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Imperial City - What changes would you make if you could?

Chrysa1is
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I've felt for a while that i'd love to see the Imperial City restored back to normal and act as an awesome new hub with some cool content that we don't already have in the game.

I know as far as the game story goes, its highly likely to stay the same way because there's alot tied to the current state of the Imperial City and the Sewers (achievements, dungeons etc). Which is fine btw.

But if you could completely rewrite the Imperial City and change it to something else? What would you do to it?

Id love to see it become a restored city, with a working Arena District for 1v1 2v2 3v3 4v4 matches. You can bet and watch from the sides and it'd be good to learn and watch people fight, and have rewards linked to your victories and have leaderboards etc.

If spell crafting arrives, it'd be sweet to make use of the Arcane University for that.

Loads of guild traders and/or this auction house that people want. In the Market District.

Which ever faction holds the Emperor title could give benefits to those members for things they do in the city, further reduced discount on repairs, things that cost tel var (new way to earn tel var btw), things that cost AP etc.

Just a few ideas. What about anyone else? If you wouldn't change anything, by the gods, it is important that you let us know.
  • Nairinhe
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    While I am able enjoy IC as is, I'd like to see a PVE campaign (and a Cyro one, while we are at it). I mean, sometimes I just want to chill, to fish, to look for chests and generally be a carefree unvigilant potato without consequences.
  • Qbiken
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    I'd make IC it's own campaign with a 7 day duration. Add unique rewards, it's own Emperor mechanic etc. IC when populated is easily one of the best PvP experiences there are.
  • Zer0_CooL
    Zer0_CooL
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    Campain lock. Too many players join in on the currently dominant faction.
  • zvavi
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    i would make it risk vs reward, making it that you can "win" as many telvars as you can "lose". for example, if both have 1k telvars, both can lose 500 stones, if one has 0 telvars, and the other 1k, both dont lose telvars. 10k and 1k? both can lose only 500. 20k and 10k, both can lose 5k. 2 allies with 1k each, and an enemy with 2k, he can lose 500 (each gets half of the reward they might have gotten). 2 allies with 0 and 1k, fighting someone with 1k, the guy with 0 gets 0, and the one with 1k gets 250, while he can lose 500. (generally calculation of telvars lost to person would be "min(telvar killer,telvar killed)/2(number of kill participants)").

    this will make it much more of a risk vs reward zone, like it should be.
  • Michae
    Michae
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    I like IC as it is although I'm not big on pvp. Still, I'm there at least once a week. I don't really care about Tel Var anymore as I already got all the collections rewards and I don't really need to farm for runes and alchemy bags. Still I get it that gankers cause much grief and all the high risk - high reward explainers forget that gankers don't really risk anything. They can sit there with zero Tel Var, find some sucker to kill and then teleport to Cyro with all the loot.
    So I'd change two things:
    - Make it so you can't teleport to Cyrodiil when you're in IC, at least when you're outside of your alliance base. So no more cheating and getting away with someone elses Tel Var without a fight. You got the goods, you have to defend them till you get to your base.
    - Make the amount of Tel Var you get from other players dependable on the multiplier you got, so the more you have on you, the more you get. That way it'll really be high risk - high reward play everyone praises instead of bullying farmers with specific glass cannon builds that can't really manage any IC boss.

    If we're talking about something new then I'd love to see the aftermath of the whole IC fiasco. How it's rebuilt, who rules it etc. Although I get that would be in conflict with current IC so I doubt we'll get to see it.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
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  • The_Lex
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    I love IC. Too bad it's a dead zone unless ZOS is running an event.

    I agree with @Qbiken . Make it a 7-day campaign with unique rewards to draw people in.
  • Tandor
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    As a PvEer, I have never been to IC and don't intend to unless its lore and PvE content are opened up to non-PvP players, so the addition of a PvE-only instance accessed directly from a PvE zone would be welcome. The same would be true of Cyrodiil of course, but I view that differently in that Cyrodiil is clearly a pure PvP zone with only nominal content of interest to PvEers, namely skyshards and rare fish, while IC was designed as a mixed PvE/PvP zone, so I'd open up IC more to PvEers and leave Cyrodiil as is.
  • Sarannah
    Sarannah
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    -Being able to start all the dailies in the sewerbase.
    -Allowing players to revive at their alliance banner in the district they died in, regardless of who holds that district.
    -More sewerbase exits, so the enemy can't camp those.

