to non-PvP players, so the addition of a PvE-only instance accessed directly from a PvE zone would be welcome. The same would be true of Cyrodiil of course, but I view that differently in that Cyrodiil is clearly a pure PvP zone with only nominal content of interest to PvEers, namely skyshards and rare fish, while IC was designed as a mixed PvE/PvP zone, so I'd open up IC more to PvEers and leave Cyrodiil as is.
Thrusts-His-Spear wrote: »
2:)Reduce group sizes to 4 ( the pve content is scaled for 4).
3:)Make the sewer banner bosses drop as much telvar as the district bosses.
4:) The molog Bal event in the center of the sewers drop 10k at least.
5:) Make a cool down on spawning in each distict. Get wiped 2 times then you gotta wait 2 mins to spawn in that same district or just spawn in another and run back.
6:) put more items that are useful in the telvar merchant.
RemanCyrodiil_I wrote: »
some really good suggestions within the thread...
I'd add three:
1). allow us to spawn at any friendly diatrict platform within the city
2). reinstate the reach passive to work on platforms
3). ugh, the kids started talking before I could finishing typing, now I can't remember what three was
I did like the idea a lot about limiting group sizes to four...
oh yeah - I remember what my final suggestion was - let us use our siege weapons in IC...
James-Wayne wrote: »Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...
...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.
@ZOS_GinaBruno please pass idea onto team, thanks
SgtNuttzmeg wrote: »James-Wayne wrote: »Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...
...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.
@ZOS_GinaBruno please pass idea onto team, thanks
Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.
StarOfElyon wrote: »SgtNuttzmeg wrote: »James-Wayne wrote: »Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...
...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.
@ZOS_GinaBruno please pass idea onto team, thanks
Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.
I love both aspects of the game. I guess the best analogy I can come up with is this:
Boxers love to fight. But what if he also likes to read? Now put him in a library with some of the most fascinating reading material available and send a bunch of people there to pick fights with him. I'm sure he would be more than happy to fight in the parking lot where there's nothing else there that he wants.