    For those who want to mess with telvar amounts, keep in mind losing any amount is already punishing. There is no need to make this higher/worse.
  • bluebird
    bluebird
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    Add a PvE version of IC. Disable Telvar gain if you want. I just want to experience the quest and get the achievements / dye/ furnishings without being ganked by farmers. The war has been going on for how long now? It's time we stop, y'all. :lol:

    (I actually did IC once, on my which-character-has-the-highest-chance-of-getting-away magblade, but instead of taking my time appreciating the story or the quests, I hated every moment of it and my bloodpressure was through the roof :grimace: ).
    Edited by bluebird on January 11, 2021 3:03PM
  • Fischblut
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    I would remove any tel var loss from death to NPC/player (or make it only 10% of their tel var) - it would be make much better atmosphere in IC :)
  • Animus-ESO
    Animus-ESO
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    1:)I'd remove the doors between the districts.

    2:)Reduce group sizes to 4 ( the pve content is scaled for 4).

    3:)Make the sewer banner bosses drop as much telvar as the district bosses.

    4:) The molog Bal event in the center of the sewers drop 10k at least.

    5:) Make a cool down on spawning in each distict. Get wiped 2 times then you gotta wait 2 mins to spawn in that same district or just spawn in another and run back.

    6:) put more items that are useful in the telvar merchant.
    Edited by Animus-ESO on January 11, 2021 3:09PM
    Dude Where's My Guar?
  • SgtNuttzmeg
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    -Keep PVP in all instances
    -Add new cosmetics and more items to Tel Bar Vendors
    -Make a new campaign for it and add an Emp like bonus like suggested before
    -Consider adding new parts to the sewers with new bosses and terrain
    Legions of Mordor Core

    Cold0neFTBs
  • Starlock
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    Tandor wrote: »
    As a PvEer, I have never been to IC and don't intend to unless its lore and PvE content are opened up to non-PvP players, so the addition of a PvE-only instance accessed directly from a PvE zone would be welcome. The same would be true of Cyrodiil of course, but I view that differently in that Cyrodiil is clearly a pure PvP zone with only nominal content of interest to PvEers, namely skyshards and rare fish, while IC was designed as a mixed PvE/PvP zone, so I'd open up IC more to PvEers and leave Cyrodiil as is.

    I went in there a few times with a good guild I was in a while back - before IC became it's own instance - and it really wasn't that bad. I can't speak for how it is these days, but during those times it was pretty doable to go through there and do the questing even on your own without running afoul of any trouble. Still, I wouldn't balk at a PvE instance either.
  • Dracane
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    I suppose I should have a few suggestions, though I am kind of blinded by a mother's love. To me, the Imperial City is the best and most perfect zone ever created and it's highly unique in all of gaming. Also, it is never dead, as opposed to what many always claim.

    I like these suggestions a lot.

    2:)Reduce group sizes to 4 ( the pve content is scaled for 4).

    3:)Make the sewer banner bosses drop as much telvar as the district bosses.

    4:) The molog Bal event in the center of the sewers drop 10k at least.

    5:) Make a cool down on spawning in each distict. Get wiped 2 times then you gotta wait 2 mins to spawn in that same district or just spawn in another and run back.

    6:) put more items that are useful in the telvar merchant.

    Furthermore, would be nice if they added ressource nodes to the city. Currently it contains no silk, wood, rune stones or any of that other than provisioning crates. Why not make it a very attractive gathering zone with high risk included? That is what the city is all about in my eyes.

    I suppose in the long run, it will require more comprehensive pvp objectives to lure in something other than vultures. Then again, I am blinded and unable to make such a suggestion, for I find the city perfect.

    The white gold tower is Aldmeri heritage! Keep out the mongrels!
    Edited by Dracane on January 11, 2021 4:27PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • RemanCyrodiil_I
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    Dracane wrote: »
    The white gold tower is Aldmeri heritage! Keep out the mongrels!

    SMd15hW.png
  • Dracane
    Dracane
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    Dracane wrote: »
    The white gold tower is Aldmeri heritage! Keep out the mongrels!

    SMd15hW.png

    Bloated Buffoon! But another spawn of Lorkhan.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Khajiitihaswares
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    Only go near IC during an event with group mates. Any other time place is dead and a waste of space... Maybe open it up as a PVE zone and make PVE zone Cyrodil with unique quests and such. PvP barely balanced and seems to make people dislike going there. Would liven up the Zone I bet as well. Can keep pvp versions of course but I feel once it opens to PvE there be little to no point going into broken PvP system for rewards you get in PvE.
  • StarOfElyon
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    I would rather see it turned into a PVE zone like Craglorn. The fact that mortals are so petty that they would fight each other during a Daedric invasion is off-putting to me, even if I do like to PVP sometimes.
  • geonsocal
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    some really good suggestions within the thread...

    I'd add three:
    1). allow us to spawn at any friendly diatrict platform within the city
    2). reinstate the reach passive to work on platforms
    3). ugh, the kids started talking before I could finishing typing, now I can't remember what three was :(

    I did like the idea a lot about limiting group sizes to four...

    oh yeah - I remember what my final suggestion was - let us use our siege weapons in IC...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • SgtNuttzmeg
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    geonsocal wrote: »
    some really good suggestions within the thread...

    I'd add three:
    1). allow us to spawn at any friendly diatrict platform within the city
    2). reinstate the reach passive to work on platforms
    3). ugh, the kids started talking before I could finishing typing, now I can't remember what three was :(

    I did like the idea a lot about limiting group sizes to four...

    oh yeah - I remember what my final suggestion was - let us use our siege weapons in IC...

    Where would you even begin to place seige weapons? Why would you even want them? It's just recipe for cheesing bosses and exploiting numbers.

    What we really need more than anything else and I think this can be said for all PvP is some quality of life updates and improvements. The only zone more neglected by the devs than Imperial City is Cyrodil.
    Legions of Mordor Core

    Cold0neFTBs
  • Vlad9425
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    Add leaderboards and something similar to the emperor system we have in Cyrodiil. Also add random events which could occur in districts and sewers which would incentivise the 3 factions to go to said event to for PvP battles which we would get rewards for. Add random time periods where people can get double AP or Tel var for killing enemies in IC, this would also encourage more people to come to IC.
  • Miragent
    Miragent
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    Toggle PVP off for questing, especially the main quest. I want to be able to listen and read everything and experience the story when I choose to quest and PVP when I choose to PVP.
  • James-Wayne
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    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)
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  • SgtNuttzmeg
    SgtNuttzmeg
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    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)

    Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.
    Legions of Mordor Core

    Cold0neFTBs
  • Faiza
    Faiza
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    Reduce the tel var cost of everything by at least 40%
  • StarOfElyon
    StarOfElyon
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    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)

    Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.

    I love both aspects of the game. I guess the best analogy I can come up with is this:

    Boxers love to fight. But what if he also likes to read? Now put him in a library with some of the most fascinating reading material available and send a bunch of people there to pick fights with him. I'm sure he would be more than happy to fight in the parking lot where there's nothing else there that he wants.
  • SgtNuttzmeg
    SgtNuttzmeg
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    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)

    Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.

    I love both aspects of the game. I guess the best analogy I can come up with is this:

    Boxers love to fight. But what if he also likes to read? Now put him in a library with some of the most fascinating reading material available and send a bunch of people there to pick fights with him. I'm sure he would be more than happy to fight in the parking lot where there's nothing else there that he wants.

    Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.

    Look I know catering to long term player retention isn't as big of a priority as it once was. I get that the game has changed with time but if they even remotely care about maintaining any of this base they would understand why they should absolutely not do this.

    It's a huge slap in the face of pvpers. Look we don't ask for much. All we want at this point is for the content we have to work and for combat to be relatively bug free and balanced somewhat well.

    If you guys want to come in and do the five quests in the zones your more than welcome to slot some impen and come on in but it's a PvP zone. But if you don't want PvP, go to Elswyer, Skyrim, Morrwind, Summerset or one of the other dozen dlc zones that are free of PVP.
    Legions of Mordor Core

    Cold0neFTBs
  • renne
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    For PvE:

    1. Uncouple PvE from PvP, I guess. Make a PvE instance with no PvP rewards (AP, tel var, etc).

    For PVP:
    1. Campaigns with proper campaign rewards
    2. Either: cheaper things to buy with tel var OR better things to buy with tel var to incentivise collecting it
    3. More tel var from killing NPC bosses/etc
    4. More sources of AP so even if you get farmed for your tel var you don't feel like you've wasted a bunch of time, like alliance quests and stuff, different capture things
    5. COLLECT DAILIES IN THE BASE, FTLOG I'm sick of having to go upstairs six times to pick up the quests so I can just work from district to district to do them without having to go back to base every time
    6. Sewer dailies
    7. Close the Cyro loophole, but provide an upstairs way to get back to base than having to hike through the sewers. It's WEIRD that every district has 3 alliance trapdoors and buildings full of planked pathways, but you cannot ever get back up to the platform
  • katanagirl1
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    I don’t know what suggestions to make.

    IC is a good time if all you want is to fight other players. Anytime there are quests involved then it becomes a huge headache because of the difficulty of respawns due to the rapidly changing districts.

    Having PvE objectives encourages PvE players to try to participate in this area, but they always get farmed. Not quite as bad as having to do Cyrodiil dailies to get style pages for an event, though.

    You can encourage PvE players to do PvP - I am proof of that. I just don’t understand why the devs don’t recognize that the two builds are completely different and that PvE players get farmed to death every time they do that.
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  • Zer0_CooL
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    @Sarannah

    As far as i know, no one is camping sewer exits anymore. You an just queue for Cyrodiil go in hide somewhere and join campain. Then go back to IC. Its what most people do.
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